Dechs Kaison

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  1. Dechs Kaison

    Isolate Farming?

    Stormy, you don't seem to understand how an economy works.

    The price can only be as high as people are willing to pay. What drives prices high is not only demand, but lack of supply. The items you are complaining about are not overpriced. They are simply high value items.
  2. Quote:
    Originally Posted by Steampunkette View Post
    As an absolute damage modifier? Yes.

    As a spike increase to overall damage output expressed as a variable? No.
    Then you clearly have no understanding of probability, statistics, and their application to the game mechanics.
  3. Quote:
    Originally Posted by Steampunkette View Post
    But scourge isn't a set amount. It's a chance to maybe do damage if the target is below a specific point. You can't say it's 25% more because there's no guarantee it will proc on a given blast until the enemy is at 1% health, and at that point Scourge is useless.
    So you disregard scrapper criticals, too?
  4. Quote:
    Originally Posted by Organica View Post
    That one's been fixed as far as I know.
    And boy do I miss it! Sure, they're five levels higher than anyone on the team, and can do tons of damage, but I always have defenders with me, and the PPE's don't have godmodes, so they tend to take less time to kill than the regulars.

    EDIT: Holy run on sentence, Batman! I think he's gone into a comma.
  5. Quote:
    Originally Posted by Steampunkette View Post
    Shockingly... They do not.
    Until you account for scourge.
  6. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Oddly enough the most boring brute for me was SS/WP. No challenge.
    This is why I'm afraid of trying that Claws/DA brute. I have an SS/WP. He's level 34. He has tough and weave. He dies. All. The. Time.

    I know the problem isn't the sets. The problem is me. I just can't brute!



    But I will learn. Oh will I learn. And my claws/DA will rip faces off of anything he pleases.
  7. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Just hover your finger over that thing when your health goes red and then hammer is when it flashes red.
    I just leave it on auto. Then again, I don't have hasten in my builds.
  8. Dechs Kaison

    Brute as damage

    Quote:
    Originally Posted by Nalrok_AthZim View Post
    Whenever a squishy decides to yank aggro before me I let them die...
    Any squishy that gets aggro before me is moving real damn fast. In which case, I'm still an aggroholic, so I'll try to get the aggro before he dies.

    Or he's just on his own following rule #2 and #3 to the fullest.* It's all well and good, rule #4 has him, the team, and myself covered.**




    *The second rule of DKTF is: at all times you must be having fun. The third rule is: if you think you can handle it, you're free to go for it.

    **Fourth rule: If you thought you could handle it, but couldn't, you are expected to get back up or hosp out.
  9. Dechs Kaison

    Isolate Farming?

    Quote:
    Originally Posted by LISAR View Post
    And unless the people who are playing around in AE are outstripping normal game rewards they shouldn't have any problems playing "regular" content.
    Unless they just don't like to travel.

    Most farmers would have better profits considering that "regular" content can drop purple recipes. They give that up for the convenience of AE. For some people, the inconvenience of travel isn't fun.
  10. Quote:
    Originally Posted by _Deth_ View Post
    Dechs knows his stuff, I am not arguing that he doesn't.
    Maybe you won't, but I sure will.

    Ok, so I know enough to realize that capping defense on a resistance set with an enormous heal makes for a tough character, even without any mitigation tools in the melee set. That doesn't make me an expert on DA by any measure.

    What will make me an expert is a Dark Armor tour around the ATs, which I'm in the process of now. I will be combining Dark Armor with different melee sets on each character. My DA stalker just hit 36 last night. He is leveraging Ninja Blade's Divine Avalanche to maximize his survival, but the brute and scrapper I have planned will have no such tools. The brute is claws/DA and the scrapper is Kin/DA. One can stack stuns and -dmg on top of resists. The other rips faces off.

    Even then, I won't be a complete expert on Dark Armor. For that title, I'd have to try every melee pairing with DA available, repeated on every AT. The sheer amount of combinations resulting is immense, if not impossible to complete in a lifetime. Suffice to say, the tour is designed to give me the broadest vantage point I can realistically attain. I have done DA with no extra mitigation already on the toughest AT. I'm doing DA with heaps of mitigation on the most fragile AT. I will be doing two varying degrees between on the remaining ATs.

    Once I'm done with this little tour, I'll feel much better about my DA knowledge. At that point, I plan on writing the MFing Dark Armor Guide, having tasted the set on four ATs, with and without mitigation tools in a melee set.

