Dechs Kaison

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  1. Quote:
    Originally Posted by Emberly View Post
    This isn't 4chan. Get out of here /b/tard.
  2. Quote:
    Originally Posted by uberschveinen View Post
    The nukes are meant for teams. By yourself they are a good buff, a good debuff, and a good AoE damage attack. That's bugger-all for an hour's work and under no circumstances should you tolerate such antics. Once you start playing with teams, you start seeing results. A whole team rendered hard to kill and with a fat damage buff is huge. The rare all-boss spawns go down well when nuked. But where you truly start to see shenanigans are when they stack. Archvillains and Heroes at the end of very hard SFs and TFs are no match for a properly-prepared team, and nor are the buff abd debuff caps. Imagine, if you will, eight Bionukes, followed by eight Chemical Burns, followed by eight Nuclear Blasts. That is a 1200% Damage buff, a 6400% regen buff, -400% resistance, -280% defense, -240% endurance, -800% recovery, and around 4800 damage before buffs and debuffs. For some teams this is unacceptably slow, and they will instead summon and Biological Mutagen eight Shivan Decimators.
    Don't forget that you could do this with eight MM's, each with six pets, each with a Shivan and an HVAS.
  3. Health (and other auto powers) actually activates itself. This will mean that the IO bonus is always active, as long as you still have health.

    Edit: I win this time!
  4. Quote:
    Originally Posted by Clouded View Post
    I'm not going to get my hopes up on anything major and will just believe this is just a purtified invasion. I really REALLY want to be wrong though.
    Put me in the Clouded camp.
  5. Quote:
    Originally Posted by Edana View Post
    Because the original subject involved stacking the 10% recharge bonuses and the pet set doesn't give that one?

    4 of the 7 assault sets and water spout in leviathan mastery can take stun sets though, so the total of not-actually-stackable-but-slottable 10% recharge bonuses is still 9.
    Ah, that would make sense. You should be a psychologist. Or a psychiatrist. Or a psychopath. I can't remember which one is applicable.

    By the way, your reason for editing made me chuckle.
  6. Quote:
    Originally Posted by M_I_Abrahms View Post
    The scene at the end, when the armada is destroyed, and the main ship is so damaged it can't pull itself out of the crash course it's on with the nearby moon.

    "What do we do now!?"

    *monocle flips over eye* "We die."
    Quote:
    Originally Posted by SwellGuy View Post
    Towards the end after Alex has Death Blossomed and done a lot of damage to the Kodan mothership on the bridge Lord Kril demands a damage report and is told that the guidance system is out and they are locked into the moon's gravitational pull. The officer asks Kril "What do we do?"
    Kril lowers his monocle thing and says "We die."
    Ah yes, I remember now. Thanks!
  7. Quote:
    Originally Posted by SwellGuy View Post
    Have you seen The Last Starfighter? We die.
    I have seen it, but not in years. It's one of my favorites. Anything with a Delorian is.

    Can I get a refresher? What are you referring to?
  8. Quote:
    Originally Posted by Kelenar View Post
    That depends. Does an exploding planet check against AoE Defense?
    I would think it's a non-positional attack. Three separate ticks of fire, smashing, and energy damage, just to bypass the one-shot code.
  9. Quote:
    Originally Posted by SwellGuy View Post
    Unless you intend for the mothership to be your permanent presence in the conquered world. A Death Star fear inducing kind of thing.
    Speaking of Death Star, what if the Mothership has the world-destroy-o-gun on it in case the war starts to go south?
  10. Quote:
    Originally Posted by Dispari View Post
    Bwahaha, I realized and edited probably seconds before you posted that.
    Well, I saw Dumple's post and it got me thinking:

    "What are the other two purple sets? Hmmm... there's stun... and ..."

    I could not for the life of me think of the tenth. I went to Paragonwiki.com.

    "Doh! How did I forget pet damage?! Waitasecond... how did Dispari forget pet damage?"
  11. Quote:
    Originally Posted by Dispari View Post
    Plant Dom could do:

    Confuse
    Sleep
    Immobilize
    Hold
    Ranged
    Melee
    PBAoE
    Ranged AoE
    And pet damage?
  12. Quote:
    Originally Posted by Airhammer View Post
    I find it highly annoying. Sure the option to auto accept should be available to those that want it but Im sorry for me.. i dont want it. I am tired of the window popping up all the time in the middle of a fight.. I want the option to at LEAST hide the dialog box.
    Next time you get the buff, move the window to some unused corner or behind your chatbox and let it time out. Then the next time someone applies the buff, it'll be out of the way and you'll never notice it.
  13. Quote:
    Originally Posted by Golden Girl View Post
    You know, it might just be possible that they're going to test some GR tech - like flag every Hero as a Vigilante, and every Villain as a Rogue, so anyone could team with anyone in any zone
    This would be freaking awesome, but I think you're expecting just a bit too much.

