Desitre

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  1. POST #99 maybe this is the build...

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Desi Boy: Level 50 Mutation Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Fire Shield
    • (A) Impervium Armor - Resistance/Endurance/Recharge
    • (3) Impervium Armor - Psionic Resistance
    • (5) Impervium Armor - Resistance/Endurance
    • (9) Impervium Armor - Resistance
    • (19) Impervium Armor - Endurance/Recharge
    Level 1: Scorch
    • (A) Endurance Reduction IO
    Level 2: Blazing Aura
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (3) Obliteration - Accuracy/Damage/Recharge
    • (9) Obliteration - Damage/Recharge
    • (15) Obliteration - Damage
    • (29) Obliteration - Accuracy/Recharge
    • (36) Obliteration - Chance for Smashing Damage
    Level 4: Healing Flames
    • (A) Numina's Convalescence - Heal/Endurance/Recharge
    • (5) Numina's Convalescence - +Regeneration/+Recovery
    • (29) Numina's Convalescence - Endurance/Recharge
    • (31) Numina's Convalescence - Heal/Recharge
    • (37) Numina's Convalescence - Heal/Endurance
    Level 6: Combustion
    • (A) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (7) Scirocco's Dervish - Accuracy/Recharge
    • (7) Scirocco's Dervish - Damage/Endurance
    • (31) Scirocco's Dervish - Accuracy/Damage
    Level 8: Combat Jumping
    • (A) Defense Buff IO
    • (17) Defense Buff IO
    Level 10: Taunt
    • (A) Perfect Zinger - Taunt/Recharge/Range
    • (11) Perfect Zinger - Taunt/Recharge
    • (11) Perfect Zinger - Taunt/Range
    Level 12: Plasma Shield
    • (A) Gladiator's Armor - Resistance/Rech/End
    • (13) Gladiator's Armor - Resistance
    • (13) Gladiator's Armor - TP Protection +3% Def (All)
    • (31) Gladiator's Armor - End/Resist
    • (37) Gladiator's Armor - Recharge/Endurance
    Level 14: Super Jump
    • (A) Unbounded Leap - Endurance
    • (15) Unbounded Leap - Jumping
    • (17) Springfoot - Jumping
    • (25) Springfoot - Endurance
    • (27) Springfoot - Endurance/Jumping
    Level 16: Swift
    • (A) Run Speed IO
    Level 18: Burn
    • (A) Scirocco's Dervish - Damage/Endurance
    • (19) Scirocco's Dervish - Damage/Recharge
    • (25) Scirocco's Dervish - Accuracy/Recharge
    • (27) Scirocco's Dervish - Accuracy/Damage
    • (45) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (48) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 20: Health
    • (A) Panacea - Heal/Endurance
    • (21) Panacea - +Hit Points/Endurance
    • (21) Panacea - Heal
    Level 22: Stamina
    • (A) Performance Shifter - EndMod
    • (23) Performance Shifter - EndMod/Recharge
    • (23) Performance Shifter - EndMod/Accuracy/Recharge
    Level 24: Boxing
    • (A) Endurance Reduction IO
    Level 26: Fiery Embrace
    • (A) Recharge Reduction IO
    • (46) Recharge Reduction IO
    • (46) Recharge Reduction IO
    Level 28: Fire Sword Circle
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (33) Obliteration - Accuracy/Damage/Recharge
    • (33) Obliteration - Chance for Smashing Damage
    • (34) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Recharge
    • (50) Obliteration - Damage
    Level 30: Consume
    • (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (33) Efficacy Adaptor - EndMod/Endurance
    • (40) Efficacy Adaptor - Accuracy/Recharge
    Level 32: Rise of the Phoenix
    • (A) Damage Increase IO
    • (34) Endurance Modification IO
    • (34) Healing IO
    • (40) Recharge Reduction IO
    • (40) Disorient Duration IO
    Level 35: Tough
    • (A) Reactive Armor - Resistance/Endurance/Recharge
    • (36) Reactive Armor - Endurance/Recharge
    • (36) Reactive Armor - Resistance/Recharge
    • (37) Reactive Armor - Resistance/Endurance
    • (43) Reactive Armor - Resistance
    Level 38: Greater Fire Sword
    • (A) Crushing Impact - Damage/Endurance/Recharge
    • (39) Crushing Impact - Accuracy/Damage/Endurance
    • (39) Crushing Impact - Accuracy/Damage/Recharge
    • (43) Crushing Impact - Damage/Endurance
    • (46) Crushing Impact - Accuracy/Damage
    • (50) Crushing Impact - Damage/Recharge
    Level 41: Weave
    • (A) Defense Buff IO
    • (42) Endurance Reduction IO
    • (42) Defense Buff IO
    • (42) Endurance Reduction IO
    • (43) Defense Buff IO
    Level 44: Build Up
    • (A) Adjusted Targeting - To Hit Buff/Endurance
    • (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (45) Adjusted Targeting - To Hit Buff/Recharge
    Level 47: Focused Accuracy
    • (A) Adjusted Targeting - To Hit Buff/Recharge
    • (48) Adjusted Targeting - To Hit Buff/Endurance
    • (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    Level 49: Physical Perfection
    • (A) Healing IO
    • (50) Endurance Modification IO
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Gauntlet



