Deuce_Spade

Apprentice
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    28
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  1. If anyone has codes other than Going Rogue, CoH and CoV they don't need, please PM me.
  2. Quote:
    Originally Posted by Infini View Post
    Greed.
    I'm not at all interested in picking a fight over this, but I thought I'd chime in since people are professing genuine ignorance about farming motives.

    I don't do it because I'm greedy. I like loot and influence as much as the next player, but nothing in this game seems too difficult to get with a minimal amount of effort. Other than PLing, farming doesn't seem necessary from a greed standpoint.

    I *used* to do it, back in the pre-aggro cap days, because it made my toon feel like an honest-to-goodness superhero. Every now and then, I run a farm for that same dopamine rush. I also like soloing AVs for the same reason. For all of CoX's successes, I felt the "wow, did you see what he did there?" element necessary for a credible superhero experience was largely missing outside activities some view as exploitative or game breaking.

    Further off topic, some things in the game that give/gave me that "wow" feeling: softcapped toons (starting to wear off, though), the old instant healing, the first time I cast Fulcrum Shift.
  3. Quote:
    Originally Posted by dave_p View Post
    AR/Dev was the 1st to 40 on any server, w/trops for a root & Ignite patches ftw.
    I could be misremembering, but I thought it was the borked -tohit on smoke that allowed /Dev to perform so well.

    Oh, and that -tohit sure did help any farming tank that jumped into the group, too (just for the on-topic folks).
  4. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Gotta love these "old days" posts. No one can move on from the "old days" it looks like. Glad I wasn't there for them, or I might be spouting irrelevant information too. Thread's about what Brute's the best for farming, people, not about how you had to walk fifteen miles to school in the rain.
    It's OK you weren't there in the old days, no reason to get all angsty and defensive. :P

    I'll agree that AR/Dev and Fire/ ruled the I0 scene, but how many people were really farming then? When farming got started for our group, it was always a Inv/ gathering mobs and everyone burning them down until we figured out it was safer (and more productive) to let the tank do the killing and have your padders leave so the PLees got more exp. I did do some herding in zones like Bricks while leveling, but that would be some slow farming. We used the wolf map.

    Man, I could just talk all day about the old days!
  5. Quote:
    Originally Posted by Severe View Post
    not quite ...see the best farming tank was and is a fire/fire. ill give you the fact that back then invul was better in taking damage

    but does that make it a better farming tank?...um..no!

    so although its was nice to mention. your post is off topic

    invul /anything vs a fire/fire/prye tank cant outdamage crap and if you think it can...prove it to me now or move on.
    It's not off topic, because you have asserted that fire/fire has always been the best at farming, a claim you use to bolster your argument that it is the best now. While fire/fire may very well be the best now (I can't imagine trying to farm with a tank these days, so I don't know), it most certainly was not the best before the aggro cap for reasons we've already illuminated in posts above. Showing that your previous statement was either misleading or ignorant lets the casual reader make his own determination about how solid your "fire/fire is best, do not argue with me!"-style assertions are.

    Nice try with the "prove it to me now" bit. I'm not arguing about fire/fire's relative performance now, I'm arguing about the credibility of your post, which seems pretty iffy.

    edit: and just to clarify, inv being better at taking damage was *exactly* why it was a better farming tank. Killing every mob on the map at once (or breaking it in two for travel time) was infinitely faster than what fire/ could manage.
  6. Quote:
    Originally Posted by Mercury_Down View Post
    Haha! I remember mob stacking with no taunt limit. Jab, punch, haymaker, KOB hitting the 300 or so mobs in the stack. That was awesome. I miss those days.
    Hey, whatd'ya know? A fond memory, shared experience, communication. Other good reasons to type something in an internet forum.

    Yeah, I loved the old tankers. Every time I log in, my Inv/Axe is staring at me just begging to be taken out of mothballs. *sigh*
  7. Quote:
    Originally Posted by Nalrok_AthZim View Post
    So why bring it up?
    Because the poster's statement was inaccurate. I mentioned it wasn't important now to deflect any potential snark, and to show that while I disagreed, it wasn't a big deal.

