Derangedpolygot

Caption Champ 3/19/10
  • Posts

    1374
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  1. Quote:
    Originally Posted by bjooks View Post
    I just got an email from NCSoft with a link to the trailer on Youtube.

    Loving the new costume change emote!

    Shut up and take my money!
  2. Quote:
    Originally Posted by DarkGob View Post
    Last I remember, arcs/badge missions from unlockable contacts didn't show up in Ouro at all until you unlocked them.
    This is correct. You'll need to get the required badge first. Also you will likely need to meet the contact once post-badge.
  3. Quote:
    Originally Posted by Zwillinger View Post
    Oh look...what's this in my inbox? A Steampunk Booster Pack Trailer?

    Wouldn't that be something neat to show on tomorrow's Ustream cast...

    /twirls mustache

    /em muttly
  4. Quote:
    Originally Posted by MindGame1 View Post
    Started working on my 4th level 50 for incarnate trials with mixed unlocking results. I found that with Lambda I am unlocking Interface at 30-40% per run which I thought was awesome. Then I tried a BAF and got 7% of Judgement unlocked. How can a controller do better for unlock exp in BAF? I am a stone/storm controller. I am laying down my debuffs and using pets but as far as direct damage goes as a controller I seem pretty weak at 50 in the trials. Still trying to unlock my tier 3 alpha. Any advice?
    My Stone/Storm rocked the house. You can get some attack power in your APP(I chose Fire for the 4-elements). The BAF is horrendously slow for xp; especially if there is a separate adds team you are not on(XP is divied by team and not league for some stupid reason). My scrappers tend to get only 6% of Jugdement per Run of the BAF

    Not having any level shift will make the trials much harder for you. Getting your Notice of the Well is a surefire way to upgrade from Uncommon to Rare Alpha(as Rare drop are--well--Rare in the trials).
  5. Quote:
    Originally Posted by Postagulous View Post
    I wanna knock back as many minions, Lts, EBs, etc, as possible. Most notably I'm thinking about the BAF prisoners running through my Bonfire.
    The Mindwashed Lieutenants are completely immune to all Knockback, Knockup and Knockdown effects. No amount of slotting will change that.
  6. Derangedpolygot

    MOLambda %

    Quote:
    Originally Posted by Le Blanc View Post
    Here is my question, what do you think the % chance of a PUG made up of shifted and completely unshifted characters of various AT's has of getting EITHER of the MO badges (no acids or no 'nades) is? I would put my vote at around 5% or less. You?
    less than 1%.

    BAF badges are kinda fun to try for. Lambda is a chore to try, and fails at the drop of a hat. It's not at all intuitive what not to do. It seems that even damaging one of the guards of the shipments cost you the badges. I've never seen PuG Lambda's try for any of Mo badges short of Synchronized.
  7. Quote:
    Originally Posted by Oliin View Post
    I believe they have said that we're going to be getting new powers to slot in the currently unlocked slots before we get any new slot unlocks. I don't off hand remember where I saw them say that though. Probably in one of the recent u-stream chats.
    That's right. They did say new Lore trees are indeed coming pre-i21:
    Arachnos
    Nemesis
    Carnival of Shadows
    (and something generic/non-faction)

    There were also hints that new Judgement trees were coming(but not when).
  8. Quote:
    Originally Posted by ultrawatt View Post
    wait, what? After?

    Was hoping for at least a half slot >.<
    One of the new trials is supposed to arrive before i21(well, they said trials will launch between issues.) It's possible a new incarnate power will come with that, but it hasn't been said.
  9. Powers:

    I've been wanting a customizable Granite Armor for a long time. It was a troublesome power for Back Alley when customization came out, and he was looking into it before his departure. (I realize this likely doesn't fall into Sprites or Auras, I just wanted to get it out there).

    Hasten and Super Speed are two powers I wish has a cleaner effect. Something like a momentary gleam when Hasten first fires, but doesn't stay around(Sort of a 'moment frozen in time').
    I've never been all that fond of the "Disc of Light" we run on with. It would be freaky-awesome with a blur effect(much as Synapse has); perhaps a diminished version to cut down on the inevitable lag.

