Deus_Otiosus

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  1. Quote:
    Originally Posted by Electric-Knight View Post
    There are Reward TOKENS and they were planned to be given out in bulk for bulk subscriptions, but they ran into a coding/database issue with that and it will only be per month until/unless they work out a way (which they have said they would like to do).
    So you mean that I can buy one year's sub, not get my year's worth of tokens (which are technically paid for) with which I use to advance on the Rewards Program Tier where VIP T9 only items are rotating for "a limited time" and that the only way I could get those right now if I lacked impulse control would be to spend more money on points in the store to unlock the tiers?


    I'm not holding my breath for that "fix" for the coding/database issue.
  2. Why do you want to do this on a Brute instead of a Scrapper?


    Aside from Soul mastery, the Scrapper version outclasses it in pretty much everything but total Hit Points.


    Go Scrapper for the bigger, badder Lightning Rod and Shield Charge and go for Musculature.
  3. Quote:
    Originally Posted by BrandX View Post
    So then the devs could fix this whole thing by allowing Spinning Strike to accept range enhancements.

    Which if enhanced to that point would give it at most a (thinking with Incarnate powers added in) it seems roughly 12ft.
    It's not a ranged attack, its a melee attack.



    Quote:
    Originally Posted by BrandX View Post
    I really don't care either way, but I also dont have any problems with it taking Targetted AOE sets. However, if it took PBAOE sets, then why keep it targetted?
    For the same reasons, whatever they are, that they made Thunder Strike that way.

    Personally I think they did it just to be different for the sake of it, without really adding any actual value to the set.


    Quote:
    Originally Posted by Eric Hough
    However, I doubt it is going to change - I believe in the latest U-Stream cast when they where talking about Street Justice someone explicitly mentioned spinning strike being a targetted AoE attack, which means its not an accident, its not someone overlooking things - Spinning strike was meant to be different from Thunderstrike and is meant to be a TAoE attack.
    It's still not an actual reason, and it makes no sense of any kind for Spinning Strike.

    Thunder Strike might have actually made sense, being a lightning bolt and all - at least you could work it out conceptually.

    Spinning Strike on the other hand makes no sense conceptually.

    You hit someone with your fist, from up to 7 feet away, and then spin around (on one leg) and then hit him and everyone within a 6 foot radius of him with your heel (your other leg) from where you hand and heel were as opposed to everyone around where your body is (since you are spinning on the heel you left on the floor).

    Does your foot explode or something? Does it fly off of your body and make a giant circle on its own divorced from your leg?


    Waving away a poorly thought out concept with "just cuz" is bad, saddling said concept with IO sets that were designed with actual real ranged AoEs in mind is even sillier.

    (I just want to add, that this hostility isn't directed at you. You didn't make the power. The more I thought about it, the dumber the whole power started to sound).
  4. Quote:
    Originally Posted by Werner View Post
    Agreed. CoH has generally done a good job of separating form and function.
    Tell that to Stone Armor
  5. Quote:
    Originally Posted by Arcanaville View Post
    Theoretically speaking, this build condition should at least come close to satisfying Deus' challenge, although as specified on a pylon the critical rate should be 10% constantly, which would help the Scrapper numbers (by something like 8 dps, I think: I'll have to check my numbers later). Its pretty close either way, which is what I would expect in a situation where the damage buffs being considered are in the range of +100% - and especially when the Scrapper ones are slightly higher (about 78% vs 93%) - and criticals are factored in at 10%.
    It does seem very close, ideally it would be great if someone could test it live.

    What happens if we increase fury by 10% (although 85% is a very generous assumption without surrounding yourself with enemies) and increase criticals to 12%? (i.e. the AT specific sets)

    Quote:
    Originally Posted by Linea_Alba View Post
    I don't know exactly how to calculate it, but I would guess that with 8 attacks in 10 seconds, the dot lasting 10 seconds, the debuff lasting 8.3, that core would be the better choice once you reaching something between 110 and 125 dps.
    For single target DPS.

    For AoEs, I think I'd stick with the better rate for Procs.
  6. Quote:
    Originally Posted by PleaseRecycle View Post
    Maybe they designed the set specifically to baffle prospective chain-makers.
    It certainly seems like it.
  7. Quote:
    Originally Posted by Shubbie View Post
    Because the Dpa and dps numbers are fine, no need to do the calculations.

    ITs the aoe's that are atrocious, the single target being weaker than SS is secondary.
    1) Foot Stomp only has a target cap of 10, not 15.

    2) Super Strength has one of the worst Melee ST DPS attack chains in the entire game.

