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Quote:First, this is an AoE centric game. You might as well say "the PB is going to be subpar" and stop there.When you want AOE's the PB is going to be subpar and outshined by a fully-mired, slowing, perma-mezzing, perma-eclipsed WS nuking bodies and surrounded by pets.
Second, the PB is going to be outshined by the WS, the blaster, the tanker, the scrapper, the brute, the controller, the defender, the corruptor, the dominator, the VEAT, and the WS. The stalker is debatable.
Quote:The moment that same WS gets to an AV, the pets eventually die out, the perma eclipse is less useful, the awesome aoe heal disappears and mires are less relevant on a single mob. This dependancy on multiple foes in melee and/or dead bodies for survival makes WS's terrible for pvp.
PvP is a fraction of the game, an even smaller fraction of the population, and so far broken that the rest of your argument holds no weight either.
Quote:What can a PB do that a Rad/nrg can't? Survive in a situation that would kill a blaster, duh. Are you people seriously debating this?
You seem to be missing the point of arguing here. I'm not trying to berate PBs or people who play them. I'm trying to point out what I feel are serious balance issues. PBs need buffs, either in terms of survivability or damage, to fit on the scale as it is.
Quote:Can your blaster tank a mob, Nuke that same mob, turn around and heal another team member then return to tanking or blasting?
By the way, I believe you'd need a blue inspiration between your nuke and the heal. Several if you don't plan on using conserve power (which my blaster gets too). The difference is my nuke will actually kill the mob its in. -
Dechs is running under the assumption that it only takes one ACC common IO or +3 SO to cap your chance to hit even con enemies at 95%. Any accuracy bonuses or frankenslotting usually results in wasted enhancement against even levels, but will allow for the same chance to hit against +1s and +2s.
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*Logs into Dechs Kaison, highlights, copies and pastes bio*
((M/RP. Read more bio on virtueverse.com))
-Is often disguised as the hero "Thompson Ninja" when in Paragon City.
At first glance, you see an unassuming businessman who appears to be around 40 years old. As you watch closely, you begin to notice singular habits that set him apart from the norm.
Most obvious, his eyes dart back and forth, constantly examining the world around him. There is no fear in his gaze, merely a vigilant awareness.
It doesn't happen often, but when the light catches his hands right, you see a glint of metallic texture mixed with his skin. His hat is carefully positioned to keep as much light off his face as possible to hide the same property.
-Also, THE GAME -
Your best option is to post the builds you want optimized in the appropriate AT forum.
The alternative, as you have alluded to by mentioning pros, is to pay for builds. I charge a flat rate for my time in influence. 750 million per build, but I guarantee performance. For a taste of what I can do with IOs, see my Dark Armor Sucks video. -
Quote:Just quoting this to mention we think alike. Go look at any build I've ever posted; it will not have a single set above level 40 and will have taken into full consideration the powers chosen along the way. Every one of my builds is meant to be played from level 1 on.This isn't a matter of skewing. You'll find it's my attitude on a lot of things (including the way most builds are posted here - "Hi, I'm just starting an X/Y, can someone give tips?" "Sure, here's a level 50, purpled out thing that won't do you a bit of good for 49 levels!")
There's a very big difference between what I'm saying and what you are trying to infer.
A peacebringer is designed to be a jack of all trades. It took heavy penalties in damage output to be able to have its versatility. The same level of versatility is available to the other ATs that it was designed to emulate, and they all do more damage.
Your Earth/FF and your Ice/emp all do things better than other ATs do. Your peacebringer does not. A blaster or a scrapper can control as well as your PB does, can do more damage than your PB can, and can survive as well as or better than your PB can.
Quote:I have yet, in... let's see, 5 1/2 (first PB made in July 2005) years of play, been kicked from a team or rejected for not doing as much DPS, etc, etc as someone else.
I care because the people who enjoy playing PBs are being shortchanged. The PB does not fit on our scale of balance. I would like to see that corrected. That's all I'm saying, and I'm astounded that you offer such opposition to it. -
Quote:At least you get five extra BB guns.Not defense, no, but mercs don't need to be anywhere close to melee and FF has the tools to make that happen. It would be so nice if FF had debuffs though; at times it feels like taking down a rhino with a bb gun.
*grumbles about his FF/AR concept* -
Quote:Don't try and skew this, because I'll go the other way in a heartbeat.If that were the case, why bother playing, just PL up to 50 and stay there.
Why bother playing the first 40 levels when I know that for the last 10 (which account for much more playtime than the first 40) I will be completely outclassed?
That's what happened. I played my Peacebringer and liked him well enough until everyone started picking up epics. Suddenly everyone had the versatility my PB did, along with heaps more damage.
I tried to enjoy it. I really gave it my best. Peacebringers, in every aspect, are sub-par.
Peacebringer Dwarf doesn't have a self stacking damage buff or a fourth attack. Let's stick with apples to apples. -
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I mention Achilles Heel because it's one of the only good things about -def, it allows you to slot an awesome proc. Otherwise, with how easy it is to hit things in this game and how trivial it is to cap accuracy, -def that requires a tohit check to begin with is useless.
Quote:Of course, you're also talking about comparing "your" blaster - which has cold, so FON isn't even a consideration for you.
The point isn't what level I can do things. The fact is: Everything the peacebringer can do, the blaster can too, all while dealing absurdly larger amounts of damage.
The only valid difference I can think of is that Peacebringers get an AoE control. To counter that, I can actually stack stuns on the bosses, and wipe out the minions in two attacks that the PB could control.
Quote:And if you need it back up when you're fighting a single enemy? Even in the "MFing Warshade" guide, what's the suggestion - "Try to keep some enemies alive so you can go back and buff."
Great, and if you don't kill the EB/AV in the three minutes, you've got a crash that leaves you almost dead and without endurance to deal with. -
Scrappers benefit more from Soul Drain and Fiery Embrace thanks to a higher damage modifier.
If you want to be a little more survivable, go with the brute. -
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... and lose all my offensive abilities? No thanks, I'm just as survivable with a defense shield from my epic, hover blasting away, tough and weave still toggled on.
Quote:- Not burn power picks on resistance (and get resistance to more than just S/L)
I mentioned rad blast, but I guess my melee attacks don't debuff defense. That's still not a point in favor of the Peacebringer, because we all slot accuracy to the 95% tohit cap, and Achilles Heel procs do not stack at all.
Hoarfrost.
Hibernate or Hoarfrost. Thanks to a defensive shield, Aid Self works very well. Power pool or not, it's still something my Rad/NRG can do.
Force of Nature if I wanted a buff that leaves me useless when it drops. Hibernate, though, is just as nice. -
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Quote:/facepalmPS: I am surprised to hear that Dark Armor sucks on Tanker. It actually looks pretty good to me on paper.
My fault, I guess. It's not easy to put sarcasm into text.
Follow the Dark Armor Sucks link in my sig.
I wasn't serious. Dark Armor is phenomenal on a tank. -
I've come back to this thread, this time to make a serious response.
Peacebringers.
They're supposed to be a "jack of all trades" AT that does a little bit of everything. The problem is that they do too little of everything.
Peacebringers have resistance and heals which weaker than a scrapper's and far weaker than tanker's. But that's because they have ranged AoE attacks. Is it? Because I see scrappers and tankers throwing fireballs, tanks with gloom and dark obliteration. Many of them have either a ranged single target or a ranged cone attack in their primary/secondary as well. Scrappers are doing more ranged damage from behind larger amounts of mitigation. Who's the tankmage now?
Peacebringers have ranged AoE attacks that pale in comparison to that of blasters. Even switching into nova form and forsaking mitigation still leaves you behind the curve. Then again, peacebringers have more survival tools than blasters. Do they? Because I see blasters with defense and resistance shields that are of greater value than the PBs. They can get +max health or even a god mode.
Let's face it, people, everyone does everything better than a Peacebringer. -
They left the monkeys run for an extra week. That was your double double xp.
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Thanks for the correction, Sailboat.
My advice, if concept is not an issue, go with elec melee if your primary doesn't have a damage aura, but take Dual Blades if it does. -
I don't want mastermind attacks to do more damage, but I do believe they need something to make them worthwhile picks.
What I would love to see is the attacks given a gauntlet-like taunt effect. -
Quote:He means since the hits come in separate damage ticks that it will feel lighter because you see smaller numbers.What do you mean by lighter? Was going over my mids build and the dps does seem quite decent. And there are ok aoe's my only fear is mitigation. Tossing up between dual blades or elec melee???
If mitigation is what you're after, then elec is the way to go. You get heaps of knockdown and some stuns. Dual Blades really only gives you a PBAoE knockdown and a bit of -tohit if you take that combo, unless I'm forgetting something.
EDIT: It appears I am forgetting a few somethings. Sailboat's correction below notes a lot of mitigation present in Dual Blades. That said, Dual Blades is on par with elec in terms of mitigation. I would say that, in comparison to elec, DB excels in sustained DPS, particularly single target. The Blinding Feint or Empower combo will have some great synergy with defensive sets that have damage auras. -
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Quote:Ma'am, you are under arrest. Step away from the keyboard, and keep your hands in the air. The charges are fanfic writing, slashfic, illegal pairing, aiming to disturb, mental corruption and overuse of winkies. Anything you say will be noted and held against you in court. Get in the car. That is an order.
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Not too bad.
I reworked it by moving a couple slots around. I'm not sure how much you use Orbiting Death, but assuming that you swap forms regularly, you won't get enough use out of it to warrant the set of Obliteration. I moved that set to Dwarf Mire (since it does decent damage on its own) and added some extra enhancement to it on top of that.
I don't like seeing an Eclipse with only recharge, as it benefits from having some resistance and accuracy enhancement. If the way you have it works for you, that's more than enough. In my data chunk, you'll see I've frankenslotted it to max recharge and get good amounts of accuracy and resistance by only adding one more slot (also stolen from Orbiting Death).
I'd also suggest some resistance enhancement in Black Dwarf. What I did was steal a slot from Sunless Mire by frankenslotting Acc/Recharge IOs to get the same enhancement in three slots. You might be able to free up more from somewhere else like this.
The purple sets you use are the cheaper ones, but I'll just mention that "cheap" is a very relative term.
Lastly, regarding the Alpha slotting (and I'm just realizing now that this is something to add to the guide): The two I would suggest are the Endurance/Resistance or the Recharge one. The first one makes sure you never worry about endurance, while boosting the resistance of things like Dwarf and Eclipse, which aren't at the ED cap (even in my data chunk below). Going with the recharge alpha is only a good idea if you don't plan on exemplaring, but it would allow you to remove a lot of recharge enhancement from your build to free up slots to put elsewhere. For example, it'd be nice if you could put some damage into Unchain Essence.
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Please give my guide a read. The link is in my sig.
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