The Endgame Challenge
Uhm... not sure where to begin, but here goes.
Super Leap: WAY over slotted. Some of your attacks would make use of those slots. I rarely slot travel powers with even 4 slots and that's usually for specific set bonuses.
Combat Jumping: You're one End redux IO saves you .02 end/sec. That's really a pittance compared to using that slot in an attack. Look what you'd save end/sec wise putting that into Blazing Aura: .11 end/sec. Much more efficient. On top of that the Oblit set doesn't have much end/redux in it compared to others.
I'd also use four of the Reactive Armors in Tough,Fire and Plasma Shield adding in the Steadfast Unique +3%def/resist to one of them.
Fire Embrace: Three slot it with recharge reduction. The end cost for it is so minimal compared to wanting it up as often as possible. That drops the recharge from 114sec to 88 secs. Moar damage.
What are you hoping to get out of Acrobatics? A single steadfast -kb will cover you for most of the kb encountered in the game. Since it's not a unique you can slot it in Tough, Fire and Plasma on top of the RAs if you feel you need that much -kb. That will open up another power choice and cost you less end/sec.
Personally I'd use most of the slots you have in Rise of the Phoenix in other areas to help avoid needing to use it. I think I had it set with one recharge before I respec'd out of it.
Temperature Protection: Not sure why you've taken it. Without it you're already soft capped to fire, you're barely getting over 16% resist to cold and you could cover the slow debuff resist with the Winter's Gift unique if you felt the 20% resist was that needed. (Not that the unique is cheap.)
That's my initial reaction to the build you've posted. I'm certainly not one of the experts around here so take it as you will. As always YMMV.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
That's my initial reaction to the build you've posted. I'm certainly not one of the experts around here so take it as you will. As always YMMV. |
I 'll have newer build up in a day,TYVM
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante
POST #99 maybe this is the build...
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Desi Boy: Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield
- (A) Impervium Armor - Resistance/Endurance/Recharge
- (3) Impervium Armor - Psionic Resistance
- (5) Impervium Armor - Resistance/Endurance
- (9) Impervium Armor - Resistance
- (19) Impervium Armor - Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (3) Obliteration - Accuracy/Damage/Recharge
- (9) Obliteration - Damage/Recharge
- (15) Obliteration - Damage
- (29) Obliteration - Accuracy/Recharge
- (36) Obliteration - Chance for Smashing Damage
- (A) Numina's Convalescence - Heal/Endurance/Recharge
- (5) Numina's Convalescence - +Regeneration/+Recovery
- (29) Numina's Convalescence - Endurance/Recharge
- (31) Numina's Convalescence - Heal/Recharge
- (37) Numina's Convalescence - Heal/Endurance
- (A) Scirocco's Dervish - Accuracy/Damage/Endurance
- (7) Scirocco's Dervish - Accuracy/Recharge
- (7) Scirocco's Dervish - Damage/Endurance
- (31) Scirocco's Dervish - Accuracy/Damage
- (A) Defense Buff IO
- (17) Defense Buff IO
- (A) Perfect Zinger - Taunt/Recharge/Range
- (11) Perfect Zinger - Taunt/Recharge
- (11) Perfect Zinger - Taunt/Range
- (A) Gladiator's Armor - Resistance/Rech/End
- (13) Gladiator's Armor - Resistance
- (13) Gladiator's Armor - TP Protection +3% Def (All)
- (31) Gladiator's Armor - End/Resist
- (37) Gladiator's Armor - Recharge/Endurance
- (A) Unbounded Leap - Endurance
- (15) Unbounded Leap - Jumping
- (17) Springfoot - Jumping
- (25) Springfoot - Endurance
- (27) Springfoot - Endurance/Jumping
- (A) Run Speed IO
- (A) Scirocco's Dervish - Damage/Endurance
- (19) Scirocco's Dervish - Damage/Recharge
- (25) Scirocco's Dervish - Accuracy/Recharge
- (27) Scirocco's Dervish - Accuracy/Damage
- (45) Scirocco's Dervish - Accuracy/Damage/Endurance
- (48) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Panacea - Heal/Endurance
- (21) Panacea - +Hit Points/Endurance
- (21) Panacea - Heal
- (A) Performance Shifter - EndMod
- (23) Performance Shifter - EndMod/Recharge
- (23) Performance Shifter - EndMod/Accuracy/Recharge
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (33) Obliteration - Chance for Smashing Damage
- (34) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Recharge
- (50) Obliteration - Damage
- (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (33) Efficacy Adaptor - EndMod/Endurance
- (40) Efficacy Adaptor - Accuracy/Recharge
- (A) Damage Increase IO
- (34) Endurance Modification IO
- (34) Healing IO
- (40) Recharge Reduction IO
- (40) Disorient Duration IO
- (A) Reactive Armor - Resistance/Endurance/Recharge
- (36) Reactive Armor - Endurance/Recharge
- (36) Reactive Armor - Resistance/Recharge
- (37) Reactive Armor - Resistance/Endurance
- (43) Reactive Armor - Resistance
- (A) Crushing Impact - Damage/Endurance/Recharge
- (39) Crushing Impact - Accuracy/Damage/Endurance
- (39) Crushing Impact - Accuracy/Damage/Recharge
- (43) Crushing Impact - Damage/Endurance
- (46) Crushing Impact - Accuracy/Damage
- (50) Crushing Impact - Damage/Recharge
- (A) Defense Buff IO
- (42) Endurance Reduction IO
- (42) Defense Buff IO
- (42) Endurance Reduction IO
- (43) Defense Buff IO
- (A) Adjusted Targeting - To Hit Buff/Endurance
- (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (45) Adjusted Targeting - To Hit Buff/Recharge
- (A) Adjusted Targeting - To Hit Buff/Recharge
- (48) Adjusted Targeting - To Hit Buff/Endurance
- (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (A) Healing IO
- (50) Endurance Modification IO
Level 1: Brawl
- (A) Accuracy IO
- (A) Run Speed IO
- (A) Recharge Reduction IO
I took almost all of Rangle M. Down's advice when considering this build, was a little concerned with the reactive armors only being lvl 40 so I decided to throw only one set of reactive and then throw in gladiator's armor and impervium's armor.
