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Quote:No it's not. You're likely looking at the single target version. Nova really shines at AoE, and this number is with only three targets.2- Nova form is weak as a damage dealer. It should get buffed.
Quote:Single Target:
Human damage potential (expressed in dps): 111.51
Nova damage potential (expressed in dps): 109.9
Dwarf damage potential (expressed in dps): 86.51
AoE:
Human damage potential (expressed in dps): 156.51
Nova damage potential (expressed in dps): 240.7
Dwarf damage potential (expressed in dps): 133.51 -
For a good explanation of how and why every bit of defense is more potent than the last bit you got, please read the softcap guide linked in my sig.
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Quote:But all your powers act as though they were used by a +1 to you... it's possible that you will summon henchmen higher level than yourself.But it's not a combat level change - as shown on the test server.
What we need is someone to man up and test this.
Someone not me. -
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First, I'm glad to have been able to help with this.
*Shameless plug* The survivability analysis spreadsheets Joe refers to, and an explanation on how to use them, can be found on my blog. The link is in my signature.
I don't think it should enter into the analysis. Regardless of how the bonuses function, their magnitude is the same. On average, they will provide the same benefit. When it comes to comparing WS to PB, unless we can decide on what a "standard team" consists of, there cannot be a good way to include the effects of the inherent powers. -
Quote:Elec/EA stalker on an ITF last night. My primary didn't lose any of its AoE potential. Far from the optimal team, but there was a force fielder, so my stalker was softcapped and then some.Stalker mechanics are not that bad for teaming. They have a high crit chance with controlled crits and a nice debuff. The only problems with teaming are the sets that lost their only aoe for AS. Other then that it tends to be the players fault they do not work as well on teams, with players that think they should just scout missions or should only focus on AS.
The shield/SS tank was doing more AoE damage than me (and he can't double stack his rage), and the energy/fire blaster was surviving longer.
Something's bloody wrong with the AT and how it performs in teams. -
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I leave my pets at the door.
I leave all my toggles running.
Asking me to play to suit your style is far more rude than leaving a few toggles on in the market.
You have other options. Turn off your speakers. Go to quieter markets. People will do what's convenient.
It's not a law that people riding public transport have to shower, and those kind of people are a bit more ... invasive (?)... than a spines/fire scrapper in your market.
I fully support additional rooms that have power suppression. Until that happens, deal with it. -
Quote:Dark Armor: If you can't kill it before Dark Regeneration recharges, you can't kill it.Much fun was had last night and with Soul Transfer at 32 I'm expecting much more fun to be had by all this weekend.
If you can kill it but can't kill it again before Soul Transfer recharges, it doesn't count. In fact, it's better for you if you don't kill it at all. Mag 30 stun's a beach. -
Quote:You know, you may be right. Pets are summoned according to combat level, and if your combat level is shifted to 51, logically your pets would summon at 51, 40, and 49.I thought it was a +1 to combat level, which would have made it affect pets.
That would be cool as hell. -
Quote:For what it's worth, I've done some cool stuff with my DA/fire. It's the one featured in my Dark Armor Sucks video.Dark Armor and Fire Melee. Looks pretty sick imo aswell. You still have an awesome heal, with a AOE aura, and OG. I wouldnt pick up Fear, to runaways. As for fire melee with it, it has a build up, good aoes, and couple good STs. DA, has better resist to more things too, fighting more uncommon things, like carnies, be a np.
Best bit of advice: Get a theft of essence proc for Dark Regeneration. I've seen that power fill both of my bars.
They both have an amazing rez. I kinda like the idea that in the rare event my tanker gets defeated, he can shrug it off and stun everything nearby. -
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Quote:Well, don't forget that fly used to have the same penalty.Okay, imagine that you can't fly. Suddenly, in the middle of a fight you find yourself floating 10 feet above the ground. Let's see how accurate YOU are
Remember in Fantastic Four: Rise of the Silver Surfer when Sue ends up with Johnny's powers and starts floating up in the air because she doesn't know how to control the flight, having never done it before? That's kind of why there's an accuracy penalty I think, because someone who ordinarily does not fly will have difficulty hitting with their attacks because of the unaccustomed movement.
