Dechs Kaison

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  1. Quote:
    Originally Posted by Nihilii View Post
    One of my fire imps soloed STF Lord Recluse, by the definition of soloing some people in this topic use.
    Hey hey hey, now. I never touched him! It was all my pets.

    Granted, those pets included acid mortars and triage beacons and seeker drones and ...
  2. Dechs Kaison

    Globals

    That's correct, but keep in mind that things like the Luck of the Gambler global also offer a defensive enhancement, which increases as the level of the IO does. Sometimes it's better to have more defense, but if all you care about is the recharge bonus, then get the lowest level of the IO that you can.

    EDIT: Your example of Edict of the Master: Try to grab the lowest level you can. It's always a 5% defense bonus, no matter what level the IO is.
  3. Quote:
    Originally Posted by moifus1 View Post
    1. What's the toughest opponent your pet has soloed?
    I'd say either the Foreshadow or Arch-A AVs.

    Quote:
    Originally Posted by moifus1 View Post
    2. What the largest spawn your pet has soloed?
    I routinely let them fight +1/x8 groups.

    Quote:
    Originally Posted by moifus1 View Post
    3. What pet would kick booty in a pet vs pet Arena match? I'm sure someone has tested this!
    I have tested (before DR was implemented), and my pets beat other pets pretty regularly.

    Quote:
    Originally Posted by moifus1 View Post
    4. Who is your favorite pet?
    Assault bot, no question.

    Quote:
    Originally Posted by moifus1 View Post
    5. If you could pair any one pet with any one build what would it be?
    Bots/traps. All you need.
  4. Quote:
    Originally Posted by Dersk View Post
    Are you speaking from experience or extrapolation? I freely admit I have no defense-softcapped dark armor character, but just using purples doesn't cut it from my experience, as characters without defense debuff protection need around 70%+ defense to avoid "cascading defense failure", and that won't always keep the character alive.
    Experience with Cimerorans and +4 other stuff with defense debuffs. Extrapolation on +4 Cimerorans specifically. Mind you, one medium purple inspiration puts me at 70% defense. And it won't always keep me alive, which is why I have Dark Regeneration.

    Quote:
    Originally Posted by Dersk View Post
    I don't deny that for the most part Ghost Widow is not a problem, but her hold (the only reason anyone mentions her name) will land eventually, and when it does there is nothing present in dark armor that keeps it from killing you. I have been hit through 45%+ negative energy defense by her hold on my invuln, and survived it quite easily due to protection that cannot be replicated by dark armor. This is just a case in point, and not intended to show dark armor as completely inept.
    For one, nothing can withstand the 100 magnitude hold she hits people with. I have succeeded several MoSTFs with the tank, and only one of them had somebody to buff my hold protection.

    Quote:
    Originally Posted by Dersk View Post
    Those were just two instances that quickly came to mind, so not intended to be marathon trials. But, your brief refutation doesn't really satisfy.
    If you want a marathon of trials, follow the link in my signature.

    Quote:
    Originally Posted by Dersk View Post
    That way of calculating damage describes a naked blaster as only allowing 50% of damage to come through, which is a terribly idiotic way of describing character survivability. You're only mitigating 75%, as opposed to 88% suggested by your 12% admittance figure.

    But, perhaps I might not be so good at math, so please, feel free to explain why I should view a naked blaster as only allowing 50% of damage through.
    I'm not sure where the disconnect here is, but out of 1000 points of fire/cold AoE damage that gets thrown at me, 120 will hit. Looks like 12% to me.

    EDIT: And of course that's the only way to calculate damage mitigation. Or perhaps would you say an /SR scrapper only blocks 45% of attacks? No, he has 90% damage mitigation, because that's all that hits him.
  5. Quote:
    Originally Posted by Dersk View Post
    +4 cimerorans or Ghost widow AV?
    Plus four Cimerorans mean I have to use purple inspirations. Ghost Widow is no problem with softcapped negative energy defense.

