Dechs Kaison

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  1. Dechs Kaison

    downtime?

    Quote:
    Originally Posted by Krogoth View Post
    But it's Friday...
  2. Purples are what make my Warshade survive...

    But really, I see where you're going with this. Purple sets don't amount to any survivability (most of them, anyway). There are some nice +HP and regen bonuses in a few, but very little in the way of defense.

    I think it stems from a misconception about purple sets. Some people just think that purples are far and away better than anything else for every aspect of a character, but don't really know anything about them because they "can't farm for/afford/be bothered with" them.
  3. Quote:
    Originally Posted by Mad_Cow_Milk View Post
    1. Pay to Catch Up: For every 3 months they have been a member, they may pay another $55.00
    Fixed so I'll sign it. That's what I payed for my vet rewards, that's what you'll pay, adjusted slightly for interest earned on that money.
  4. Quote:
    Originally Posted by JoeKent View Post
    Depending on the build, everything the other ATs can do but better?

    Tank, do massive damage, crowd control, heal and buff? I know a trap mastermind can do all of that and solo AVs.
    That's kind of what I was getting at. There's nothing MMs can do that somebody else can't...

    But I don't think there's anything anyone can do that MMs cannot do just as well.
  5. Dechs Kaison

    downtime?

    Quote:
    Originally Posted by panzerwaffen View Post
    Fixing shield charge...
    Please yes!

    EDIT: Also, fix'd.
  6. Quote:
    Originally Posted by Silverado View Post
    Good for you, that's your own personal playstyle and I congratulate you for it, but I'm talking in more general lines.

    In my opinion, if you're an MM with buffs and/or heals (FF, Therm, Pain) your teammates should take priority over your pets to get the buffs/heals, especially if you're teaming with SG and Coalition. That's why I categorize them as team support (along with Corruptors, Controllers and Defenders).
    I do admit it happens to be my playstyle, and I also don't make MMs with the single target buffs. On my pain, yeah I'll toss out heals if they're needed, but generally that's not the case as redside ATs tend to be more self sufficient anyway.

    I was just trying to find a specialized role for the reasons mentioned: Corruptors are inherently better at support, and there has to be something MMs can do that corruptors cannot.

    Quote:
    Originally Posted by Silverado View Post
    I also doubt, with all due respect, that you could cut your way through the Freedom Phalanx in an LRSF by yourself, or even through Romulus Nictus in the ITF (not before the rest of the team caught up anyways)
    True enough, but depending on the team, I've been able to clear the half of the nictus caves before the rest of the team did their half.

    My bots/traps can handle damn near anything (The entire Freedom Phalanx being one exception, but I imagine I could find a way to pull them separately) the game has to throw at me. Not as fast as a team of seven others, mind you, but I can handle it. When the seven other people in my PuG TF don't like my bots getting in the way, I just go my own way and we all meet at the boss.
  7. Dechs Kaison

    downtime?

    Stealth patch to fix the newest AE exploit, I'd imagine.

    It'd be nice if they pushed the Mito adjustment as well.
  8. Quote:
    Originally Posted by Liz Bathory View Post
    Most mm's have those debuffs and traps mm's have the best!
    Fix'd.
  9. Dechs Kaison

    Walk to Contacts

    Quote:
    Originally Posted by Decorum View Post
    I suppose it would make sense redside. Blueside it sounds too much like bribery.
    How about: Blueside the influence within the city is proof that you're up to the contact's tasks?
  10. I can't wait to see him come back to these boards to complain when his character that he spent all the time/effort/influence required to make the build that's been posted fails as horribly as Challenger did.

    Oh the wailing and gnashing of teeth!

    Also, Hyper, that build looks alright, except Resist Elements might be a tad underslotted for resistance.
  11. Quote:
    Originally Posted by Silverado View Post
    Since damage is something everyone can do, and it's not unique to any AT (redside) then what determines your role in a team is that what your AT can do that other ATs can't. Therefore a Corruptor and MM's role is support...
    I have to take exception with the bolded part.

    My MMs rarely support the team (except by accident, for instance, when they're close enough for the FFG or Word of Pain when it goes off).

    Also, since corruptors support better, I think MMs need a clearly defined role that's not "support the team." Any idea what that could be? What can MMs do that the others (namely corruptors) cannot?

    I don't know. I guess the team role for an MM is to just be a team. No one likes my bots getting in the way, I might as well cut my own path to the boss.
  12. Quote:
    Originally Posted by Rangle M. Down View Post
    With the Theft of Essence +end you can sometimes get more end back then you've used. I know I have more often then I could have hoped.
    I know there's times that I've seen Dark Regen fill both of my bars. It doesn't happen anywhere in my video, but there is a spot while fighting the Carnies that I get back more than I spent.





    Also, I've answered a ton of PMs lately requesting my build, so I'll just post it.

