Dark Miasma for MMs


Clave_Dark_5

 

Posted

Just started an MM and have a question about /Dark. I know that primaries & secondaries can have different values depending on what AT they are ported to. Is a /Dark MM closer to a Defender or Corruptor or is there no difference? Thanks in advance.


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Posted

Masterminds get the **/Secondary power values, just like Corruptors and Controllers. The biggest change is the reduced AoE of the heal - making it much more difficult to keep your roving pets healthy. I swear, there are times when I can be standing 'right next to' the pet that needs healing and still 'miss' healing them.

Be Well!
Fireheart


 

Posted

With all the debuffs you'll be throwing around, you don't need to worry about healing your pets as much in the higher levels. Plus if you take Dark Servant you'll have another healer (though you can't control when it chooses to heal).

It works awesome with my Ninjas and they're some kamikaze folk sometimes.


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Posted

Fire and White...thanks a lot guys, I appreciate the info.


"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-

 

Posted

In general, Defenders have the strongest ability with Buff/Debuff powers, as they are in their Primary. Corruptors and Controllers have the second strongest, with their buff/debuffs on average about 80% of Defenders. One important point to note is that control powers in a Controller's Secondary will be just as strong as his Primary control powers, so they will actually be STRONGER than the same power for a Defender or Corruptor. But for the powers that are the defining abilities of the Buff/Debuff Set, that's the order.

Masterminds come in last, with about 60-75% of the strength of a Defender's buffs and debuffs. This is because they are intended, in part, to tank for the team by letting their henchmen absorb damage. This greater resiliance they bring to the team is countered by having their buffs to the team be somewhat less.

The short version is, no, an MM with Dark Miasma will not be as good as buffing or debuffing as a Corruptor with Dark Miasma.

If you're actually interested in knowing the specifics, it gets complicated:

When it comes to debuffs, tohit, damage, or defense, Controllers and Corruptors have 80% of the strength of a Defender. MMs have only 66.7%

Buffs or debuffs to damage resistance, Controllers, Corruptors and MMs are all the same at 75% of a Defender.

It is also 75% for buffs to Defense.

Damage and to hit buffs follow the same pattern as debuffs, 80% for Controllers and Corruptors, 66.7% for MMs.

Healing, a Controller or Corruptor is 88% of a Defender, an MM is 80%.

Thus, a set like Dark Miasma, with all its debuffs, is definately weaker for an MM. Tar Patch will be about the same, though. Force Field and Sonic, though, since they center around Defense and Damage Resistance buffs, they are about equal for MMs and Corruptors. They don't currently both share both sets, though, but Sonic for a Corruptor and FF for a Mastermind are about the same relative to each other that they would be for the same Defender. (Sonic tends to be a bit weaker in terms of protection, but then grants more damage in the form of -Res)

In some cases, as well, the Mastermind version of a power is just nerfed, so MMs won't be TOO powerful. Dark Miasma is actually hit twice, Twilight Grasp has a much smaller heal radius, as well as healing less, as noted above. And Dark Servant is on a much longer recharge timer. It takes work to make it perma, while the Corruptor version is perma "out of the box".

You might also be interested to know that Masterminds get better PERSONAL defense than Corruptors. They can't defend others as well, but Tough or Weave will be stronger for them. Their Epic Pool shields, as well.


 

Posted

Fearsome stare also does no damage on /dark MMs unless you put a damage proc in it.


 

Posted

Quote:
Originally Posted by PumBumbler View Post
Fearsome stare also does no damage on /dark MMs unless you put a damage proc in it.
Fearsome Stare has no damage for any AT without a proc in it.


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Posted

His point is still valid though >.>

In all seriousness, my Thugs/Dark/Mace is one of my favorite characters. Have all the pet unique res/def IOs, running Leadership, and my pets are basically running around softcapped on top of all the -tohit, -res, and -dam I'm putting out.