Never worked with physical perfection so that may be underslotted. Also not sure on how well I will burn threw END with this one, does anyone know any good numbers to stay at?(if the endurance is a problem I can swap focused acc. for conserve power)
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante
The reason I suggested Reactive Armor is two fold.
You're set bonus of s/l defenses add up. As has been mentioned else where: +1 def = +2 resist. More defense helps.
I think you'll be surprised at how good lvl 40 IO's compare to lvl 50's. There isn't much of a drop off. I've got four Reactives, the Steadfast unique and the Steadfast -kb in Fire Shield. (You really should fit the Steadfast Unique in) Try it on the alternative slotting and see what the differences are by switching back and forth.
(BTW: I believe Impervium Armor also caps at lvl 40.)
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
Before I forget, look at Multi Strikes in Blazing Aura instead of the Oblits.... Again Moar damage for less end usage. There is a trade off there with the set bonuses.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
First off welcome back!
The data link to your build won't open for me, so I had to enter your information into Mid's by hand, so I may have missed a couple IOs up.
Build Focus
You said you want your specific build to focus on Area of Effects and Damage over Time (Not exactly sure what you mean by DoT) however Tank builds also greatly improve with more Hit Points. In your case, being Fire Armor, your survivability will also improve with Recharge Reduction due to having Healing Flames up more often.
Build
Level 1: Fire Shield -- Impervuim Armor-Resist Damage/Endurance Reduction, Resist Damage/Recharge, Endurance Reduction/Recharge Reduction, Resist Damage/Endurance Reduction/Recharge, Resist Damage
Impervium Armor is a great set to slot if you're looking for ways to enhance your Endurance Recovery. Personally I would go a different route.
Level 1: Fire Shield -- Titanium Coating-Resist Damage/Endurance Reduction, Resist Damage, Endurance Reduction, Steadfast Protection-Resist Damage/Endurance Reduction, Resist Knock Back
With this slotting you get Hit points, a small amount of Recovery, and Knock Back protection of 4 Magnitude. (It also gives 2.2% Mez Resistance to Sleep, however I won't be mentioning the set bonuses that aren't that important.)
Level 1: Scorch -- IO Endurance Reduction
Personally I hate having any of my primary/secondary powers under slotted. If you can find enhancements for it Scorch isn't that bad of a power. If you can't though, you should think about slotting it with something that will give you the most 'bang for your buck.' The endurance reducer is only taking away 1.3 endurance. I don't think it's worth it. Perhaps you can slot a Hecatomb (Accuracy/Damage) into it or a Nucleolus Exposure (Accuracy/Damage). Both of them will give you essentially 2 Single Origin enhancements in 1 slot. Any of the Hamidon Origin enhancements or Dual Aspect Purple Invention enhancements will give you those statistics. I chose those specifically because they will enhance more important (In my opinion, yours may vary) aspects of the power.
Level 2: Blazing Aura -- Obliteration-Damage, Accuracy/Recharge, Damage/Recharge, Accuracy/Damage/Recharge, Accuracy/Damage/Endurance Reduction/Recharge, Chance for Smashing Damage
Obliteration's set bonuses are quite nice however it is extremely light on Endurance Reduction, which is something Blazing Aura needs.
Level 2: Blazing Aura -- Eradication-Damage, Accuracy/Recharge, Accuracy/Damage/Recharge, Accuracy/Damage/Endurance Reduction/Recharge, IO Endurance Reduction
With this slotting you get a bonus to your Total Endurance, a Hit Point increase, and a nice reduction of endurance for Blazing Aura.
Level 4: Healing Flames -- Numina's Convalescence-Heal/Endurance Reduction, Endurance Reduction/Recharge, Heal/Recharge, Heal/Endurance Reduction/Recharge, Heal
This slotting is perfectly fine, Personally I go with a set of five Doctored Wounds (Minus the Heal/Endurance Reduction/Recharge Reduction) so I get a little bit more Recharge out of the power as well as a 5% global Recharge Reduction Bonus.
