MOLambda %
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No acids is easy (although The badge has never awarded).. Enough incarnate shifted players throwing judgements is plenty to deal with the ambushes.
Here is my question, what do you think the % chance of a PUG made up of shifted and completely unshifted characters of various AT's has of getting EITHER of the MO badges (no acids or no 'nades) is? I would put my vote at around 5% or less. You?
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It's the no pacification grenades that's tricky. You need plenty of debuff/buff and a few of the more exotic damage types to even bother trying with a pug. (or, I hear having the seer lore pets works quite well)
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But aren't we on the version where you can't use anything to get any of the badges? I.e., for Antacid you get all the acids but not use them but you also cannot get any of the pacification grenades for that. Correct?
No acids is easy (although The badge has never awarded).. Enough incarnate shifted players throwing judgements is plenty to deal with the ambushes.
It's the no pacification grenades that's tricky. You need plenty of debuff/buff and a few of the more exotic damage types to even bother trying with a pug. (or, I hear having the seer lore pets works quite well) |
Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)
Tell me how many debuffers you get, and how many people throwing psi damage, and I'll try to calculate some odds.
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the current way the lambda badges are set up is you have to run them with a fully enraged marauder 3x for all the badges
one run you have to get 10 acids and 0 grenades and not use any (cant get any drops from courtyard either)
another run you do the opposite of the above
another run you get all 10 of both and use none
as they are currently you cannot get all 3 of them in 1 run and you have to do 3 separate runs all with a fully enraged marauder (which IMO is honestly retarded and non-intuitive)

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Also, you can't get any temp powers at all from the shipments. If you do, the badge attempt automatically fails.
the current way the lambda badges are set up is you have to run them with a fully enraged marauder 3x for all the badges
one run you have to get 10 acids and 0 grenades and not use any (cant get any drops from courtyard either) another run you do the opposite of the above another run you get all 10 of both and use none as they are currently you cannot get all 3 of them in 1 run and you have to do 3 separate runs all with a fully enraged marauder (which IMO is honestly retarded and non-intuitive) |
@Roderick
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That was my understanding as well and I just wanted to correct what Grim implied above. Thanks!
the current way the lambda badges are set up is you have to run them with a fully enraged marauder 3x for all the badges
one run you have to get 10 acids and 0 grenades and not use any (cant get any drops from courtyard either) another run you do the opposite of the above another run you get all 10 of both and use none as they are currently you cannot get all 3 of them in 1 run and you have to do 3 separate runs all with a fully enraged marauder (which IMO is honestly retarded and non-intuitive) |
Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)
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less than 1%.
Here is my question, what do you think the % chance of a PUG made up of shifted and completely unshifted characters of various AT's has of getting EITHER of the MO badges (no acids or no 'nades) is? I would put my vote at around 5% or less. You?
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BAF badges are kinda fun to try for. Lambda is a chore to try, and fails at the drop of a hat. It's not at all intuitive what not to do. It seems that even damaging one of the guards of the shipments cost you the badges. I've never seen PuG Lambda's try for any of Mo badges short of Synchronized.
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Here is my question, what do you think the % chance of a PUG made up of shifted and completely unshifted characters of various AT's has of getting EITHER of the MO badges (no acids or no 'nades) is? I would put my vote at around 5% or less. You?
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