Walk to Contacts
All in all, I like this suggestion since I prefer certain contacts/arcs over others, especially for red side if we don't want to run the paper/mayhems to open a contact.
Since I still feel we could use some sinks still for inf., I would suggest a slight change to your idea in that, instead of running a special mission, we could get an option use our inf and open the contact. This would scale up for levels (very small early to much larger later on). In other words, we influence with our "influence" to get a contact to give missions.
I'm torn between liking the convenience and not wanting us to use our "money" for this. Seems wrong to "buy" the contact, even though it's really our "influence".
Dec out.
Given how stupidly locked up some contacts are Redside (To get Naylor you have to unlock Mavis first withing her level range. If you dont, your stuffed, because you then need to do Psimon Omegas arc, and he WONT talk to you, EVER, if you didnt do Darla's arcs.) this gets a healthy /signed from me.
Although not to the using inf part. Whatever anyone says, Inf in both forms IS money. Given what its used for these days, there is no way in hell you can escape that. By missions makes sense, by money does not.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Although not to the using inf part. Whatever anyone says, Inf in both forms IS money. Given what its used for these days, there is no way in hell you can escape that. By missions makes sense, by money does not.
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Otherwise, why not just run the papers/mayhem if the contact is going to have you run missions to unlock? Using inf to me was no different when we used it to adjust difficulty or at the tailor.
Hehe, only adding to the suggestion as an alternative to missions - and it could be relatively small like 100 inf at lvl5 whereas lvl40 would be 10000.
Otherwise, why not just run the papers/mayhem if the contact is going to have you run missions to unlock? Using inf to me was no different when we used it to adjust difficulty or at the tailor. |
1. Talk to the contact you want, and then do 5 paper/radio missions to gain their trust
2. Add all zone contacts to the list of choices you get when you complete the bank mission
3. Pay the contact off (ha ha ha)
Any other concepts?
Stormy
I suppose it would make sense redside. Blueside it sounds too much like bribery.
Dec out.
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I suppose it would make sense redside. Blueside it sounds too much like bribery.
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Yeah, agree 100% that red side this seems to fit well.
For blue side, it could be like when the civilians are walking around and saying things such as "I heard so-and-so defeated that big boss!", the contact could say "I have been hearing a lot about you on the streets lately, and I impressed. I think you might the right person for a job I have." (aka click inf button at that point).
Personally, I don't see a problem with chatting up contacts and having them give you missions even if you haven't been introduced to them, because... Well, that's how the game works, a lot of the time. You're never introduced to TF contacts and contacts like the War Zone's Levantera or the Shadow Shard's General Hammond are never introduced to you. You just walk up to them and chat them up. Same with Senator Aquilla and Marcus Valerius. Same with Mayor Bower, Detective Wincott and Stephanie Peebeles, in fact.
So I don't see a problem of walking up to contacts you come across and just chatting them up if you're in the right level range. I DO have a problem with doing this to contacts who continue story arcs started by other contacts, like the Faultline storyline, for instance, but even then I don't see a problem with being able to take missions from the middle of the arc if you're too high level to get missions from the first part.
I ESPECIALLY want to see this happen to red-side unlockable contacts. Man, what a BAD idea that was!
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I suppose it would make sense redside. Blueside it sounds too much like bribery.
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Give it to charity then? Oh... No?
So you're effectively okay with being paid for being heroic, but too heroic to pay someone to give you leads to allow you to fight more crime?
If using INF to open a heroic contact, why not consider the INF paid as the contact saying that they'll talk to you if you donate to their favourite charity?
I hear there's some good charitable work going on re-educating Freakshow - they always need money for new books and teaching aids...
If you're more the anti-hero maybe you did just resort to bribing contacts for info on villain groups...
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my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)
I see no reason to not be bribing contacts on either side. They all seem to have hidden agendas and be a little fishy to me. It's not like any of them are begging for help from the awesome hero in their midst.
::sigh:: I'll shut up now. I'm a broken record on that.
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I'd like to see something added like in "that other game" where street battles turn up evidence or clues that can start you on a story arc. If the game canon has that story arc connected to a contact they can always be added in during the arc at some point. That seems alot more organic and proactive because it would allow players to concentrate on a single villain group if they so choose and pick up all related story arcs as they go.
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"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat

I'd like to see something added like in "that other game" where street battles turn up evidence or clues that can start you on a story arc. If the game canon has that story arc connected to a contact they can always be added in during the arc at some point. That seems alot more organic and proactive because it would allow players to concentrate on a single villain group if they so choose and pick up all related story arcs as they go.
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* I'd like to see some clues as per "that other game" but also some multi-part clues requiring part of the set to get you the mission/arc.
i.e. Similar to how whoever wrote the (excellent) MA arc Ee-Ai-Ee-Ai-Oh! (arc #3662) had a mission where you got clues to the place of the crime, the identity of the villain, the nature of the crime and the time (the who/what/where/when) before you went to battle the crime.
Maybe you wouldn't need all of them, but maybe you'd need 2/3 out of 4/5 clues before the next mission was open.
hey - gimme points for trying a bit of MA publicity in context....

By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)
With so many different ways to achieve level progression, at times it is inconvenient to retro-grade to low level contacts in an effort to stumble in the proper sequence to get the contact you really want at your present level.
This situation has been partially solved through the use of radio or newspaper missions, but sadly not all of the contacts in the zone are available to be gained via this method.
It would be cool, if I could go to any contact at any zone I qualify to be at, and after talking to him or her, I get a "do 5 radio/newspaper missions to gain my confidence"; so you go about, do the 5 missions and upon compeltion your radio/newspaper zone contact gives you access to the contact you went to visit earlier.
It could also be ok, if you could simply walk to a contact beyond those in Atlas and King, and get them to give you missions; after all you should have a heroic reputation by then; same idea could be done at the villainside too. The reason I used beyond Atlas and King, say level 7, is that you need to earn a reputation.
what do you all think?
Stormy