    Unless you mean the attack chain that only uses two Super Strength attacks and supplements with 2 attacks from OUTSIDE OF THE POWER SET.


    You couldn't possibly mean that attack chain though, because that would be incredibly stupid.
  8. Quote:
    Originally Posted by BrandX View Post
    I requested a Bubble Shield effect for the set! Same stats, but puts you in a bubble akin to Force Field Bubbles, and can still be a "shield"
    That would be pretty amazing "Force Shield" or "Force Field Defense".

    Rather than bubbles around the character, I think whatever they used to make the Victorian Decor Aura except covering the whole body would be perfect.

    So it looks more like a form fitting force field instead of a huge bubble.



    @OP:

    IMO, Shield is the "best" all around set for a Scrapper.

    Added Damage bonus/DPS improvement
    Added AoE Burst
    Fairly easy to softcap
    Flexible slotting options to build for high recharge
    Low/Moderate Resistances, which can be supplemented by OWTS
    Solid HP, which can be supplemented by OWTS
    Several "one slot wonder" powers (AAO, Phalanx Fighting, Grant Cover, OWTS)
    Excellent mez protection
    Taunt Aura


    Some other sets are better at some particular niche, but for all around solid survivability and very good offense, Shield gives you a full package.
  9. Quote:
    Originally Posted by Mr_Louisiana View Post
    I've read many guides and posts on forums. I want to make a character that will be good at surviving and decent at damage. I know that tankers get higher defense and resist numbers than brute/scrappers. I will be going to premium account soon and will only use SO's.

    Given the SO only builds can brute/scrapper survivability be near tankers if there specced towards defense. Or will tanks be way beyond what they can achieve on so's.

    This is all directed towards soloing mainly and team play on occasion. Im not looking to solo av's or anything just have fun and solo some stuff.

    Just looking for some expert opinions.
    No Brute or Scrapper will really be able to come near what a Tanker offers in mitigation.

    However, I think for what you want (a damage dealer that survives well), 2 choices in particular stand out.

    Katana/Willpower or Broad Sword/Willpower.

    This is probably one of the better SO combinations, for either Scrapper or Brute, for SO only play, mostly soloing and teaming on occaision.
  10. Quote:
    Originally Posted by Oedipus_Tex View Post
    It exists and it drives me crazy. I consider this a major item that I would like to see fixed, even if it means killing off the cutsie and unnecessary weapon draw animation and the weapon just appears from nowhere.
    This.

    I can't stand weapon redraw, and usually avoid playing weapon sets because of it.
  11. Quote:
    Originally Posted by Arcanaville View Post
    That's pretty close to the reported 244, so I think I'm on the right track there. The thing is, if I repeat these calculations, changing only the base damage (from 0.75 to 1.125 * 1.05 for criticals) and eliminate Fury (170% damage buff), I end up with a lower number: 221.6 dps.
    Two questions.

    Did you adjust FU for the Scrapper's higher bonus? (37.5%, Brute only gets 30%).

    Did you do criticals at 5%? Linea did them at 10%.
  12. Quote:
    Originally Posted by Neogumbercules View Post
    Yes! Corrected.


    ...Stupid Psi defense... Oh well. 20% is still more than what most people get!
    I deleted my post because I saw your edit and thought I was wrong!

    You can actually get to 30-40% Psi Defense, but it forces sacrifices elsewhere. I'd actually sacrifice Fire/Cold/Negative for it, due to its prevalence on iTrials along with accompanying debuffs.
  13. Quote:
    Originally Posted by Linea_Alba View Post
    I calculated his build as 247, but both reactive and lag are subjective, hard to calcuate, and relevant. By the same method and same build, converted to scrapper, the scrapper would be ... 282 with a 10% crit, or 262 without crits, split the difference if you like.
    10% crits is the only way to go IMO.

    Out of curiosity, do either of them do better with a lower rech chain (due to dropping spiritual) and picking up musculature?



    Quote:
    Originally Posted by Linea_Alba View Post
    Higher fury should make better performance possible, and he should have had higher fury, so it could be clickies slowing things down
    I'm ok with 3 DPS off , however:

    @Granite Agent:

    1) What was your Fury bonus for the fight?

    2) Did you surround yourself with Rikti (even under level Rikti works, no mentalists though as they can affect your rech)?


    If you didn't, you should try it to push your Fury higher.
  14. Quote:
    Originally Posted by BrandX View Post
    This is why I hope they don't!

    A lot of the requests for this change in IO sets seems to be "Targeted AOE sets suck! Make it so I can slot PBAOE sets, which give me the set bonuses I want."
    It's not just set bonuses.

