Dark/SS Build Help
At a glance, because I don't have Mids while I'm at work:
You have no endurance reduction in Dark Regeneration. This is a crippling problem.
You should frankenslot in a few Crushing Impact acc/dmg/end in place of those vanilla Accuracy IOs.
Rage is WAY overslotted. The benefit to Gaussians is more to positional defense than typed, so you'd be better off putting those slots somewhere else to get S/L defense.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Soft capped to S/L.
Please read up on the Force Feedback +rech Proc. you're using in Footstomp. Especially concerning the cool down period that is enforced.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Catacomb Hunter: Level 50 Natural Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace
- (A) Reactive Armor - Endurance
- (15) Reactive Armor - Resistance/Endurance/Recharge
- (46) Reactive Armor - Resistance
- (46) Reactive Armor - Resistance/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (45) Kinetic Combat - Damage/Endurance
- (50) Kinetic Combat - Damage/Recharge
- (50) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Endurance
- (3) Reactive Armor - Resistance
- (3) Reactive Armor - Resistance/Endurance
- (43) Reactive Armor - Resistance/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Endurance
- (7) Reactive Armor - Resistance
- (7) Reactive Armor - Resistance/Endurance
- (40) Reactive Armor - Resistance/Endurance/Recharge
- (A) Theft of Essence - Chance for +Endurance
- (9) Mocking Beratement - Recharge
- (9) Mocking Beratement - Accuracy/Recharge
- (11) Mocking Beratement - Taunt/Recharge
- (11) Mocking Beratement - Taunt/Recharge/Range
- (13) Touch of the Nictus - Accuracy/Healing
- (A) Run Speed IO
- (A) Karma - Knockback Protection
- (13) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (15) Miracle - +Recovery
- (A) Kinetic Combat - Accuracy/Damage
- (17) Kinetic Combat - Damage/Endurance
- (17) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Endurance
- (19) Reactive Armor - Resistance
- (19) Reactive Armor - Resistance/Endurance
- (37) Reactive Armor - Resistance/Endurance/Recharge
- (43) Steadfast Protection - Resistance/+Def 3%
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Accuracy
- (37) Performance Shifter - EndMod/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (23) Kinetic Combat - Damage/Endurance
- (23) Kinetic Combat - Damage/Recharge
- (25) Kinetic Combat - Damage/Endurance/Recharge
- (25) Accuracy IO
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (29) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Endurance/Recharge
- (31) Luck of the Gambler - Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Multi Strike - Damage/Recharge
- (36) Multi Strike - Damage/Endurance
- (36) Multi Strike - Accuracy/Endurance
- (36) Multi Strike - Damage/Endurance/Recharge
- (37) Multi Strike - Accuracy/Damage/Endurance
- (46) Multi Strike - Accuracy/Damage
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (40) Force Feedback - Chance for +Recharge
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (45) Performance Shifter - EndMod
- (45) Healing IO
- (50) Healing IO
- (A) Mocking Beratement - Recharge
- (48) Mocking Beratement - Taunt/Range
- (48) Mocking Beratement - Taunt/Recharge
- (48) Mocking Beratement - Taunt/Recharge/Range
- (A) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1414;712;1424;HEX;| |78DA9D944B4F135114C7EFB4534BE9949696F27E962214CA408D0B1F0B6300A3064| |CA58495DA0C782D9532ADD369223B37EE5C69A22BE3C6F71750C4C42FE20731F151| |CF3DFF0B0971E7A4FDFF66CE3DFD9F7BEEBDD3B587CB96108F2E09C35AAA39CD667| |9C37177A517BEE1F82DCFA9C5971CDFD9AEEF6D8D5F6DB93EC585100348292FCB7B| |D26D4A7BD9F176CB97BDBDBA37A447D6644D4ABBD46AD07DC9F7A45BF177BAAFB93| |B926E7DFBE8C62AD6EB35FB4AD57765B3898755E934AA6E25A6472A3B3E3D75F253| |A921E5DDD44AA3BA6DAFB8D2ABEC97D79C26CD68BF9FA694A3EFE70889415FD10E8| |A49BA99165D138CF90C30CAC8770A7D515E919011F99B8CC23A50621C909FA1FD0C| |F805601480D12CDC6DF20B6ABF20FC4CF899F09B85DF17F20B69BF10FC4EC1EF14F| |CA6E1774879612EDC0E8593E43C223AF602421444C72EA3B30ADC6758E9A0428876| |2602771199172AD44BA1284246F4875046D677FE4D9846627A24B669A850D7752E6| |ED0485C371347330934934033393413A4BC6E3898DD682689669268268B6666FB0C| |6E80D253BAF7D40B9E43CF53E03923FB8C51A0B54CA3BC9946F95E94EF45F97E94E| |F1FE40E27C9B60FE9A26F8243190A0D20141898E3D0E0099CA112437A7987DE71D5| |E1B7C007C6C41BE035F09EF195366544373092E6151B4D002920C930A9FC98CE1B4| |3DE780F80F471A47F8AA836382F94F1D0CC03A009B418599F31DF609CA5B94FC13D| |34D5E6899DFE09FC027E33A6FF008F19AFE880CCE82599C122E44EE0634C88393DE| |939EC4E1EBB93CF72420158A0F2B63E1C368EE4420DC0915CC091FC46CD2DEA6D59| |448961F3F8A5A30F5D62F59F48D1D4EF2F450C8EE4CCE357BA1D49D0EB83D1FFBD0| |EACA3929175F527B0A1A4A86453C92D25B795DC51E228D952B2ADA47D78FCEBF839| |35AFF34A2E28B9A8244DF3134F5466384A125562298929E95212579250925232A8E| |4A592F65F08BDF54C| |-------------------------------------------------------------------|
