Dechs Kaison

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  1. Quote:
    Originally Posted by kalashnikow View Post
    you seems to be ignorant to simple fact, that the night offer protection only around the anchor. if the pets are ranged and stay outside of it - they will get ripped.
    Please look at this: [Darkest Night]

    Darkest Night is a debuff. It offer no protection whatsoever.

    With such blatant ignorance, I have no need to continue arguing with you. Enjoy your little world where debuffs somehow buff your pets that you have no idea how to control.
  2. Quote:
    Originally Posted by Electric-Knight View Post
    ((wow... the base looks beyond friggin' fantastic!! Looking forward to Friday night! Although, I need to finalize my choice of who to bring...))
    One of the reasons that I'm having the party run for a few hours is so people can rotate through characters during the event.

    Quote:
    Originally Posted by Grae Knight View Post
    Holy ****! That Ambulance and Work out Room are two of the coolest things I have seen come out of the base editor. I am beyond impressed!
    To both of you, thanks for the compliments, but please remember this is not my work. I've paid two people design this base for me, and it's comments like these that make me sure it was influence well spent.
  3. Quote:
    Originally Posted by Xanatos View Post
    ((Hey mate, just thought i'd drop you a message here to let you know: sadly I won't be able to get in game from friday-sunday which means I won't be able to make the event. Best of luck with it, and please post up some screenies here afterwards. ))
    (( It's a shame you won't be there, but hey, since the remodel is done, you can at least check out the new pictures!

    Look here! ))
  4. And the work has been done!

    Check out some pictures!

    Thanks all for the applications.
  5. Quote:
    Originally Posted by kalashnikow View Post
    1. bots (sadly) don't stay in one place, they scatter. and its the front line that need to be healed at most. its not the power that require to be in melee range, its your bots that run in to. which force you to move around and repeatedly heal front and back line turn by turn. nekros on other hand are all at same place.
    Must be operator error, here, because my bots do stay in one place. See, with a set of pets that are entirely ranged, it's much easier to get them to stay wherever you want them. Necro pets are much less likely to stay in one place, thanks to mix of ranged and melee attacks they have. This can be overcome by micromanaging, but from what you say about bots, I have to assume that's beyond your capabilities.

    Quote:
    Originally Posted by kalashnikow View Post
    2. darkest night debuff only stuff around the anchor, therefore its the safest area where you and your pets can stay. it make no sense if the anchor run away or being knocked away and all other mobs hammering your pets down. therefore you need melee pets chasing the anchor. bots are ranged, thats the problem. if some mobs break through the front line they rip your bots apart. on other hand nekros have controls, that allow to have the upper hand.
    Again, Darkest Night doesn't care where you are in relation to the anchor, it's that simple. You seem to be ignorant to simple game mechanics with statements like this. Whether you or your pets stand in its radius or not, the benefit to you and your pets is the same. Your pets do not have to chase the anchor, because you should have the tools to keep your enemies near that anchor. Also, if the anchor breaks away and you follow him, the enemies no longer in the Darkest Night radius are no longer debuffed and your pets receive no benefit.

    Quote:
    Originally Posted by kalashnikow View Post
    of course knockback is the part of it. but that's also a problem with thugs.
    imagine that - you staying behind, bruiser run in to front line, arsonist after him. mobs agro them. how hurricane can be of help in that situation?
    Hurricane can help in that situation in two very easy ways. The first is to jump past the enemies and push them towards your team of thugs while debuffing them. The second option is to walk close enough that they get debuffed without being knocked back. You'd probably know this was possible if you have ever played Storm Summoning or you read the post you quoted, which clearly states the second tactic.

    Quote:
    Originally Posted by kalashnikow View Post
    you can stay behind, but arsonist will definitely die and bruiser most probably too. o2boost will not outheal the damage. you can also move with hurricane in to mobs, but that will only cancel the AoE damage and still the backline of the mobs will do full damage on them.
    Again, you can move close enough to debuff without knocking enemies back. Further, you can move past enemies fast enough to not knock them back, and instead knock them forward if you so desire. This, again, requires a bit more thought than you've demonstrated you are capable of.

