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That's correct, but keep in mind that things like the Luck of the Gambler global also offer a defensive enhancement, which increases as the level of the IO does. Sometimes it's better to have more defense, but if all you care about is the recharge bonus, then get the lowest level of the IO that you can.
EDIT: Your example of Edict of the Master: Try to grab the lowest level you can. It's always a 5% defense bonus, no matter what level the IO is. -
I'd say either the Foreshadow or Arch-A AVs.
I routinely let them fight +1/x8 groups.
Quote:3. What pet would kick booty in a pet vs pet Arena match? I'm sure someone has tested this!
Assault bot, no question.
Bots/traps. All you need. -
Quote:Experience with Cimerorans and +4 other stuff with defense debuffs. Extrapolation on +4 Cimerorans specifically. Mind you, one medium purple inspiration puts me at 70% defense. And it won't always keep me alive, which is why I have Dark Regeneration.Are you speaking from experience or extrapolation? I freely admit I have no defense-softcapped dark armor character, but just using purples doesn't cut it from my experience, as characters without defense debuff protection need around 70%+ defense to avoid "cascading defense failure", and that won't always keep the character alive.
Quote:I don't deny that for the most part Ghost Widow is not a problem, but her hold (the only reason anyone mentions her name) will land eventually, and when it does there is nothing present in dark armor that keeps it from killing you. I have been hit through 45%+ negative energy defense by her hold on my invuln, and survived it quite easily due to protection that cannot be replicated by dark armor. This is just a case in point, and not intended to show dark armor as completely inept.
Quote:Those were just two instances that quickly came to mind, so not intended to be marathon trials. But, your brief refutation doesn't really satisfy.
Quote:That way of calculating damage describes a naked blaster as only allowing 50% of damage to come through, which is a terribly idiotic way of describing character survivability. You're only mitigating 75%, as opposed to 88% suggested by your 12% admittance figure.
But, perhaps I might not be so good at math, so please, feel free to explain why I should view a naked blaster as only allowing 50% of damage through.
EDIT: And of course that's the only way to calculate damage mitigation. Or perhaps would you say an /SR scrapper only blocks 45% of attacks? No, he has 90% damage mitigation, because that's all that hits him. -
Plus four Cimerorans mean I have to use purple inspirations. Ghost Widow is no problem with softcapped negative energy defense.
Quote:I'm quite sure it's closer to 25% getting through without being debuffed.
Base to hit is 50%. Subtract 23% for my defense. Multiply the resulting number (27%) by 46% for my resists.
As enemy level and rank increases, they get accuracy multipliers which messes with the equation some. Still, the point is my tank doesn't fear anything the game has to throw at me. -
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Quote:I disagree. If you are willing to spend the influence/merits, the hands-down best tank for any job is dark armor.I have granite, willpower, and invulnerability tanks at 50, and hands-down the best tank for survivability, if you are willing to spend the influence to fully IO your tank, is invulnerability.
My build has 23% defense to everything at a bare minimum. That's positional and typed. S/L/E/N defense values are all at 45%. Melee and ranged hover at 35%, and we haven't even gotten to the actual powers of Dark Armor yet.
Psi defense may only be 23%, but I resist it at 81%. Rikti magus? Psychic clockwork? Pfft. S/L resists are 70%, but I usually toggle off tough because I just don't need it.
My largest hole is to fire/cold attacks that are not tagged with S/L or melee/ranged. The total mitigation on those attacks is 46% resist and 23% defense, for a grand total of 12% damage getting through. That's my weak spot. If you can hit me with fire/cold damage that's not part lethal/smashing or tagged with melee/ranged, you can get 12% of your damage through to me.
Another thing I laugh at are sappers. 86.5% resistance to end drain and recovery debuff means my blue bar doesn't flinch unless I want it to.
On top of all that, Dark Armor has the best heal in the game. Mine recharges in 17 seconds, and has a 10% chance to give me back 10 endurance for every target in range. -
Quote:Force bolt, provoke, repulsion bomb, provoke, patron immob, and provoke. You should have plenty to do.Maybe playing an MM with FF has converted me to the "dark side," but I don't get this statement. I simply don't have enough powers to be using things outside of my personal attacks when things are recharging or NOT needing to be bubbled.