Level 6: Combustion -- Scirocco's Dervish-Accuracy/Damage, Damage/Endurance Reduction, Accuracy/Recharge, Accuracy/Damage/Endurance Reduction
Scirocco's Dervish doesn't give any meaningful set bonuses, and this slotting doesn't give Combustion enough Recharge Reduction.
Level 6: Combustion -- Obliteration-Damage, Accuracy/Recharge, Damage/Recharge, Accuracy/Damage/Recharge, Accuracy/Damage/Endurance Reduction/Recharge
With this slotting of Obliterations Cumbustion gets a lot more Recharge Reduction as well as the set bonuses giving you 5% more global Recharge Reduction.
Level 8: Combat Jumping -- IO Defense Buff, IO Defense Buff
Those two Defense Buff Invention Origin enhancements are adding a little over 1% Defense. That will not help your build in any meaningful way with the level of Defense you are currently slotting for.
Level 8: Combat Jumping -- Luck of the Gambler-Recharge+, Winter's Gift-Resist Slows(19)
With this slotting you will still get a slight Defense increase, however that is only a side effect of the slotting. A global Recharge Reduction of 7.5% and some Slow Resistance (Something that will get you killed due to your reliance on Healing Flames) will be far more useful slotting.
Level 10: Taunt -- Perfect Zinger-Taunt/Recharge, Taunt/Recharge/Range, Taunt/Range
This is great slotting, however I would add one more slot so you gain the 5% global Recharge Reduction.
Level 12: Plasma Shield -- Gladiator's Armor-Resist Damage, Resist Damage/Recharge/Endurance Reduction, Endurance Reduction/Resist Damage, +3% Defense, Recharge/Endurance Reduction
I'm not sure what to say. This slotting is superior to the slotting that I suggested for Fire Shield (The same I would suggest for this power) however these PvP IOs are extremely hard to come by due to their expense (One of the IOs that you have slotted is easily going for 1.5 billion or more) and their lack of supply (Who even pvps now-a-days...). If you can acquire them, then slot them as they give much better set bonuses.
Level 12: Plasma Shield -- Titanium CoatingResist Damage/Endurance Reduction, Resist Damage, Endurance Reduction, Steadfast ProtectionResist Damage/+Defense, Resist Knock Back
This is also the place that I would fit in the Steadfast Protection (Resist Damage/+ 3% Defense).
Level 14: Super Jump -- Unbound Leap-Endurance Reduction, Jump, Spring Foot-Jump, Endurance Reduction, Endurance Reduction/Jump
Level 16: Swift -- IO Run(A)
Super Jump is way over slotted. Right now you have a 96.7% Jump enhancement in them, however after roughly 75% Jump enhancement (The Jumping speed Cap) you're wasting slots.
If you keep Swift I would recommend that you slot Super Jump with 1 Microfilament Exposure (Endurance Reduction/Jump) and 1 Jump IO. That will put you at the Jumping speed cap without completely over doing it.
If you drop Swift in favor of hurdle (Which is what I recommend since Hurdle increases your Jump speed and height when using Super Jump and Combat Jumping) then I would recommend slotting a Blessing of the Zephyr +Knock Back Protection. Your Jumping speed would be slightly under the Cap, however you gain 4 points of Knock Back Protection without using any of your slots.
Level 18: Burn -- Scirocco's Dervish-Accuracy/Damage(A), Damage/Endurance Reduction, Damage/Recharge, Accuracy/Recharge, Accuracy/Damage/Endurance Reduction, Chance for Lethal Damage
Scirocco's Dervish does not give any meaningful set bonuses.
Level 18: Burn -- Eradication-Accuracy/Recharge, Damage/Recharge, Accuracy/Damage/Recharge, Accuracy/Damage/Endurance Reduction/Recharge, Damage,
This Eradication slotting gives more Total Endurance as well as a nice Hit Point Bonus.
Level 20: Health -- Panacea-Heal/Endurance Reduction, Heal, Chance for Heal/+End
I really don't have much experience with the Panacea Proc, but I would recommend non PvP IOs due to their expense and availability.
Level 20: Health -- Numina's Convalescence-Heal/Endurance Reduction, Heal, Heal/Recharge
This is the slotting I would recommend so you get Health's regeneration aspect slotted enough, and you get a Hit Point increase.
Level 22: Stamina -- Performance Shifter-Endurance Modification, Endurance Modification/Recharge, Endurance Modification/Accuracy/Recharge
Good, however I would swap the Endurance Modification/Accuracy/Recharge IO for the Endurance Modification/Accuracy since the only thing that will affect Stamina is the Endurance Modification part (And it is stronger in the second one).
Level 24: Boxing -- IO Endurance Reduction
The same slotting recommendation as Scorch.
