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If you go for a tankerminding style like I do with my bots/traps, the best bonuses are +HP, +regen, defense and to a lesser extent, +recharge. Outside of that, very few set bonuses actually help you since your pets are what does the dirty work.
If you don't tankermind, then I suggest forgetting about set bonuses. Just frankenslot to full effectiveness. -
I want to see a "true mastermind" of an AV. The way I envision it is the AV has 100 or 500 or 1000 hit points, but is completely invulnerable to attack. Instead, he loses HP as his henchmen are defeated. It could be scaling somehow, that minions defeated make him lose 1 hit point, while LTs make him lose 2 and bosses make him lose 4, or something like that.
The point is you don't focus on defeating him, but you still have to deal with his attacks and his henchmen. -
I'm going to repeat myself:
Hey Ultimo_, please provide some sort of analysis, backed by math, to prove that there is in fact an unmanageable endurance problem.
Then I, as well as most of the forumites, will actually take you seriously. -
Some minor edits to the first post.
I refuse to let this idea die just yet. -
I'm not a six year vet, but I started playing six years ago. I've taken a few breaks because of college and money reasons.
There's just something about being "super" that kept me coming back.
I tried WoW and Guild Wars. Just... I don't feel unique in those games. That's what killed it for me. I look like everyone else. I don't care about the balance issues or the devs or any of that. I can't be me. Or Soulburn Sands. Or Defying the Curse. I can just be "another human warlock, wearing the same garbage or top end gear as everyone other warlock, human or not." -
Yes.
Quote:Once you have made one can you delete the recipe as it is now learned..?
You can, however, "memorize" the common IO recipes by crafting them enough times to earn certain badges.
I'm not sure what you're asking, can you elaborate? -
Quote:Well, Dark Armor Sucks, of course.I see your points. I guess I just don't feel the pre-20 accuracy boost they put in a while back. I was playing my new elec melee/dark tank and at level 8 he was being pummelled by three minions.
But seriously, all tanks are pretty squishy at low levels. They're like scrappers, but without damage, critical hits, and have a few more health points to compensate.
With IO sets, Dark Armor really has some of the best potential in the game.
Quote:As far as the vet power issue. You are correct the power becomes less useful closer to 50. ... So I shouldn't use them because they were free? That seems a bit backwards to me.
Maybe they could make it cost less endurance to begin with, but right now, it's balanced. Make sure you get two or more enemies in the Sands of Mu cone. That really gets more bang for your buck. -
I'm going to throw my questions into this thread, since it pertains to the same topic.
I've never gotten a villain high enough to have a patron pet (I have a mastermind, but ... yeah), so I don't know anything about them.
How good are they? Which one generally the best? What is each one good at?
It looks to me that brutes/VEATs get the "minion," stalkers/corruptors get the "LT," and dominators get the "boss." Is that right? Do the health points for the pets scale accordingly? -
The one you enjoy.
This game is very well balanced, all things considered. There isn't going to be a huge performance gap between X and Y sets within an AT. Different people excel at different things, but no one is top dog everywhere. There's also no "worst" powerset combination either.
Also, welcome to the game!
Play around. Try everything. Find something you like doing and looks cool and is fun. You can't go wrong. You really can't. -
Quote:Speaking of, I ran an MoSTF last weekend with a particularly good traps/ice defender. Thorn tree got one of our blasters, so when it came time for taking Aeon out, we kind of ran in 4 directions killing security chiefs as we felt like doing (Project Masters failed, so revert to normal DKTF rules). The resulting chaos and seemingly endless ambushes were a ton of fun.Exactly, if someone goes above and beyond then by all means let them know they are doing a good job.
Anyway, to the point of the story and to finish this little threadjack, I was tanking Wretch, I think, when I noticed the ambush text. Before I could get to the door, the trapfender already had caltrops in the doorway and an Ice Storm in the room the ambush was trapped in.
Our AR blaster proceeded to mop the room up posthaste with an ignite patch and a heavy dose of lead poisoning. -
Quote:As the others have said, any AT will get you there if you join teams. Scrappers solo well.Anyways, I have a new question. Which archetype (in either side) has the higher chance to get to level 20 very soon? I ask this because ever since I first joined CoX I've ALWAYS wanted to try out the PB archetype but because it took so long for me to get to 50 at the time I played i never got the chance.
But I have to go ahead and suggest that you play a 'shade. -
Quote:That's the whole point to the patron/ancillary pools. They are designed to give you what your character is lacking, and in the case of stalkers, ranged damage is what you are missing.i looked at soul and it doesn't make much sense for me to take it because its mostly if not all ranged attacks.
Ever have that one longbow eagle fly away from you? Wouldn't it be nice to smite him from afar? Dark Blast to the rescue!
There are other powers in there too, that are meant to supplement your abilities as a stalker. As mentioned: Shadow Meld can be a great way to save yourself from cascading defensive failure. Hibernate is nice in PvP, I'd imagine, but you have to be careful coming out of it. Also as mentioned, spirit shark does pretty over the top damage.