    Sprint(and its various versions) still leave its 'dirt trail' on any surface, and occasionlly in flight if you fly too close to the ground with a Sprint power on. If there was a way to diminish its effect or lose the dirt trail entirely. Sprinting has never been a superpower, and i think less is more in its case.

    Emotes:

    Phoenix/Fire Costume change! I've love cce Evillaugh, but would love a more heroic version

    I love EmperorSteele's "Pillar of Light" idea. That's a must have!

    I have a few characters who have their helmets on/off for two costumes. A "reach for mask/helmet" cc emote would rock. (okay, okay, not FX, but still nifty)

    Since the animal pack, I thought a "spirit animal" emote would be sweet. A ghostly animal totem appears above the character just before the costume change.
  10. Quote:
    Originally Posted by Beastyle View Post
    *Servers power on*

    "Shall...we...play...a...game?"
    ...just not that game.
  11. Quote:
    Originally Posted by Zombie Man View Post
    Fembot!
    FemPUTER.
  12. Derangedpolygot

    Slow Resistance

    Quote:
    Originally Posted by Tylerst View Post
    It works like resistance/or more similarly, defense debuff resistance in that 100% would negate it.

    I'm sure not of the cap on it, but if it matches DDR it's 95%
    I've used Ageless Destiny to cap debuff resists. Slow is 100%, DDR, ToHitDR are 95%.
  13. Quote:
    Originally Posted by Another_Fan View Post
    How is this different from what we have now ?
    So you want more of that? I sure don't.
  14. I once had the privilege of attempting to navigate the maze of Mr. Hassenfifer, Mr. Hasselhof--, Mr Rabbit's wondrous Maze. I dare say it's gotten far more complex from the last time those years ago. Welcome to the wonders of Infinity!
  15. Quote:
    Originally Posted by EvilRyu View Post
    so the short answer is the devs are just lazy? I am not buying that. If every other MMO under the sun can do this I dont see what is holding back the devs.
    ...

    Every other MMO is not City of Heroes. By design it is not. Raising the cap makes it a grind-fest to hit the next cap. Older content becomes obsolete and abandoned. In my personal experience folks can't wait to get to 50. Raise it to 60? It will be chewed through in a week--maybe a few days. It's an ***-load of work for something that will hardly matter in the long run. Their energy is best spent adding more worthwhile(and by this I mean fun) content.


    --and it appears Ironblade long since said this D'oh!
  16. Quote:
    Originally Posted by damienray View Post
    Ok, I know, the horse is dead... but
    *Deep Breath*
    NewHighLevelSixtyToSeventyOrGodKnowsWhatLevelButNo NewPowersOrEnhancementSlots,NewEnemies/NewEnemyPowerdesign,OldRewardsSeenLameAnd"OhWhyDid IWasteMyTimeWithThem?"ExpiredHO's&SO's(ForThoseTha tStillUseThem), ForgottenTF&TrialsSeenAsObsolete(I.E.Eden&Abandone dSewer&TheirLevel40SpecialButNoLongerConsideredSpe cialEnhancementsSee:"OhWhyDidIWasteMyTimeWithThem? "),NewInventionSetDesignForHigherLevelRange,Market OvehaulToAccommodateNewHigherLevelRewards,NewHighL evelZones&ContentNeededForBothParagonandRogueIsles , PotientiallyMonthsOrYearsWorthOfWorkToCreateMadeIn to-likely-PaidExpansionAndBlownThroughInAWeekByThePlayer-base.
    *Passes Out*
  17. Quote:
    Originally Posted by shaggy5 View Post
    Like everyone else, I was excited for Dual Pistols was announced. Boy, have I lost enthusiasm. I had a DP corruptor that I deleted (and I NEVER delete toons) and I have a DP blaster that I pushed to get to 35, and he has sat ever since.

    It's not that I think it is a terrible set, but I just wonder why I would play him. Animation is slow (flashy, but slow). I don't feel like I do all that damage (could just be me, I am not backing it up with numbers), but comparing my DP to so many other sets, it seems that I am underpowered.

