A few Questions about Traps please indulge.
1) No, you won't need hasten. My bots/traps operates just fine without. Poison Gas Trap is almost permanent, and I can double stack my Acid Mortars.
2) I left it with just two recharge IOs. The hold might be nice.
3) I threw a little bit of accuracy in it, I don't ever notice it missing. It benefits from tactics if you run it.
4) Proc the living hell out of it. Especially the KD purple proc. It's cheap, and ridiculously funny to watch people trip over little spikes.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
nice.. ill have to rework my build when I get home then. I am assuming that Power Boost doesnt affect the Debuffs because they are pets.. correct..
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
1) More Traps is better. Need? Maybe not. At the end of the day, I dont know what youll take thats better for just 2 slots. Hasten is a must for any of my Trappers, regardless of AT
2) I always go for Lockdown proc. It puts on quite the light show.
3) Need? Probably not, but the lvl 30 Accurate Def Debuff set goes nicely here, for melee Def
4) Absolutely
Global = Hedgefund (or some derivation thereof)
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
50: Ill/Kin(A+,R,J)-1047 badges RE/Dark(A) Fire/Elec Warshade BS/Regen Necro/Poison Ice/Fiery(A+) Son/Son Bane(A) FM/DA(A) DM/Nin Grav/Icy
lvling: Inv/EM DM/Sheild Arch/MM Bane NW Elec/Earth Grav/Elec Elec/FA Rad/Ice
Paragon Elite/Rogue Elite Joined Oct 2004
Doesn't it boost the -special from Benumb, too?
Global = Hedgefund (or some derivation thereof)
I am rolling a Thugs/Traps MM and I have never played traps before. I have a few questions.
1) Do I need hasten in my build. Will the traps rechareg fast enough on their own or do I really need hasten.
2) What are some good procs for Poison Trap. I was looking at the Lockdown +2
3) Does Acid Mortar really need +Acc. A lot of people dont seem to think so but you can slot it for acc.
4) Caltrops.. worth Proc'ing or no ??
Thank you for your support.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-