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I had the Hamthrax this past week, so no trick-or-treaters at my house. It was no worse than a bad cold, to be honest, but I didn't feel like exposing lots of kids to Bacon Lung.
I guess I could have given out tiny bottles of hand sanitizer. I'm sure the kids would have appreciated it. -
Quote:Looking forward to both of those.Dragon Age Origins is out in a week, Mass Effect 2 out in two months.
I'm actually intrigued with how Mass Effect 2 will work with the saved completed Mass Effect game on my hard drive. Apparently just about every decision you made in that game will have some effect on the plot in Mass Effect 2.
Examples:
I let the captured Rachni Queen live.
I let the jerk council heads die in a fire to concentrate on stopping the big bad guy threatening to destroy the universe.
I flat out executed that encampment of biotic extremists instead of negotiating with them (guns are a form of "negotiating"). -
I lived in New Jersey for 2 years. It IS that bad.
I took a sizable pay cut when I left Jersey and ended up better off because the cost of living is so much lower just about anywhere else.
Clean driving record, crummy car = $200+ per MONTH for car insurance. (It dropped to $50 per month when I left.) That cute little GEICO lizard wouldn't set foot in Jersey, probably for fear of being stabbed. -
I'm going to have to see if my video card can handle the new options. It's a couple of years old now, so I might have to make an upgrade. It's interesting how they're theoretically handling the markets. It takes away my idea of "smuggling" stuff from one side to the other.
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I just added positive rep to people with the negative rep comments to get rid of all the negative waves.
Also, I think I just found what to get my dad for Christmas. -
Quote:To some extent the red side content does get better, but it still all boils down to your character being shoehorned into some megalomaniac's organization and falling into subservience under one of the "patrons." (Though if you follow the patron arcs, you get to the point where you are no longer their lackey.)If villains are going to be the distinguishing feature, you'd be better served by not having most of the content be "Invade this other villain group's hideout and beat up their leader and 'steal' the same treasure you'd be 'saving' as a hero".
Oh, and wandering citizens shouldn't smart-mouth me ("My, you're looking villainous tonight") as they walk by. Or at least let me hit 'em with my axe when they get sassy
I've only played up to 20 in CoV so far so maybe there's awesome villainous content ahead. If so, it shouldn't take 20 levels to start reaching it.
I think that was the real problem with the villain content, along with the issues you mentioned above. Are there some really good red side contacts? Absolutely. Westin Phipps is awesome. The crazy evil scientist dude (can't think of his name currently...not enough coffee yet) is awesome. Television is...odd...but awesome. Johnny Sonata is pretty cool.
On the other hand, a few of the very worst contacts in the game are still in front of you. Kelly Uqua's arc is hands down the worst. ("Go find this spy that's out there somewhere even though it's blatantly obvious that I'm the spy and I'm covering my tracks while playing you for a sap." Mama Defenestrator didn't raise no fool.) Hardcase is a big party pooper, too.
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Back on hand to the original topic, this game is five years old and probably needs some updating and polishing to keep up with the times. I also really wish they could retool some of the old content (i.e. get rid of all the "go to this hazard zone and defeat a bunch of guys" missions as they're completely outdated and outgrown by the game).
I also don't believe that CO is "CoX 2.0." The game is entirely a different species and, frankly, not very good. I'd even wager that there are currently more people working on CoX than there are on CO (if Cryptic's history is any indication, most of their staff are already off working on STO).
Any super hero game that comes out is ultimately going to be compared to CoX since they were here first. I'd say that these new games are the ones that need to distinguish themselves from CoX in some way. THEY need to innovate and bring something new to the table that would make me want to try them and leave behind over 5 years of gaming. -
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Quote:This is true. There have been games that have tried to rein in out-of-control economies and it only made it difficult for the new players to get going. I think when WoW started the Fishing skill actually had a chance of producing a "rare item" that you'd hook and haul up from the depths. This quickly got squashed and it only benefited those who had active accounts those first couple of days the game was live. There are other examples, of course. I don't see them adjusting INF rates of defeats at this stage, as a lucky recipe drop can easily dwarf INF from defeats.I'm speculating that what they want is to have smaller numbers in the market. I agree that it's a silly goal. I'm not defending it. I'm just predicting it. Now, if they want smaller numbers, then I guess the simplest way to do it is just cut the amount of inf earned from mob defeats and vendoring.
