Dechs Kaison

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  1. Quote:
    Originally Posted by MajorDecoy View Post
    It is possible, and with existing enhancements even, just not the normal ones.

    Punch has a 30% chance to knock-down. The Kinetic Combat proc has a 20% chance to knock-down. If you slot Punch with the Kinetic Combat proc, there's a 6% chance they both fire, a 14% chance that just Kinetic Combat fires, and a 24% chance that the Punch knock-down fires. So total, you get 44% chance of knock-down.

    So, if they made enhancements that could only be slotted in Knock-back powers and acted as Procs, we would have "Increase chance of knock-down"
    Not exactly. Due to the way magnitude will stack, there's a 6% chance that it does knockBACK, and only a 38% chance to do knock down. Minor technicality, but some people would see the minor chance at knock back as more of a detriment than bringing in an extra 14% chance for knock down.
  2. Dechs Kaison

    Revamp Teleport

    Quote:
    Originally Posted by Samuel_Tow View Post
    Whatever benefits it may or may not have in combat, teleport sucks as a travel power. It's ungodly costly, hideously unwieldy and the MOST busywork of any travel power, and that's including Super Speed. It really doesn't need to be as costly as it is. I don't mind expensive, but not THAT expensive.
    You couldn't be more wrong.

    With one endurance reduction SO, you can travel from the bottom of IP to the top without running out of endurance.

    Teleport is the fastest way to travel in the game. Without range slotting it can go faster than Super Speed at the speed cap.

    It takes no busy work, especially thanks to binds.

    /bind shift+lbutton "powexecname teleport"

    Now all you do is shift click and you show up where your cursor is.
  3. They'll both do very well. In fact, the tank in my Dark Armor Sucks video is DA/Fire.

    Elec armor will have better resists, less defense, better end management, but less control powers and a worse heal. They both have endurance debuff resistance, but DA has perception bonus and debuff protection. DA lacks KB protection. I like DA's T9 more than I like Elec's.

    Dark Armor has a small hole to energy damage. Elec has a small hole to negative energy damage and a gaping hole to toxic. Neither really has to worry about S/L or psionic stuffs.

    Again, they'll both do very well. Either pick the one you can come up with the best concept for, or flip a coin.
  4. Quote:
    Originally Posted by Scirion View Post
    Darn, that's what I thought... *sulks off to find Arachnoids hero-side*
    They're in a tip mission. Shattered Jar of Flesh or something like that.
  5. Quote:
    Originally Posted by Fleeting Whisper View Post
    My Thugs/Dark solos Malta ambushes.



    ...



    While I'm AFK >.>
    Bah. My bots/FF solo'd Foreshadow while I watched the Pens win the Stanley cup in the other room.
  6. Quote:
    Originally Posted by Blue Lava View Post
    As a Texan, I say this rumor is completely false !
    You know what happens when you cut Alaska in half?

    Texas becomes the third largest state.
  7. Dechs Kaison

    Revamp Teleport

    Quote:
    Originally Posted by Techbot Alpha View Post
    I wouldn't touch team teleport with a barge pole with C4 stuck to the end of it.
    You're missing out.

    I joke at pet control, because I know it's easy to manage the henchmen, but there are a number of scenarios where I've found Team Teleport to be a boon.

    Most of them involve getting me and six bots through a tiny door at the same time.

    The other useful part is due to my bots/traps being in bodyguard mode 90% of the time, and Team Teleport reduces the "wait and let my bots get back into range" time.

    There's been more than a few times where I ran to a stranded teammate and teamported him away from whatever it was that was killing him. Cuts out the interrupt time of recall friend and the reaction time of "click the button to escape." Particularly useful on Master of runs.

    It also happens to be absolutely hilarious when you have a timid tank on the team and port him to every spawn.
  8. Dechs Kaison

    Revamp Teleport

    Quote:
    Originally Posted by Techbot Alpha View Post
    Because Team Teleport is SO useful-

    Oh, wait.

