Dechs Kaison

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  1. Quote:
    Originally Posted by Arctic_Princess View Post
    Woot!

    Lady Grey is doable again!
    It was doable before... now it's just not insanely hard.

    I did find a trick to help out. If you take out the yellows, then the blues, and then the weakened Hamidon, it's easier to take out just the greens because you don't have the goo or the heavy damage to deal with anymore.
  2. Quote:
    Originally Posted by Krogoth View Post
    Actually the standard code rant doesn't apply at all. People seem to have lost the meaning of the Standard Code Rant and I mean to correct this. The standard code rant is about making assumptions on how difficult changes can be, no assumptions on difficulty were made, thus it does not apply to the OP.

    I present the chart:
    I only mentioned the Standard Code Rant as a way to say "I have no idea how difficult it would be to implement this, but here's a possible solution."
  3. Quote:
    Originally Posted by _Pine_ View Post
    Can some one clue me into why Sharks are more used in PvP than Soul Storm?

    Sharks:
    Rech: 32
    Cast: 1.87
    Damage: 168.6

    Soul Storm:
    Rech: 32
    Cast: 2.17
    Damage: 180.5

    For a regen. I would have to say having Shadow meld has really helped me live longer in PvP.
    Just a guess, but I'm pretty sure Soul Storm is all DoT, and only the first tick will crit?

    Sharks damage mostly up front with a very small DoT, so the crit will be fore almost full damage.
  4. Considering that my stalker plays a lot like a melee blaster, only without all the defenses...
  5. Just in case he misses it again before he comes back to the thread.

    Hey Ultimo_, please provide some sort of mathematical analysis which shows some evidence of an unmanageable endurance problem at low levels.
  6. Dark Armor/Fire seems to do alright. It's got some bloody potential, that's for sure.
  7. Quote:
    Originally Posted by Diggis View Post
    While I don't agree with this change this statement isn't entirely true. There are powers where the End is calculated on enemies hit. I know that Psychic Wail works like that, drop it in an empty room and you lose no endurance. However, I believe if you only hit one person you get the full loss.

    There is also a repulsion field that works on enemies hit to I believe. So it's definitely possible.
    Very good point. All of the blaster novas act like this. They have a standard endurance cost, but a -100% endurance effect on you if a target is hit.

    Perhaps they could do that with all attacks. Cut the endurance cost in half, but add a -endurance effect for each target hit.
  8. Quote:
    Originally Posted by Tokyo View Post
    Funny how in a previous thread you had stated you would "NEVER" turn "any" player away based on their AT. Welcome to the wonderful world of hypocrisy.
    Pretty sure I said I wouldn't ever turn someone away for the powers they've chosen. In contrast is your statement from that thread, that you would *kick* a /kin from the team if he didn't have or even use SB as often as you'd like.

    My rule of "Any build, any budget, no exclusions" remains, but for one TF, I had to reserve four spots on the team for controllers/dominators. I didn't specify which kind, and I didn't even bother to specify that they had holds.
  9. Dechs Kaison

    New Powers

    Quote:
    Originally Posted by ClawsandEffect View Post
    Because a shield is a defensive implement first and foremost.
    Yeah? Well, I want broadsword defense! You can use a broadsword to parry attacks and such, so it only makes sense to make it a defensive set! I mean, almost all the broadsword models even come with a handguard. It's a guard! Guards block stuff! Defense! It makes sense!

    Oh, and I'm not going to hit stuff with my sword. I want to hit them with my hands that are on fire! I don't want to be locked into sword melee just because I have the sword to defend myself. That wouldn't make any sense.

    Waitasecond.... Broadsword melee actually has parry in it, a power that adds to your defense... imagine that.

    And if I'm not mistaken, shield defense actually has an attack in it...
  10. Quote:
    Originally Posted by Newty View Post
    Green Mitos finally fixed, Much appreciated to Castle for sorting that out.

    Finally it allows more players to get the MoLGTF badge, good stuff! <3.
    So much this. I got it on "hard mode" but it required 4 controllers on the team. I had to turn people down from my MoLGTF because of what AT they played, and that goes against everything I stand for.
  11. Quote:
    Originally Posted by LISAR View Post
    I just wish it wasn't a hit of fail system...I'ld like to see a scaling accuracy/damage deal.
    I don't know. You pretty much either hit the guy or you don't.