The problem with that, as people have pointed out, is that it would only hurt new players who aren't already sitting on billions of inf worth of bids on level 53 set IO's.
Quote:They could delete the inf which is already in existence, as a few people mentioned, but I just don't think they will.
Quote:They could do something sneaky, like delete level 53 set IO's from the market interface. Even if they refunded the cash, which they wouldn't have to do, it would still wipe many billions of inf out of existence all at once. I wonder if that's more than a drop in the bucket, though?
Quote:One thing we do know about the devs is that they can quite cheerfully pile up currency on top of currency on top of currency until they feel they've got it right. We know they don't want to merge the markets, or at least they have been strongly opposed to it in the past. We also know, or arrogantly assume, that they don't actually know much or even care much about economics.
Quote:So where does that leave us? Can the devs accomplish that goal by introducing a new GR currency with a steep conversion rate? Or will the fact that GR is an optional expansion mean they can't use it to make a global change? They might think that having side switching erase all inf will be a good inf sink, but of course most people will just pass the inf to an alt before switching, so no actual money is ever lost. What else might they try?
I can't see them tinkering too much with the economy. The dev team has done little (or nothing) to adjust anything in the game. Honestly, I think they've added alternative ways to get some of the more desired recipes, but you're still a victim of random numbers to get those.
I'm really curious to see how Going Rogue is going to work, though. -
Quote:HA! A few weeks ago I got 13 million for a BREAK FREE.It warmed the blackened lump of interstellar rock I use for a heart to get 3.5 million for a Prophecy last night.
=D
No, I'm not making this up and this is not a typo.
Since it was on a character without a decent cash reserve, I did a happy dance.
(Good score on the Prophecy, though.) -
I think a problem with anticipating what's going to happen is we don't yet really have a clue as to how INF (both kinds) is going to work in the new world of Going Rogue.
If you switch sides, will influence convert immediately to infamy, or will you have to start earning infamy if you just turned to the dark side?
Will you lose a percentage of your INF if you switch sides? (It would make sense AND be a money sink.)
Will you be able to have full access to the Black Market or Wentworths after switching sides? Or will they simply merge the markets?
Depending on how this all plays out, I can see some clever profiteers buying low on one side and selling high on the other after going through the process of switching. Dependent upon how devoted this person is (and how easy it is to switch back and forth), a clever person can probably game both sides with one character.
This is all speculation, of course. -
Since the patch the recipe rates APPEAR to be about at where they should be, and I've been getting a decent mix of yellow and orange recipes about in line with where they should be. I even managed a good purple drop (Gravitational Anchor: Chance to Hold).
Things appear to be fixed. -
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I'd been testing drop numbers on my scrapper since I16 went live and knew recipe drops were definitely off. Of course, it didn't help that someone in VB was calling me nuts when I mentioned this.
I might actually be crazy, but not because of this.
I'm glad they finally found the error.
I don't know if this will affect purple drops or not. It does seem odd that they seem to rain down like candy for some people and others never seem to get them (I think I've only had 4 or 5 drop, but I don't necessarily play 50s all that frequently, either). Ultra Rare drops and the cruel nature of random numbers being random make this difficult to test in that regard. -
Quote:Frankly it's pretty normal to dismiss something like that. "Ultra rare" and the randomness of random numbers can generally be pretty cruel. I can count on one hand the number of purple drops I've received while they do seem to drop like candy for other people.Over time there have been one-zies and two-zies that have posted in response to the "purple topic de jour"... that they've never received a purple drop...despite running nothing but there 50s through ITFs or STF/LRSFs or newspapers.
I'd always dismissed their cries as noise or hyperbole, but maybe they were legitimate concerns afterall.
From what I understand (in light of the data posted herein), random being random and all...some people have been severely affected while some have barely been affected.