    Quote:
    Originally Posted by Dersk View Post
    I'm quite sure it's closer to 25% getting through without being debuffed.
    Since you may not be so good at math, I'll explain it.

    Base to hit is 50%. Subtract 23% for my defense. Multiply the resulting number (27%) by 46% for my resists.

    As enemy level and rank increases, they get accuracy multipliers which messes with the equation some. Still, the point is my tank doesn't fear anything the game has to throw at me.
  6. Dechs Kaison

    Longbow longbows

    Quote:
    Originally Posted by BlackArachnia View Post
    Perhaps they are called Longbow as a description of their mission statement. They are the archers for the Freedom Phalanx. They act as long distance attackers while others act as the "knights" and foot soldiers.
    Hey! You, with the logic! Get out of here.
  7. Dechs Kaison

    Terrible Twos

    Quote:
    Originally Posted by SwellGuy View Post
    Mastermind redside but you couldn't pay me to try something like this.
    Ditto on both accounts.
  8. Quote:
    Originally Posted by Goldbrick View Post
    I have granite, willpower, and invulnerability tanks at 50, and hands-down the best tank for survivability, if you are willing to spend the influence to fully IO your tank, is invulnerability.
    I disagree. If you are willing to spend the influence/merits, the hands-down best tank for any job is dark armor.

    My build has 23% defense to everything at a bare minimum. That's positional and typed. S/L/E/N defense values are all at 45%. Melee and ranged hover at 35%, and we haven't even gotten to the actual powers of Dark Armor yet.

    Psi defense may only be 23%, but I resist it at 81%. Rikti magus? Psychic clockwork? Pfft. S/L resists are 70%, but I usually toggle off tough because I just don't need it.

    My largest hole is to fire/cold attacks that are not tagged with S/L or melee/ranged. The total mitigation on those attacks is 46% resist and 23% defense, for a grand total of 12% damage getting through. That's my weak spot. If you can hit me with fire/cold damage that's not part lethal/smashing or tagged with melee/ranged, you can get 12% of your damage through to me.

    Another thing I laugh at are sappers. 86.5% resistance to end drain and recovery debuff means my blue bar doesn't flinch unless I want it to.

    On top of all that, Dark Armor has the best heal in the game. Mine recharges in 17 seconds, and has a 10% chance to give me back 10 endurance for every target in range.
  9. Quote:
    Originally Posted by Thirty-Seven View Post
    Maybe playing an MM with FF has converted me to the "dark side," but I don't get this statement. I simply don't have enough powers to be using things outside of my personal attacks when things are recharging or NOT needing to be bubbled.
    Force bolt, provoke, repulsion bomb, provoke, patron immob, and provoke. You should have plenty to do.

    But seriously, an FF mastermind I would understand taking the personal attacks. A /pain mastermind, however, has enough to do.
  10. The +end proc is what will make you awesome, but KB protection is also needed. If you can only get 4 points, that'll cover most stuff. If you can't get 12, don't bother with 8. I've found that KB comes in magnitudes of about 1 or about 10.

    It's my personal opinion that Dark Armor has the most potential. It's a resist based set with the best heal in the game and has no real hole in protection. End drain won't affect you, psi damage won't affect you, and you even have toxic resistance. IOs add defense easily, which has a multiplicative effect on your survivability since you're layering on top of resists.

    Also, the name of the video in my signature is contradictory to what the video shows.
  11. Dechs Kaison

    Malta Sappers

    Play dark armor, and leave the sapper until last if you like.
  12. Quote:
    Originally Posted by Dechs Kaison View Post
    Also of note, the stealth IOs are mutually exclusive. You cannot have more than one in a build.
    Quote:
    Originally Posted by Fleeting Whisper View Post
    Sure, they might stack... if it were possible to put more than one on your character at all
    Scooped.
  13. Dechs Kaison

    Softcapped Pets?

    Quote:
    Originally Posted by Donna_ View Post
    Ah super! thanks didn't know you could select pet and get their stats...

    I rejigged my build, I think this one is better suited to what I am looking for.