    Occasionally, if you're a scrapper or a stalker and know weak points, presumably, you land a really good hit.
  12. Quote:
    Originally Posted by Kelenar View Post
    Dammit, had to pick the week I'm busy after work most days. Maybe Friday...
    If you're on Virtue, you can join me. I'll be running them straight through next week too, and probably most of this weekend as well. Friday evenings if I can.
  13. Quote:
    Originally Posted by Dr_Mechano View Post
    Hmm not really, all the attacks in city of heroes do not allow movement while the attack animation plays. You are rooted to the spot as soon as you fire off an attack.
    1. I doubt the AV can catch up to you in the time it takes Taunt or some other attack to animate if you fire from max range.

    2. Try jumping and running while having an attack queued. You have inertia.
  14. tl;dr White Dwarf is a pseudo-tank. Black Dwarf is a pseudo-scrapper.

    /thread
  15. They removed the prompt, which prompted an outcry of angry people.

    Then they put it back, which apparently prompted another outcry of angry people.

    I'm indifferent.
  16. Quote:
    Originally Posted by virtue View Post
    They fixed the green Mitos on the LGTF at last too


    Project Masters will now be commencing the MoLGTFs, each day this week (beginning Wednesday), starting at approx 4:15 PM EST.

    I got one the hard way, now it's time to get you people some badges!
  17. Quote:
    Originally Posted by Night_Hornet View Post
    I’m not sure it could be done and the balance would have to be spot on, but I’d like to fight an AV where tactics would come further into play.
    I couldn't agree more, but it would be difficult to accomplish.

    Quote:
    Originally Posted by Night_Hornet View Post
    For example an AV could be totally invulnerable against some powers and other powers might heal or buff the AV, meaning players would have to think about the best use of their powers to defeat the AV. Perhaps the AV is vulnerable to certain powers used simultaneously meaning players would have to time their attacks.
    Stuff like this is problematic, as it tends to dictate a particular team makeup, not a particular strategy. Right now, any team can accomplish any task in the game. Even a team of all fire damage could beat Infernal with his high fire resist.

    Quote:
    Originally Posted by Night_Hornet View Post
    I’d like to see a game mechanic where an AV is almost defeated and as a last resort puts an unblockable hold on the players draining their HP, as players are defeated whilst being held the AV grows stronger. The mechanic would involve only one player being able to get free (random chance perhaps?) and having a very short space of time to defeat the AV who is very vulnerable at this point thus saving the team.
    I do not like this at all. Plenty of people hate the GW "cheap hold of death" because that's all it is: a cheap shot. Also, since AVs have such high HP and regen, one player is not likely able to finish off the AV, no matter how weak he was.

    Quote:
    Originally Posted by Night_Hornet View Post
    AV booby trap – A defeated AV’s last words are “you think you have defeated me, never….”, suddenly you realise that the AV has booby trapped the map, players have a very short time to find the glowies and disarm the bombs otherwise it’s Hospital and debt.
    I think we already have something like this in Striga. Doesn't everybody just Ouroboros portal out anyway? It's a cool trick, but it needs to not be bypassable.





    Ok, more ideas.

    We already have things like "Power of the Thorn" and the "Dimensional Grounding Ray." I'd like to see more of this kind of thing, where temporary powers are used tactically. Unfortunately, right now they're only done as "use this to make him vulnerable, you only need to hit him once, then the power is pretty much useless."

    How about giving an AV an interruptable attack? Perhaps that can only be interrupted by some temp power?

    "When he starts moving like X, use this power! It will stop him from unleashing [Destroy random team member]."

    And how about this for a stretch: An AV that is vulnerable to certain types of attacks based on where he is standing on the map. Give him a slow-ish recharging teleport ability and it can't be exploited.

    "Get him on the red squares! We've got lots of cold damage. Immobilize him!"
    "Crap, he teleported. Stop the immobilize attacks, let's try to drag him back here."
  18. Dechs Kaison

    The Lore Wiki

    I'd second that too.

    In fact, anything is better than tying the vaguely remembered FBSA with Vanguard in some joint history venture.