    Hero Plan by Mids' Hero Designer 1.703
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Soulburn Sands: Level 50 Magic Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Fiery Melee
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Teleportation
    Ancillary Pool: Earth Mastery

    Hero Profile:
    Level 1: Dark Embrace -- S'fstPrt-ResKB:30(A), S'fstPrt-ResDam/Def+:30(3), ImpArm-ResDam:40(3), ImpArm-ResDam/EndRdx:40(25), ImpArm-ResDam/EndRdx/Rchg:40(25), ImpArm-ResPsi:40(33)
    Level 1: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(17)
    Level 2: Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(17), KntkC'bat-Dmg/EndRdx/Rchg:35(19), C'ngImp-Acc/Dmg/EndRdx:43(37)
    Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(5), RctvArm-ResDam:40(5), RctvArm-ResDam/EndRdx/Rchg:40(23)
    Level 6: Obsidian Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(7), RctvArm-ResDam/EndRdx/Rchg:40(7), RctvArm-ResDam:40(23)
    Level 8: Dark Regeneration -- Nictus-Acc/EndRdx/Heal/HP/Regen:40(A), Nictus-Acc/EndRdx/Rchg:40(9), Nictus-Acc/Heal:40(9), Theft-Acc/EndRdx/Rchg:30(11), Theft-Heal/Rchg:30(11), Theft-+End%:30(13)
    Level 10: Hurdle -- Jump-I:50(A)
    Level 12: Cloak of Darkness -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Def/EndRdx/Rchg:40(19), LkGmblr-Def:40(21), LkGmblr-Rchg+:40(21)
    Level 14: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:40(36)
    Level 16: Death Shroud -- Erad-Acc/Dmg/Rchg:30(A), Erad-Dmg:30(27), Erad-Acc/Dmg/EndRdx/Rchg:30(29), Erad-Acc/Rchg:30(29), Sciroc-Dmg/EndRdx:40(31), Sciroc-Acc/Dmg/EndRdx:40(31)
    Level 18: Combustion -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(33), Erad-Acc/Dmg/Rchg:30(34), C'ngBlow-Dmg/EndRdx:40(39), C'ngBlow-Dmg/Rchg:40(39), C'ngBlow-Acc/Rchg:40(50)
    Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(27)
    Level 22: Taunt -- Mocking-Taunt/Rchg/Rng:43(A)
    Level 24: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(34), KntkC'bat-Dmg/Rchg:35(48), KntkC'bat-Knock%:35(48)
    Level 26: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(31), RctvArm-ResDam:40(33), RctvArm-EndRdx:40(45)
    Level 28: Fire Sword Circle -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg/Rchg:30(36), Erad-Acc/Dmg/Rchg:30(36), C'ngBlow-Dmg/EndRdx:40(37), C'ngBlow-Dmg/Rchg:40(37), C'ngBlow-Acc/Rchg:40(43)
    Level 30: Weave -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Def/EndRdx/Rchg:40(34), LkGmblr-Def:40(39), LkGmblr-Rchg+:40(46)
    Level 32: Combat Jumping -- Zephyr-ResKB:10(A), Zephyr-Travel:30(48)
    Level 35: Incinerate -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(40), KntkC'bat-Dmg/Rchg:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(40), C'ngImp-Acc/Dmg/EndRdx:43(42)
    Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(42), KntkC'bat-Dmg/EndRdx/Rchg:35(43), C'ngImp-Acc/Dmg/EndRdx:43(43)
    Level 41: Salt Crystals -- LgcRps-Acc/EndRdx:35(A), LgcRps-Acc/Sleep/Rchg:35(45), LgcRps-EndRdx/Sleep:35(45), LgcRps-Acc/Rchg:35(46)
    Level 44: Fossilize -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/EndRdx/Rchg/Hold:30(46)
    Level 47: Recall Friend -- Zephyr-ResKB:10(A)
    Level 49: Soul Transfer -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Rchg:30(50), Erad-Dmg/Rchg:30(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 0: Ninja Run
    ------------
    Set Bonus Totals:
    • 27.4% Defense(Smashing)
    • 27.4% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 26.8% Defense(Energy)
    • 26.8% Defense(Negative)
    • 4.88% Defense(Psionic)
    • 15.2% Defense(Melee)
    • 15.8% Defense(Ranged)
    • 3% Defense(AoE)
    • 11.3% Max End
    • 15% Enhancement(RechargeTime)
    • 27% Enhancement(Accuracy)
    • 4% Enhancement(Sleep)
    • 260 HP (13.9%) HitPoints
    • Knockback (Mag -12)
    • Knockup (Mag -12)
    • MezResist(Immobilize) 17.1%
    • 6% (0.1 End/sec) Recovery
    • 40% (3.13 HP/sec) Regeneration
    • 3% Resistance(Psionic)




    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  13. Quote:
    Originally Posted by SinisterDirge View Post
    I wont give any evidence of why _____ is broken, I will just state it.
    And this is the reason I treat him like a whining child. If he were to put some actual work or analysis into it, do some math to try and prove his point, I would treat him with respect.