    Quote:
    Originally Posted by kalashnikow View Post
    so " Once enemies are debuffed" will require that you sweeping the whole room scattering the mobs and annoying your team mates. seriously, hurricane + melee pets is a bad idea. i have had thug/storm and deleted him after lvl 32 because of that. it was nearly useless. on other hand bot/storm works well because hurricane can protect nearly all of them.
    This paragraph is all the evidence I need of your complete lack of tactics.

    Quote:
    Originally Posted by kalashnikow View Post
    and before you make any further pointless assumption - my main char is nekro/dark. i've killed nearly every gm/av with it.
    You can claim things like this all you want, but everything else you've said speaks a resounding "I have no idea what I'm talking about."

    Quote:
    Originally Posted by kalashnikow View Post
    ... no thinking ... and no game experience ...
    Excellent job describing yourself. Bravo. It's the one thing you've done well in this thread.



    Hey, I remember you now. You're the guy who thought you could order henchmen to attack in defensive mode and still maintain bodyguard mode. You were just as ignorant and stubborn back then too. Three other people came in to tell you that you were incorrect, at which point you disappeared from the discussion. Imagine that.
  6. Quote:
    Originally Posted by Deus_Otiosus View Post
    This was the least impact change I could come up with to

    A) Get taunt into the build.

    B) Keep a travel power.



    Losing a travel power means losing the Winter's Gift anyway, so I swapped it for a -KB IO.

    Then dropped the -KB IO from Dark Embrace, and used the slot for the Numi Proc.

    You lost some recovery from dropping Physical Perfection unfortunately.
    Thanks for the help finding a place for me to add Taunt. I just got home to be able to play with Mids. I've run into a lot of problems with trying to fit Taunt in myself.

    I'm already at a slight net end loss when I rotate AoEs in the chain, so Physical Perfection can't go. I also highly value the regeneration in this build because I've put so much into +max HP.

    The next thought was dropping Super Jump because I actually don't use it all that often. The problem here is that I need Super Jump to have Acrobatics, and I'm not willing to drop Acrobatics until Dark Armor gets some KB protection of its own. One KB IO does not stop Wardens, Fake Nemesis, and quite a few other things from knocking me on my hind end.

    I've been forced to drop Oppressive Gloom, which I'm actually OK with. I don't often use it, and unlike my Tank counterpart, this character has some control in its attacks. Op Gloom wasn't giving me any set bonuses either, so I've not lost anything important. I did move things around though, so Taunt is available even in low levels.

    Here's how it ended up:

    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1424;706;1412;HEX;|
    |78DA6593DB4E13511486F7F4406969A1A540CBA9D01628143 A50416F8D08240A351|
    |C1235DE3413BA6907B134332588573E835E9878D6C4E86BF8 381E505FC0D4B5D7BF|
    |C1266D60BE3D6BFEB5D7BFD79A293D5E0B0BF1F4BA307A6E1 E59AE5B5E754E9AD25|
    |FB2AAF67EEFAEE5D6EC8A9D732757ADBA0C082162FCB85C92 47529A9470EA261159|
    |9307B2EE4A73CD721E966F388F8E9DD8AD7A4D3AB2DE342F1 6E1EDE3E323734B5A0|
    |DBB5E8DF0CD865DAD35E92EC4777B0D292B7D17AA8A74A87C 6378BD61EF9BEB75E9|
    |54CFCA25CB6D4AE70C2E9364284FFFFB11A17F2D9FD82664C 4D01E23BBCB58DC010|
    |E0945F152290D96FB458A1639E1490319C654164810C6C542 92101495884EA22C03|
    |4592D83689222328398622A9AF1E21E2E215DD78752DEF378 FDACF770EFC64F4FE0|
    |04E396BE60943522DBFAEE587BC0BF22EC8E7BE33F2272CCF B73C0A079415608F2D|
    |7F000EBBE1B01B0E737098B3396B0E46DFD0350887DE20BA1 1C2F943684A0E4D794|
    |D8A1EADEB812E0C4118823CB286E83589406744063934F657 28B76FE9DAA7FDF5F5|
    |7B55281A05628CA98457C96706803B86F257A353C5742F621 F857AD2FF0178CFC87|
    |E61143F039F18EFE81A870B4F3CCA2E0606E00F9EAAB4ED20 B6158345EE8441CE13|
    |3A9468D14FD8241AD6B587318711CC218501A4308E34E690C 51CBCB4CFA8EED4283|
    |AB5804E15D0A9023AE523DDB8F6380E8F05785C84C7432A3F A1DFEB892BBCF7E432|
    |B0025C65CC5D6324026ABAF09F19E51E662834AD87313DCF2 68B40907A3A8B2762F|
    |68587E748A1791D9ABFCBEF7E92F24DBDA599E6443582254C 512C6D72E131DFE5F7|
    |477FAA715B1D916DDFE5E7230C8E6CB06653455AC1287D267 8DACA77E42E75448A1|
    |D91E58EC84A47E43C441EF4018D029FE6F7FF90C7B88DF7E4 1623BDCEF8D59E33CB|
    |397FDA73D0BAF433C6C273C68390EA374E73BF6D7DAF6DBDD 3BE8EAB6DB1FE0727B|
    |1E982|
    |-------------------------------------------------------------------|
  7. Quote:
    Originally Posted by Another_Fan View Post
    On the other hand if you don't play through the whole game, its like going to an all you can eat buffet and having a glass of water.
    Not remotely. It's more like eating your fill of steak but skipping all the seafood because you just don't like it.
  8. Quote:
    Originally Posted by kalashnikow View Post
    bad way examples:
    bot/dark - while still be playable its bad synergy. for twilight you need to be near to melee range to enemy, otherwise you will be healing only 1 or 2 pets. for darkest night the best place for your pets near to anchor. bots are ranged, that mess the positioning.
    Erm... this isn't correct.