    It's the actual enhancement values.

    Take some time in mids and compare the enhancement values of Posi Blast vs. the better choices available to the PBAoE sets.

    I also want it to accept PBAoE sets because then it would actually follow the rules for pretty much every Melee AoE attack in the game, including the one power that functions like Spinning Strike.
  15. Quote:
    Originally Posted by Arcanaville View Post
    All the best pylon times use primaries or secondaries or both with the ability to generate high order damage buffs. At high levels of damage buff Scrappers will tend to outdamage Brutes.
    Agreed, but that's also a lot of primaries.

    I've posited this question before, but does the Brute gain or even have a way to match the Scrappers offensive advantage in those situations with a roughly equivalent across the board Defensive advantage? The Brute certainly can't match the offensive advantage, which in my rough ballpark estimate is 20-30% DPS ahead of the Brute.

    Several secondaries work in favor of the Brute in niche situations (Ela, FA vs. their Damage Type).

    Several secondaries allow Brutes to beyond the Scrapper HP cap by a solid amount.

    Remember, we are talking solid to high end IO builds (in my post, quoting Argebela).


    Quote:
    Originally Posted by Arcanaville View Post
    For identical attack sets, which Claws is not, the difference is going to be about plus or minus 18% total damage: at best the Brute will outdamage the Scrapper by about 18%, and best the Scrapper will outdamage the Brute by about 17%, for situations with similar numbers.
    I think in general, yes I agree with your "educated guess" (I'm sure its more than that, but that's all I have to go on).

    On the other hand, for "very high end" builds, +15% to +40% damage bonuses from IOs is on the table, SD is on the table, perma +damage boosts like FU, Soul Drain, Power Siphon are on the table, Tier 4 Musculature is on the table and soon a way to increase chances of Critical will be on the table.

    None of those benefit the Brute nearly as much and the offensive advantage gap in favor of the Scrapper grows much wider, the Brute has no answer defensively beyond the 12% extra HP/regen or the handful of secondary sets that allow a Brute to go beyond 75% resistance.


    I'd still love to see a comparison of top Claws times from both a Brute and a Scrapper.

    Granite Agent put up 244 DPS from a Claws/SR Brute with T4 Reactive running FU-Focus-Slash.

    He's also posted his build IIRC, I'd love to know what a similarly built (Claws/SR, T4 Reactive) scrapper would be capable of.
  16. Quote:
    Originally Posted by Arcanaville View Post
    Its harder to do that in the caves than in the outdoor maps, at least for me. In the outdoor maps they were a lot easier to scatter. Still not easy especially with the ambushes and healers around but easier. I couldn't really do that effectively in the caves reliably.
    It's not necessary in the caves because you don't need to kill all of them.

    1st mish you can just do surgical strikes on the Cims holding the Seers hostage.

    2nd mish you just hit the cysts and just ignore the rest.


    On the few solo (non-Mo) ITF runs I did with my DM/SD Brute, I basically used speed tactics where ever I could to cut down on time.

    Its a riskier option, but it also has some benefits in terms of dealing with the +DEF buffing the Cims give to each other.
  17. Quote:
    Originally Posted by PleaseRecycle View Post
    I know, and I agree, I'd love to be able to put oblits into spinning strike. I just found it amusing that it took more than a page for anyone to point out that this would in fact be a large buff.
    I look at it the other way, forcing it to take TAoE sets is almost a nerf.

    That seems like a really goofy way to balance a power for something the devs don't necessarily balance for (IO sets), and also seems pretty irrelevant.

    I can put 3 sets of Oblits into a Warmace character, I can do the same with Elec Melee - why single out Spinning Strike to take sets that are clearly designed for ranged attacks?
  18. Quote:
    Originally Posted by PleaseRecycle View Post
    It's pretty funny watching everyone try to dance around the fact that what they're really asking for is a huge buff to the potency of an already-great power. Just come out and say it guys, the devs can understand what you're getting at.
    Why should Spinning Strike take different sets than Thunder Strike?

    What I want is for Spinning Strike to have access to PBAoE sets, which are good for melee characters, and not TAoE sets, which mostly suck except for Ragnarok.

    I want to be able to use sets that actually have some kind of value for 6 slotting, unlike TAoE sets which give almost no value at all.

    We're not dancing around anything, the devs designed a power that functions exactly like Thunder Strike from Elec Melee and then thought it would be cute to give it access to TAoE sets for no reason anyone can discern other than what is most likely a random whim.
  19. Quote:
    Originally Posted by Arbegla View Post
    That higher damage scale, allows VERY HIGH END brutes to meet or exceed scrapper level damage, with identical builds. Its literally in the ballpark of 2% - 5%, and depends entirely on fury being higher then average, which is really only possible with liberal use of 'Frenzy'.
    Keep in mind, VERY HIGH END Scrappers will have access to +damage bonuses, and potentially Musculature Alpha.