But seriously, an FF mastermind I would understand taking the personal attacks. A /pain mastermind, however, has enough to do. -
The +end proc is what will make you awesome, but KB protection is also needed. If you can only get 4 points, that'll cover most stuff. If you can't get 12, don't bother with 8. I've found that KB comes in magnitudes of about 1 or about 10.
It's my personal opinion that Dark Armor has the most potential. It's a resist based set with the best heal in the game and has no real hole in protection. End drain won't affect you, psi damage won't affect you, and you even have toxic resistance. IOs add defense easily, which has a multiplicative effect on your survivability since you're layering on top of resists.
Also, the name of the video in my signature is contradictory to what the video shows. -
Play dark armor, and leave the sapper until last if you like.
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Each protector shield, with two level 50 def IOs, provides 11.08%.
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Also of note, the stealth IOs are mutually exclusive. You cannot have more than one in a build.
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Quote:All things being equal, yes.Meh, played with intelligence and built right, any Tanker is going to take more punishment than a Scrapper and get more aggro as well.
A shield/dark melee tanker will outlast a dark melee/shield scrapper, as long as they have the same budget and are being played by the same level of competency players.
As soon as one player is smarter than the next, or that one player invested more in IOs, or one player chose different powersets... or any number of things including the RNG choosing to screw somebody over... it's anybody's guess as to who outlasts. -
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I have a bots/traps with softcapped pets and MM.
The pets are softcapped to everything, except for the protectors since they only get one shield each. I have achieved this through FFG, maneuvers (both only three slotted), the +5% defensive proc, and two level 50 defense IOs in protector bots. That's really all you need.
The mastermind is softcapped to S/L/E through FFG, maneuvers, and the scorpion patron shield. No set bonuses required.
I've found that the protector bots start casting their shields on the first pet you've summoned, and they both go in the same order. They also recast as the shields wear off. Keep in mind that you and the protectors will only get one shield. Your protectors are then your only weakness, and unless you can get another 11% defense on them, they always will be. I don't worry about it myself, because they don't pull much of their own aggro (especially when I taunt like your sixth grade bully).
I can handle +4/x8 with bosses on particular groups, but typically run on +1/x8 because anything more just takes too much time.
EDIT: I guess I should provide some more direct answers.
1)You cannot monitor attributes of pets, but you can right click them and bring up the window. It'll show their attributes until you "clear target" or close the window.
2) There is no way for your bots/traps to slot the recharge intensive pet sets.
3) You can't. Again, in my experience, they cast them almost as soon as they wear off.
4) You pretty much covered it all already, but that is all you need. -
Quote:I second this.But then again, Id almost always have any kinda defender over an empath.
Except maybe a kin. I mean, they're nice and all. Just, I dunno, never was a big fan of 'em. The normal spawns don't last long enough and Fulcrum shift loses effectiveness against the AV. Ok, so it's still better than an empath. -regen and -damage is great, but still, want moar debuffs!
Quote:I never call out "Gather for AM" except for possibly right before an AV.
I just keep going and when AM is up, put myself in the best spot to tag as many people as possible with it.
I could not agree more. I personally tend to say "AM on $target in 5." to give folks a chance to get there if they really really want it. But never "STOP EVERYTHING and gather for my buffs that you need, damnit!" -
You're definitely not missing out. Keep in mind that any set bonus is better than what you have now.
Also, obligatory mids link.
I'd also like to add that it's simply better to frankenslot. Which means using set IOs of different sets in the same power to maximize enhancement values.
Ok, that's still kinda complicated. Four acc/damage IOs of level 30 would be better than two acc and two damage +3 SOs. -
Quote:I *feel* your pain, and I do (mostly) the same thing. I can totally relate to the issue.
Quote:Originally Posted by anon +repthis was funny, but you have serious psychological problems
Isn't it?
Quote:Though I'm actually more likely, in an AV fight, to toss certain Tier 3s to certain teammates (like the melee combatants) coz they'll probably need them more than I.
Quote:Biggest frustration for me is seeing a teammate in serious need of a green or blue or breakfree or medium or large purple, trying to hand them one, and getting notification that they don't have room. Then a moment later, they faceplant.