Mu can give you some extra AoE damage if that's what you're looking for. Also, I've heard that the Mu pet heals you.
Black Scorpion causes redraw. I hardly ever pick his powers on any character. -
Quote:Holy crap, this.I thank the blasters and scrappers for killing everything after each spawn...
when people say "thanks" when I use buffs on them on my cold/therm/kin I say "for what?" at which point they say for the buffs, and I say, "I'm just using my powers, same as you"
People that need to be thanked for buffing are worse than people that don't buff at all.
This is a very good point. Don't thank me for buffs; don't thank me for using taunt; don't thank me for using beanbag.
You can, however, thank me for choosing to give fortitude to your blaster instead of the tank.
You can thank me for taunting the specific mobs that were about to smite you.
You can thank me for beanbagging the sapper.
tl;dr: Don't thank me for using powers. Thank me for using them well. -
As Bill said, 45% defense is the softcap. I don't care what AT you are. Added defense beyond that point does nothing for you, unless the enemy has +tohit or -def.
http://paragonwiki.com/wiki/Attack_Mechanics
I also invite you to read my guide (linked below) which will help explain what the softcap does for you. -
Quote:This.Sure, I work fine without the recharge, but with it I'm devastating.
Everyone benefits from SB, and a lot. Lightning rods and blaster nukes more often kill more foes. Dark Regenerations and Healing Flames more often keep tanks alive. More endurance keeps the toggle debuffs on longer. Scrappers might fall into higher power attack chains. An extra person on the team might get fortitude. Players relying on Power Sink or Consume no longer waste that animation time and do more killing. Maybe the phantom army becomes permanent now. That warshade summons a fourth or fifth fluffy ball of doom.
And the stone tank can get to the mob before the team finishes it off. I guess everybody wins. -
Quote:Standard code rant, it's probably possible, but highly improbable that it'd ever be implemented. Since endurance is consumed when you click the power, code would have to check after the power finishes animating and then give you endurance back.Has there been any serious discussion of having a miss cost less endurance? Is it even possible? I tried doing a search but didn't find anything related.
Quote:I just know there is nothing like having a streak of 4 misses and look up and my endurance is almost drained and the boss is still over half health.
No. You get a free power for having played the game a while. It's already really powerful, so not being able to enhance it limits the end game use a bit. It's called balance. -
It's probably already been said, but I would like to see ice/fire melee able to use all swords or all punch-y attacks through the use of alternate animations.
Since the swords don't cause redraw time to be invested, it shouldn't be a balance issue to make new animations for the other attacks.
Just as an example: I've got a desert warrior concept (video linked in my sig) that the fire scimitar works very well for. I would very much like it if the sword was all he fought with, and incinerate and combustion were given sword swinging animations. -
Quote:I can verify that the build up proc has a chance to happen every time the pet attacks for every target your pet hits. Both my warshade's fluffy and my assbot have seen it doublestacked.i do not believe it does. and if it did, it would only last for the 5.25 sec duration when you cast the pets. i really think it is a bad io to be in a pet set actually.
PA is unaffected by pretty much everything, though, so I don't know if it will affect them. -
At a glance, because I don't have Mids while I'm at work:
You have no endurance reduction in Dark Regeneration. This is a crippling problem.
You should frankenslot in a few Crushing Impact acc/dmg/end in place of those vanilla Accuracy IOs.
Rage is WAY overslotted. The benefit to Gaussians is more to positional defense than typed, so you'd be better off putting those slots somewhere else to get S/L defense. -
Quote:And it's a good thing they're not the best at everything. If at any point in the game any AT is the best at everything, there's a very large problem. They are, as you said, arguably the most powerful, and that's a key point. If it's ever cut and dry, then we've got to worry.MMs are arguably the most powerful AT in the game, but they're far from being "best at everything".
Quote:MMs can control. Sure, there are a few powersets such as /Dark and /Traps that have a fair bit of control, but then again Corruptors and Defenders make better use of those powers, and Dominators and Controllers are the specialists in this field.
Why can't I be like a scrapper sometimes? Just because they don't contribute anything to the team, they get to run off and do their own thing while no one cares. I walk away with my debuffs and force multiplication and all hell breaks loose. -
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Quote:Don't forget warshades wanting to perma-eclipse, as I alluded to in my first post.Depending on your build and what you're doing, it's not a fallacy.
Purples are a potential source of intense recharge bonus. There are two situations where very high recharge is key to improved survival.
1) Your mitigation/survival powers are click powers. Regen and Firey Aura are obvious examples. Also fair to include are the control powers of ATs like Controllers and Dominators. While there are some categories of fight where +defense is the only thing that will really make it likely you survive (such as AV or GM fights), at least solo, things like high recharge on a Regen or a Controller are key to survival against large numbers of more mundane opponents. -
I'm not in a place I can load up the game. Was there a patch?