    Twilight Grasp heals around you, so you only need to stand near your pets. Nothing about this power requires you to be near melee.

    Darkest Night doesn't care where your pets are either. Place this on the enemies and it debuffs the enemies. You get no benefit by being in range of Darkest Night.

    Have you ever played Dark Miasma? Bots/Dark is one of the more powerful combinations available to MMs, as the -tohit and +def of the bots stack nicely. Bots/Dark is one of the premier AV/GM soloers as well.
  9. Quote:
    Originally Posted by UberGuy View Post
    The last thing I would be happy about would be the idea that I helped you send a character you enjoy (for whatever reason) to the bit bucket. CoH doesn't need maximal optimal team composition, even for some of its most extreme content. If you enjoy the character, you should play it! I understand your world view of performance may get in the way of your enjoyment, but just the fact that you've been able to enjoy it so long should be a hint that you don't have to be numerically optimal to have a good time.
    Very true, and remember, I'm the "Any build, any budget, no exclusions" guy anyway.

    It's more that I'm heavily considering my Brute as an aggro control capable character than considering my Tank as obsolete. I've no illusions that my Tank will no longer have a place. He'll never cease to be fun, either, if for no other reason than I enjoy his story and /em kata-ing in front of Lord Recluse. I'm just seeing more of the overlap.
  10. Quote:
    Originally Posted by danomal View Post
    I couldn't agree with this more. I would pay $20 (or tokens or whatever) for an inherent 'drag hostage by hair' or 'sling hostage over shoulder' power.
    Wow. This.
  11. Dechs Kaison

    Auto-VIP

    Quote:
    Originally Posted by Snow Globe View Post
    I have mine set to 100.
    Heretic.
  12. As everyone else said, come on over!

    If the times work out for you, I'm hosting a party this Friday (see my sig) on redside for RPers to get together. Hope you can make it and meet some new friends!

    Quote:
    Originally Posted by Doc_Triumph View Post
    10) Home of the MFing Warshade.
    Flattery will get you nowhere.
  13. Dechs Kaison

    Auto-VIP

    Quote:
    Originally Posted by Lorax View Post
    I love the 'net.

    First response answered my question - I don't have to do anything; each month NCSoft will automatically keep billing me and give me my VIP rewards, which is cool since I didn't want to have to log in and make changes to my accounts just to keep things as-is.

    Meanwhile, we're on page 2 of how correct / incorrect, precise / imprecise, superfluous, or useful the other provided data is.