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Posted

Quote:
Originally Posted by Rajani Isa View Post
Fearsome Stare has no damage for any AT without a proc in it.
Oops you're right I was thinking of terrify.


 

Posted

Quote:
Originally Posted by Jade_Dragon View Post
In general, Defenders have the strongest ability with Buff/Debuff powers, as they are in their Primary. Corruptors and Controllers have the second strongest, with their buff/debuffs on average about 80% of Defenders. One important point to note is that control powers in a Controller's Secondary will be just as strong as his Primary control powers, so they will actually be STRONGER than the same power for a Defender or Corruptor. But for the powers that are the defining abilities of the Buff/Debuff Set, that's the order.

Masterminds come in last, with about 60-75% of the strength of a Defender's buffs and debuffs. This is because they are intended, in part, to tank for the team by letting their henchmen absorb damage. This greater resiliance they bring to the team is countered by having their buffs to the team be somewhat less.

The short version is, no, an MM with Dark Miasma will not be as good as buffing or debuffing as a Corruptor with Dark Miasma.

If you're actually interested in knowing the specifics, it gets complicated:

When it comes to debuffs, tohit, damage, or defense, Controllers and Corruptors have 80% of the strength of a Defender. MMs have only 66.7%

Buffs or debuffs to damage resistance, Controllers, Corruptors and MMs are all the same at 75% of a Defender.

It is also 75% for buffs to Defense.

Damage and to hit buffs follow the same pattern as debuffs, 80% for Controllers and Corruptors, 66.7% for MMs.

Healing, a Controller or Corruptor is 88% of a Defender, an MM is 80%.

Thus, a set like Dark Miasma, with all its debuffs, is definately weaker for an MM. Tar Patch will be about the same, though. Force Field and Sonic, though, since they center around Defense and Damage Resistance buffs, they are about equal for MMs and Corruptors. They don't currently both share both sets, though, but Sonic for a Corruptor and FF for a Mastermind are about the same relative to each other that they would be for the same Defender. (Sonic tends to be a bit weaker in terms of protection, but then grants more damage in the form of -Res)

In some cases, as well, the Mastermind version of a power is just nerfed, so MMs won't be TOO powerful. Dark Miasma is actually hit twice, Twilight Grasp has a much smaller heal radius, as well as healing less, as noted above. And Dark Servant is on a much longer recharge timer. It takes work to make it perma, while the Corruptor version is perma "out of the box".

You might also be interested to know that Masterminds get better PERSONAL defense than Corruptors. They can't defend others as well, but Tough or Weave will be stronger for them. Their Epic Pool shields, as well.
Don't let all this scare you though, Crazy, */Dark MMs are still hell on wheels.


 

Posted

Quote:
Originally Posted by Clave_Dark_5 View Post
Don't let all this scare you though, Crazy, */Dark MMs are still hell on wheels.
Thanks a lot Clave and crew...I appreciate all the help.


"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-

 

Posted

Quote:
Originally Posted by Clave_Dark_5 View Post
Don't let all this scare you though, Crazy, */Dark MMs are still hell on wheels.
Yeah, seriously, it's not as much as you have these Dark powers, it's that you're using them to PROTECT your henchmen. That's where 90% of your power as an MM comes from. The idea that this somehow makes you weaker than a Corruptor or Defender, that's just not true. You can defend your team just fine, and they'll take less damage anyway since some of it will go to you or your henchmen. And your henchmen will just roll over the opposition.

Dark is a great MM set, and it's got a lot of synergy with being an MM. My own main MM is Thugs/Dark, and she's unstoppable.


 

Posted

My Thugs/Dark solos Malta ambushes.



...



While I'm AFK >.>


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Posted

Quote:
Originally Posted by macskull View Post
His point is still valid though >.>
The statement was misleading, however, as it implies other versions of the power cause damage without a proc.
Quote:
Originally Posted by Dechs Kaison View Post
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... Foreshadow is only powerful as a literary technique :P


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