    So what are the reasons that you have enjoyed DP? Help me see the light!
    I've wanted to make a gun-slinging two-gun since they teased us with Thug Masterminds. They awarded our patience(or lack of), with a very flashy gun-fu set. To their credit they didn't pump it up to much--it's cool without outshining the sets that came before.

    I entered into DP knowing I wasn't going to do as much damage. Bullets do Lethal damage--a highly resisted damage type(granted in a game of 'bulletproof' heroes). To mitigate this, they created Swap Ammo to add different types to your arsenal. Still, most of your damage is still lethal, and Aim was a casualty of this new mechanic--less damage already. (However, all DP attacks are base 1.10 accuracy--I can devote more slots to damage and less to accuracy.)

    Knowing less damage, I make a Natural Origin Blaster. "Non-super" from the start, I felt awesome being a regular dude who worked there way into the big leagues. I've always been a fan of the 'under-hero'; the dude with a bow or rifle who you think has little business fighting alongside Captain Crunchy's Muscles of Doom™ or Iron Dude's Nuke of Incalculable Destruction™. Yet just by being the guy who steps up anyway. The one who is there to take that critical shot while the enemy hammer away on the 'worthier' heroes. The one who makes all the difference just by being that one extra guy who is in the fight.
    (and investing in as many pool powers for Defense and slotting IO's for it doesn't hurt either )
  18. Quote:
    Originally Posted by Postagulous View Post
    Switch from fire to toxic on AVs? Or is it ice?
    Toxic, most likely. AV's resist -recharge/-speed, but not -Damage.
  19. Quote:
    Originally Posted by Roderick View Post
    Right now, there are only two versions of Ouroboros: One for heroes, one for villains. Neither contains Praetorian missions. I also eagerly await the ability to flashback the Praetorian arcs.
    I'm still waiting for the ability to flashback to Mayhem/Safeguard missions.
  20. Quote:
    Originally Posted by Tylerst View Post
    I'm guessing it's supposed to be Nightmare
    I gave up on AE a long time ago. You never know when any random English word was copyrighted and would invalidate your arc.

    That, and farmers one-starring my arc for "terrible farm, lol"
    I make arcs for a good story, and that seems to not be what AE is used for.
  21. Quote:
    Originally Posted by reiella View Post
    Also, 4e > 3.5. Don't forget that part .
    Thems, fightin' words.
  22. Quote:
    Originally Posted by Master-Blade View Post
    I just checked a toon I have not used in a while. My Recent Badges tab showed that I was awarded the badge the moment I logged in, but I did NOT get the splasher screen, nor a notification in the reward chat.
    I just logged in, and discovered I have "Lucky" and "The Constant". No 'splasher' for either.
  23. Quote:
    Originally Posted by Arbiter Oates View Post
    The Lucky badge should be awarding. Please let me know if you are not getting it.
    Definitely have not gotten it. I thought it wasn't going to happen until May 9th.
  24. Derangedpolygot

    Acrobatics...

    Quote:
    Originally Posted by BiohazardMan View Post
    First off, I take this power on almost all of my characters. I like the hold and knockback protection. Second, I have never really got into IO Set slotting (I play very casually - but am starting to play more again).

    I recently looked at a build for Rad/Rad Defender that was recommended in a guide and the build did not include Acrobatics.

    That got me thinking, do most of you take this power? Or do you rely on status resistance from set bonuses?

    Am I correct that status protection keeps the status effect from happening, while resistance reduces the time of the effect? If you do not have hold protection on a Rad/Rad, wont a hold being applied to you drop all of your toggles?
    I often take Acrobatic on my characters who do not have Mez Protection. It's the only Pool power to grant Hold Protection. I slot heavily for Mez Resistance, and Acrobatics offers a good chunk for Hold resistance as well as the Protection.
  25. Quote:
    Originally Posted by Eric Nelson View Post
    Shouldn't matter -- you can still receive Tips from TFs and Trials (I got some today, as a matter of fact).
    While I sometimes find tips in TFs, it's very rare. When I do it's only every one.

    Lambda and BAF; I have never found tips during those.

    AE? To my knowledge no tips will drop there; as it is only designed to drop tickets. Dev's Choice might, but only if set to drop normal rewards.