    I'd rather have a combat teleportation power with a shorter range, MUCH shorter activation and animation time and mini-endurance cost that allowed us to do actual teleport fighting. But hey ho...
    Hey now, I find Team Teleport to be invaluable. You should too, knowing your bots/traps.

    Tell me a better way to keep dumb bots and dumber blasters in range of your force field generator.
  9. My warshade solo'd trapdoor, and he usually needs a lot of fuel to be able to drop hard targets. Knockback, people. Knockback and lava.
  10. Quote:
    Originally Posted by Yorukira View Post
    We only leave blue up, but now I understand that all tower must go down. Next run will be less frustrating since our major problem was than the tank was unable to stand toe to toe with him but with Cap +regch LR DP, and tohit is understandable.
    Yeah, wow. Bad idea. When I run with my DA tank, I actually have my teams drop the blue tower first. If he can't hit me, the red tower isn't doing anything.
  11. Quote:
    Originally Posted by Toony View Post
    Deleted the character back in I11.
    Just read it. You'll reroll.
  12. Quote:
    Originally Posted by Samuel_Tow View Post
    1: Melee of some sort, capitalising on his power armour and likely going with Invulnerability. This means either Brute or Scrapper, but WHAT/Inv? I want to keep the high-tech aspect of the character, but I really don't know what to use for that.
    Kinetic Melee. Power armor enhancing human motion. You may have to ignore the hand waving, but the ranged attack is a nice energy blast to keep him in that "Super robot I blast you dead" kind of way.

    Quote:
    Originally Posted by Samuel_Tow View Post
    2: A Bots/Traps/SomethingElse Mastermind, delving into his background of robotics design and his general aptitude for science and technology. This will probably require that I downsize the armour suit, however, as Masterminds aren't known for being personally very resilient.
    I think my bots/traps outlasts many tanks in terms of survivability. You just have to learn how to leverage bodyguard mode and taunt a little bit. Where I think this will feel lacking is that you, personally, won't do much of the damage.

    EDIT: Oh, and this is without any kind of set bonuses. A bots/traps mastermind, with mace mastery, can softcap his S/L and almost energy on SOs. Bodyguard mode on top of that is like having 75% resist. Then you get Triage Beacon.
  13. Quote:
    Originally Posted by Positron View Post
    There has been some scarily accurate, as well as wildly inaccurate, predictions in this post.

    Nice to see we hit a couple things the players are dreaming about. Sad we can't bring them everything they want.
    I'm not sure what the key to success is, but I'm pretty sure the key to failure is setting out to make everyone happy.

    We're glad you guys do the best you can.
  14. Quote:
    Originally Posted by Fulmens View Post
    I'd vote Rad/Sonic defender, except for that whole "intuitive concept" thing.
    "Radiation made my voice really strong."

    Quote:
    Originally Posted by Fulmens View Post
    [You could also go Dark/Sonic which might be slightly easier to crowbar past the plausibility police; I've got E K Nachtmusic, myself. Awesome orchestral-conductor-in-armor look.]
    Makes me think Music of the Night.
  15. Quote:
    Originally Posted by Red Valkyrja View Post
    I'd have to say that I don't think about either of those when playing my character. What's important to me is that they are fun to play and that my friends and I are having a good time.
    That's the most important goal, of course.

    But I can't have fun being a tank that dies or can't hold aggro or both. Usually, neither can the team.
  16. Quote:
    Originally Posted by CrazyJerseyan View Post
    Are you sure that you weren't directing this at someone you were arguing with on page 2 or 3? I don't think I've missed any points of the discussion since I read most of the comments here. I also didn't say anything about most saying PBs are unplayable...at least not in this thread. Anytime I post here, its not a personal attack or supporting one camp of Khelds versus the other, but more on the side of play what you enjoy playing.
    I apologize for misinterpreting.

    It just seemed to me like you were dismissing the balance argument as one of preference. I wanted to make sure my purpose was clear, since my message seems to have been convoluted in these arguments (through nobody's fault but my own). We all play what we enjoy, but I feel more people would enjoy and play peacebringers (and stalkers, but that's another thread) if they were brought up to par. Whether you enjoy playing a Peacebringer, it is clear that they are behind the balance curve and that's something that needs fixed. Their versatility is no longer unique; they do far too little damage with not enough survivability to compensate.