    As these are brought into the picture, the situation goes downhill for the Brute.


    As for Brute Claws vs. Scrapper Claws - I'll wait for someone to prove that on an actual pylon test.

    To this point, no Brute posting on the Rikti pylon thread has come near the equivalent Scrapper combination vs. a Pylon.


    I understand the pylon is not the be all end all of this discussion, I understand that the builds that are capable of the no temps, no insps pylon runs are very specialized.

    My challenge is to anyone who thinks they can actually meet or exceed the best DPS times, with their Brute, using any powerset/combo shared by both Brutes and Scrappers to actually prove it on the pylon. (I actually look forward to being proven wrong here)

    SS/FA/Soul, which holds one of the best melee times there are, uses a Primary Scrappers don't have access to.
  20. Quote:
    Originally Posted by Dechs Kaison View Post
    I think this is what he is really pushing for: downward adjustments in power to Super Strength.
    Super Strength, without outside power pools or counting secondary attacks, is actually one of the worst single target melee primaries in the game.

    Unfortunately the OPs premise is based on things that are not really relevant outside of min/maxing.

    Quote:
    Originally Posted by Ultimus View Post
    Ok how about this, my post is about min / maxing.
    The developers do not balance this game around the absolute top end min/max crowd.
  21. Quote:
    Originally Posted by Arcanaville View Post
    With all the defense debuffing, do you think your build is actually capable of soloing a MoITF? I ask because MoITF is a specific problem I've spend the last few months studying a lot, in terms of all the myriad ways its possible to get it more or less solo, and at what cost.

    I've found that using multiple characters is a lot cheaper than trying to make a single character capable of doing it, even if you only really play one of them at a time. But I know a really powerful dominator can do it; I don't know if a Scrapper can do it (haven't heard of it before, and there seems to be some interesting problems with doing it on a Scrapper in reasonable levels of time).
    Iggy did it a while back.

    Solo MoITF Thread
  22. Quote:
    Originally Posted by Brawlnstein View Post
    Kinetic Melee and Claws each have powers that take Targeted AoE sets, Breath of Fire in Fire Melee and Throw Spines in Spines as well.

    Is it comparable to any of those examples?
    Not really, those powers are all ranged cones and with the exception of Breath of Fiire all have ranges of 30 to 40 feet IIRC (BoF has a range of 15 feet).

    According to mids, those powers do accept Range enhancement, and Spinning Strike does not.


    Spinning Strike really should accept PBAoE sets, the same as Thunderstrike.
  23. Quote:
    Originally Posted by Test_Rat View Post
    I disagre Shubbie. The AoE is more than enough, considering that one is a Targeted 6ft radius (12 feet across, 3 less than Foot stomp), and that all the melee's can get another AoE in thier epic pools at 35 or 38.
    That's a 12 foot diameter.

    Foot Stomp has a 15 ft radius.
  24. Quote:
    Originally Posted by Test_Rat View Post
    I don't accept that a situatonal, low DPS, attack with a ridiculous interrupt time makes up for a loss of a <INSERT ATTACK HERE>
    You should probably just give up on Stalkers all together, if you dislike AS that much.

    I'm not trying to be rude, I'm giving you the same advice I gave myself.

    I don't like AS, and so I don't bother with Stalkers.
  25. Quote:
    Originally Posted by Variant View Post
    I asked this question because I need to drop one in order to fit Tough into my DM/WP build.

    So I guess you can throw Dark Consumption into the mix. Although I do like the mechanics of DC.

    Now we have...Dark Consumption, Physical Perfection or Conserve Power.

    Which would you drop for Tough?
    DM/WP with Dark Consumption would not need either of them.

    Now, you could alternatively skip Dark Consumption and go with one or both CP or PP, but I think the slotting options for Dark Consumption will win out in the long run.

    As DM/WP your AoE damage will be extremely limited, my suggestion would be to grab Dark Consumption (if you even need it at all) and then grab some kind of AoE addition from a patron/epic pool if you have the slots for it.

    If you absolutely must have one of them (meaning CP or PP), for DM/WP build specifically - I would go with Conserve Power as I'd prefer an "emergency" power than another trickle of recovery and regen which already have a ton of.



    On another note, you want both Tough and Weave. So you should start thinking about what else you want to drop.


    Post your build, you'll get better results than asking about these specific power choices in a vacuum.