Level 26: Fiery Embrace -- IO Recharge Reduction, IO Recharge Reduction, IO Recharge Reduction
This slotting is perfectly fine. Is the third Recharge Reduction IO worth it (Since it only takes a few seconds off)? You'll have to decide that yourself.
Level 28: Fire Sword Circle -- Obliteration-Damage, Accuracy/Recharge, Damage/Recharge, Accuracy/Damage/Recharge, Accuracy/Damage/Endurance Reduction/Recharge, Chance for Smashing Damage
This slotting is also good, and the way that I would go.
Level 30: Consume -- Efficacy Adaptor-Endurance Modification/Accuracy/Recharge, Endurance Modification/Endurance Reduction, Accuracy/Recharge
I would go ahead and slot the entire Efficacy Adaptor set. That way you'll get the Accuracy/Endurance Modification/Recharge of the power slotted out and you get a 5% global Recharge bonus.
Level 32: Rise of the Phoenix -- IO Damage, IO Endurance Modification, IO Heal, IO Recharge Reduction, IO Disorient Duration
I'm not sure what you want out of Rise of the Phoenix.
Level 32: Rise of the Phoenix -- Eradication-Accuracy/Recharge, Damage/Recharge, Accuracy/Damage/Recharge, Accuracy/Damage/Endurance Reduction/Recharge
So I slotted it with Eradications for the set bonuses.
Level 35: Tough -- Reactive Armor-Resist Damage/Endurance Reduction, Resist Damage/Recharge, Endurance Reduction/Recharge, Resist Damage/Endurance Reduction/Recharge, Endurance Reduction
Same slotting advice as Fire Shield. Reactive Armor doesn't give any meaningful bonuses (Not unless you were specifically going for soft capped, or near soft capped defense).
Level 38: Greater Fire Sword -- Crushing Impact-Accuracy/Damage, Damage/Endurance Reduction, Damage/Recharge, Accuracy/Damage/Recharge, Accuracy/Damage/Endurance Reduction, Damage/Endurance Reduction/Recharge
While Crushing Impact is a fabulous set for both bonuses and enhancement,
Level 38: Greater Fire Sword -- Hecatomb-Damage/Recharge, Accuracy/Damage/Recharge, Accuracy/Recharge, Damage/Endurance Reduction, Chance for Negative Damage
The Hecatomb set is better (Overall).
Level 41: Weave -- IODefense Buff, IO Endurance Reduction, IO Defense Buff, IO Endurance Reduction, IO Defense Buff
Invention Origin Enhancements are better than just regular IOs due to their set bonuses.
Level 41: Weave -- Luck of the GamblerDefense /Endurance Reduction, Endurance Reduction/Recharge, Defense/Endurance Reduction/Recharge, Defense
This is how I'd slot it to get the best set bonuses for the number of enhancement slots.
Level 44: Build Up -- Adjusted TargetingToHit/Endurance Reduction, ToHit/Endurance Reduction/Recharge, ToHit/Recharge
The set bonuses from Adjusted Targeting aren't good (At least the first three).
Level 49: Build Up -- Gaussian's Synchronized Fire-Control-ToHit/Recharge, ToHit/Recharge/Endurance Reduction, Recharge/Endurance Reduction
I'd recommend Gaussian's Synchronized Fire-Control for the Hit Point increase. Make sure to slot the ones with Recharge Reduction in them to maximize its potential.
Level 47: Focused Accuracy -- Adjusted TargetingToHit/Recharge, ToHit/Endurance Reduction/Recharge, ToHit/Endurance Reduction
Same recommendation as Build Up, however make sure to slot the ones with Endurance Reduction in them.
Level 49: Physical Perfection -- IOHeal, IOEndurance Modification
Physical Perfection is a true gem, but not because of its Regeneration and Recovery increase, but for its ability to enhance Regeneration and Recovery Procs. Your slotting will produce 17.8% Recovery (The aspect you should be most interested in since your health is being covered by Healing Flames) which is a little more than half of an unslotted Stamina.
Level 47: Physical Perfection -- Performance Shifter-Endurance Modification, Endurance Modification/Recharge, Endurance Modification/Accuracy, Numina's Convalescence-+Regeneration/+Recovery, Miracle-+Recovery
This slotting will give you 24% Recovery from the power itself (Slightly less than an unslotted Stamina) as well Recovery from the Procs themselves. The end result is 72.8% Recovery from that power which is approximately 23% more Recovery than a slotted Stamina.
So in the end this is the build that I would create with the powers that you chose (In a slightly different order in the end in order to get more slots into Physical Perfection).
