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Posts
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Joined
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Nope. Considering he has badges that are now impossible to get, I can't imagine ever rerolling him.
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Quote:Sure, enemies in DA will drop threads and incarnate XP. Also, incarnate components upon story arc completion.1) Is it a zone where you can actually accomplish anything worthwhile solo or in a duo/trio
No. The solo option will be slower than the team option. This is by design. -
I really liked Johnny Sonata's arc "Devil May Care", especially Johnny's dialogue after you finish his last mission.
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Quote:Bankrupt governments tend to do a poor job of providing welfare.Ahh...England. Where the Government seems more concerned with the budget and their own wallets than the welfare of it's people...
/tangent
And speaking of tangents, I think Lulipop is on drugs. -
What side do you pick more than others?
Blue
What play style do you prefer?
Whatever deals the most damage in the least time.
What power set(s) do you favor?
I have a special place in my heart for Shield Defense.
What zones do you like the most?
FF for the scenery, RWZ for the convenience.
Do you usually play as a male or female (word of hatred) ''toon''?
Both.
Views on Role Playing?
Not in my backyard.
Servers?
Champion. -
Quote:Speaking of which, Anonymous is now tricking people into performing illegal DDoS attacks.I really hope they keep out of it. Terrorism never helps any legitimate cause.
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David, thank you for taking the time to solicit ideas from the playerbase.
In terms of tights, I'd be happy with anything that I can color white and not have it resemble bodypaint. That goes for all the 'tights with skin' patterns as well. -
I used a few Membranes on some builds, but this change doesn't royally screw me over, nor does it make me want to play my SD characters less. This situation feels much like the BotZ nerf; we'll change our builds and move on with our lives.
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I would love to see a Kirby krackle aura, or a close approximation that wouldn't attract the attention of wild lawyers.
Nothing says 'phenomenal cosmic power' quite like it. -
Quote:I think The Letter Writer's antagonistic attitude towards Ouroboros, noted here:Prometheus is the absolute most likely, based on what we know, but he'd also absolutely be a disappointment.
Quote:When the time is right, I will make myself known. You will either be at my side, tearing down the enclave or you will be buried under its ruins as it falls into the sea.
Also:
Quote:Again, be cautious of those you speak to about this; the Menders are aware of my existence, but not my time or location and they would not take kindly to you associating with me.
Quote:I say this to you because I hope, when the time comes, you will aid me against Ouroboros and the Coming Storm. -
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Shield Defense/Shield Defense
Somehow I'd finagle in enough +Rech to get a Shield Charge->Shield Charge->Shield Charge->Shield Charge attack chain. -
Here's mine. Expensive? Hell yes. Worth it? Hell yes.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Demobot Mark III: Level 50 Natural Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Charged Brawl -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(7), S'fstPrt-ResDam/Def+(9), LkGmblr-Def/EndRdx(46)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(11), LkGmblr-Rchg+(11)
Level 4: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx/Rchg(7), Numna-Heal/EndRdx(13), Numna-Heal(21), Numna-Heal/Rchg(21), Numna-EndRdx/Rchg(33)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(39)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(19)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(23)
Level 12: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(50)
Level 16: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(27)
Level 18: Against All Odds -- EndRdx-I(A)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(31), GSFC-Build%(31)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(34), Aegis-ResDam/EndRdx/Rchg(45)
Level 28: Grant Cover -- LkGmblr-Rchg+(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
Level 35: Shield Charge -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg/Rchg(37), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Acc/Rchg(39), Armgdn-Dam%(39), Erad-%Dam(40)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(40), LkGmblr-Rchg+(40)
Level 41: Mu Bolts -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(43), Apoc-Dam%(50)
Level 44: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(46), Ragnrk-Dmg/EndRdx(46)
Level 47: Electric Shackles -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48)
Level 49: One with the Shield -- GA-3defTpProc(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Warworks Core Superior Ally
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(50)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(33), P'Shift-Acc/Rchg(34), P'Shift-EndMod/Acc(43), P'Shift-End%(43)
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Set Bonus Totals:- 18% DamageBuff(Smashing)
- 18% DamageBuff(Lethal)
- 18% DamageBuff(Fire)
- 18% DamageBuff(Cold)
- 18% DamageBuff(Energy)
- 18% DamageBuff(Negative)
- 18% DamageBuff(Toxic)
- 18% DamageBuff(Psionic)
- 19.75% Defense(Melee)
- 12.88% Defense(Smashing)
- 12.88% Defense(Lethal)
- 13.81% Defense(Fire)
- 13.81% Defense(Cold)
- 13.5% Defense(Energy)
- 13.5% Defense(Negative)
- 6% Defense(Psionic)
- 17.25% Defense(Ranged)
- 16.94% Defense(AoE)
- 6% Enhancement(Heal)
- 100% Enhancement(RechargeTime)
- 72% Enhancement(Accuracy)
- 10% FlySpeed
- 160.6 HP (12%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 3.3%
- MezResist(Stun) 6.6%
- 21.5% (0.36 End/sec) Recovery
- 58% (3.24 HP/sec) Regeneration
- 7.56% Resistance(Fire)
- 7.56% Resistance(Cold)
- 15% RunSpeed
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My main character and my forum namesake is the character I've logged more hours on than any other. I don't play him as much these days, due to being fully T4'd and having a build I'm happy with, but he's like a nice suit: I bring him out for special occasions.
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Quote:The problem with the developers giving even the vaguest hints of their long range plans is that people will latch onto their comments and hold them as immutable truths. When those plans inevitably change to face the realities of development, the forums become thoroughly inimical to rational thought.I was actually hoping the devs would post something that gives us a general idea where this game is heading over the next year or so. More trials? TFs? More zone re-makes? Can we finally see Praetoria go away (sick and tired of seeing this especially in all trials)...I know they can't reveal exact details but a general idea would be cool
This has happened multiple times in the past and the lesson is always the same: giving out no information is always better than giving out information that is not 100% accurate, because the playerbase can and will nail the developers to the wall when the uncertainties manifest into ugly truths. -
Any webcomic thread should mention MS Paint Adventures. In truth, only the first page of the first adventure was done in MS Paint (everything since has been done in Photoshop or Flash). The current story, Homestuck, is over 4,000 pages long with a word count rapidly approaching that of War and Peace. Although there's no nudity there is a fair amount of swearing, violence, and Con-Air references.
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Quote:Sounds like it was just a terrible team with terrible players.It's interesting to me that the focus of this thread has landed solely on the fact that it was a "speed" run. Well I recently did my first ITF ever, and it wasn't a speed run at all. And afterwords I was left mystified as to why anyone thinks the ITF is even remotely fun. It gets lauded in these forums, left and right, as one of the most fun TFs in the game, irrespective of any rewards that may come with it, but I just don't get it. I found it to be a boring slogfest with everyone on the team dying over and over on nearly every mission. You might say, well, that team didn't know what it was doing, but my contention is that there should never be game content that is fun only after you've done it enough times to have mastered it (a common criticism I have towards the iTrials as well, btw). Because a lot of us will never bother with tedious content after the first time through it.
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Quote:KHTF circa Issue 9. Can't blame iTrials for everything.Blame Lambda. This is the exact scenario that it needs to succeed.
During the sabotage phase, players are rewarded for taking out weapons crates and containment chambers as fast as possible while ignoring everything else. After 9 months, this is the result.
Yay? -
I hate that threads like this continue to pop up, with the same people saying the same things over and over again without any new arguments, attempting to create the impression that their opinions are more widely held than they actually are.