    Until then, I will treat him as he is treating us.
  14. Quote:
    Originally Posted by Coyote_Seven View Post
    OMG, even against that many Sappers? You da man!
    That was just illustrating Dark Armor's inherent endurance drain and recovery debuff resistance. Sappers are a cakewalk.
  15. Quote:
    Originally Posted by Coyote_Seven View Post
    You should see the dragon and thallid deck I'm building. Purely defensive for the first four to six turns (which it is good at being!), and after that, at least one dragon will pop out every turn thereafter. That deck has four Dragon Broodmothers in it. With all those saprolings lying about... yum!
    I play a very budget limited Type 1.5, so I'm pretty much monocolored decks. I've got one I call "Bounce, Counter, BOOM!" which revolves around bouncing and countering your stuff until I wipe you clean with flying creatures and the ... big 6/6 creature that lets me steal spells when I counter them, but I can't remember it's name.

    My other good one is a black cleric/zombie deck that kills you by sacrificing my creatures. Yes, you read that right.

    Quote:
    Originally Posted by Coyote_Seven View Post
    Those are my crowning moments of awesome.
    My crowning moments of awesome you can see in my video, linked in my sig. Also completing an MoSTF without any outside buffs. That was glorious.
  16. Regen and +HP are enhanced by heal, so the additional items are just redundant.
  17. Quote:
    Originally Posted by Ultimo_ View Post
    This thread, of course, is only meant to be on the topic of improving perceived endurance issues.
    Fixed.

    EDIT: It would very much help your case to offer some sort of proof that these endurance issues exist. "Everyone takes stamina" is not valid proof.

    Do some math. Put some effort into an analysis. Then people might start to take you seriously and treat you with respect and not as an incessant whiner. I know I would.
  18. Quote:
    Originally Posted by Coyote_Seven View Post
    I kind of relate it to how I play Magic the Gathering.
    You mean I'm not the only one who still plays!?!?! Damnit, why are there no tourneys in my area...

    Quote:
    Originally Posted by Coyote_Seven View Post
    Of course, my WP/DP tank is very much an endurance hog.
    My DA/fire tank is my end hog. Dark Armor is notorious for this aspect, and I could only devote two slots to stamina, and I run tough/weave in addition to all the other resistance/damage toggles. Before I even started IOing, I didn't have a problem with endurance. Now that I've got the +end proc in Dark Regen, I never run dry.

    Just build smart and play smart.
  19. I think I'd like to take another stab at the original question.

    They recommend a WS because a well played and well built WS far surpasses a similar PB in terms of power against a large scale of enemies.

    They forget to mention that a poorly played PB far surpasses a similar WS in terms of everything.
  20. Quote:
    Originally Posted by Coyote_Seven View Post
    Defenders do have less damage per attack but with the same endurance consumption as blasters, it's true. But I think that difference is either negligible or manageable, depending on your specific build and play style.
    I completely agree, especially with the part I have bolded. Proper slotting of attacks plays a key role in the management of your endurance bar, as does intelligently playing the character.
  21. Excuse me? You claimed that there's a problem because defenders do less DPE than blasters.

    That's a bit more than "Endurance costs are too high" by itself.
  22. Quote:
    Originally Posted by Coyote_Seven View Post
    What?
    http://www.google.com/search?q=defin...ween+the+lines

    Quote:
    Originally Posted by Coyote_Seven View Post
    Wait, you mean you're not supposed to ever play solo with a defender? This is news to me...
    I'm not saying you can't solo a defender. I'm saying you should expect to use more endurance to damage things.
  23. Quote:
    Originally Posted by Ultimo_ View Post
    Did you read the post before that where someone else brought up the Defender? Did you notice that I didn't mention my Defender, but rather, Defenders in general as an example of a disadvantaged class?
    Thus why I said I can read between the lines. It's a phrase to say that I can see what you're trying to get at or where you're coming from when you've actually typed something else.

    You think it's unfair and unequal for blasters to do more damage per endurance than defenders. You complain about how much endurance it takes you to solo. I can pretty much figure out that you're soloing defenders.
  24. Quote:
    Originally Posted by Ultimo_ View Post
    Once again, I never mentioned my Defender.
    Quote:
    Originally Posted by Ultimo_ View Post
    Endurance use is not equal. Defenders use the same endurance for their Energy Blasts as Blasters, but do half the damage. Thus, they use twice the endurance defeating the same foes. That's not equality.
    I can read between the lines.

    Sure it's not a "knowing untruth," but it's dishonest enough in my book.
  25. Quote:
    Originally Posted by Silverado View Post
    PB works with pseudo pets, such as Caltrops, Lightning Storm and Tornado. Rule of thumb is if the pet shows up on the Pet Window, it won't be buffed by PB. Trip Mine and Triage Beacon *could* be affected by PB, if they had any of the effects that PB covers
    Thanks. This is what I meant, I just didn't add the bit about pseudopets.