I think the devs just don't want people to freely travel without penalty. -
What Seldom said.
The level shift won't make us level 51, as that would give us higher hitpoints and base damage numbers. All a level shift does is change the conning of the enemy.
I'm sure you noticed how the same attack does more damage to lower con foes and less damage to higher con foes. Essentially, you'd do even con damage to level 51s with a level shift. The tohit check wouldn't be penalized either.
Whether this benefit carries over to pets in any way is still unknown. I don't see any reason why it wouldn't, though. -
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Two things:
1) Recharge is subject to diminishing returns. Every % you add does less for you than the % that came before it. This is because recharge is in the denominator of the formula.
2) Typically, no one builds for "as much recharge as possible." They build for "enough recharge to run my optimal attack chain." -
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1) No, you won't need hasten. My bots/traps operates just fine without. Poison Gas Trap is almost permanent, and I can double stack my Acid Mortars.
2) I left it with just two recharge IOs. The hold might be nice.
3) I threw a little bit of accuracy in it, I don't ever notice it missing. It benefits from tactics if you run it.
4) Proc the living hell out of it. Especially the KD purple proc. It's cheap, and ridiculously funny to watch people trip over little spikes. -
Quote:I'm really glad to hear the guide helped, but you will want to double check that bookmark. I very recently (today) moved that guide to my blog, a place where I intend to keep all of my game related content (guides, videos, and fiction).Dechs, I have that guide bookmarked and I think near memorized
Thanks again for the insane amounts of help it has given.
Quote:I kept out the purple pet IO's mostly because I wasn't sure if I could afford them. The stun one and the immob one are relatively cheap, compared. They were in there as i slotted the build and then realized i was casually purpling out my WS.
Quote:I thought of slotting up drain as an attack too, my reasoning for keeping it a big heal was that if i had to go dwarf and stay in dwarf for any length of time, something really hit the fan and I'd need the heal. In practice, I may swap that out.
It's amazing how many attributes can be slotted all the way to the ED cap in just six slots, especially when you stop trying for set bonuses. -
I don't have Mids with me at work, but two things jump out at me.
The first is Dark Extraction. The best slotting for that power I've found is four Expedient Reinforcment (the level 50 set), the damage/recharge purple, and the purple proc. You get your recharge bonus, and your pet has a chance to build up for every target he hits.
Black Dwarf Drain. This is a preference thing here, but Drain actually does more damage than Strike, so I slot it like an attack and leave the heal as a side effect.
I've written up a lot of advice in my MFing Warshade guide at the bottom about slotting. You seem to have the right ideas everywhere, but I figure it can't hurt to point you there. -
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Quote:Yes, but the scrapper jumps in doing full damage right away.I see a flaw in here.
Solo wise, you say the Brute will eat up that extra bit of health building up Fury. But all things being equal, solo wise, won't that scrapper being jumping into the same size spawn as the brute? And thusly the brute will surviva better.
I know that brutes jumping into a full spawn reach their full fury very quickly, but the truth is they still do less damage than scrappers, if only by a hair. -
I'm going to blaze through a few levels on my Dark Armor brute and scrapper, then finally sit down and write The MFing Dark Armor guide.
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Quote:Heh, that's exactly how I feel tanking for "Dark Armor sucks" teams.Flipside of that, though, is i got invited to a few teams that found out i wasn't a healer but didn't kick me off the team, though a comment or 2 about how TA sucks flashed across the screen. At least until the found themselves steamrolling over mobs cuz they were debuffed to high Hades. One team in particular didn't even realize what was happening at first, and this was a "TA Sucks" team. The started putting mobs down alot faster and actually asked me "these things are dying ALOT faster...is that cuz of you?"
"Yyyyup"
"TA ROCKS!"
made my effin day