    That work for you?
  8. Quote:
    Originally Posted by Severe View Post
    its been fire/fire since day one in this game.

    and it doesnt matter what tank you rolled or personal opinion. its always been fire/fire(this is assuming your not boss farming with a buncha nubs in the ae.if you are then never mind my post and suck up your nerfed xp.)

    using dreck,wolves,demons,council or bm map its still is today
    Not that it matters now, but fire/fire couldn't even begin to touch what an INV/anythingwithanAOE could do on a farm map in the old days. Heck, even the AOE part was optional until they fixed mob stacking.
  9. Deuce_Spade

    Scrapper Help

    I'm still a fan of Super Reflexes. It's powerful at level cap, has cool animations, isn't expensive to soft cap, and is thematically nifty.

    The downside is that it hits a few trouble spots while leveling traditionally, and is a bit endurance hungry until you have things nicely slotted. You can easily get around the trouble spots in leveling now with AE and droppable radio missions, and if you don't mind spending a few million frankenslotting with IOs, your endurance won't be such a big deal either.
  10. I'd like an option for either Siphon Life or Midnight Grasp to be a punch, or at least something that looks a little more aggressive. With those being the two most damaging single target attacks in DM, I'd love it if they looked like I was doing something a little more dangerous than conducting a symphony.
  11. I'd give it to my wife and apologize for it only being $100.
  12. Awesome idea. I tried this out today and it works like a charm. Well done.
  13. Deuce_Spade

    DM/SR Help

    I stopped when I saw Kinetic Combats in an SR build. You may have a reason, but I can't think of it. You can easily softcap all positional Def on a SR scrapper, so those are unnecessary (IMO).

    Try finding room for a full set of Gaussian's (focused accuracy works great), keep the Steadfast +3%, and fool with the numbers until you have softcap. I usually six slot my toggles with one LotG 7.5% and five Red Fortune, then three slot the passives with LotG. That gets close enough that six slot weave and maybe an extra slot in combat jumping should put you over the 45% mark.

    My advice would be take another pass and forget about typed defense on a SR.
  14. Congrats on your victory. Pay no attention to naysayers. If you beat him, you beat him. There are no rules here.
  15. [ QUOTE ]
    I've got a second account, and the game seems to think that a storyarc i made on the first was made by the second. I can unpublish/edit it on either account, but not vote on it with the second.

    is this WAI?

    [/ QUOTE ]

    The info for your unpublished arc is stored locally. Assuming you run two accounts on the same machine, you'll be able to access the unpublished version of the arc on both accounts, but the published version will only show up on the correct account.
  16. [ QUOTE ]
    They didn't remove all farming. As far as I know the all boss farm are still there and they are challenging. Farming will never go away it will just be slower than it has been the last month.

    [/ QUOTE ]

    I'm not playing anything resembling a farm or do anything resembling PLing until they finally clarify what is OK to do in this game, given that we can have toons locked out of nowhere. After the threat, they really have to clarify what is acceptable play. Of course, they will not do that, and so I am out. I only hope that a very large percentage of the farmers and PLers do the same, so that you good people may finally have some well deserved peace.
  17. [ QUOTE ]
    All this is well and good but I only have one question:

    What do I do now to farm efficiently?

    [/ QUOTE ]

    Yeah, we don't know because they won't say anything, and I'm *very* bored with the same old clickies and boss kills in the same old missions, so I'm not going to wait around for them to tell me.
  18. [ QUOTE ]
    To me, the best, and perhaps the only salient argument that I have run across that actually provides a solid non-emotional response to the question you posed was brought forth by Arcanaville.

    As we all know, the devs do very little in this game in regard to changes without first datamining to discover what may be lurking beneath the surface. When it comes to leveling speed and average XP gain, those streams of data are skewed (probably quite heavily at the moment) by "curve breakers." You know the ones... people who did amazing on tests and therefore the teacher didn't feel the need to add as many extra points to the exam scores. In this case, PLing skews the XP curve, and thereby may tell the devs incorrect information.