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1399;703;1406;HEX;| |78DAA593DB4E13511486F7B4534A694B29851E381785B6545B7AE7293146204168A| |C8A5CA964206399D80CA4538DDCF900784EBC33F1464D7C03E38D1A4F0FE10B787A| |020F75ADF5EF12BCB649D7B7F79E35FF5EFB5FB3AB37E7224ADD3AA98CC8E986E57| |96B2B967BCD6E06AA56DDD95041A554062B6B73F655DBF5ECD282633777D64E5D6F| |5A69FDA46A37ECCEBA8CE38BEEA6DDB4DD56A93388D4B6B61AA565DBDA76DC3A260| |B4ECBB53D2FAA27F5CD163D8ACB6CD1BDE178CEBAD3705A3B89F96D67A334EFDACD| |3AA95B5E8B7649535905FABF095130E8AFDAA69AA14145F94A4059602609A3CA4C0| |BE23D4AFFDA4A9D20987EF53AA41548C2F8E2E3B4AEAFC07741F70F20AB58F02DA5| |FB75BA7F49F6E85906AA82C859A02648D08E01A407023F7DBCD4FB0BF82DE8FB03B| |4058759BBA292647B10C732828322D43F2C4F06482F043D7FC89577FAB70403DB40| |53F09E92C2DA98308C49C298248C49A7C491348C49D186516D4CF4B32874D1520C0| |A2A9697B37F20D1B83E7B1C1E0D7D0360D508AC1A838D41524840C1973827BB8E5C| |148C5D107453C2A04E187C20BB8E3D144C3C12189490D265A574BF3E521119ACF93| |245A96BE21FA4C8A2616DF9302CCFC2F22C2CCFC2F203B03C07CBDF85B86443DE1A| |DD45C26DE08EE0E05DE01E705FF089DE1AD7ED188723D370641A8E4CC3113F1D645| |2B76312EDC8A11D39B4A380EFB4807664E80853DAE8A99CEC54C80B660AC00C5014| |98A49E87BA3FDF277A87FA810430207842272D6AEB8A4FF1C13D039E0B5ED03750D| |26596D090321A524643CAAB22543943C8A9249539ABF566A157815E057A23E6BEFB| |3624DD59DEBF842B5533F76EA032D0C382B977AFFFEBF732D2D1099DE7BBBFC2A14| |6C158E5D1250E97797A8547168FD6396CF0B4FD2AD2A93576840B3ACAE11887E31C| |76392918A610E610E110E5D0CB21C6A18F43824392C31087C71CDA7F0104E6F43B| |-------------------------------------------------------------------|
-About 2700 Hit Points**
-42% Accuracy
-42.5% Recharge Reduction
-a total of 21% Melee Defense
-Assorted other Defense Increases
-8.5% Damage Increase
-115.4 more Endurance Points**
-Magnitude 16 Knock Back Protection
-And more!
**These are totals that include Accolades.
I hope this helps, good luck with your build!
Favorite Hero: Computer (Empathy/Energy Blast Defender)
Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)
That's a nice build Computer. As you mentioned it's also fairly expensive and some of those IO's are quite hard to come by.
Since your build focuses on more recharge/recovery, getting healing flames up quickly and less on +def I wonder if going the hasten/Super Speed route would be more advantageous for the build instead of CJ/SL.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
Wow, you guys are giving some AWESOME advice, I'm getting sooo much more out of my build just by changing a few things, thank you soo very much(made sure to give u guys rep) anyways I'll have a newer build posted soon.
100 post!!!!
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante
Alright here I go, This build is much better, took almost all of your guy's advice and ended up with this:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Desi Boy: Level 3 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield
Level 1: Scorch
Level 2: Blazing Aura
Level 4: [Empty]
Level 6: Combustion
Level 8: Combat Jumping
Level 10: Taunt
Level 12: Plasma Shield
Level 14: Super Jump
Level 16: Swift
Level 18: Burn
Level 20: Health
Level 22: Stamina
Level 24: Boxing
Level 26: Fiery Embrace
Level 28: Fire Sword Circle
Level 30: Consume
Level 32: Rise of the Phoenix
Level 35: Tough
Level 38: Greater Fire Sword
Level 41: Weave
Level 44: Focused Accuracy
Level 47: Physical Perfection
Level 49: Build Up
------------
Level 1: Brawl
Level 1: Sprint
Level 2: Rest
Level 1: Gauntlet
BTW taking build up at 49 and physical perfection at 47 was a huge help!
Also, Thank you for entering in it all manually computer, that's awesome of you, I am making sure this link works this time!
EDIT: so I did some things different like I took obliteration for burn. I also kept swift because I hate the speed we run at without sprint and I prefer the little boost. I was wandering tho, this build has no Toxic resist, I usually have at least a little, does it even matter? I don't really see much toxic anyways. I also didn't slot boxing because I hate the power, I just use it so I can get tough and weave.
Also was confused with Combat jumping, do I really need it and if not, can I spec out of it and get fly, if not, I think I miss read computer's advice, would it be better without having atleast one set bonus in it or is it better having like I have it posted right here.
EDIT: it has been brought up about rise of the phoenix, didn't notice what I did when I slotted it so I fixed that, I want the disorient and the damage in there, all I really need for it because I use it like a mini nuke occasionally.
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante
Healing Flames will give you toxic resist for a bit everytime you use it. 20% for 60 sec. The resists stack.
