Stone/Stone Build?


Desitre

 

Posted

I've never gotten into tanks, but for concept i'm going with stone for the new one I just thought up, iirc it's extremely survivable. I know it's slow, I looked over this forum as I was making it and slotted for speed where I could, and gave it TP for travel, and hasten for attacks. I setup a build in Mid's, but I don't play tanks so I probably don't plan them well, feel free to blast away:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation

Hero Profile:
Level 1: Rock Armor -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(7), LkGmblr-Rchg+:50(37)
Level 1: Stone Fist -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(23), Mako-Acc/Dmg/EndRdx/Rchg:50(43)
Level 2: Stone Mallet -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(23), Mako-Acc/Dmg/EndRdx/Rchg:50(34)
Level 4: Heavy Mallet -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(5), C'ngImp-Dmg/Rchg:50(5), C'ngImp-Acc/Dmg/Rchg:50(34), C'ngImp-Dmg/EndRdx/Rchg:50(40)
Level 6: Stone Skin -- ResDam-I:50(A), Aegis-ResDam/Rchg:50(7), Aegis-ResDam:50(37)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(9)
Level 10: Earth's Embrace -- Dct'dW-Heal/Rchg:50(A), Numna-Heal/EndRdx:50(11), Numna-Heal/Rchg:50(11), Numna-Heal:50(33)
Level 12: Brimstone Armor -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(13), Aegis-ResDam:50(13)
Level 14: Rooted -- RgnTis-Heal/EndRdx:30(A), RgnTis-Heal/EndRdx/Rchg:30(15), Numna-Heal/EndRdx:50(15), Numna-Heal/EndRdx/Rchg:50(34), Numna-Heal:50(36)
Level 16: Swift -- Run-I:50(A), Run-I:50(17), Run-I:50(17)
Level 18: Health -- Heal-I:50(A), Heal-I:50(19), Numna-Heal:50(19), Numna-Regen/Rcvry+:50(50)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), P'Shift-EndMod:50(21), P'Shift-End%:50(50)
Level 22: Recall Friend -- IntRdx-I:50(A)
Level 24: Teleport -- Winter-RunSpd/Jump/Fly/Rng:50(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx:50(25), Winter-ResSlow:50(25)
Level 26: Mud Pots -- EndRdx-I:50(A), EndRdx-I:50(27), Sciroc-Dmg/EndRdx:50(27), Sciroc-Acc/Dmg/EndRdx:50(37)
Level 28: Build Up -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29)
Level 30: Hurl Boulder -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(31), Thundr-Dmg/Rchg:50(31), Thundr-Acc/Dmg/Rchg:50(31), Thundr-Dmg/EndRdx/Rchg:50(40)
Level 32: Crystal Armor -- GftotA-Def:40(A), GftotA-Run+:40(33), LkGmblr-Def:50(33), LkGmblr-Rchg+:50(46)
Level 35: Granite Armor -- DefBuff-I:50(A), DefBuff-I:50(36), DefBuff-I:50(36), ResDam-I:50(46), ResDam-I:50(46), ResDam-I:50(48)
Level 38: Seismic Smash -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(39), C'ngImp-Dmg/Rchg:50(39), C'ngImp-Acc/Dmg/Rchg:50(39), C'ngImp-Acc/Dmg/EndRdx:50(40), C'ngImp-Dmg/EndRdx/Rchg:50(43)
Level 41: Tremor -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(42), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(42), Oblit-Acc/Dmg/EndRdx/Rchg:50(43)
Level 44: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(45), Zinger-Taunt/Rchg/Rng:50(45), Zinger-Taunt/Rng:50(45)
Level 47: Fault -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(48), Stpfy-Acc/Stun/Rchg:50(48)
Level 49: Minerals -- GftotA-Def:40(A), GftotA-Run+:40(50)
------------
Level 1: Brawl -- Dmg-I:50(A)
Level 1: Sprint -- QckFt-EndRdx/RunSpd:50(A)
Level 2: Rest -- Heal-I:50(A)
Level 1: Gauntlet



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Posted

I built my Stone tank a bit differently from yours. He did pretty well leveling to 50.

I went with Swift and 3 slotted it before getting Rooted at lvl 8. Rooted is your status protection out of Granite armor and I found it good to have ASAP. Three slotting swift certainly helps a bit with the -spd of Rooted.

I went with Teleportation right at lvl 14. Although you can toggle Rooted off and on as needed between groups, TP helps greatly moving from close mob to close mob. (I still get the Raptor Pack for ease of some vertical movement, but it doesn't work with either Granite or Rooted on.)

I held off on Brimstone until quite late in my build, and really only have it as an IO place holder.(It may go away with the new build I'm working on. ) Stone Skin with Rock Armor and Rooted is quite survivable leveling through the 20's. Earth's Embrace helps there as well. I ended up getting Minerals in the mid 20's to deal with Psionics, but I probably could have put that off a little longer then I had.