    I took almost all of Rangle M. Down's advice when considering this build, was a little concerned with the reactive armors only being lvl 40 so I decided to throw only one set of reactive and then throw in gladiator's armor and impervium's armor.

    Never worked with physical perfection so that may be underslotted. Also not sure on how well I will burn threw END with this one, does anyone know any good numbers to stay at?(if the endurance is a problem I can swap focused acc. for conserve power)
  2. Quote:
    Originally Posted by Rangle M. Down View Post

    That's my initial reaction to the build you've posted. I'm certainly not one of the experts around here so take it as you will. As always YMMV.
    No that's great Advice! thank you, I'm going to work on it and use your advice a lot, I have been waiting sooo long for help with getting rid of acro.

    I 'll have newer build up in a day,TYVM
  3. I have a few questions kind of interested in helping out. If I join P.E.R.C what exactly do I have to do and what are the requirements?

    Also is it a sg/vg or can you still be apart of it without leaving the sg you have been with since the beginning of time.
  4. Invulnerability is the second to strongest armor a tank can have besides stone, wp comes close but invulnerbility is slighty better. That should solve your question. This is with and without IOs btw.

    EDIT: if your comparing it to every class in the game, I still stick with my statement. If you disagree log in the invul and create an all boss match, then with the other toon your comparing it to, see how long they can survive with aggro cap pulled onto them.
  5. EDIT: Newest update is post #15
    Okay, so I recently came back to CoH about 3-4 months ago maybe, and this game has always been about the community for me, so I decided to join the forums. It's a great place, very helpful, very welcoming, and I traveled it for a bit giving some people my old school advice lol Well, I have been 50 for awhile now on my fire fire tank, always had something to do(badges ect.) now, my new challenge I want to do finish off my build for my fire fire tank.(If they actually do raise the level cap to 60 that's okay because I can always add more to the build when/if that happens)

    Now I don't want a standard build people give off to everyone, this one will be custom to my play style. I already built one up and I'll post it below. I mainly focus on my AoE and DoTs, and I'm a huge herder. Don't worry about what levels I chose the powers at, I'm already 50 and I usually always play with 50s.

    I most definitely need help with this IO thing, I tried it for the first time here in this build and I think I have a pretty good build. I don't have set bonuses for any of my toggles because those usually end up biting me in the butt so if you have any good Sets for those, that would be very helpful.



    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!


    Desi Boy: Level 50 Mutation Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting

    Hero Profile:
    Level 1: Fire Shield
    • (A) Resist Damage IO
    • (3) Resist Damage IO
    • (5) Endurance Reduction IO
    • (9) Resist Damage IO
    • (19) Endurance Reduction IO
    Level 1: Scorch
    • (A) Endurance Reduction IO
    Level 2: Blazing Aura
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (3) Obliteration - Accuracy/Damage/Recharge
    • (9) Obliteration - Damage/Recharge
    • (29) Obliteration - Accuracy/Recharge
    • (36) Obliteration - Chance for Smashing Damage
    Level 4: Healing Flames
    • (A) Numina's Convalescence - Heal/Endurance/Recharge
    • (5) Numina's Convalescence - +Regeneration/+Recovery
    • (29) Numina's Convalescence - Endurance/Recharge
    • (31) Numina's Convalescence - Heal/Recharge
    • (37) Numina's Convalescence - Heal/Endurance
    Level 6: Combustion
    • (A) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (7) Scirocco's Dervish - Accuracy/Recharge
    • (7) Scirocco's Dervish - Damage/Endurance
    • (31) Scirocco's Dervish - Accuracy/Damage
    Level 8: Combat Jumping
    • (A) Defense Buff IO
    • (17) Endurance Reduction IO
    • (46) Defense Buff IO
    Level 10: Taunt
    • (A) Perfect Zinger - Taunt/Recharge/Range
    • (11) Perfect Zinger - Taunt/Recharge
    • (11) Perfect Zinger - Taunt/Range
    Level 12: Plasma Shield
    • (A) Resist Damage IO
    • (13) Resist Damage IO
    • (13) Endurance Reduction IO
    • (31) Endurance Reduction IO
    • (37) Resist Damage IO
    Level 14: Super Jump
    • (A) Unbounded Leap - Endurance
    • (15) Unbounded Leap - Jumping
    • (15) Unbounded Leap - +Stealth
    • (17) Springfoot - Jumping
    • (25) Springfoot - Endurance
    • (27) Springfoot - Endurance/Jumping
    Level 16: Swift
    • (A) Run Speed IO
    Level 18: Burn
    • (A) Scirocco's Dervish - Damage/Endurance
    • (19) Scirocco's Dervish - Damage/Recharge
    • (25) Scirocco's Dervish - Accuracy/Recharge
    • (27) Scirocco's Dervish - Accuracy/Damage
    • (45) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 20: Health
    • (A) Panacea - Heal/Endurance
    • (21) Panacea - +Hit Points/Endurance
    • (21) Panacea - Heal
    Level 22: Stamina
    • (A) Performance Shifter - EndMod
    • (23) Performance Shifter - EndMod/Recharge
    • (23) Performance Shifter - EndMod/Accuracy/Recharge
    Level 24: Boxing
    • (A) Endurance Reduction IO
    Level 26: Fiery Embrace
    • (A) Recharge Reduction IO
    • (46) Endurance Reduction IO
    Level 28: Fire Sword Circle
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (33) Obliteration - Accuracy/Damage/Recharge
    • (33) Obliteration - Chance for Smashing Damage
    • (34) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Recharge
    Level 30: Consume
    • (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (33) Efficacy Adaptor - EndMod/Endurance
    • (40) Efficacy Adaptor - Accuracy/Recharge
    Level 32: Rise of the Phoenix
    • (A) Damage Increase IO
    • (34) Endurance Modification IO
    • (34) Healing IO
    • (40) Recharge Reduction IO
    • (40) Disorient Duration IO
    Level 35: Tough
    • (A) Resist Damage IO
    • (36) Endurance Reduction IO
    • (36) Resist Damage IO
    • (37) Resist Damage IO
    • (43) Endurance Reduction IO
    Level 38: Greater Fire Sword
    • (A) Crushing Impact - Damage/Endurance/Recharge
    • (39) Crushing Impact - Accuracy/Damage/Endurance
    • (39) Crushing Impact - Accuracy/Damage/Recharge
    • (43) Crushing Impact - Damage/Endurance
    • (46) Crushing Impact - Accuracy/Damage
    Level 41: Weave
    • (A) Defense Buff IO
    • (42) Endurance Reduction IO
    • (42) Defense Buff IO
    • (42) Endurance Reduction IO
    • (43) Defense Buff IO
    Level 44: Build Up
    • (A) Adjusted Targeting - To Hit Buff/Endurance
    • (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (45) Adjusted Targeting - To Hit Buff/Recharge
    Level 47: Acrobatics
    • (A) Knockback Distance IO
    • (48) Endurance Reduction IO
    • (48) Knockback Distance IO
    • (48) Endurance Reduction IO
    • (50) Knockback Distance IO
    Level 49: Temperature Protection
    • (A) Resist Damage IO
    • (50) Resist Damage IO
    • (50) Resist Damage IO
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Gauntlet