    Quote:
    Originally Posted by _Deth_ View Post
    So again, like I said before, read Jebe's guide.
    It's a good guide to be sure, though I couldn't disagree more with his opinion on Soul Transfer. I wish I'd have seen it before I made my DA tank, but then again, the conclusions he draws on set bonuses must be rather obvious if I made the same ones.
  11. Quote:
    Originally Posted by Rylas View Post
    This feels misleading. A properly slotted tank on SOs would have that down to 30 seconds. Also, a properly aggro-oriented tank should be able to get more than 5% heal. I'll admit that always getting 50% is impossible, but 30%-50% shouldn't be too difficult. I will say, the heal should be front loaded. The first hit should get more, taking into account that AV battles tend to provide less fodder.
    It's not misleading. If you're fighting an AV, you only get one target, and even if it's up every 15 seconds, that 5% won't be enough. I think a good way to fix this is like you said, front load the heal. Maybe make it a 15% heal + 1.5% for every target in range beyond the first. Enhances to almost 30% + 3% per, right?
  12. Of course.

    Still, I can't allow such a rumor propagate unhindered.
  13. I did not! The title of that post was in quotes. That was something said to me, which I happily refuted.
  14. Quote:
    Originally Posted by Rangle M. Down View Post
    I also like Dechs' ideas for changing it up for tanks.
    To be fair, I didn't really have any ideas beyond "add taunt to repel" and "make the heal better."

    Rylas had the conserve power rework idea. I don't like the idea of replacing it with conductive aura, as that's more electric realm than energy. Even if you give it the same effects, call it absorption aura or something. Of course, that would be a lot of work, since they'd have to come up with a new animation.

    The heal, while fast recharging, is still on a sixty second timer. It's auto hit, which is nice, but does about 5% heal per target. It may be useful in a mob, but absolutely worthless against an AV. Remember that this is a defense oriented set, the lucky shots are going to hurt. Even on a high recharge build, you're waiting probably 20 seconds to heal 5%.

    I've got a DA tanker that can fill his health bar every 17 seconds, and every once in a while, even that's too long to wait.

    Quote:
    Originally Posted by Aett_Thorn View Post
    Dechs, remember that Repel is only in the set for Stalkers. Brutes don't get that, and I'd imagine that it's the Brute version that would be adjusted and given to Tankers.
    Good catch. They get the stealth power instead, which I don't see needing to change. Actually, I still think the tanker should get a taunting repel. That'd be a great (fun) way to tank, knocking things all over hell while rolling around like a disco ball on dyne.
  15. Quote:
    Originally Posted by Rylas View Post
    Wait... why would you hate to say I'm right!?
    Only because Narlok's a friend, and that was framed almost as an insult. I know I've pretty much said the same thing to other people, and I meant it as an insult.

    Nothing against you at all. Apologies for the misunderstanding.
  16. Quote:
    Originally Posted by Rylas View Post
    I get why the set doesn't work for you, but it's not a valid reason for not porting the set.
    Hate to say it, but Rylas is right here.

    I'm all for more options. If someone wants to roll an EA tank, let 'em. Likewise with ice brutes.

    Speaking of that, someone care to do the comparison between tanker ice and brute EA? I have a feeling that, with modifiers accounted for, the two will compare rather closely.

    I still think Ice would clearly come out ahead as a better set. Damage aura, -damage debuff aura, more consistent +HP buff. The defense numbers in EA would have to be higher to compare.

    EA has its hurdles to overcome to be a "good" set in my eyes, and proliferation would mean the perfect chance for the devs to take a second look at it, just like with Electric Armor. EA needs a more consistent way to stay alive. Of the other defensive sets, Shields has +HP as a passive (along with resists) and Ice has a non crashing +HP power (along with -dmg). EA only has a very minimal heal, repel, and endurance drain (which ice also has). Conserve power is still nigh worthless to EA characters, and redundant with tanker APP. The endurance discount aura is a great idea, but I don't know if +end cost is something that can be given to enemies. It's likely it can, but it could be mighty powerful and hard to balance. Maybe repel can be made to have a taunt component, but it shouldn't be the only taunt aura for the set, much like the Dark Armor control auras.
  17. Quote:
    Originally Posted by Golden_Avariel View Post
    But I'm putting my kinetic stalker on the back burner until after issue 19. The endurance issues are (literally) killing me.
    I have to ask what your secondary is that's causing so much trouble.

    I have two stalkers which run without stamina. One is EA, so he doesn't count, but the other is Ninja Blade/Dark Armor.
  18. Dechs Kaison

    Brute as damage

    Quote:
    Originally Posted by Blue_Centurion View Post
    Also, annoying enough, some tanks (throwing out 30% here, with no data whatsoever) do not want to tank, they want a Scranker. For the 3% (again, where do I get these numbers???) of Tankers who can afford the I/Os to butcher the tank build into a somewhat okay damage dealing machine, great. For the rest of them it is pathetic. And they steal agro doing this half axed tanking job. They usually do not take taunt, so they are a lame and deficient member of any team. I'm like, get a Brute, you want someone who can take and deal massive damage, they built it already, look around.
    Few things bug me more than this. Most people that do this are probably like me, in that they can't build a scrapper tough enough to survive what they want to fight. They're willing to kill slower to have an easier time making a tough character. I gave up on scrappers/brutes for the time and made a tank with the full intention of tanking.