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
LOL was so focused on s/l completely missed the lack of end slotting on the heal. Completely forgot about the def procs as well. Also not worried about the +rech proc, I've got 2 brutes with the proc in footstomp. I've also got a stone melee brute slotted w/ two of the procs. Sadly it seems there are only 3 powers left this proc is decent slotted. I understand the overlapping of the cooldown, I just like the 100% boost because it helps regardless.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Catacomb Hunter: Level 50 Natural Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace
- (A) Reactive Armor - Endurance
- (15) Reactive Armor - Resistance/Endurance/Recharge
- (46) Reactive Armor - Resistance
- (46) Reactive Armor - Resistance/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (45) Kinetic Combat - Damage/Endurance
- (50) Kinetic Combat - Damage/Recharge
- (50) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Endurance
- (3) Reactive Armor - Resistance
- (3) Reactive Armor - Resistance/Endurance
- (43) Reactive Armor - Resistance/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Endurance
- (7) Reactive Armor - Resistance
- (7) Reactive Armor - Resistance/Endurance
- (40) Reactive Armor - Resistance/Endurance/Recharge
- (A) Theft of Essence - Chance for +Endurance
- (9) Numina's Convalescence - Endurance/Recharge
- (9) Numina's Convalescence - Heal/Recharge
- (11) Numina's Convalescence - Heal/Endurance/Recharge
- (11) Touch of the Nictus - Accuracy/Healing
- (13) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (A) Run Speed IO
- (A) Karma - Knockback Protection
- (13) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (15) Miracle - +Recovery
- (A) Kinetic Combat - Accuracy/Damage
- (17) Kinetic Combat - Damage/Endurance
- (17) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Endurance
- (19) Reactive Armor - Resistance
- (19) Reactive Armor - Resistance/Endurance
- (37) Reactive Armor - Resistance/Endurance/Recharge
- (43) Steadfast Protection - Resistance/+Def 3%
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Accuracy
- (37) Performance Shifter - EndMod/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (23) Kinetic Combat - Damage/Endurance
- (23) Kinetic Combat - Damage/Recharge
- (25) Kinetic Combat - Damage/Endurance/Recharge
- (25) Crushing Impact - Accuracy/Damage/Endurance
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff
- (34) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Endurance/Recharge
- (31) Luck of the Gambler - Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Multi Strike - Damage/Recharge
- (36) Multi Strike - Damage/Endurance
- (36) Multi Strike - Accuracy/Endurance
- (36) Multi Strike - Damage/Endurance/Recharge
- (37) Multi Strike - Accuracy/Damage/Endurance
- (46) Multi Strike - Accuracy/Damage
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (40) Force Feedback - Chance for +Recharge
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (45) Performance Shifter - EndMod
- (45) Healing IO
- (50) Healing IO
- (A) Mocking Beratement - Recharge
- (48) Mocking Beratement - Taunt/Range
- (48) Mocking Beratement - Taunt/Recharge
- (48) Mocking Beratement - Taunt/Recharge/Range
- (A) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
------------
Set Bonus Totals:
- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 27.7% Defense(Smashing)
- 27.7% Defense(Lethal)
- 5.19% Defense(Fire)
- 5.19% Defense(Cold)
- 9.25% Defense(Energy)
- 9.25% Defense(Negative)
- 3% Defense(Psionic)
- 18.6% Defense(Melee)
- 8% Defense(Ranged)
- 7.38% Defense(AoE)
- 1.8% Max End
- 20% Enhancement(RechargeTime)
- 27% Enhancement(Accuracy)
- 15% FlySpeed
- 295.2 HP (15.8%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 2.75%
- MezResist(Immobilize) 15.4%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 3.85%