    This is a long term goal for me so money is not a problem, I probably won't have this build done for maybe a month or two while I'm trying to earn some cash for this. I'm pretty happy with how my fire fire tank is already built(it's a different build than this) but I want something to do and I want to make him better.
  6. Quote:
    Originally Posted by Rangle M. Down View Post
    Personally I think he should still get Rock Armor. Not having it gives up quite a bit of s/l defense outside of Granite. The others are usually considered to be skip-able.
    Yeah, totally agree that they are skippable if he does this build he certainly has room for rock armor still.
  7. Quote:
    Originally Posted by Psychic Guardian View Post
    I've never gotten into tanks, but for concept i'm going with stone for the new one I just thought up, iirc it's extremely survivable. I know it's slow, I looked over this forum as I was making it and slotted for speed where I could, and gave it TP for travel, and hasten for attacks. I setup a build in Mid's, but I don't play tanks so I probably don't plan them well, feel free to blast away:

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Tanker
    Primary Power Set: Stone Armor
    Secondary Power Set: Stone Melee
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Teleportation

    Hero Profile:
    Level 1: Rock Armor -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(7), LkGmblr-Rchg+:50(37)
    Level 1: Stone Fist -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(23), Mako-Acc/Dmg/EndRdx/Rchg:50(43)
    Level 2: Stone Mallet -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(23), Mako-Acc/Dmg/EndRdx/Rchg:50(34)
    Level 4: Heavy Mallet -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(5), C'ngImp-Dmg/Rchg:50(5), C'ngImp-Acc/Dmg/Rchg:50(34), C'ngImp-Dmg/EndRdx/Rchg:50(40)
    Level 6: Stone Skin -- ResDam-I:50(A), Aegis-ResDam/Rchg:50(7), Aegis-ResDam:50(37)
    Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(9)
    Level 10: Earth's Embrace -- Dct'dW-Heal/Rchg:50(A), Numna-Heal/EndRdx:50(11), Numna-Heal/Rchg:50(11), Numna-Heal:50(33)
    Level 12: Brimstone Armor -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(13), Aegis-ResDam:50(13)
    Level 14: Rooted -- RgnTis-Heal/EndRdx:30(A), RgnTis-Heal/EndRdx/Rchg:30(15), Numna-Heal/EndRdx:50(15), Numna-Heal/EndRdx/Rchg:50(34), Numna-Heal:50(36)
    Level 16: Swift -- Run-I:50(A), Run-I:50(17), Run-I:50(17)
    Level 18: Health -- Heal-I:50(A), Heal-I:50(19), Numna-Heal:50(19), Numna-Regen/Rcvry+:50(50)
    Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), P'Shift-EndMod:50(21), P'Shift-End%:50(50)
    Level 22: Recall Friend -- IntRdx-I:50(A)
    Level 24: Teleport -- Winter-RunSpd/Jump/Fly/Rng:50(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx:50(25), Winter-ResSlow:50(25)
    Level 26: Mud Pots -- EndRdx-I:50(A), EndRdx-I:50(27), Sciroc-Dmg/EndRdx:50(27), Sciroc-Acc/Dmg/EndRdx:50(37)
    Level 28: Build Up -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29)
    Level 30: Hurl Boulder -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(31), Thundr-Dmg/Rchg:50(31), Thundr-Acc/Dmg/Rchg:50(31), Thundr-Dmg/EndRdx/Rchg:50(40)
    Level 32: Crystal Armor -- GftotA-Def:40(A), GftotA-Run+:40(33), LkGmblr-Def:50(33), LkGmblr-Rchg+:50(46)
    Level 35: Granite Armor -- DefBuff-I:50(A), DefBuff-I:50(36), DefBuff-I:50(36), ResDam-I:50(46), ResDam-I:50(46), ResDam-I:50(48)
    Level 38: Seismic Smash -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(39), C'ngImp-Dmg/Rchg:50(39), C'ngImp-Acc/Dmg/Rchg:50(39), C'ngImp-Acc/Dmg/EndRdx:50(40), C'ngImp-Dmg/EndRdx/Rchg:50(43)
    Level 41: Tremor -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(42), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(42), Oblit-Acc/Dmg/EndRdx/Rchg:50(43)
    Level 44: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(45), Zinger-Taunt/Rchg/Rng:50(45), Zinger-Taunt/Rng:50(45)
    Level 47: Fault -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(48), Stpfy-Acc/Stun/Rchg:50(48)
    Level 49: Minerals -- GftotA-Def:40(A), GftotA-Run+:40(50)
    ------------
    Level 1: Brawl -- Dmg-I:50(A)
    Level 1: Sprint -- QckFt-EndRdx/RunSpd:50(A)
    Level 2: Rest -- Heal-I:50(A)
    Level 1: Gauntlet
    I honestly don't think you need all those armors. Here's a list of armors That I think you need and will be fine with.