    Does each protector shield give 11% DEF(all) ?
    Each protector shield, with two level 50 def IOs, provides 11.08%.
  14. Also of note, the stealth IOs are mutually exclusive. You cannot have more than one in a build.
  15. Quote:
    Originally Posted by Grey Pilgrim View Post
    That's kind of my point.
    I know, I was just making sure to spell things out. Some people might not have gotten the full picture.

    I wasn't calling you out or anything. Sorry if it came across that way.
  16. Quote:
    Originally Posted by Col_Blitzkrieger View Post
    I suppose Dark Armor is out of the question, considering how its stealth also replaces your character's costume with Fluffy the Dark Servant.
    It does not have to anymore, thanks to customization.
  17. Quote:
    Originally Posted by Grey Pilgrim View Post
    Meh, played with intelligence and built right, any Tanker is going to take more punishment than a Scrapper and get more aggro as well.
    All things being equal, yes.

    A shield/dark melee tanker will outlast a dark melee/shield scrapper, as long as they have the same budget and are being played by the same level of competency players.

    As soon as one player is smarter than the next, or that one player invested more in IOs, or one player chose different powersets... or any number of things including the RNG choosing to screw somebody over... it's anybody's guess as to who outlasts.
  18. Quote:
    Originally Posted by Humbler View Post
    I just cant find anything as durable as my tankers. Defenders are just to squishy. Scrappers fear where tankers trod.
    Open your eyes and learn to play.
  19. Dechs Kaison

    Softcapped Pets?

    I have a bots/traps with softcapped pets and MM.

    The pets are softcapped to everything, except for the protectors since they only get one shield each. I have achieved this through FFG, maneuvers (both only three slotted), the +5% defensive proc, and two level 50 defense IOs in protector bots. That's really all you need.

    The mastermind is softcapped to S/L/E through FFG, maneuvers, and the scorpion patron shield. No set bonuses required.

    I've found that the protector bots start casting their shields on the first pet you've summoned, and they both go in the same order. They also recast as the shields wear off. Keep in mind that you and the protectors will only get one shield. Your protectors are then your only weakness, and unless you can get another 11% defense on them, they always will be. I don't worry about it myself, because they don't pull much of their own aggro (especially when I taunt like your sixth grade bully).

    I can handle +4/x8 with bosses on particular groups, but typically run on +1/x8 because anything more just takes too much time.

    EDIT: I guess I should provide some more direct answers.
    1)You cannot monitor attributes of pets, but you can right click them and bring up the window. It'll show their attributes until you "clear target" or close the window.
    2) There is no way for your bots/traps to slot the recharge intensive pet sets.
    3) You can't. Again, in my experience, they cast them almost as soon as they wear off.
    4) You pretty much covered it all already, but that is all you need.
  20. Quote:
    Originally Posted by JamMasterJMS View Post
    But then again, Id almost always have any kinda defender over an empath.
    I second this.

    Except maybe a kin. I mean, they're nice and all. Just, I dunno, never was a big fan of 'em. The normal spawns don't last long enough and Fulcrum shift loses effectiveness against the AV. Ok, so it's still better than an empath. -regen and -damage is great, but still, want moar debuffs!

    Quote:
    Originally Posted by BrandX View Post
    I never call out "Gather for AM" except for possibly right before an AV.

    I just keep going and when AM is up, put myself in the best spot to tag as many people as possible with it.
    This, in my opinion, is the proper way to do things.

    Quote:
    Originally Posted by BrandX View Post
    But really..."Saying gather" to me is as bad as "Let's pull"
    I could not agree more. I personally tend to say "AM on $target in 5." to give folks a chance to get there if they really really want it. But never "STOP EVERYTHING and gather for my buffs that you need, damnit!"
  21. You're definitely not missing out. Keep in mind that any set bonus is better than what you have now.

    Also, obligatory mids link.

    I'd also like to add that it's simply better to frankenslot. Which means using set IOs of different sets in the same power to maximize enhancement values.