    *crosses fingers*

    Here's hoping, though.
  14. Quote:
    Originally Posted by McNum View Post
    Okay Devs, there's pranking and there's this: NASA: Object makes close pass by Earth Wednesday

    Sure, it's "just an asteroid", but you might be overdoing it just a little now.
    Bloody EPIC.
  15. Quote:
    Originally Posted by Kelenar View Post
    *-Range: -Range is one of the rarest effects in the game, so it'd be quicker to list the things it has been applied to. I alternate between thinking that it'd be a great secondary effect for a blast set and thinking it'd be a horrible one. A summoned patch that gives enemies -Speed -Range could be interesting for a control or debuff set.
    I like the ideas of your entire post, but this one really strikes me as awesome. I think it's a perfect ability to tack onto the assault rifle set in the form of "Suppression Fire."

    The fading buff is also very interesting, and the engine can already support it. Think about how domination or containment is handled. Have the power apply three separate buffs, a 25% damage buff with a duration of 20 seconds, another 25% damage buff for 10 seconds, and another 25% damage buff for 5 seconds. Sounds like an "enforce morale" type power. You get a quick "Go get 'em" attitude that slowly wears off.

    I wish I had something creative of my own to add, but I don't. I fully support this thread, however.
  16. Nerfed would be the wrong terminology. They not exempt from the rule of five, thus there is no overpowering.
  17. Peacebringer.

    But seriously, check for Arcanaville's posts. There was a population study or some such done prior to the Dominator revamp that showed statistics.

    If I recall correctly, all blueside ATs were about even except for the kheldians, which were considerably lower. The same was true of redside, except the numbers were lower across the board.
  18. Dechs Kaison

    Group Fly

    Quote:
    Originally Posted by Yogi_Bare View Post
    How well does this work with pets? Do ranged pets stay at range? Do melee pets try to land and attack? etc...
    Personally, I use teamport. I find there is less chance of a bot left behind. This works especially well for melee pet sets, as you can port right into the middle.
  19. Quote:
    Originally Posted by Laevateinn View Post
    I just want to comment on this...

    Coming from a min-maxer, IO set bonuses don't really give an accurate idea of the characters' performance. With IOs, you need some idea of what you're doing in order to get good results, and build design isn't a skill that everyone has. I've seen some pretty terrible IO builds on the forums, and I've also seen an SO-only granite tank handle tower Recluse without support.
    So very much this.

    I have noticed that this game is all about the driver, not the car you drive. I will take a player who knows what they're doing over a player with a purpled out character that doesn't know how to play it.

    It is awesome, however, when you come across someone who knows what they're doing on a high end build.
  20. Quote:
    Originally Posted by Eric Nelson View Post
    In the interest of completeness, too, I just wanted to point out to anyone who doesn't know, that (aside from the Ouroboros "TFs" [which aren't truly TFs]) technically there AREN'T any TFs that can be soloed -- as soon as only one character is in a TF, it auto-disbands. So "soloing" a TF is actually doing it alone, spawned for at least two (one logged out).

    Just wanted to point that technicality out.
    This is not entirely true.

    The trick is starting the first mission. Once you are in the first mission, the other members can quit/be kicked and the TF is still able to be completed.
  21. Oh, here I was thinking we wouldn't get our monthly quota of this request.
  22. For the most current (and thus the most power because P=I*V), I would think the obvious choice is elec/elec.
  23. Quote:
    Originally Posted by Jags_Powar View Post
    Dechs, do you have a link to Plasma's guide that I can look at and cross reference it to Alienone's little tidbit he posted here? All this info is valuable, I've been spending some time reading up binds for switching etc.
    This one is the stickied Kheldian binds and strategies.

    This is Plasma's Ultimate Guide to Kheldians. It's a bit dated because it doesn't include the i13 changes. You'll have to look up the patch notes, but some damage scalars were changed, the inherent was modified so it works in forms, and the void/quantum blasts were changed to negative energy so they can be resisted.
  24. I did it sort of backwards from what AlienOne said. My first kheldian was a TriFormShade, but I knew what I was getting into. I did a lot of reading, specifically Plasma's Guide (which is amazing). I learned all the binds I'd need and jumped into the dancing shade. After getting that to fifty, I jumped into a human form PB and played it like a /regen blapper. It leaves me with less capability than a triform PB, but I get more out of the powers I have. It hasn't been easy, but regardless, it's been a fun ride.

    The reason a Tri-form peacebringer is a little easier to play than the TriFormShade is the way they operate. A PB typically wants to stay in the form it's in, whereas a shade wants to be switching forms all the time. Warshades have clicky buffs that keep through forms and really require a lot of attention. A shade may have higher highs than a PB, but there is a cost. Your timing has to be dead on. I have found that indecision and distraction are my greatest enemies.

    I'm not trying to debunk anything AlienOne said, because if you want to ease into Kheldians, that's surely the way to do it. I jumped in head first and almost drowned, but I was looking for the challenge. If you're prepared for it, you can jump into warshades, however I highly recommend starting with a Tri-form PB. That will get you used to shifting forms to the situation without the dire need to be hyper-attentive.