    I have a scranker myself, but it's actually the second build for my DA/Fire tank. With most teams, I play the unstoppable wall of unstoppableness build that taunts. The scranker only comes out on two occasions: Tanker Tuesday and any team with more than 5 defender/corruptors. On those occasions it is generally beneficial to be less survivable but have fireball, hasten, build up, and fireball.
  19. Quote:
    Originally Posted by ClawsandEffect View Post
    Well, if you're talking about putting it in Build Up that statement is true.

    If you're putting it in Tactics though, why would you want more recharge?

    The set enhances what it is meant to enhance just fine. It is meant to enhance to-hit buffs, and it does so nicely.
    Very true, and likewise with focused accuracy. The set has well balanced attributes to be useful everywhere.

    Quote:
    Originally Posted by ClawsandEffect View Post
    I concede the point that in Grey Pilgrim's case it is not the best use of his slots, but that does not mean it is true for everyone. And if I misinterpreted what you were saying, I apologize.
    I never meant to say it was true for everyone. Apology accepted, but I think one is due in return for my not being clear to begin with.

    Also, congratulations on the little Claws. I've a few years before I'm ready for that. I'm still debating the whole "Uncle Dechs" philosophy anyway. (That is to say, be the uncle. Visit the kids from time to time, bring presents, they love you, but as soon as they cry, it's back to mom and dad. All the joys of parenting without actually parenting.)
  20. Quote:
    Originally Posted by ClawsandEffect View Post
    Your previous post read very much as saying "Gaussian's is useless on a typed defense build, and you should never use it"
    Then it seems you read it way out of context.

    In the post where Grey has his build, he mentions building S/L defense. Not typed defense, just S/L. We got into a discussion for adding the +end proc in Dark Regeneration. He didn't know where to steal the slot from. I saw Gaussian's and realized he probably put it in for the S/L defense. That's when I said this:

    Quote:
    Originally Posted by Dechs Kaison View Post
    Gaussians is a waste. Six slots to gain 1.25% S/L? No. You don't want that. Put two slots of the level 20 set (can't remember the name) that gives you 1.88% S/L and one more slot of recharge. Done.
    I was talking to Grey Pilgrim here, referencing his build and quoting his need for more slots. I'm pretty sure you'd agree with me that the +end proc alone is worth a lot more to a scrapper than the 2.5% recovery from Gaussian's. Add to that the fact that he'd be getting more S/L defense out of my slotting suggestion, as well as getting the same recharge for Power Siphon in less than half the invested slots, and it seems like a no-brainer.

    If you think it's necessary, I'll go back and edit the post to preface my claim with the phrase "In terms of your build."

    Quote:
    Originally Posted by ClawsandEffect View Post
    Gaussian's gives you the same amount to all types that Reactive Armor gives, and it has bonuses that are a helluva lot more useful than Reactive Armor's immobilize resistance.
    Every time you mention this, you ignore the fact that Reactive armor enhances things that need to be enhanced. It even ED caps the most important attribute in those four slots. It's almost always the best option for slotting, especially so when building for defense. When it comes to recovery, Impervium all the way.

    Gaussian's takes six slots to fill out and, even in all those slots, it does not enhance the one thing you really want enhanced. If you are going for the defense from the set, which is by far the best bonus it has to offer, you give up the opportunity to frankenslot in some additional recharge.

    It's a great set, but it has its fair share of drawbacks. It is not a clear cut "always worth the slot investment" set. In Grey's case, he's better off without that. I didn't think my post could be read so far from its meaning.
  21. How's this for a crazy idea? Give Stalkers Bruising. But call it crippling, and add a -regen component too. Stalker marks a target for the team to take down.
  22. Quote:
    Originally Posted by ClawsandEffect View Post
    So I 6 slot it when I can afford to 6 slot a power to put it in. I don't consider it too little benefit for the slots I'm spending because all of the set bonuses are useful to me.
    And in Grey Pilgrim's build, the one which we are referring to, he cannot afford those slots because none of those set bonuses are worth the benefit he gets out of those slots when put elsewhere.
  23. Quote:
    Originally Posted by Shadestorm View Post
    Sure, it doesn't have as much top end damage as some builds, but it's ridiculously fun to play.
    Well, fun is the real goal here. If you're haning fun, you aren't doing anything wrong.
  24. Quote:
    Originally Posted by Nalrok_AthZim View Post
    I do that anyway. Who doesn't see a Malta Sapper and immediately fly into an unstoppable murderous kill-mode?
    Me.
  25. Quote:
    Originally Posted by Local_Man View Post
    For example: Don't you think you will kill stuff faster if those Earth Thorn Casters are using their Quicksand on the foes instead of on you? and getting the Ruin Mages to throw Earthquake on the foes instead of you and your team?
    Or that damned dispersion bubble!