CJ gives you a bit more defense, but if you feel you want more recharge you can go the Hasten/Super Speed route. It really depends on your play style. My Fire/Fire tank has air superiority/Fly because that fits the particular style of the tank. Air Superiority's kd certainly helped with the toon lvling, but it's not for everyone.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
Healing Flames will give you toxic resist for a bit everytime you use it. 20% for 60 sec. The resists stack.
CJ gives you a bit more defense, but if you feel you want more recharge you can go the Hasten/Super Speed route. It really depends on your play style. My Fire/Fire tank has air superiority/Fly because that fits the particular style of the tank. Air Superiority's kd certainly helped with the toon lvling, but it's not for everyone. |
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante
Combat Jumping's defense isn't worth it at the levels of defense you're getting. I'd say, go with the Flight pool. Though just remember that you need to keep either Weave or Combat Jumping, because without one of those you won't have any immobilize protection other than burn (Unless you're ok with that).
That build looks pretty good, just a couple things I'd like to comment on.
Fire Shield: Five slotting Titanium Coating isn't worth it. The last two bonuses are small bonuses to stun and hold mez resistance. Those are practically worthless. I would suggest three from Titanium Coating for the Hit Point bonus, then two from Impervium Armor for the Recovery Bonus if you still want to five slot it.
Healing Flames: Swap the Doctored Wounds (Heal/Endurance Reduction) for the Doctored Wounds (Heal) IO. The power costs one more endurance point, however it heals you for almost 70 more Hit Points.
Combustion and Consume: If you can, sneak another slot into those so you can get the next bonus in those sets which will equal a 10% Recharge Reduction.
Question: Do you want Hamidon Origin enhancements in your build? If so you could take out the Damage and Disorient enhancements in Rise of the Phoenix and put a Damage/Mez HO into the original slot thereby freeing up one slot. The difference in the Disorient duration is minimal, though the Damage difference is a little more.
Greater Fire Sword: I would take one of the Crushing Impacts out personally. The Damage/Endurance Reduction is only adding 6 points of damage and reducing the power's endurance cost by about 1.5. The Damage/Recharge Reduction is also only adding 6 points of damage and reducing the power's recharge by 1 second. Is that slot worth it to you?
Weave: You can take the Defense/Recharge Reduction Luck of the Gambler out of it. It is only adding 1/4 of 1% defense to the power.
Physical Perfection: The Miracles are not needed in that power. The regeneration of your build is almost completely unecessary because your health will be supported by Healing Flames. On the other hand, if you put the two +recovery procs from Numina's Convalescence and Miracle into that power, you will gain a huge Recovery bonus.
Edit: Oh just one more thing.
I see that you only went with 4 points of Knock Back protection. That will cover most of the game, personally I have found that it isn't enough on my Melee Characters. I think the breakdown goes like:
4 Points ~ 85% of the game
8 Points ~ 95% of the game
12 Points ~ 98% of the game
16 Points ~ 99% of the game
Most of the Knock Backs in the game will not affect you, if they are not stacked. However as someone expected to take the 'Alpha Strike' you're going to be hit by multiple attacks at the same time.
If one guys shoots you with a gun that does 1 Knock Back then you're ok, but if his 4 buddies see you at the same time and also shoot you, your taking 5 points of Knock Back, which will put you on your butt.
Personally I like to have 12-16 points of Knock Back protection on my Fire Aura users, but YMMV (Your Mileage May Vary).
Favorite Hero: Computer (Empathy/Energy Blast Defender)
Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)
Also was confused with Combat jumping, do I really need it and if not, can I spec out of it and get fly, if not, I think I miss read computer's advice, would it be better without having atleast one set bonus in it or is it better having like I have it posted right here.