    What this comes down to, is simple: future XP smoothing or content that is added to certain level ranges may be done so in a way that does not help players like me who do not PL (and like a good percentage of the playerbase I would wager).

    [/ QUOTE ]

    I've refuted this one before, with the caveat that I'm certainly no computer programmer.

    The datamining should present a range of leveling speeds, true, but PLing will appear on a graph or chart as a rather large spike. It wouldn't take an Einstein to account for these spikes in leveling speed when he was working out the leveling curve.

    Now, if for some reason they only sample one or two players, or conversely cannot look at individual data at all, then my answer falls flat, but I do not believe that would be the case.
  19. You know what really burns my biscuits? All these self righteous goobers who are posting these endless complaints about MA farming messing up their gaming experience are *exactly* the same kind that are spamming the "please play my arc" messages.

    I can't freaking wait for the video card that lets you punch people through the internet.
  20. [ QUOTE ]
    [ QUOTE ]
    Ahhhh...but that is the rub isn't it. YOU haven't given us any middle ground either. Your entire stance is for us to stop doing what we like to do.

    [/ QUOTE ]

    Straw Man: The Straw Man fallacy is committed when a person simply ignores a person's actual position and substitutes a distorted, exaggerated or misrepresented version of that position.

    In this specific case:

    1. Cassandra Corte holds that farming is causing her to be frustrated with the game, thus ruining her ability to have fun in that game. She is also frustrated with the attitude farmers take (namely that they shouldn't have to change their behavior at all, regardless of the fact that said behavior is a cause of frustration for certain other players), because she believes that, as adults, there should be some sort of middle ground where everyone can at least be mostly happy.

    2. Shadowstepper responds by saying that Cassandra Corte wants farmers to stop farming all together. This is an incorrect, invalid, and distorted version of Cassandra Corte's actual opinion.

    3. Shadowstepper "refuted" this false version of Cassandra Corte's position by saying that it is unreasonable, and that Cassandra Corte refuses to compromise thusly.

    4. Therefore, Cassandra Corte's actual position is supposedly incorrect on the basis of the refutation of the distorted version, rather than on its own merits.

    This sort of "reasoning" is fallacious because attacking a distorted version of a position simply does not constitute an attack on the position itself.

    In short, if you are going to respond to what I am saying, respond to what I am saying and not to what you so desperately wish I was saying because what you wish I was saying is so easy to refute.

    I specifically said let's find some way to compromise. If you go back through all my posts, not once did I ever type "stop farming".

    Not.

    Once.



    [ QUOTE ]
    You don't see any of us complaing about your mission teams.

    [/ QUOTE ]

    Red Herring: A Red Herring is a fallacy in which an irrelevant topic is presented in order to divert attention from the original issue. The basic idea is to "win" an argument by leading attention away from the argument and to another topic.

    In this specific example:

    1. Farming is under discussion.

    2. Shadowstepper raises the question of mission teams under the guise of being relevant to farming (when mission teams are not, in fact, relevant to farming).


    [ QUOTE ]
    We just drop and move on to something we want to do. Did you explain to them that you were doing missions before you invited them?

    [/ QUOTE ]

    Yes, actually, I did. I alway send introductory tells when I invite people, letting them know what sort of team its is. I do this because I'm considerate.


    [ QUOTE ]
    Or did you just blindly invite them even though you have the same problems with it. You can't do something yourself, then complain when someone else does it to you on the other end of the spectrum.

    [/ QUOTE ]

    And now we're back to Red Herrings.




    [ QUOTE ]
    Once more, I ask anyone who wishes to calm down and have a serious debate about this to PM me and we'll talk. But this everyone should be forced somehow to play like me crap is getting very old.

    [/ QUOTE ]

    And a return to Straw Men.



    [ QUOTE ]
    Where is the live and let live?

    [/ QUOTE ]

    And yet another Straw Man.

    Are you planning on going back and actually addressing my points now that you're done playing your silly games?

    [/ QUOTE ]

    Hahahaha. Only on the internet, I swear. Anywhere else, someone would be too ashamed to call people out for doing the same stuff they'd been doing for half a week.

