Perma Hell on Earth?


Black_Sabath

 

Posted

Just wondering if its possable to get Hell on Earth Perma?


 

Posted

It -may- be possible depending on your secondary and how much you are willing to spend. Maybe a Demon/Poison can have it perma because you have a hold and sleep which can be 5 slotted with purples for 20 recharge. Take mace mastery and 5 slot it with grav anchors and theres 30%. Now if you take a whip. Either 5 slot it with decimations for 6.25% recharge or if you have the cone whip, 5 slot it with positrons blast for 6.25% recharge.

Like I said, Perma Hell on Earth MAY be possible. I haven't heard of a perma hell on earth but I personally don't think it can be done. The recharge on it with three slots and recharge io's is 301 seconds (which is 5 minutes or so also without hasten). With hasten the recharge is 223 seconds (3 minutes 45 seconds or so) I don't know how long the duration is on it but perma Hell on Earth may be possible.

Now if you have a kin along with you thats a 50% recharge boost. Like I said before, it depends on your build and how much you are willing to spend and also if it -is- possible to have perma hell on earth.

EDIT: Also forgot to add more to it about the build.


Here is the other things about the power:
1.) Your survivabilty - Even though you have bodyguard mode, if you don't have resistance or defense you can still be killed pretty easily because the larger amount you get hit for the more your pets take and the faster they will die. Thus, eventually leading to dying. Also, depending on your build, do you have a heal for your pets? Not having an AoE heal on a mastermind imo leads to poor survivabilty UNLESS you have great defense and resistance.

2.) How to use Hell on Earth - I myself would not try to perma it. I believe it is best to save it for AV fights for when the extra damage is really needed. I would perfer to have survivabilty over trying to perma a power for a mastermind (unless your a pain dom mastermind that has a nice regeneration rate and perma world of pain).


 

Posted

Here's an easy way to check. The maximum recharge boost possible on an avatar is 400% : http://paragonwiki.com/wiki/Limits#Recharge_Rate

With this recharge base the hard limit a power's recharge can be dropped is 1/5.

The most common example you'll find on the forums looks at the Tier 9 Super Powers, such as Power Surge, Unstoppable, Elude have 16 minute, 40 second recharge timers, and 3 minutes effect on the active power. The Base Recharge rate, if capped on recharge, is going to be around 3 minutes and 30 to 40 seconds, so these powers cannot be made permanent.

Bringing this over to your mastermind... Hell on earth has a 10 minute recharge timer. 1/5 of that is 2 minutes.

The effect time of Hell on Earth is 1 minute 30 seconds.

So no. Even if you got to the 400% recharge rate, you could not make Hell on Earth permanent. There would be at least a 30 second downtime between activations.


 

Posted

Perma the buff? no

But how long does each imp that is summoned last? The last one is summoned 90 seconds in.


 

Posted

Quote:
Originally Posted by Frosticus View Post
Perma the buff? no

But how long does each imp that is summoned last? The last one can be summoned 90 seconds in.
Minor nitpick. It's not a guarantee, but it is highly likely that with 400% recharge, you will always have living hellfire pets out.


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Posted

I don't have GR, but iirc the imps last 120 sec. If you are lucky enough to have the last one spawn at 90 seconds in (70% chance) then you roughly have 210 seconds worth of the power.

With a base rech of 600 sec you would need +185% recharge buff to have a chance of the power being perma (the imps). Bit more rech needed once you factor in cast time.

In other words a build with the equivalent of 3 rech SO's in the power, hasten, and some decent global rech (say 70%) should have a very good chance of having imp(s) out almost all the time.


 

Posted

The question is, how useful is having an imp out all the time?

For that matter, how useful the imps are in general is something I've been wondering about. Trying to plan ahead on my slotting, what I want in most of the powers is pretty obvious. But these things, I'm not sure.

-Morgan.


 

Posted

Quote:
Originally Posted by Morganite View Post
The question is, how useful is having an imp out all the time?

For that matter, how useful the imps are in general is something I've been wondering about. Trying to plan ahead on my slotting, what I want in most of the powers is pretty obvious. But these things, I'm not sure.

-Morgan.
They are not so great at gaining or holding aggro. They are much better than fire control's imps about staying near you and behaving in general. They are mediocre damage, but reliable damage.

Very helpful against single hard targets that don't splat them all with one AoE.


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Posted

Quote:
Originally Posted by Morganite View Post
The question is, how useful is having an imp out all the time?

For that matter, how useful the imps are in general is something I've been wondering about. Trying to plan ahead on my slotting, what I want in most of the powers is pretty obvious. But these things, I'm not sure.

-Morgan.
They add more fuel to the fire. Demons provide a lot of forcemultiplication through all of the -res. The imps are simply more force to be multiplied.