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Favorite Hero: Computer (Empathy/Energy Blast Defender)
Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)
Alright, after 3 builds, new IOs, new powers, and satisfying my taste for my fire fire tank to have fly and get rid of acro.....I finally have a build and it's all thanks to Rangle and Computer.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Desi Boy: Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield
- (A) Titanium Coating - Resistance/Endurance/Recharge
- (3) Titanium Coating - Resistance/Endurance
- (5) Impervium Armor - Endurance/Recharge
- (9) Titanium Coating - Resistance/Recharge
- (19) Impervium Armor - Resistance/Endurance/Recharge
- (A) Hecatomb - Accuracy/Damage/Recharge
- (40) Hecatomb - Damage/Endurance
- (A) Multi Strike - Damage/Endurance/Recharge
- (3) Multi Strike - Accuracy/Damage/Endurance
- (9) Multi Strike - Accuracy/Endurance
- (15) Multi Strike - Damage/Recharge
- (17) Multi Strike - Accuracy/Damage
- (29) Multi Strike - Damage/Endurance
- (A) Doctored Wounds - Heal/Endurance/Recharge
- (5) Doctored Wounds - Endurance/Recharge
- (29) Doctored Wounds - Heal/Recharge
- (31) Doctored Wounds - Heal
- (37) Doctored Wounds - Recharge
- (A) Obliteration - Accuracy/Damage/Recharge
- (7) Obliteration - Damage/Recharge
- (7) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Accuracy/Recharge
- (45) Obliteration - Chance for Smashing Damage
- (A) Crushing Impact - Damage/Endurance/Recharge
- (17) Crushing Impact - Accuracy/Damage/Endurance
- (A) Perfect Zinger - Taunt/Recharge/Range
- (11) Perfect Zinger - Taunt/Recharge
- (11) Perfect Zinger - Taunt/Range
- (34) Perfect Zinger - Chance for Psi Damage
- (A) Titanium Coating - Resistance/Endurance/Recharge
- (13) Titanium Coating - Resistance/Endurance
- (13) Titanium Coating - Resistance
- (31) Steadfast Protection - Knockback Protection
- (37) Steadfast Protection - Resistance/+Def 3%
- (A) Freebird - FlySpeed
- (15) Freebird - Endurance
- (A) Flight Speed IO
- (40) Flight Speed IO
- (A) Obliteration - Accuracy/Damage/Recharge
- (19) Obliteration - Damage/Recharge
- (25) Obliteration - Accuracy/Damage/Endurance/Recharge
- (25) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage
- (34) Obliteration - Chance for Smashing Damage
- (A) Numina's Convalescence - Heal/Recharge
- (21) Numina's Convalescence - Heal/Endurance
- (21) Numina's Convalescence - Heal
- (A) Performance Shifter - EndMod
- (23) Performance Shifter - EndMod/Recharge
- (23) Performance Shifter - EndMod/Accuracy
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (33) Obliteration - Chance for Smashing Damage
- (34) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Recharge
- (46) Obliteration - Damage
- (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (33) Efficacy Adaptor - EndMod/Endurance
- (36) Efficacy Adaptor - EndMod/Recharge
- (40) Efficacy Adaptor - Accuracy/Recharge
- (46) Efficacy Adaptor - EndMod/Accuracy
- (A) Titan:Amethyst Shard
- (A) Steadfast Protection - Knockback Protection
- (36) Reactive Armor - Resistance/Endurance/Recharge
- (36) Reactive Armor - Endurance/Recharge
- (37) Reactive Armor - Resistance/Recharge
- (43) Reactive Armor - Resistance/Endurance
- (A) Crushing Impact - Damage/Endurance/Recharge
- (39) Crushing Impact - Accuracy/Damage/Endurance
- (39) Crushing Impact - Accuracy/Damage/Recharge
- (43) Crushing Impact - Damage/Endurance
- (46) Crushing Impact - Accuracy/Damage
- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (42) Luck of the Gambler - Endurance/Recharge
- (42) Luck of the Gambler - Defense/Recharge
- (42) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Recharge Speed
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (A) Performance Shifter - EndMod/Accuracy/Recharge
- (48) Performance Shifter - EndMod/Recharge
- (48) Performance Shifter - EndMod/Accuracy
- (48) Miracle - +Recovery
- (50) Numina's Convalescence - +Regeneration/+Recovery
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 1: Brawl
- (A) Accuracy IO
- (A) Run Speed IO
- (A) Recharge Reduction IO
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante
I didn't notice this before but you now have 6 +5% Recharge bonuses. One isn't counting because only 5 will stack. Perhaps Numina's Convalescence in Healing Flames for more +HP, or Mako's Bit in Greater Fire Sword for more +HP and +Damage.
You also will want to change the Enhancement in Rise of the Phoenix. That's a Titan Enhancement which (iirc) doesn't go up to level 50.
Other than that your build looks quite playable, I hope you have fun with it!
Favorite Hero: Computer (Empathy/Energy Blast Defender)
Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)
Sweet thanks I had no idea about the capping of set bonuses. I went with makos bite without the lethal damage and fixed the hami enh.(CoH has loved to cap things ever since ED)
Thanks again all, I'm going to love both the journey of earning the money for the IOs and the finished product!
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante
Looks like you've gotten plenty of sound advice, so I'm just going to suggest this link for finding set bonuses more easily.
http://wiki.cohtitan.com/wiki/Category:Invention_Sets
@Rylas
Kill 'em all. Let XP sort 'em out.
EDIT: Newest update is post #15
Okay, so I recently came back to CoH about 3-4 months ago maybe, and this game has always been about the community for me, so I decided to join the forums. It's a great place, very helpful, very welcoming, and I traveled it for a bit giving some people my old school advice lol Well, I have been 50 for awhile now on my fire fire tank, always had something to do(badges ect.) now, my new challenge I want to do finish off my build for my fire fire tank.(If they actually do raise the level cap to 60 that's okay because I can always add more to the build when/if that happens)
Now I don't want a standard build people give off to everyone, this one will be custom to my play style. I already built one up and I'll post it below. I mainly focus on my AoE and DoTs, and I'm a huge herder. Don't worry about what levels I chose the powers at, I'm already 50 and I usually always play with 50s.