    -stone armor-
    Stone skin
    Earth's Embrace
    Mud pots
    rooted
    granite armor

    -Fighting-
    boxing
    tough
    weave

    And that's it really. A pal of mine runs this build, barely needs to throw off rooted and never dies. I remember back before the nerf'd AE we would run all boss maps for the fun of it and he never died, never had to take a break really either.

    The tough and weave are just overkill lol. This also allows you to have a lot more room in your build for attacks. Well actually it gives you one more spot than what you have now and all you have to get rid of is:

    Level 1: Rock Armor
    Level 12: Brimstone Armor
    Level 32: Crystal Armor
    Level 49: Minerals

    So you eliminate three of them for tough and weave and boxing, and you got a whole new spot for something else

    EDIT: I also think he used that one spot and got assault from the leadership pool, but you can't do that since you have to travel powers so you can use the extra spot for a mastery power or maybe a new attack.


    EDIT: the great thing is if you don't want to stay in granite for most of your tanking, you can have this just as a second build and try it out. I can see where taking the armors would be good if you hated granite armor.
  8. A nice comfortable difficulty to just play at is +1 x 6 if you have a full team. If it's just you and him, -1 x3, especially if you are just going to be doing the sewers, I think you level up faster though if you do TFs. You don't have to finish them but it gives you quick missions and you can usually get teams going for those.
  9. Quote:
    Originally Posted by Lord_Nexus View Post
    Grounded has KB always on cost no end
    Also Nry/NegNry Res and Immob gewd stuff there
    Oh that's nice, that gives you some room to really be creative with the build. I'm also digging those damage bonuses, you can really own with that.
  10. Has anyone played the build above or did they just build it on hero planner? If they did I noticed there's like no kb protection, maybe some new sets should be considered?

    Of course I could be completely wrong because I have never touched electric armor.

    Other than that its a pretty good build.
  11. Desitre

    Deciding is Hard

    Quote:
    Originally Posted by Rylas View Post
    Many people, myself included, would argue about the strength of Inv to Ice. All sets have their strengths, and can be very survivable in the right hands. When it pertains to farming though, one of the things to keep in mind is endurance issues, and Inv/Fire won't have any inherent end recovery powers like the other two set combos the OP mentioned.

    Fire Melee is a strong damage set, but I think Elec gives a comparable amount of damage, and is just as exotic as fire.
    A lot of good points, but from a lot of people I talk to, say that invulnerability is easy to soft cap. Now it's impossible for me to back this up with numbers because I don't use hero builder, but Invulernability is said to be easy to soft cap and while you soft cap it the other set bonuses will help with end. And almost everybody gets stamina these days.

    They are very similar builds though, I just think Invulnerability would be stronger and easier.

    EDIT: not saying Ice is a bad choice, any tank these days can be built into a farming tank, I just think Invulnerability will be easier to work with.
  12. Desitre

    Deciding is Hard

    The Invulnerability/Fire tank you have might be better because you got the superior damage of the fire and the second to strongest Armor out there. The only one That I know that is stronger than invul. is stone and then wp is like tied with it.

    EDIT: also the fire has lots of DoTs and AoEs which is great for herding.
  13. Sweet idea, always nice to see people being unique! Now I haven't had time to try out electric armor yet but I have teamed with a few and it seems like It would be great for speed. Also it does loads of damage.