    Ok, that's still kinda complicated. Four acc/damage IOs of level 30 would be better than two acc and two damage +3 SOs.
  22. Quote:
    Originally Posted by Sarrate View Post
    You're not alone, Dechs, I tend to do the same thing.
    Quote:
    Originally Posted by Dark_Respite View Post
    Oh good, I'm not the only one who does this.
    Quote:
    Originally Posted by Blitz_Mayhem View Post
    I often find myself doing the same as the OP.
    Quote:
    Originally Posted by FourSpeed View Post
    I *feel* your pain, and I do (mostly) the same thing. I can totally relate to the issue.
    Seeing all this makes me feel good. I was starting to worry about myself for a while. I even got one of these:

    Quote:
    Originally Posted by anon +rep
    this was funny, but you have serious psychological problems
    I really don't think I have "serious problems," but I have a slight issue, and I think I'm starting to figure out what it is. That's gotta count for something, right? I mean, knowing is half the battle.

    Isn't it?

    Quote:
    Originally Posted by Dark_Respite View Post
    Though I'm actually more likely, in an AV fight, to toss certain Tier 3s to certain teammates (like the melee combatants) coz they'll probably need them more than I.
    Believe it or not, I actually do this too. I am a hundred times more likely to give my huge purple and green to the tank/scrapper than to use them myself. I've also given away huge blues to characters of all kinds when I see their bars dropping. When playing my tank, I give out huge reds and break frees.

    Quote:
    Originally Posted by Willowpaw View Post
    Biggest frustration for me is seeing a teammate in serious need of a green or blue or breakfree or medium or large purple, trying to hand them one, and getting notification that they don't have room. Then a moment later, they faceplant.
    This this this! In fact, OVER NINE THOUSAAAAANNNND times this. I may never use my inspirations, but I do almost always keep room and in the rare occasion I've been handed an insp, I've always used it. Mostly because of how I feel when I try to hand them off myself, but partly because "Well, it's not one of mine."

    If you've got a full tray, and you're dying, then you have to have something that will help. I at least have the excuse that "I've got nothing small enough I can waste on this little threat."

    But back to why I think I have the problem: More than anything else, I think it's pride.

    "I don't need these. I can handle it."

    Using an inspiration feels like admitting defeat. But then again, it's just a frakkin' game.

    Quote:
    Originally Posted by FourSpeed View Post
    lol - Thanks Dech for the chuckle of the day...
    Mission accomplished!

    Quote:
    Originally Posted by Canine View Post
    The Tier 3 Red doesn't get touched. Ever. I've had it in my tray since level 1 in Outbreak.
    This is too funny.
  23. Quote:
    Originally Posted by Samuel_Tow View Post
    Me, I play with bosses turned off, which means I never get large inspirations. At all.
    Actually, I play with bosses off too (except for my stalker and MM). I just never solo (except on my stalker, MM, and tank), so I'm always collecting the huge ones. No use keeping bite sized candy bars when you can carry just as many king size.

    Quote:
    Originally Posted by Samuel_Tow View Post
    It's when I die with plenty of inspirations to spare that I feel like I screwed up big time.
    Yeah, that's the regret I feel every time I faceplant with eight huge purple inspirations and four huge greens in my tray. That voice says "Good, you still have the inspirations. Just in case." but then another voice in my head says "Well, looks like you really needed them. Jackhole."

    Quote:
    Originally Posted by Samuel_Tow View Post
    Word to the wise: Inspirations are worthless to HAVE. They are only valuable to USE.
    Wow. I think that if I keep this in mind, I might be able to break my bad habit.

    Quote:
    Originally Posted by Smurphy View Post
    If anything, I eat too many inspirations.
    That's just impressive. You're eating almost one inspiration every 6 seconds.

    Quote:
    Originally Posted by Leandro View Post
    Now while playing, hit "i" repeatedly. Your tray will quickly fill with your preferred kind of inspiration. Use it, abuse it. Enjoy huge damage or defense permanently.
    Those are some great binds, but unless I can break through the illogical brick wall of "but what if I need them?" it won't do me any good.