- 5% (0.08 End/sec) Recovery
- 32% (2.5 HP/sec) Regeneration
- 0.95% Resistance(Fire)
- 0.95% Resistance(Cold)
- 15% RunSpeed
Set Bonuses:
Reactive Armor
(Dark Embrace)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Jab)
- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Murky Cloud)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Haymaker)
- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Obsidian Shield)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Dark Regeneration)
- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
(Dark Regeneration)
- 35.1 HP (1.88%) HitPoints
(Combat Jumping)
- Knockback Protection (Mag -4)
(Combat Jumping)
- Knockback Protection (Mag -4)
(Boxing)
- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Tough)
- 3% Defense(All)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Knockout Blow)
- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Rage)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Cloak of Darkness)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Weave)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Death Shroud)
- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
(Foot Stomp)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Physical Perfection)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Taunt)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1414;711;1422;HEX;| |78DA9D944B4F135114C7EFB4534AE994969696F7AB14A150066A5CF858180318356| |02A25ACD46680B154CAB4CE4C13D9B971E74A135D1937BEBF8022267E113F88898F| |7AEEF95F48883B27EDFF3773EEE9FFDC73EFDCAE3D5C368478745968C652DDF2BCC| |A86E5ECD96EF8A6E5B75CAB1E5FB27C6BBBB1BF357EADE5F81417420C20A5B26CDF| |B31DCF36972D77AF72C5DD6FB8436A64CDAEDBB6596E35E9BEECBBB653F5777BAE3| |BBB36DDFAE6F18D516A34EAE6D59AEFD89E878755DB6AD69C6A4C8D54777D7AEAE2| |A772D3B677522BCDDAB6B9E2D86EF5A0B2667934A3837E9A529EBE9F23241A7D453| |B2826E9665A744F30E6B3C028A3D025D44579254256146E318AEB409971487E9AF2| |D3E01780510046B37037C92FA8FC82F0D3E1A7C36F167E5FC82FA4FC42F0EB805F0| |7FCA6E1774479612EDC0E8593E43C223AD7E9B1283ACB8CAE0D201D9430328C10ED| |4C04EE22322F642843A128425AF4879046C6F7801C09D3484C8DC436D9ADFB0617D| |76824AE9A89A399049A49A0993C9A09525E0F1CF41E349344334934934333B37D1A| |3740E929D57BEA05CFA1F729F09C917BC628D25AA6515E4FA37C06E53328DF8FF2F| |D3BDCE124D9F6215DF44D70284BA101840203731C1A3C85B35462482DEFD03BAE3A| |FC1678C398780D7C00DE33BED2A68CA80646D2BC62A309200524193A951F537963C| |81BEF05903E8EF44F11D906E785B22E9A790078408B91F319F34DC6399AFB14DC43| |536D9ED8999FC02FE03763FA0FF098F18A5E9019B524335884FC297C8C0931A7263| |D87DD2960770A394E28020B54DE542F87B9CF090B75A006DC677CA3E616D5B62CA2| |C4B07E72E8E8439758FD2752D2D5F9A588C691BC7E72A4DB91041D1F8CFEEF75681| |C978CACCB3F810D2925299B526E4BB923E5AE144BCA96946D29EDA3935FC7CFCB79| |5D907251CA2529699A9F782233C35192A814434A4C4AB794B8948494949441292FA| |5B4FF027CA3F4F8| |-------------------------------------------------------------------|
I wasn't saying "don't use the proc" I was just making sure you were aware of the limitations of the FF +rech proc.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
It shows on mids I got just shy .2% from being softcapped to s/l. Tear it apart for me please, so I can improve it.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Catacomb Hunter: Level 50 Natural Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace
- (A) Reactive Armor - Endurance
- (15) Reactive Armor - Resistance/Endurance/Recharge
- (46) Reactive Armor - Resistance
- (46) Reactive Armor - Resistance/Endurance
Level 1: Jab- (A) Kinetic Combat - Accuracy/Damage
- (45) Kinetic Combat - Damage/Endurance
- (50) Kinetic Combat - Damage/Recharge
- (50) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Murky Cloud- (A) Reactive Armor - Endurance
- (3) Reactive Armor - Resistance
- (3) Reactive Armor - Resistance/Endurance
- (43) Reactive Armor - Resistance/Endurance/Recharge
Level 4: Haymaker- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Damage/Endurance/Recharge
Level 6: Obsidian Shield- (A) Reactive Armor - Endurance
- (7) Reactive Armor - Resistance
- (7) Reactive Armor - Resistance/Endurance
- (40) Reactive Armor - Resistance/Endurance/Recharge
Level 8: Dark Regeneration- (A) Theft of Essence - Chance for +Endurance
- (9) Mocking Beratement - Recharge
- (9) Mocking Beratement - Accuracy/Recharge
- (11) Mocking Beratement - Taunt/Recharge
- (11) Mocking Beratement - Taunt/Recharge/Range