    The first step towards change is awareness.
  17. Yeah, I'm with everyone else. It depends.

    On a tank, I build to be able to survive apocalyptic forces and enough damage to not have a problem holding aggro.

    Everything else just needs to survive "long enough." Survivability is good, but by making something push out bigger orange numbers, "long enough" becomes a shorter amount of time.


    EDIT: Oh, and then there's my MFing Warshade, who got both survivability and ridiculous orange numbers. Capped damage, capped resist (at 85%, mind you), unholy amounts of recharge and three damage dealing pets.
  18. Quote:
    Originally Posted by BrandX View Post
    That said, I'd say some Scrappers can deal with multiple bosses better than Stalkers, damage wise, and thusly defeat them faster.

    Sure 1 boss at a time, the Stalker might remove it faster. But then, the STalker would have to keep waiting for Hide to reactive, to use AS or hope Placate and AS isn't interrupted if used mid fight.
    I can't argue with any of this. The stalker excels at something completely irrelevant in City of Heroes/Villains.
  19. Quote:
    Originally Posted by Inno View Post
    A combo that makes concept "sense", ie not something hard to get your head around concept wise like bots/dark, or plants/fire.
    Maybe you just picked bad examples here, but I've seen some pretty good concepts that aren't convoluted at all.

    Bots/Dark: Particularly a character named Technogeist, who is a ghost that animates robots. The other thing I've seen is, thanks to power customization, the darkness powers colored more gray/blue and portrayed as nanite swarms.

    Plants/Fire: Very good heavenly concept. Burning bush, anyone? Or more simply "I control plants, set them on fire, then throw them at people."
  20. Quote:
    Originally Posted by BrandX View Post
    But my Scrappers kill hard targets quicker and safer.
    I'd argue that unless that hard target is an EB or an AV, you're lying. A stalker can take out any boss faster than anything. They have the single most damaging attack out there, and can placate for a guaranteed crit with their next huge attack. This burst becomes much less useful against EB/AVs. Then again, if you count the interrupt time before the strike, maybe you've got a close competition. From engagement to defeat, you'd be hard pressed to find something faster than a stalker.

    As to being safer, no, I can't argue that. I've often said that my stalker feels a lot like a blaster, except without all the defenses.
  21. Quote:
    Originally Posted by Rangle M. Down View Post
    Hey Dechs, it's because I keep putting the ' in the wrong spot.
    Ok, I see it now. You're not using the possessive form of my name, but rather making a contraction of "Dechs has."

    Missed that, sorry.

    Again, I wasn't really trying to call you out or anything. I see that a lot, and twice in one thread just made me snap, I suppose.
  22. Quote:
    Originally Posted by mauk2 View Post
    Dech's
    Quote:
    Originally Posted by Rangle M. Down View Post
    Dech's
    What is it with you people? Where is this coming from? THERE IS NO APOSTROPHE IN MY NAME!

    I'm not seriously upset or anything, I'm just wondering where the apostrophe keeps coming from. This isn't the first time I've seen it, but just to set things straight:

    It's Dechs. Pronounced "Dex." Notably not short for "Dexter." If you're talking about my build, it would be "Dechs' build." This is the correct usage of a possessive form for a noun ending in s, and is the only time an apostrophe should be anywhere near my name.
  23. I don't have mids at work so I can't look at it now, but I can say a few things.

    Put the Theft of Essence: Chance for +endurance proc in there. It will have a chance to give you 10 endurance for every enemy hit by Dark Regen. I use it on my tank, and I've seen Dark Regen fill both my bars.

    I also really recommend Oppressive Gloom over Cloak of Fear. It uses a fraction of the endurance and has a much higher base accuracy. Oppressive Gloom works really well with only one slot. The self damage is pretty minimal, even on a stalker.

    EDIT: I see you have Oppressive Gloom too. I'd still drop Cloak of Fear. I'm sure you can find something you'd rather have.