During the last (and pretty much every) double XP weekend, someone on our server runs "Endless Borea" missions (or as I like to call it "Endless Boring"). 8-person groups for every waking hour he was on during that three days -- not ONE purple dropped for anybody this past x2 XP. -
Synapse, Pohsyb, and any other Paragon Studios team member who helped track this down,
THANK YOU! Thank you for tracking down what had to be (for me) a massively disappointing and frustrating bug. (Someone on one of our global channels actually called me crazy for THINKING there was a bug.)
And any other members of the community who discussed the possibilities (no matter how unlikely they might be) and helped test those possibilities, good jorb! -
I just tested my Carnival map (it's the Kings Row map with the graveyard at the top) on level +0, 8 equivalent. No bosses.
304 minions
254 lieutenants
56 salvage (2 rare)
4 common IO recipes
I should have received in the range of 21 recipes.
Or maybe I'm just perceiving this wrong.
This said, I'm done testing. I KNOW something is not right. My numbers continually point to this. The Dev Team needs to take this seriously. They need to test this on LIVE servers and they should be datamining this heavily. -
Quote:No, but you attacked someone else for "not having numbers."Did I say I did?
Or did I say that every post was an opinion.
In my calculations, the percentage of "tanks are about themselves" is about 90%. And that's including the amount of time that I play my tanks.
My experiences may differ from others.
But in my opinion 90% of tankers ::
- think that they know how to play the game better than the other players on the team.
- Think they are leader regardless if they have the star or not.
- Won't listen to advice from another player
- Run blindly into combat and expect the team to follow
- Don't have Taunt
- Rush into the next group before they group the started fighting is down because it is the job of the rest of the players on the team to fight the ones that get behind the tank as they rush forward
- Don't try to help other characters
- Get upset with the "healer" if they fall in combat
and 25% of tankers :
- can't quit yelling "sb meh!" or "heal meh!"
- laugh when their teammates fall in combat
Since you're playing an Empath, should I assume you're the type of clod who puts someone on follow and auto fires your heal?
If you're on a team with sucky teammates, find a real team. Or let the tankers who run off on their own faceplant a few times. They'll learn. -
Quote:I've tested at a variety of settings, and the drop rates are equally shabby.Just a quick observation, but it seems, outside of a couple of people, everyone is testing drop rates with their diff set at +8 team. For completeness' sake, are we making sure that the other settings are getting looked at as well? It may or may not make a difference, but it might also point Synapse in the right direction if certain settings were giving odd numbers and others weren't.
Synapse: This is not a "perception issue" as my numbers back up the other findings on this forum.
I'm also beginning to see some data that suggests the "lag = borked drop rates" theory may have some credence, but I don't have nearly enough data on this yet. -
And you have no numbers to back up your "most tankers are about themselves" wall O'text rant. Bad players are bad players, regardless of AT.
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As others have said, I would not worry about this at all.
As you learn the game, you'll soon discover that there is no "magical combo" for good teams as is necessary in other games. We've completed task forces made up of nothing but blasters in the past.
Teams you'll learn to avoid:
--"We can't start without a tanker."
--"We can't start without a healer." -
Quote:Your theory interests me. Over the weekend I ran some sweeps on The Wall and in RWZ and experienced the same pathetic drop rate I'd been getting solo and indoors. I'm on Victory, so it's an East Coast server. (Unfortunately, I'd accidentally shut down Hero Stats, so I didn't receive hard numbers to do the math with.) During that span I received about 50 salvage and only 5 recipes. Based on the math of the rates of drops for both, this is a heavy disparity. (It should be about 3 salvage for every 1 recipe, not 10 to 1.)Conditions on Live are different, the random number generator is hit far more often, and there might be a contributing factor in the lag and occasional loss of sync on Live that are not possible on your internal test server.
I'll see if I can do some testing on a West Coast server this week. -
I would echo the above and play what you think you'd enjoy. I have a Bots/Traps at 50 and it's pretty awesome. The KB might be frustrating to a stalker, but remember that if something is picking itself up off the ground, it can't attack back.
Another good combo for your situation might be Thugs / Poison.
The Thugs Arsonist can pull aggro like you wouldn't believe (which is annoying, actually, but it would take some pressure off the Stalker), and Poison has a good mix of heals and debuffs.