    The Mace is an interesting add to it because you usually see it with like invul, wp, or stone. You can probably build this toon to be very AoE. I am not 100% sure though because like I said, never touched electric.

    EDIT: I think electric armor is pretty BOMB when you have tough and weave, but not 100% sure on that either. Anyways Good luck with the build!
  14. LOL oops double posted sorry, bad internet!

    Guess you decided too lol, glad that you came up with a new project.
  15. Wow a lot of posts. Okay, I just want to say that I love my Fire Fire tank!!! had him since October and he is still the first character to be logged on!!! They may have nerf'd the fire fire tank so much that you practically need either Acrobatics or Tough +weave( I run both, why the heck not ) but I find it to be the most unique tank out of all the other tanks.

    -It's takes Strategy to play, probably more than any other tank.
    -It's takes some skill to play
    -Does massive amounts of PBAoE damage and almost everything it does is a DoT!!!
    -Great for holding aggro
    -Great for herding!!!
    -Over all the most fun I will ever have playing a tank.
    -Fast Heal
    -Fast recharge

    The reason I bring all this up about the Fire Fire tank is because, YOU! You have a shield tank, Very similar to the fire fire tank but also very different!!! It's a great change of pace, does damage like no other(besides shield) and you will find your self always learning more and more about your tank every time you play it for about the first few months you play it.

    Now If that doesn't give you a new addiction I don't know what quite well but I have another build that you may find interest in.

    Fire/Ice, The difference between this tank, is it holds aggro a lot better and it may not be the healthiest combo of fire, but it can go a long way. The ice patch+ burn is amazing. Most people find themselves using that combo for everything, but like every class in the game there is not just one way to play the toon and this toon has a lot of exploration and creativity to it.

    Overall both are about the same survival rate, not to far off from the survival rate of a shield, They do great damage, and overall great tanks.

    If you find yourself playing one of these builds around lvl 35 and still saying to yourself, man... I miss my shield tanker!!! I suggest just sticking with your shield tanker as your main tanker, possibly your main toon because it is a game and you are here to have fun! PLAY the toon that makes you happy.
  16. Well, it's possible. Also with the nice resistance us fire fire tanks get having some defense is always nice. The problem you are going to face though is that Fire/Fire tanks aren't really known for their defense.

    You are going to need Tough+Weave and get combat jumping and Acrobatics. Then get all of your primary powers. That's all the advice I can give you because, well I just don't have the kind of money to try and buy the IO's to do that.

    I know it's possible, may not be very high, but you can do it and it probably won't be cheap...

    Honestly I don't think you need to soft cap in defense with a fire tank because after you have the powers I mentioned in the Second paragraph, you are pretty unstoppable, especially with the damage we can do.

    I know Shield/Fire tanks are much easier to soft cap.
  17. Desitre

    All Tanker Teams

    They go really well, I've been in a few, there is an event that goes on if you just watch the forums for the Tuesday Tanker Tour!!!!! They do it all the time and have been doing it for a long time.

    EDIT: reads the forum....lol guess you heard.
  18. Quote:
    Originally Posted by Slippeh View Post
    I'm just wondering because I have a lvl 35 BA/SA and is well...sucks...and I HATE the recharge with Granite....so should I pick a different secondary or just leave stone alone?
    It doesn't matter about the battle axe, It actually goes really well with the play style of a stone. The problem you are facing it Stone Armor. It's great when you have a kin in the group with you but other than that, you are just a huge target for the baddies to bang on while your team kills the baddies. Granite (right now) has a huge problem that has gotten worse. It use to be not so bad but they made it so you can barely attack. Before you give up on all faith for your stone I'm going to give you a build to try out.

    -stone armor-
    Stone skin
    Earth's Embrace
    Mud pots
    rooted
    granite armor

    This is all you really need when you touch into Stone Armor, by using this build you both, never die, and have much more space to try and fix that problem of recharge.

    -Fighting-
    boxing
    tough
    weave

    -Fitness-
    Swift
    health
    stamina

    I strongly recommend getting these two pools and doing this for End and Survivability reasons(tough and weave just makes you god like with a stone).