    Thanks for the (over?) abundance of information.
    Excuse me, but the highlighted portion here is incorrect for some users of the forums, or at the very least, for myself. I have my default thread display at 40 posts per page. We are, in fact, still on page one as far as I am concerned.
  14. Quote:
    Originally Posted by Deus_Otiosus View Post
    Well...yay!

    I'm glad that gave you a new angle to explore for your WS. Cool stuff.
    I dunno if you've seen it, but my Warshade's build is posted here.

    The only time I hang out in human form for extended periods of time is during AV fights, and the new build allows me to run Orbiting Death and Assault while maintaining a respectable attack chain that also happens to immobilize the AV.

    Quote:
    Originally Posted by Deus_Otiosus View Post
    Well, I wouldn't go deleting your Tanker anytime in the near or far future.
    I wouldn't delete him... not quite. I'd remake him as Kinetic Melee, if anything. It's only the story I've made up for him that has been keeping the Fire. That and how he has 2 million prestige earned for the SG I'm in. And having to level him all over again. And earning all of the Mo badges again which won't be as hard this time around with incarnate powers, but still... Oh, who am I kidding ... I'll never delete that tank.

    Quote:
    Originally Posted by Deus_Otiosus View Post
    Maybe post the current incarnation of the Brute in the Brute forums. I'd hate to see you lose a travel power.
    The current is no different than the last you saw in a thread long ago. You helped me optimize it to where it is, and it didn't include taunt then and I'm pretty sure you brought it up as a concern.
  15. Quote:
    Originally Posted by Amygdala View Post
    It seems that this would be the best option at this point. Instead of insisting that your Brute is inferior to your Tank or MM in its current state, try making some modifications that may increase your enjoyment of it on teams. At least don't sell your Brute short while there is still room for improvement. We all have characters we default to because we know they are awesome and are comfortable with them, but sometimes it also pays to rediscover or reinvent a character you possibly underestimated at first.
    As much as I love my tank, I've come to realize that the Brute does indeed have more potential. I think that was one of my fears when building the Brute, and probably the reason I didn't build him to actively tank.

    It's more than just the AT difference, though. I love claws, now, both for its damage and control capabilities. I wish my Tank were anything but fire melee. The damage is great, but there is no control to it. I've had to rely on Ancillary powers to fill that gap. I find it's all to easy to protect teammates with [Shockwave], and it does heaps of damage as well.




    In the end, Deus, Silas, Amyg, and Uber, you guys have given me a lot to think about. I love my Tank; I love the character. I haven't been willing to see this: but he's just not the optimal choice for most content in the game. Looking back, I can't really remember the last time I used my tank for a team (of course, I did just spend three of the last four weeks out of town).

    I'm usually a pretty stubborn individual (like I needed to say that), so call this a win if you want. Thinking about it now, I'd be able to easily drop my travel power on the Brute for Taunt. Beast Run still works.
  16. Quote:
    Originally Posted by Deus_Otiosus View Post
    Its fine, you didn't address my other points above about the math behind damage dealing, so I'm assuming its a topic your either not willing to discuss or simply see no value in.

    Its also why you most likely do not value damage dealers - I guess everyone has their built-in biases.
    I'm more than willing to do some math on it; I'm simply not in the position to do that now. What I could do is try to compare optimal chains for each of the bots using values from redtomax, but I'm not certain how the level differences will be affected or that the bots could keep up optimal chains reliably.

    I'm willing to put it to a test, (as I have done in the past*) but I've had a lot of other things going on this week that haven't allowed me the time. When I haven't been at work, I've been spending my time preparing for the in character party which is so important to have taken the place of "Dark Armor Sucks" in my signature.

    *You sparked quite the enlightenment for me last time with the Warshade when it came to determining single target attack chains. I was surprised to find that I in fact get better single target DPS out of Dwarf than either human or Nova. I have since respec'd the shade to get comparable single target DPS in human form, while maintaining some important control capabilities.
  17. Quote:
    Originally Posted by Dechs Kaison View Post
    And I think I'll be taking bets on which of the rednames will win the Fantasy League.

    Bets will be in amounts of 100m influence, odds to come once I've seen the drafts.
    OK, before I give you the odds, I'm going to make some quick clarifications.