    Quote:
    Originally Posted by Melancton View Post
    Then you open the email you sent to your global handle and replace them when you use them.
    Now there's an idea. Here I thought of email as only email, not portable universal storage.

    Quote:
    Originally Posted by Melancton View Post
    As for your nagging voice, I quote the wisdom of Captain James T. Kirk:

    "We need it NOW, Scotty!"
    I'll have to say this to myself every time I hear that voice.

    Quote:
    Originally Posted by Hydrofoil_Zero View Post
    You know you can buy inspirations right. :P
    Yes, you can buy little ones. You can also go to the market and get all varieties.

    But in the most dire of situation, the kind of time where you really really need them, can you get to the market?

    Quote:
    Originally Posted by bAss_ackwards View Post
    Sounds like you have the Megalixir Problem, except that the items in question are common.
    Yep, that's me.
  24. My problem is I never use them.

    Well, that's not entirely true. I make a conscious effort to burn through the small and useless ones. I'll even delete some because I don't want to waste time activating a bunch of insights. I can't stand having an inspiration tray full of garbage. That garbage prevents me from getting the really useful huge inspirations. I hoard huge inspirations. My standard setup is two full columns of huge purple inspirations, one full column of huge greens, and a "rez column" (wakey, break free, blue and green, all huge, of course). Characters without mez protection have a column of break frees, characters without have huge reds. That leaves one column which I keep routinely empty for collecting more huge inspirations.

    Despite the inventory, I still never use them.

    I can't.

    There's this nagging voice in the back of my head. Every time my mouse goes to the tray, I hear it. "But what if you really need them later?"

    Take this situation for an example. I'm playing my AR/EM/Munitions blaster on a team with no aggro control, no hard control, and no (de)buffs to speak of. It's just me, two scrappers and two other blasters with the difficulty set way too high. Right after the scrappers jump in, I boost range+build up full auto into the group and hit some of the second group behind it.

    At that very instant in time, I can see my fate. It's glaring at me, reflected in the eyes of the aggro cap's worth of enemies turning their heads to me. At that very fleeting moment, I know I'm doomed unless I do something. I could pop one of my huge purple inspirations and continue like nothing was wrong.

    But no. I decide to ride it out. What if the scrappers generate enough aggro? What if we kill them fast enough anyway? Then I'll have wasted that huge, valuable inspiration for nothing. No, I can handle this.

    Buckshot the group back. Beanbag the peskiest LT. Power Push that boss. Ignite near my feet to keep them off me. None of it matters. My health is crashing fast and nothing I do can save me. Nothing, except of course, inspirations. I still have time. I could gobble a huge green and a pair of purples and turn this into a trivial encounter.

    But no. Now we're talking three huge inspirations to save myself, and no situation is so dire to warrant that kind of excess. Besides, things are starting to look better. Except now there's an ambush. Or a patrol. Or someone else aggro'd a third group.

    Or all three.

    Now the fecal matter has hit the fan in copious amounts. One blaster and I are already eating dirt; the other one's hanging on for dear life. Scrapper health is even dwindling. But there's a still a chance. Build up and full auto are ready to roll. This is what I have the rez column for. All I need to do is swallow one column of inspirations for a no downtime revival, throwing out that built up full auto to mow down our remaining opposition and prevent the inevitable teamwipe. I could even add a purple or two to make sure I survive.

    But no. Do you realize how long it took me to collect that perfect rez column? That's four inspirations we're talking about, and the huge wakey alone is super rare, likely made from combining three other huge inspirations. That's like wasting seven inspirations. No way. Instead, I look at my tray to find that in all the excitement, I have two insights that were dropped into my empty column.

    "Anyone got a small yellow?"
  25. Quote:
    Originally Posted by Frosticus View Post
    Perma the buff? no

    But how long does each imp that is summoned last? The last one can be summoned 90 seconds in.
    Minor nitpick. It's not a guarantee, but it is highly likely that with 400% recharge, you will always have living hellfire pets out.