    Now you can get things like hasten to help with the recharge or maybe a mastery or something like that. If you still can't have fun with your tank after this maybe Stone tanker isn't for you Don't feel too bad about it, not everybody likes being a stone tanker because of the same problems you have.

    Some tanks I would suggest you try if you don't like stone tanks are:

    (From most durable to least durable)

    -Invulnerability/whatever maybe Axe
    -Shield/Fire
    -Fire/Ice
    -Fire/Fire

    Look into these tanks if you have lost all faith in a stone tanker. Fire Fire tank is a huge difference from stone tanker. They are like Night and Day. Shield Fire tanks do a lot more damage, almost the same if not more than a fire fire.(I prefer Fire fire.) but they have a little more strength than a Fire/fire tanker.

    Fire/Ice tankers are great for holding aggro. They play different than a Fire Fire but have the same survivability rate. Invulnerability tanks are tough tough tanks, they come right under stone tankers. They don't have the problems you are facing with your stone tank though so that's why I suggest you look into them.


    Well I hope this is some helpful info, I'll subscribe to this so feel free to ask any questions.
  19. I hope to see Kokome, but she's a WoWite.

    Fire girl too, she was my sg's founder pretty much.

    maybe you guys know them, maybe you don't and this post is worthless lol.
  20. Fire is great for aggro due to the fact half of its powers are AoE lol. Area of Effect powers are the best for grabbing aggro because you are effecting the whole group instead of just one enemy. Fire is also renowned for it's impressive damage, even when it has been nerf'd it still is one of the most powerful AoE powers for tanks out there.

    It is true Burn causes fear, it always has, but it has always been one of my favorite attacks. You can use it so many different ways. You can use it if you are finding yourself hurting in a battle, by using it you are attacked less meaning less damage is being taken in. You can also use it to hold aggro, yes it may cause fear but they still are pretty pissed off at you when you use it. They will keep on coming back to take a hit at you but they run away because they are afraid of the burn patch.

    The best way I prefer to use it is to; throw off your build ups and if you have FE, then have someone in the group with an AoE hold(like tentacles from a D3) hold down the group, you throw down that burn patch and you are doing some amazing damage.

    Burn really is the only fire power that causes fear and when you have burn, you also have fire aura that causes damage and aggro. That usually counteracts any fear problems you may have with burn.

    Burn will always cause your enemies to run away(unless held) but they will come back.

    If you don't want burn and just interested in the fire melee power set, feel happy to know that there is no fear in any of the powers.
  21. Quote:
    Originally Posted by Psyonico View Post
    What the heck is that D3 doing wrong? Darkest Night + Fearsome stare slotted with 3 -to-hit is more than enough to put almost everything at the to-hit floor, Shadow Fall, Dark Servant, Tenebrous Tentacles and Night Fall push everything way past it.
    I know, I never said the d3 was doing anything wrong, I said it was one of the best combos I have seen.
  22. Do I win by default? I sure hope so I'm the poorest 50 out there lol.

    my global is @desitre
  23. Quote:
    Originally Posted by Fulmens View Post
    Desitre: With two emp/sonics, you're BOTH the damage and BOTH the support. The simple answer might be the wrong one here. Without someone putting Adrenaline Boost on you permanently, you can't get Adrenaline Boost on someone permanently. For instance.

    120% -Resist is a lot more than 60% -Resist. Fortitude + two Assaults, that's about 70% +Damage on both of you.

    It's pretty severe.
    I never said anything about AB. I also see your point, I honestly have never played a sonic character, never felt the need too. I also never was too big into the defender scene, I have a 50 empathy defender but thats a healer, not a defender. So I guess I could agree with you that with sonic/emp u have both the damage and the support.

    The best combo I have seen with an emp was with a D3, the heals kept them both at full health and the energy blast the emp had with the D3's DoTs and holds kicked some major butt.
  24. sonic fire all the way!!! lol the reason i vote on this is because you are an empath sonic great defense character for duo, now for the duo to be complete you need a more offensive character, the blaster. the blaster will be your damage and you will be the hp and support. it really is just that simple.
  25. Quote:
    Originally Posted by Robo_Knight View Post
    Heh, my man hood is my Lego Collection, you can't take it from me! >_<
    rofl