Thoughts on dual blade tankers?


Curveball

 

Posted

Good for AoE and ST, but feels lighter due to the multiple, smaller hits of the various attacks. As such, it's a more than adequate set damage-wise, but feels quite different from the smashier style of SS, Stone, and the others.


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@Starflier

 

Posted

Quote:
Originally Posted by untoldhero View Post
What do you mean by lighter? Was going over my mids build and the dps does seem quite decent. And there are ok aoe's my only fear is mitigation. Tossing up between dual blades or elec melee???
He means since the hits come in separate damage ticks that it will feel lighter because you see smaller numbers.

If mitigation is what you're after, then elec is the way to go. You get heaps of knockdown and some stuns. Dual Blades really only gives you a PBAoE knockdown and a bit of -tohit if you take that combo, unless I'm forgetting something.

EDIT: It appears I am forgetting a few somethings. Sailboat's correction below notes a lot of mitigation present in Dual Blades. That said, Dual Blades is on par with elec in terms of mitigation. I would say that, in comparison to elec, DB excels in sustained DPS, particularly single target. The Blinding Feint or Empower combo will have some great synergy with defensive sets that have damage auras.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
Dual Blades really only gives you a PBAoE knockdown and a bit of -tohit if you take that combo, unless I'm forgetting something.
Vengeful Slice and One Thousand Cuts also have knockdown, so there's a single-target knockdown in the Attack Vitals combo and 2 area knockdowns in the Sweep combo, one at the beginning and one at the end, when they're getting back up. If you use the Sweep combo it's not too bad for mitigation.


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Posted

Quote:
Originally Posted by Sailboat View Post
Vengeful Slice and One Thousand Cuts also have knockdown, so there's a single-target knockdown in the Attack Vitals combo and 2 area knockdowns in the Sweep combo, one at the beginning and one at the end, when they're getting back up. If you use the Sweep combo it's not too bad for mitigation.
Yup, by the time you get to the late 30s, you can send stuff flopping up and down while hordes of orange numbers are ticking off their health. Quite fun to see.


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Posted

My biggest issue with Tanker DB is that you're forced to take the Tier 1 attack which isn't needed for the good combos in the late game. It does have Bruising for some debuffing, but I found that once I could run the BF->AV combo I didn't touch it anymore.


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@Starflier

 

Posted

Yes but if you get the debuff combo it stacks with bruise. Sure it's not as useful when you get the top two combos... but you need something till then.


Scrapper Jack (SJ/WP Brute), Sky Commando (WP/SJ Tanker), Curveball (Rad/DP Defender), and a bunch more.

 

Posted

And now that Fitness is Inherent, you have the space to take and use ALL of your attacks and all of your Combos.

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Posted

this is what I love a about the forums, I had no idea DB had mitigation, well that made my choice easier. I had 2 concepts to go with but preferred my DB story. I was playing around with mids and found that I could get more out of DB than Elec melee, nothing as good a FM but much better than EM. Tankyou all for the input much appreciated


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Posted

The main thing about DB for tankers is choice of primary. Basically, you want one that has stuff you can skip in it. This is a bit less pressing now than it was before inherent Stamina, but to get the most out of DB you want to take every attack it offers.

My main DB tanker is Fire/DB. Since inherent Stamina that character now has room for Burn, Temperature Protection, and RotP, but still skips Fiery Embrace to have all the combos instead.



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Posted

Yeah, when I made my db tanker I chose willpower... a set that you absolutely need to take everything for except the tier 8 and 9 powers. It was a tight build until stamina became inherent.


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Posted

Quote:
Originally Posted by Curveball View Post
Yeah, when I made my db tanker I chose willpower... a set that you absolutely need to take everything for except the tier 8 and 9 powers. It was a tight build until stamina became inherent.
I'm not sure I understand...Willpower's Quick recovery is available at level 12, has no pre-requisites, and generates more endurance than Stamina anyway. And plenty of other builds made do with only Stamina for endurance. Why would a Willpower Tanker facing tight build choices even have taken pre-inherent Stamina?


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Posted

Quote:
Originally Posted by Sailboat View Post
I'm not sure I understand...Willpower's Quick recovery is available at level 12, has no pre-requisites, and generates more endurance than Stamina anyway. And plenty of other builds made do with only Stamina for endurance. Why would a Willpower Tanker facing tight build choices even have taken pre-inherent Stamina?
I wonder about that too--I have a WP/DB tank, and skipping the Fitness pool was the obvious choice to me. When it was made inherent, it was a nice bonus, though.

Of course, I've seen WP builds with QR, Stamina *and* Physical Perfection, so I guess some players have a "can't get enough recovery" mindset.


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Posted

Quote:
Originally Posted by Sailboat View Post
I'm not sure I understand...Willpower's Quick recovery is available at level 12, has no pre-requisites, and generates more endurance than Stamina anyway. And plenty of other builds made do with only Stamina for endurance. Why would a Willpower Tanker facing tight build choices even have taken pre-inherent Stamina?
You want the heal more than stamina (to add to your regent), but if you take stamina it stacks with qr and you essentially never run out of end again. Slot toggles without end reducers, AND tough, AND weave, and still no downtime unless you overlook a Sapper.

Of course it doesn't matter now because stamina is inherent.


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Posted

Extra info on this...

When I originally created Sky Commando (my WP/DB Tanker) I took the stamina pool for health, but skipped stamina itself. In the mid-20's I found I my stamina kept dipping... and I decided it was because while the DB attacks are relatively low in end cost, they're also pretty quick, and they chain really well, so you can essentially keep fighting without gaps... which I think (though I never verified) caused me to gradually over time spend more end than I could recover. So I added stamina to the build and voila -- the bar never moved.

Now I have tough and weave in the build, and the end bar DOES move, but it's pretty benign as far as things go.

And of course with i19 every willpower tanker (and scrapper and brute) get the benefit of being supercharged end batteries since they get both.


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Posted

Quote:
Originally Posted by Sailboat View Post
I'm not sure I understand...Willpower's Quick recovery is available at level 12, has no pre-requisites, and generates more endurance than Stamina anyway. And plenty of other builds made do with only Stamina for endurance. Why would a Willpower Tanker facing tight build choices even have taken pre-inherent Stamina?
Because 'make do' is something I do when I don't have a better option. 'Both' is that better option.


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@Starflier

 

Posted

How would DB combo with Invulnerability then?


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Posted

I've got one in the early 40's and I think they work quite well together. Scaling +to hit from Invincibility helps keep your combos landing, Dull Pain is the only click power to cause redraw (aside from Unstoppable which I never take), and DB provides some solid mitigation later on in the set in the form of knockdown.

Not really any 'knock your socks off' type synergy, but they do pair well.


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Posted

Quote:
Originally Posted by Starflier View Post
Because 'make do' is something I do when I don't have a better option. 'Both' is that better option.
Yeah, but that's not what he said. He said it was a "tight" build because he took Stamina. But since he was already getting more endurance than other people successfully used Dual Blades with, I was questioning why MAKE the build tight by forcing in Stamina. I mean, you can already function at full speed all the time with the weaker power, Stamina, and Willpower has a better one.


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Posted

Or if your insane like I am, you could go DA/DB. I am a sick and twisted evil man. Who clearly hates himself. But it's okay, it'll get better. Almost level 50, then I can REALLY go nuts with him...


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Posted

Quote:
Originally Posted by Heraclea View Post
The main thing about DB for tankers is choice of primary. Basically, you want one that has stuff you can skip in it. This is a bit less pressing now than it was before inherent Stamina, but to get the most out of DB you want to take every attack it offers.

My main DB tanker is Fire/DB. Since inherent Stamina that character now has room for Burn, Temperature Protection, and RotP, but still skips Fiery Embrace to have all the combos instead.
I kind of echo what Heraclea says here. I have a Electric Armour/Dual Blade build planned and because I wanted to take all the ElA stuff and get all the combos I ended up eating slightly in my PPP choices and I was slightly tight on slots. However, with Lightning Reflexes you get a nice bit of global recharge so you can get away slightly with not slotting for that.

Quote:
Originally Posted by NeoDarke View Post
Or if your insane like I am, you could go DA/DB. I am a sick and twisted evil man. Who clearly hates himself. But it's okay, it'll get better. Almost level 50, then I can REALLY go nuts with him...
Ive been leveling a DB/DA Brute and yes it is a bit on the mad side!! The first 20 odd levels were a bit of a nightmare but she's getting back better now!


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Posted

[QUOTE=Tired Angel;3416006]I kind of echo what Heraclea says here. I have a Electric Armour/Dual Blade build planned and because I wanted to take all the ElA stuff and get all the combos I ended up eating slightly in my PPP choices and I was slightly tight on slots. However, with Lightning Reflexes you get a nice bit of global recharge so you can get away slightly with not slotting for that.



Thats the build im doing, ELA/DB although slots are tight i was adamant on getting softcapped defense for s/l/n/e. I wouldnt of worried about energy as much but it cant really be helped since most IO's have Negative and energy hand in hand. I got it done with some playing around and ended up with 3 different builds now so im going to go with most dmg and less end usuage. all resistance a roughly the same and defenses are the same. the difference is $$$$$$$$$

if the build goes well, ill make a video and post it


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