I most definitely need help with this IO thing, I tried it for the first time here in this build and I think I have a pretty good build. I don't have set bonuses for any of my toggles because those usually end up biting me in the butt so if you have any good Sets for those, that would be very helpful.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Desi Boy: Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Fire Shield
- (A) Resist Damage IO
- (3) Resist Damage IO
- (5) Endurance Reduction IO
- (9) Resist Damage IO
- (19) Endurance Reduction IO
Level 1: Scorch- (A) Endurance Reduction IO
Level 2: Blazing Aura- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (3) Obliteration - Accuracy/Damage/Recharge
- (9) Obliteration - Damage/Recharge
- (29) Obliteration - Accuracy/Recharge
- (36) Obliteration - Chance for Smashing Damage
Level 4: Healing Flames- (A) Numina's Convalescence - Heal/Endurance/Recharge
- (5) Numina's Convalescence - +Regeneration/+Recovery
- (29) Numina's Convalescence - Endurance/Recharge
- (31) Numina's Convalescence - Heal/Recharge
- (37) Numina's Convalescence - Heal/Endurance
Level 6: Combustion- (A) Scirocco's Dervish - Accuracy/Damage/Endurance
- (7) Scirocco's Dervish - Accuracy/Recharge
- (7) Scirocco's Dervish - Damage/Endurance
- (31) Scirocco's Dervish - Accuracy/Damage
Level 8: Combat Jumping- (A) Defense Buff IO
- (17) Endurance Reduction IO
- (46) Defense Buff IO
Level 10: Taunt- (A) Perfect Zinger - Taunt/Recharge/Range
- (11) Perfect Zinger - Taunt/Recharge
- (11) Perfect Zinger - Taunt/Range
Level 12: Plasma Shield- (A) Resist Damage IO
- (13) Resist Damage IO
- (13) Endurance Reduction IO
- (31) Endurance Reduction IO
- (37) Resist Damage IO
Level 14: Super Jump- (A) Unbounded Leap - Endurance
- (15) Unbounded Leap - Jumping
- (15) Unbounded Leap - +Stealth
- (17) Springfoot - Jumping
- (25) Springfoot - Endurance
- (27) Springfoot - Endurance/Jumping
Level 16: Swift- (A) Run Speed IO
Level 18: Burn- (A) Scirocco's Dervish - Damage/Endurance
- (19) Scirocco's Dervish - Damage/Recharge
- (25) Scirocco's Dervish - Accuracy/Recharge
- (27) Scirocco's Dervish - Accuracy/Damage
- (45) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 20: Health- (A) Panacea - Heal/Endurance
- (21) Panacea - +Hit Points/Endurance
- (21) Panacea - Heal
Level 22: Stamina- (A) Performance Shifter - EndMod
- (23) Performance Shifter - EndMod/Recharge
- (23) Performance Shifter - EndMod/Accuracy/Recharge
Level 24: Boxing- (A) Endurance Reduction IO
Level 26: Fiery Embrace- (A) Recharge Reduction IO
- (46) Endurance Reduction IO
Level 28: Fire Sword Circle- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (33) Obliteration - Chance for Smashing Damage
- (34) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Recharge
Level 30: Consume- (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (33) Efficacy Adaptor - EndMod/Endurance
- (40) Efficacy Adaptor - Accuracy/Recharge
Level 32: Rise of the Phoenix- (A) Damage Increase IO
- (34) Endurance Modification IO
- (34) Healing IO
- (40) Recharge Reduction IO
- (40) Disorient Duration IO
Level 35: Tough- (A) Resist Damage IO
- (36) Endurance Reduction IO
- (36) Resist Damage IO
- (37) Resist Damage IO
- (43) Endurance Reduction IO
Level 38: Greater Fire Sword- (A) Crushing Impact - Damage/Endurance/Recharge
- (39) Crushing Impact - Accuracy/Damage/Endurance
- (39) Crushing Impact - Accuracy/Damage/Recharge
- (43) Crushing Impact - Damage/Endurance
- (46) Crushing Impact - Accuracy/Damage
Level 41: Weave- (A) Defense Buff IO
- (42) Endurance Reduction IO
- (42) Defense Buff IO
- (42) Endurance Reduction IO
- (43) Defense Buff IO
Level 44: Build Up- (A) Adjusted Targeting - To Hit Buff/Endurance
- (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (45) Adjusted Targeting - To Hit Buff/Recharge
Level 47: Acrobatics- (A) Knockback Distance IO
- (48) Endurance Reduction IO
- (48) Knockback Distance IO
- (48) Endurance Reduction IO
- (50) Knockback Distance IO
Level 49: Temperature Protection- (A) Resist Damage IO
- (50) Resist Damage IO
- (50) Resist Damage IO
------------Level 1: Brawl
- (A) Accuracy IO
Level 1: Sprint- (A) Run Speed IO
Level 2: Rest- (A) Recharge Reduction IO
Level 1: GauntletThis is a long term goal for me so money is not a problem, I probably won't have this build done for maybe a month or two while I'm trying to earn some cash for this. I'm pretty happy with how my fire fire tank is already built(it's a different build than this) but I want something to do and I want to make him better.
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante