Slotting IO sets?


Aett_Thorn

 

Posted

The only IO I have ever used was a knockback protection. Now, I have a lvl 41 character that I am about tor respec but want to keep in mind that I will start using IO sets at lvl 50.

Here's my question: Do I want to have a full 6 slots on powers? Usually for an attack power I have 2 accuracy and 3 damage. For a defensive toggle usually 3 def/resist and 2 end reduction.

If I can get away with only 5 slots on most powers I will be happy but am I missing out?

ty!


 

Posted

It really depends on what you want to go for in terms of bonuses. Some sets, it pays to put a full set in the same power, to get the best set bonuses. For most of them, 6-slotting a power with them isn't necessary, or even wise.

Basically, it's going to depend a lot on the character in question, and what you want to get out of slotting him with IOs. Your slotting requirements are likely going to be a lot different if you're going for +Def versus +Recharge.

My recommendation is to post in the respective Archetype forum for help, and see if anyone can put together a build for you.


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Posted

You're definitely not missing out. Keep in mind that any set bonus is better than what you have now.

Also, obligatory mids link.

I'd also like to add that it's simply better to frankenslot. Which means using set IOs of different sets in the same power to maximize enhancement values.

Ok, that's still kinda complicated. Four acc/damage IOs of level 30 would be better than two acc and two damage +3 SOs.


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Posted

Oh, and just a general note on your post here. Slotting your attacks for 2 Acc/3 Dam, and your toggles for 3 DamRes or DefBuff and 2 EndRed is a waste of endurance. MUCH better to put an EndRed in your attacks than in your toggles. Then end up eating more endurance than your armor toggles will.


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Posted

I think of it as "three levels of power" although the middle level is a lot less popular.

First is SO's, or generic IO's, with the [very] occasional thing like a KB protection special in there.

Second, "frankenslotting." This is where you buy cheap sets, ignore set bonuses, and treat them like budget Hami-Os. (two Acc/Dam/Rech gives you the equivalent of one Acc, one Dam, and one Rech in two slots.) It's around the same price as two sets of SO's if you do it with patience.

Third is where you go for set bonuses and start rolling out the big money, limited only by your budget (so your patience) and your desire.

It is very common, when people ask for build advice, for other people to start rolling out Mid's builds that cost billions of influence.

What kind of character do you have, what is your budget, and where do you feel your character could use help?


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Posted

I would also like to add as a reminder that if you are going to strictly use level 50 IOs (from sets that go that high), you will lose your set bonuses if you exemp down past level 47.

Personally, I believe that waiting until level 50 before getting into the IO system is waiting way too long. The trip to 50 is much more pleasant if you IO earlier. I am now going with generics until 27, and then starting at 27, I frankenslot as well as slot for set bonuses.

I have seen in various plans run through Mid's that if I am not careful when I frankenslot, I end up having wasted enhancement in many powers due to those aspects being capped (even at low levels). So no need to wait until 50 when you can be all that you can be even in your 40s and 40s.


 

Posted

Quote:
Originally Posted by Dark_Inferno View Post
but want to keep in mind that I will start using IO sets at lvl 50.
Will you be running taskforces at lower level or will you stay at level 50? Do you have a metric ton of inf you can waste on stupudity? Because level 50 IOs have virtually identical bonuses to level 49 and cost over twice as much. By virtually identical, I mean that putting a level 50 damage IO in say headsplitter or energy transfer and putting in a level 48 damage IO, you get the exact same damage level. Not even 1 point of damage difference. technically it is 0.4% before ED kicks in. And yet on sets like Oblit where the level 50 sells for 30 million, the level 48 will go for 15. Also the level 48 will work "better" because you can exemplar down lower and keep your set bonuses. But if you gotta have that 0.4% and are willing to waste the money on it, I have a few for sale =)

also if you exemplar below level 47 you will lose all your level 50 set bonuses. On the other hand, if you slot level 35s you'll save a few hundred million inf, have 90% of the same effect on your power, and keep those set bonuses on more than half of the taskforces available. If you slot 32s you'll keep them all the way down to level 29 taskforces and flashbacks.

Quote:
Here's my question: Do I want to have a full 6 slots on powers? Usually for an attack power I have 2 accuracy and 3 damage. For a defensive toggle usually 3 def/resist and 2 end reduction.
#1 usually you can look at the level 6 power and make a common sense decision. For instance, for a regen the 5th slot of doctored wounds is recharge, very nice bonus. The 6th is toxic resistance, total junk. Skip the 6th slot and either use it on another power or "frankenslot" a heal/rech or pure recharge instead. Lots of sets work this way. Sometimes the 5 and 6 slots suck. Sometimes they're not relevant to you but spectacular for antoher character.

#2 On your current slotting, if we assume level 50 SOs you have 66% accuracy and 99% damage in each attack before ED which I think doesn't really kick in significantly, 0 recharge and 0 end. If you slot 4 Kinetic Combat, and two triple Acc/Dam/Rech you get the following:

Lvl 35 KC Dam/End/Rech: 18.4% ea
Lvl 35 KC Dam/Rech: 22.9% ea
Lvl 35 KC Dam/End: 22.9% ea
Lvl 35 KC Acc/Dam: 22.9% ea
Lvl 50 Crush Impact Acc/Dam/End: 21.2% ea
Lvl 50 Mako Acc/Dam/End/Rech: 18.6% ea

Total: Acc: 62.7% Dam: 149.8% End: 81.1% Rech:81.1%
Set bonuses:
Immobilize reduction 2.75% (you can ignore this), maximum HP +1.5%, Smashing and Lethal Defense 3.75%, Melee Defense 1.875%.

But ED will kick that damage down to like 102% at level 50, though you will have huge resistance to the effects of exemplaring because the reductions kicks in before ED. So on a Posi run, for instance you should still have almost a 60% damage boost whereas on SOs you're only at 28%-ish.

If you drop the Crushing Impact to keep 5 slots, you should be fine but you'll be a tad lower accuracy than you run on SO's. If you have any set bonuses give accuracy (Touch of Death, the Kismet unique, etc) you may end up higher than you currently run on SOs.


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Posted

ok... i almost understood that

For now with SOs do I still need end reduction on toggles if I am slotting attacks for end?

ty


 

Posted

If you have the slots to spare, it's always a good idea to put one in, but if you're strapped for slots and need to either slot an attack or a toggle with endred, slot the attack first.


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Posted

Quote:
Originally Posted by Aggelakis View Post
If you have the slots to spare, it's always a good idea to put one in, but if you're strapped for slots and need to either slot an attack or a toggle with endred, slot the attack first.
Except for the case of damage toggles (many melee defense/resistance sets have them) which tend to have a much higher endurance costs than plain defense/resistance/mez protection toggles. Like attacks, it should be a priority to put end reduction in high-endurance cost toggles.

If you're not sure, check the endurance cost on the "Info" tab of the toggle in Mid's, or ask in the AT forum of the character you're working on. Players there will be able to help you prioritize your slotting for the best end reduction.


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Posted

Quote:
Originally Posted by Finduilas View Post
If you're not sure, check the endurance cost on the "Info" tab of the toggle in Mid's, or ask in the AT forum of the character you're working on. Players there will be able to help you prioritize your slotting for the best end reduction.
I cannot stress how important the bolded portion is. While Player Questions is a great place to ask about generic information, the individual archetype forums in the Archetypes and Powers section contains detailed information on builds, slotting, IO effectiveness, etc. It's very common to have people post their Mids builds, and have others critique them. It's your very best place to ask about anything to do with what powers to chose, and how to slot them.


 

Posted

For now I just want to say thanks. I have respeced at lvl 42 and now the character is so much more fun to play. By slotting attacks rather than toggles I now only lose enough endurance for it to be a problem if I am getting end-drained (which sadly seems to happen a lot)

Still, this is the most successful respec I have ever done and you guys have been a fantastic help. I am good to go unitl lvl 50 when I will look at sets. (I am so close to that now that I may as well just keep going with SOs for a few levels.)


 

Posted

Well, what is your long-term plan for the character? Will you run taskforces? Will you use oroboros? Will you team with friends and do their low-level arcs?

Because if you do any of these, you will want lower than level 50 sets.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.