    Either make it something in character that's possible, such as a Paragon University collective research project, or something out of character that tells people what it does, such as city of lore.
  19. What else did today's patch do?
  20. Dechs Kaison

    The Lore Wiki

    Quote:
    Originally Posted by TyrantMikey View Post
    If you're looking for a suitable name, how about Paragon University? You might even then be able to add a subtitle, like Department of History.
    Seconding this suggestion.
  21. Quote:
    Originally Posted by Rylas View Post
    One animation that I think could use some updates is the defeat animation for foes. The "clutch-chest-and-drop-to-knees" isn't a bad animation at all. But it's the only one. I think having a few different animations would be cooler, and having unique defeat animations would be a great touch. Look at Kronos. This is a robot. Why would it clutch its chest? What if instead it had the Self-Destruct animation (but on a shorter time frame)?

    Just my 2 inf.
    One step further: Can we have these emotes?
  22. Quote:
    Originally Posted by je_saist View Post
    .... ooh boy.
    Ooh boy, indeed.

    Quote:
    Originally Posted by je_saist View Post
    Okay. First thing. Dwarf form is all resistance based, with 37.5% resistance to all damage. If you cap it into ED, you'll be pressing around 70%~72% resistance to everything. This is about the same amount of resistance that Dark, Willpower, and Fire tanks can generate to smashing / lethal damage when taking the fighting pool power tough,
    Correction: You'll be at 60% resist fully slotted.

    The plus side is that you get bonus resistance for every person of certain ATs on your team. Cosmic Balance and Dark Sustenance now work in forms. White dwarfs with blasters and scrappers on the team will be harder to kill. Black dwarfs with other tankers and defenders on the team will be harder to kill.

    Quote:
    Originally Posted by je_saist View Post
    If you've ever played a Dark or Fire tank, you've probably also experienced the fact that these are some of the squishiest tank armors in the game.
    Of course, Dark Armor Sucks. Please refer to my sig.

    Quote:
    Originally Posted by je_saist View Post
    A White Dwarf with Perma Essence Boost can pretty much keep up with the best Willpower's.
    Correction: The best willpower tanks will have capped HP, which is 800 points higher than a PB can ever get, a ton of regen which your Dwarf will not, and heavy defenses on top of high S/L resist.

    Quote:
    Originally Posted by je_saist View Post
    However, there's a difference between taking damage... and tanking.
    He's right here.

    Quote:
    Originally Posted by je_saist View Post
    All Tanks also get an AOE taunt. White Drawf... doesn't.
    I believe he's talking about a taunt aura, in which case he would be correct. As worded, he is incorrect. White dwarfs get a footstomp AoE attack that carries a taunt component, as well as its single target attacks which carry taunt components.

    Quote:
    Originally Posted by je_saist View Post
    White Dwarf only has 3 attacks, one of which is a PbAOE, and White Dwarf Antagonize, to hold aggro with. So, it's really easy to yank aggro away from a PB with damaging AOE's.
    As I stated, the three attacks have taunt components and can recharge fast enough to be a full chain. The number of attacks is not important to holding aggro.

    Quote:
    Originally Posted by je_saist View Post
    The Black Dwarf is a little bit better on the aggro holding front. It has 4 attacks, one of which is a +damage + acc modifier: Black Dwarf Mire. Black Dwarf Mire can be stacked with Eclipse and Sunless Mire, capping it's resistances all the way, and capping it's damage capability.
    Correction: The black dwarf cannot hold aggro as well as a white dwarf because its AoE attack lacks a taunt component. Damage is only one part of the threat formula, and is almost always superseded by taunt.



    To your other questions: A very expensive kheldian built specifically for tanking will be able to surpass an SO'd tank, but that's just the IOs at that point. A PB/WS will never measure up to a real tanker in terms of durability or aggro holding, but this is by design.

    This is not to say that a kheldian cannot tank. Quite the opposite. Especially on teams, kheldians become quite formidable and durable. My warshade has tanked AVs for teams without giving up aggro to the shield scrapper, which I find to be quite the accomplishment.

    Void damage is resistable these days, and nothing worth worrying about. The other nictus do not do extra damage to you.
  23. *Waits for TT:Virtue*

    Have fun, guys.