- (13) Touch of the Nictus - Accuracy/Healing
Level 10: Swift- (A) Run Speed IO
Level 12: Combat Jumping- (A) Karma - Knockback Protection
- (13) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 14: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (15) Miracle - +Recovery
Level 16: Boxing- (A) Kinetic Combat - Accuracy/Damage
- (17) Kinetic Combat - Damage/Endurance
- (17) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
Level 18: Tough- (A) Reactive Armor - Endurance
- (19) Reactive Armor - Resistance
- (19) Reactive Armor - Resistance/Endurance
- (37) Reactive Armor - Resistance/Endurance/Recharge
Level 20: Stamina- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Accuracy
- (37) Performance Shifter - EndMod/Recharge
Level 22: Knockout Blow- (A) Kinetic Combat - Accuracy/Damage
- (23) Kinetic Combat - Damage/Endurance
- (23) Kinetic Combat - Damage/Recharge
- (25) Kinetic Combat - Damage/Endurance/Recharge
- (25) Accuracy IO
Level 24: Super Speed- (A) Endurance Reduction IO
Level 26: Hasten- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (27) Recharge Reduction IO
Level 28: Rage- (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (29) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 30: Cloak of Darkness- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Endurance/Recharge
- (31) Luck of the Gambler - Endurance/Recharge
Level 32: Weave- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Defense/Endurance/Recharge
- (43) Endurance Reduction IO
Level 35: Death Shroud- (A) Multi Strike - Damage/Recharge
- (36) Multi Strike - Damage/Endurance
- (36) Multi Strike - Accuracy/Endurance
- (36) Multi Strike - Damage/Endurance/Recharge
- (37) Multi Strike - Accuracy/Damage/Endurance
- (46) Multi Strike - Accuracy/Damage
Level 38: Foot Stomp- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (40) Force Feedback - Chance for +Recharge
Level 41: Conserve Power- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
Level 44: Physical Perfection- (A) Performance Shifter - Chance for +End
- (45) Performance Shifter - EndMod
- (45) Healing IO
- (50) Healing IO
Level 47: Taunt- (A) Mocking Beratement - Recharge
- (48) Mocking Beratement - Taunt/Range
- (48) Mocking Beratement - Taunt/Recharge
- (48) Mocking Beratement - Taunt/Recharge/Range
Level 49: Soul Transfer- (A) Recharge Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: GauntletLevel 6: Ninja Run
------------
Set Bonus Totals:
- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 27.2% Defense(Smashing)
- 27.2% Defense(Lethal)
- 2.19% Defense(Fire)
- 2.19% Defense(Cold)
- 6.25% Defense(Energy)
- 6.25% Defense(Negative)
- 16.9% Defense(Melee)
- 5% Defense(Ranged)
- 4.38% Defense(AoE)
- 3.6% Max End
- 20% Enhancement(RechargeTime)
- 27% Enhancement(Accuracy)
- 15% FlySpeed
- 224.9 HP (12%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 5.5%
- MezResist(Immobilize) 15.4%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 3.85%
- 5% (0.08 End/sec) Recovery
- 20% (1.56 HP/sec) Regeneration
- 0.95% Resistance(Fire)
- 0.95% Resistance(Cold)
- 15% RunSpeed
------------Set Bonuses:
Reactive Armor
(Dark Embrace)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat(Jab)
- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor(Murky Cloud)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat(Haymaker)
- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor(Obsidian Shield)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Mocking Beratement(Dark Regeneration)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Karma(Combat Jumping)
- Knockback Protection (Mag -4)
Blessing of the Zephyr(Combat Jumping)
- Knockback Protection (Mag -4)
Kinetic Combat(Boxing)
- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Performance Shifter(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
Kinetic Combat(Knockout Blow)
- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Gaussian's Synchronized Fire-Control(Rage)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Luck of the Gambler(Cloak of Darkness)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Weave)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Multi Strike(Death Shroud)
- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Obliteration(Foot Stomp)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Performance Shifter(Physical Perfection)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Mocking Beratement(Taunt)