    This post is absolute 24k gold. I'm going to save it to a .txt file, and refer to it when I think I have a reason to bust on someone, just so I can remember what an idiot people who have zero self awareness sound like.
  21. [ QUOTE ]
    Yesterday I was at Icon in Indy Port to get my 3rd costume slot mission. So were two other guys who had apparently just hit 30. I'm standing outside Icon, having just defeated my ambush when one of them sends me a /tell, "What are Crey?"

    Not "WHERE are Crey?"... "What are Crey?" -_- Oh boy.

    My answer is, "Those guys" as a Crey mob scaled for Invincible 2-man team charges into view. They invite me to their team (by the time I clicked Accept they were at 1/4 health), we stomp them... and then one of them starts running around the map.

    "Where are they?"
    "They aren't in this zone. We have to go to Brickstown"
    "How?"

    Oh boy.

    So I lead them to the train (which I have to assume they used to get to IP in the first place), and after a few explanations of which zone I went to... they both run off randomly. I try to tell them that Crey mobs are pretty close to the train and to follow me.

    Then one of them calls "Here" from a rooftop. I fly to that roof, where they are already engaged.

    ... uhm

    "Guys, those are Council."

    "What do Crey look like?"

    Now -that's- some serious A.D.D. at work beause we literally just fought a huge gang of them 3 minutes prior. But I still needed 20-some more for my costume, and I kind of felt sorry for them.

    "See those guys down there in the suits and SWAT outfits?" At that point I could hear "LEEEEEROY JENKINS" in my head as they charged down.

    My question then was... Did the Devs REALLY not realize that farming would become so pervasive that they had no prayer of controlling it? Is THIS what they really wanted? People getting into the game just to skip 30 levels of content?

    And here I am with my little story arc that chances are no one will play because all anyone does is farm. Once upon a time I was so jazzed about I14. Now I have no inspiration to write any more arcs because I don't see the point when like, 10 people total will play them. Maybe.

    After that experience I headed to Wentworths, where certain formerly not-so-uncommon salvage had only 15 pieces for sale at like 100K. I then realized... Oh yeah. No salvage drops except for the tiny handful of dev choice missions... the last of which was chosen on like DAY 3 of AE going live (which were all written in Beta and transferred I am sure). -_-

    [/ QUOTE ]

    http://en.wikipedia.org/wiki/Ad_nauseum
  22. [ QUOTE ]
    It could be called Jonestown

    [/ QUOTE ]

    All those overly-emotive RP death scenes would be worse than community theater.
  23. [ QUOTE ]
    Exactly what is your complaint against farming and powergaming then. Maybe I am missing something in the debate and we should try to reframe the message you are trying to get across to me.

    [/ QUOTE ]

    This kind of reply will probably not generate any positive feedback, but I've already cancelled my accts, so I don't really care.

    I think all this stuff comes from the culture of self-flagellation that Statesman and his team introduced and encouraged from day one. Those exp bars full of debt, those long hours/days/months spent leveling a /SS tanker, the (previously) long climb until Instant Healing (only to have it taken away) the horror of leveling a /SR at release.

    Trying to solo with defenders and controllers early on. Gradually picking up how the game worked, getting better powers, then suffering through the extended series of nerfs. Discovering HOs, doing raid after raid, then having them nerfed. Being a teleport tank until you could manage perma Unstoppable, then watching it get nerfed.

    The def penalty to /Inv. The purple patch. ED. One hero equals three minions. No more perma anything. The aggro cap. Etc., etc. etc.

    I mention that all not to rehash the respective whinefests, but to illustrate how people who didn't like being punished for playing the game left long ago. Some of us have come back over time, but those that stuck around have perpetuated (in my humble and only partly serious view) the self flagellant culture that we now see screaming about farming and leveling too fast.

    That's the only reason I can think of that people would waste their time complaining about how others play the game, or how others have "exploited" the system by running a TF in an efficient manner.

    Sometimes I wonder if these folks have to go to confession every time they level up.