    1. Any bet placed must be in even amounts of 100m influence.
    2. I must receive the bet by global email or trade for a bet to be "placed."
    3. All bets must be placed by September 22nd.
    4. Odds are subject to change while betting is open for future bets, but odds on bets received will not change.

    So, here's the odds, based on my analysis of teams:

    Skippy Sidekick - 1:1
    Alpha Wolf - 3:2
    Crosscheck - 3:2
    Zwillinger - 3:1
    Positron - 4:1
    Clockwork O1 - 6:1
    Giant Monster - 10:1
    Friends of the Studio - 16:1

    For those who need the odds explained:
    Your bet is placed on a team. Skippy Sidekick is the favorite to win, which means he's going to pay the least on your bet. 1:1 means if you bet one, you win one. On a 100m bet, if Skippy wins, you get 200m back, which is your bet plus the winnings.

    Alpha and Crosscheck are each the next in line for favorite. Their odds of 3:2 means that you bet two to win three. If you place a 100m bet on Alpha and he wins, you will be paid 250m, which is 150m winnings on top of the 100m you bet.

    Friend of the Studio is the long shot, which means if you bet on him, it will pay the most if he wins. 16:1 means you bet one to win sixteen. If you place a 100m bet on Friend here and he takes the cake, I'll be paying you 1.7 billion influence (bet plus winnings).

    Alright, let's have some fun with this!

    EDIT at 9:40 EDT, September 13th - Positron's odds changed for all bets placed after this time. Clockwork and Giant Monster's adjusted higher to compensate.
  18. Quote:
    Originally Posted by Deus_Otiosus View Post
    I also have a very hard time believing that your Bots/Traps brings the same level of value to the Lambda split phase as any well built Brute or Scrapper would do.
    Even in the Lambda split phase, I find myself soloing containers and crates.

    Quote:
    Originally Posted by Deus_Otiosus View Post
    For someone who has a lengthy write up on the value of the softcap and all of the numbers behind it, as well as a numbers based breakdown on the survivability of your bots/traps in this thread, I find the phrase "I know it's plenty" without any math or actual testing behind it to be funny to come from the same person.
    My point is that if I'm on a map set for +2/x8, I don't find myself moving any faster with the Acid mortar than I do without it, so my raw DPS must be "enough."

    Further, I think the raw DPS is a purely academic value with no real meaning because I will always have my Acid Mortar. Further, the only time this value becomes important is when the enemy resistance has reached a floor, which is at -300% if I'm not mistaken.

    Quote:
    Originally Posted by Amygdala View Post
    So why does your Tanker have your respect while your Brute does not when it seems like your MM in your mind is more effective overall than both of them?
    I have never compared my Tank's aggro holding capability to that of my Bots/Traps. If the role required is holding aggro to keep people alive, there is no doubt in my mind the Tank is the better choice. He has an auto hit taunt that my Brute and Bots/Traps do not. He is much more mobile and able to deal with ambushes and over aggro. I do think he has more survivability than my Bots/Traps.

    The Bots/Traps handles aggro just as well as my Brute, perhaps better. That is not true of all Brutes, or even most of them. I simply chose to focus my Brute on dealing damage.
  19. Oh, one more I can't believe I didn't think to mention earlier:

    Bots/Traps

    Softcap on SOs. Add Provoke and watch everything burn in a nuclear powered Trans Siberian Orchestra show.
  20. Quote:
    Originally Posted by Deus_Otiosus View Post
    I think the part you are missing is that a damage dealer AT functions like a leech in any scenario where they are teamed with a buffer/debuffer.
    This is just another reason why I prefer to bring the Bots/Traps on a team. I multiply the effectiveness of everyone else on the team. Nothing you've said has made my Brute seem more appealing to take on a team.