If it comes down to a choice of Granite Armor vs. Crystal Armor at lvl 32, Granite wins. It's as if the sky opened up and the Fates smiled upon you! Although Granite comes with some major penalties (-spd,-dmg, -rech) you get a huge boost to survivability. Even with SO's you can easily cap s/l resistances with everything else but Psi in the 70's. You're defenses will be in the high 20's+, again, not including Psi. (Psi is Granite Armor's weakness, but with a high enough Regen in Rooted and applications of Earth's Embrace it can be managed.)

You shouldn't have to run Rooted with Granite unless you're health is getting worn down. I'll still do missions running outside of Granite with just Rock Armor and Rooted, especially if I'm not the lead tank on a team or I don't need the survivability of Granite. I put off Hasten until later in the build when I could fit it in, but that's pretty much a personal preference.

Hope this helps.

Oh, and your data link isn't working...


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

yeah I noticed a bunch of other datalinks weren't working when I was researching stone, I had to use the datachunks, maybe titan's server for sending them is down?

  • I got my raptor so I'm ok with waiting for tp until where I have it set
  • Hasten I wanted to take before Earth's Embrace, because I like to have Hasten before any powers with major downtime so they aren't so bad right from the beginning.
  • I'm almost to lv14 for Rooted now so that is ok I guess
  • This toon I actually made after an RL friend of mine, and I wanted to show them the toon with the armor because it completes the costume, so I put all the visual armors in as soon as I thought I could fit them, the way it is now I think i'll be ok with Granite when I get to it
Do the IO sets I placed look OK? I really wanted to make sure I wasn't gimping any powers too bad by the way they were slotted, at least imo, slotting sets is the hardest thing to do for an unfamiliar ATs build.

What I don't get is why Stone is hated for it's travel-slow factor so much; if I went over all the powers right the only travel killing powers are Rooted and Granite, and they're both rapid-rech toggles.



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Posted

I'm currently too tired to really see what you're getting with your IO's without opening it up in Mids. Not that I'd be all that great at seeing the bonuses even if I wasn't tired.

Folks seem to have issues with Stone Armor on many levels, the -spd being a portion of it. With IO's you can over come quite a bit, if not all of the -spd.

The other usual comments are:

  • It's not just the -spd, but the -dmg and -rech. Inv. tanks can be built to be as sturdy if not more so then a Granite Armor/Rooted runnin tank, with out those limitations. So the arguement usually goes that either IO'd Inv. Tanks can replace a Stone tank so why bother, or that Stone tanks are way to penalized compared to said Inv. tank and should have some of the penalties taken away/lessened.
  • The current inability to customize Granite Armor. (From what I understand it used to look like the Earth Controller's Animated Stone Pet, so there has been improvement. And it sounds like BaB's is considering making a change in the future.)
  • Needing to toggle off/on both Granite and Rooted shouldn't be necessary to move about quickly. You don't have to do that with any other Armor set. On top of that, they're you're only source of status protection in the set so you make you're self vulnerable when you're not running one or the other.
I'm sure there are other things I'm missing, but I think that covers the usual larger points made. Hopefully I've stated them correctly.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

do you remember where you saw BaBs mention customizable Granite Armor? That was like the only thing I wasn't happy with sitting at the creator



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Posted

Quote:
Originally Posted by Psychic Guardian View Post
I've never gotten into tanks, but for concept i'm going with stone for the new one I just thought up, iirc it's extremely survivable. I know it's slow, I looked over this forum as I was making it and slotted for speed where I could, and gave it TP for travel, and hasten for attacks. I setup a build in Mid's, but I don't play tanks so I probably don't plan them well, feel free to blast away:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation

Hero Profile:
Level 1: Rock Armor -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(7), LkGmblr-Rchg+:50(37)
Level 1: Stone Fist -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(23), Mako-Acc/Dmg/EndRdx/Rchg:50(43)
Level 2: Stone Mallet -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(23), Mako-Acc/Dmg/EndRdx/Rchg:50(34)
Level 4: Heavy Mallet -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(5), C'ngImp-Dmg/Rchg:50(5), C'ngImp-Acc/Dmg/Rchg:50(34), C'ngImp-Dmg/EndRdx/Rchg:50(40)
Level 6: Stone Skin -- ResDam-I:50(A), Aegis-ResDam/Rchg:50(7), Aegis-ResDam:50(37)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(9)
Level 10: Earth's Embrace -- Dct'dW-Heal/Rchg:50(A), Numna-Heal/EndRdx:50(11), Numna-Heal/Rchg:50(11), Numna-Heal:50(33)
Level 12: Brimstone Armor -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(13), Aegis-ResDam:50(13)
Level 14: Rooted -- RgnTis-Heal/EndRdx:30(A), RgnTis-Heal/EndRdx/Rchg:30(15), Numna-Heal/EndRdx:50(15), Numna-Heal/EndRdx/Rchg:50(34), Numna-Heal:50(36)
Level 16: Swift -- Run-I:50(A), Run-I:50(17), Run-I:50(17)
Level 18: Health -- Heal-I:50(A), Heal-I:50(19), Numna-Heal:50(19), Numna-Regen/Rcvry+:50(50)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), P'Shift-EndMod:50(21), P'Shift-End%:50(50)
Level 22: Recall Friend -- IntRdx-I:50(A)
Level 24: Teleport -- Winter-RunSpd/Jump/Fly/Rng:50(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx:50(25), Winter-ResSlow:50(25)
Level 26: Mud Pots -- EndRdx-I:50(A), EndRdx-I:50(27), Sciroc-Dmg/EndRdx:50(27), Sciroc-Acc/Dmg/EndRdx:50(37)
Level 28: Build Up -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29)
Level 30: Hurl Boulder -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(31), Thundr-Dmg/Rchg:50(31), Thundr-Acc/Dmg/Rchg:50(31), Thundr-Dmg/EndRdx/Rchg:50(40)
Level 32: Crystal Armor -- GftotA-Def:40(A), GftotA-Run+:40(33), LkGmblr-Def:50(33), LkGmblr-Rchg+:50(46)
Level 35: Granite Armor -- DefBuff-I:50(A), DefBuff-I:50(36), DefBuff-I:50(36), ResDam-I:50(46), ResDam-I:50(46), ResDam-I:50(48)
Level 38: Seismic Smash -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(39), C'ngImp-Dmg/Rchg:50(39), C'ngImp-Acc/Dmg/Rchg:50(39), C'ngImp-Acc/Dmg/EndRdx:50(40), C'ngImp-Dmg/EndRdx/Rchg:50(43)
Level 41: Tremor -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(42), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(42), Oblit-Acc/Dmg/EndRdx/Rchg:50(43)
Level 44: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(45), Zinger-Taunt/Rchg/Rng:50(45), Zinger-Taunt/Rng:50(45)
Level 47: Fault -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(48), Stpfy-Acc/Stun/Rchg:50(48)
Level 49: Minerals -- GftotA-Def:40(A), GftotA-Run+:40(50)
------------
Level 1: Brawl -- Dmg-I:50(A)
Level 1: Sprint -- QckFt-EndRdx/RunSpd:50(A)
Level 2: Rest -- Heal-I:50(A)
Level 1: Gauntlet
I honestly don't think you need all those armors. Here's a list of armors That I think you need and will be fine with.

-stone armor-
Stone skin
Earth's Embrace
Mud pots
rooted
granite armor

-Fighting-
boxing
tough
weave

And that's it really. A pal of mine runs this build, barely needs to throw off rooted and never dies. I remember back before the nerf'd AE we would run all boss maps for the fun of it and he never died, never had to take a break really either.

The tough and weave are just overkill lol. This also allows you to have a lot more room in your build for attacks. Well actually it gives you one more spot than what you have now and all you have to get rid of is:

Level 1: Rock Armor
Level 12: Brimstone Armor
Level 32: Crystal Armor
Level 49: Minerals

So you eliminate three of them for tough and weave and boxing, and you got a whole new spot for something else

EDIT: I also think he used that one spot and got assault from the leadership pool, but you can't do that since you have to travel powers so you can use the extra spot for a mastery power or maybe a new attack.


EDIT: the great thing is if you don't want to stay in granite for most of your tanking, you can have this just as a second build and try it out. I can see where taking the armors would be good if you hated granite armor.


Pinnacle - The Drunk Server!
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante

 

Posted

Quote:
Originally Posted by Desitre View Post
I honestly don't think you need all those armors. Here's a list of armors That I think you need and will be fine with.

-stone armor-
Stone skin
Earth's Embrace
Mud pots
rooted
granite armor

-Fighting-
boxing
tough
weave


Personally I think he should still get Rock Armor. Not having it gives up quite a bit of s/l defense outside of Granite. The others are usually considered to be skip-able.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
Personally I think he should still get Rock Armor. Not having it gives up quite a bit of s/l defense outside of Granite. The others are usually considered to be skip-able.
Yeah, totally agree that they are skippable if he does this build he certainly has room for rock armor still.


Pinnacle - The Drunk Server!
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante

 

Posted

hmm lol one of the slotting problems I'm surprised wasn't brought up I just noticed; Mudpots slotted for dmg instead of slow . Gonna fix that lol, on a toon that moves so slow it would be nice if the pbaoe kept them from escaping a little longer



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Posted

Quote:
Originally Posted by Psychic Guardian View Post
hmm lol one of the slotting problems I'm surprised wasn't brought up I just noticed; Mudpots slotted for dmg instead of slow . Gonna fix that lol, on a toon that moves so slow it would be nice if the pbaoe kept them from escaping a little longer
Mud Pots is a taunt aura and will keep them in the area most of the time because of that. I'm not sure slotting for slow would be the right direction to go.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.