If you've got a full tray, and you're dying, then you have to have something that will help. I at least have the excuse that "I've got nothing small enough I can waste on this little threat."
But back to why I think I have the problem: More than anything else, I think it's pride.
"I don't need these. I can handle it."
Using an inspiration feels like admitting defeat. But then again, it's just a frakkin' game.
Mission accomplished!
This is too funny. -
Quote:Actually, I play with bosses off too (except for my stalker and MM). I just never solo (except on my stalker, MM, and tank), so I'm always collecting the huge ones. No use keeping bite sized candy bars when you can carry just as many king size.Me, I play with bosses turned off, which means I never get large inspirations. At all.
Quote:It's when I die with plenty of inspirations to spare that I feel like I screwed up big time.
Quote:Word to the wise: Inspirations are worthless to HAVE. They are only valuable to USE.
That's just impressive. You're eating almost one inspiration every 6 seconds.
Quote:Now while playing, hit "i" repeatedly. Your tray will quickly fill with your preferred kind of inspiration. Use it, abuse it. Enjoy huge damage or defense permanently.
Quote:Then you open the email you sent to your global handle and replace them when you use them.
Quote:As for your nagging voice, I quote the wisdom of Captain James T. Kirk:
"We need it NOW, Scotty!"
Yes, you can buy little ones. You can also go to the market and get all varieties.
But in the most dire of situation, the kind of time where you really really need them, can you get to the market?
Quote:Sounds like you have the Megalixir Problem, except that the items in question are common. -
My problem is I never use them.
Well, that's not entirely true. I make a conscious effort to burn through the small and useless ones. I'll even delete some because I don't want to waste time activating a bunch of insights. I can't stand having an inspiration tray full of garbage. That garbage prevents me from getting the really useful huge inspirations. I hoard huge inspirations. My standard setup is two full columns of huge purple inspirations, one full column of huge greens, and a "rez column" (wakey, break free, blue and green, all huge, of course). Characters without mez protection have a column of break frees, characters without have huge reds. That leaves one column which I keep routinely empty for collecting more huge inspirations.
Despite the inventory, I still never use them.
I can't.
There's this nagging voice in the back of my head. Every time my mouse goes to the tray, I hear it. "But what if you really need them later?"
Take this situation for an example. I'm playing my AR/EM/Munitions blaster on a team with no aggro control, no hard control, and no (de)buffs to speak of. It's just me, two scrappers and two other blasters with the difficulty set way too high. Right after the scrappers jump in, I boost range+build up full auto into the group and hit some of the second group behind it.
At that very instant in time, I can see my fate. It's glaring at me, reflected in the eyes of the aggro cap's worth of enemies turning their heads to me. At that very fleeting moment, I know I'm doomed unless I do something. I could pop one of my huge purple inspirations and continue like nothing was wrong.
But no. I decide to ride it out. What if the scrappers generate enough aggro? What if we kill them fast enough anyway? Then I'll have wasted that huge, valuable inspiration for nothing. No, I can handle this.
Buckshot the group back. Beanbag the peskiest LT. Power Push that boss. Ignite near my feet to keep them off me. None of it matters. My health is crashing fast and nothing I do can save me. Nothing, except of course, inspirations. I still have time. I could gobble a huge green and a pair of purples and turn this into a trivial encounter.
But no. Now we're talking three huge inspirations to save myself, and no situation is so dire to warrant that kind of excess. Besides, things are starting to look better. Except now there's an ambush. Or a patrol. Or someone else aggro'd a third group.
Or all three.
Now the fecal matter has hit the fan in copious amounts. One blaster and I are already eating dirt; the other one's hanging on for dear life. Scrapper health is even dwindling. But there's a still a chance. Build up and full auto are ready to roll. This is what I have the rez column for. All I need to do is swallow one column of inspirations for a no downtime revival, throwing out that built up full auto to mow down our remaining opposition and prevent the inevitable teamwipe. I could even add a purple or two to make sure I survive.
But no. Do you realize how long it took me to collect that perfect rez column? That's four inspirations we're talking about, and the huge wakey alone is super rare, likely made from combining three other huge inspirations. That's like wasting seven inspirations. No way. Instead, I look at my tray to find that in all the excitement, I have two insights that were dropped into my empty column.
"Anyone got a small yellow?" -