    As for my raw DPS, I don't care what it really is. I know it's plenty because I'm not always laying acid mortars when I solo. On anything less than +3, it's just not worth the time.
  21. Quote:
    Originally Posted by Nihilii View Post
    This argument needs to die a painful, fiery death. People who are hidden are, well, hidden (duh). They aren't available to other players for teaming up or whatever activities. For all intents and purposes, players who are hidden may as well not exist in the context of someone looking for a PUG.
    Let me just speak up as one person who is always hidden, but spends the majority of my time in game on PUGs.
  22. Quote:
    Originally Posted by Silas View Post
    But of course there is.
    Emphasis mine here:

    Quote:
    Originally Posted by Dechs Kaison View Post
    That's why I disagree with your comparison to my Warshade. There is no other AT that I can play to duplicate all the things he does.
    Yes, there are do it all characters like a Warshade. Some of them may even be just as fun were I to try them. But there's nothing in my stable I can pick up.

    Quote:
    Originally Posted by ultrawatt View Post
    I really would love to see this MM, it sounds amazing. It seems what you ran into was a combination of two things.
    A ****** brute and an MM that goes beyond the impossible, cranks it up to 11 AND divided by zero. In short, a badass. And it seems to have affected your opinion of brutes.
    That's certainly not the case. I can show you the Brute's build, and there's nothing ****** about him. The brute is Claws/DA and sits at 32.5% defense to S/L/E/N with enough recharge to Dark Regen every nine seconds if he needs to. Follow Up, Death Shroud, Spin, Eviscerate and Shockwave are nothing short of jaw dropping, and as long as I'm eatting a small purple inspiration every so often, I've been able to handle any enemy group I've tried on +4/x8, and even managed to solo the Pylon in an Apex TF. I just didn't have room for taunt, so the aggro control he does is limited to "accidental" and "I've been tearing a hole in this AV for a while so he seems to not like me."

    The Bots/Traps, though, does "crank it up to eleven." He has softcapped defense to S/L and Ranged, while above 40% to everything else except psionic, which is only 35%. He has 1142 hit points, almost 50% higher than base, and regenerates 28.4 HP/second before Aid Self. Before you count bodyguard mode, he has 41.7% resistance to S/L and Energy. After you consider bodyguard mode, those attributes are effectively at 85% and everything else at 75%. He has more survival than most tanks this way, and can even use Seeker Drones to absorb particularly harsh alphas and also debuff tohit and damage. Speaking of debuffs, stacking Acid Mortars multiply already impressive damage and Poison Gas Trap floors almost anyone's regen. The bots themselves are all softcapped to everything, but that doesn't matter because I don't let them take aggro. +4/x8 maps? No problem. AVs? I solo'd the Clockwork King before the rest of the team got down to that floor with Penelope. GMs? So far I've been able to do every one I've tried: Deathsurge, Scrapyard, Kracken, Paladin, Jurrassik and a Lattice on Monster Island.

    Bots/Traps is not a Mastermind. It's an archetype all its own.
  23. Quote:
    Originally Posted by Zemblanity View Post
    Moreso with the upcoming changes to lightform allowing for perma capped resistances. We're looking at old Psychic Shockwave doms all over again - grindfest for 38 levels, after which you're all but invincible.
    I couldn't disagree more. The only thing I liked about my PB was how well he performed in the levels below 40 compared to everyone else. He's been deleted twice now after level 35 because Light Form just wasn't enough to keep up with everyone else. I expect these changes are all I need to be able to actually stick with the PB this time.
  24. Quote:
    Originally Posted by Silas View Post
    If I understood you correctly, your point was that anything the Brute contributed to a team, another AT could do better.
    Not quite. I was in fact saying that everything my brute contributed to a team, my Bots/Traps did better. There is nothing my brute brings to a team that my Bots/Traps does not do better.

    That's why I disagree with your comparison to my Warshade. There is no other AT that I can play to duplicate all the things he does.

    EDIT: This is my quote I'm referring to:

    Quote:
    Originally Posted by Dechs Kaison View Post
    Again, when my Brute joins a team, his purpose is to kill things. When it comes down to it, my Bots/Traps does a much better job at killing things, especially on a team where he multiplies force. The Brute's secondary purpose is to absorb alphas and hold AV aggro, but the Bots/Traps that just as well.

    In my mind, when your primary and secondary purpose are both done better by someone else, you have no purpose.
    Both roles of the brute are surpassed by the same character. This is not saying "a Tank is better at aggro control and a scrapper is better at damage, so the Brute is useless." I agree that's a ridiculous statement.