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Posts
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Quote:Brilliant. This idea needs to be heralded.Thinking about it...they should have made it rely on a certain number of defiance stacks...for Blasters.
Makes sense conceptually...if you assume that "charging up" is the cast time on snipes and the defiance stacks...
...before a fight...if you want to use a snipe...you have to "charge up" to use it...but in the middle of a fight...you're already constantly "charged" by your constant attacking...allowing you to use this attack much more efficiently. -
No, these are treated the same as any other set with regards to enhancement scaling while exemplaring. The draw is that the set bonuses do not ever disappear.
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I don't think it does, but if so, they need to look at Focus from the claws set.
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You're confusing a few terms, and set bonuses don't work that way.
Each IO provides enhancement value. These values are affected by enhancement diversification (which you are calling soft capping), and only apply to the power they are slotted in.
The set applies extra bonuses when pieces are slotted together. These bonuses are not affected by enhancement diversification, and apply to all of your powers. -
Quote:I second this.I think a change to the modifiers and caps that brutes get can easily wedge them between scrappers and tanks without stepping too much on eithers toes.
The fact the game doesn't really need tanks even in incarnate content means people should be shouting at poor game design rather than for buffs or nerfs.
If tanks were the only things that could resist all AV's damage it would go a long way (IE: Make maybe 20% of an AV's damage unresistable and let only tanks resist that). You can still get by without a tank, but a tank makes things easier. Letting them stand in death patches or pull things like Marked for Death away from the random targets onto themselves (And then having less impact) would be nice.
Thus brutes stay where they are, but the very top end which most don't reach anyway is lowered, and tanks get some unique mechanics that people will actually want on a team. -
Quote:It's certainly not that. Quite the reverse.More alts.
Just when I think I can finally write Blasters off as an AT I will never enjoy as much as others, they pull me back in!
The way I see it, the only problem with blasters is not their survival, but their ability to do damage. Blasters in general are not valuable because a brute/scrapper will deal comparable damage but survive more. That is most due to mez protection. If you indeed believe blasters should be more survivable, then mez protection is what they need.
Again, though, I think that what blasters need is more damage.
I'm afraid of these changes because I don't think they wil do a lick of good.
I'm afraid that this will be the last bit of "good" blasters receive.
I'm afraid that this will make getting the right changes that much harder.
I just needed a minute to think about it. -
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Well, mmorpg is wrong then. They're the same game.
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Staff has a lot more tools for survival. TW had damage in spades.
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I vote for the option that doesn't have the overpriced and inaccurate toggle power.
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The defender will be better at buffing friends and debuffing enemies. He will get access to his buffs sooner while leveling.
The corruptor will do more damage and be easier to solo. He will also get access to attacks sooner while leveling.
That's about all the difference there is. -
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Going radial will give you an untouchable pet with hurricane.
Otherwise you get some consistent energy AoE damage. -
Monkey, there's really nothing I can tell you that isn't already in my guide, including build advice. It's the purple link in my signature.
I wrote the guide so I don't have to repeat myself every time one of these threads shows up. If, after you've read it, you still have questions, I'll be happy to help. -
Quote:Yes, they are the same mechanics now, that's what we're trying to tell you. You would be correct in some kind of time warp where the game you played was only at i22. Back then, Light Form was a shape shift that locked you out of other forms. Back then, it made your character invisible and replaced that with a ball of light.The end result is the same, but it's not the same mechanics underneath.
Eclipse is a self buff based on number of dudes in range, and Light Form is a form shift (with the option to not take the form shift).
None of that is true now. Light Form is now just a self buff.
CoD still has the set mode for Light Form. CoD is out of date, and it's no wonder why. When someone tries to correct it, a member of the team plugs her ears and says "no no no it's actually right." -
Quote:So now you're saying Eclipse is technically a form shift? Because they function exactly the same now.Whoops. I meant to go back and tweak that text. It is technically a form shift, and it's inactivatable while Dwarf Form is active.
Aggie, CoD is just not up on the patch notes. Light Form used to disallow shifting into dwarf. It doesn't do that anymore. That's what "modes disallowed" does. It prevents you from shifting into dwarf while active, but that's just not the case anymore.
Tell me, do all the human powers have "modes disallowed"? -
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Quote:Wait a second."Cannot be activated while in forms" is completely different than "can be activated, and then forms can be switched". Sorry for your reading comprehension failure there, but you can stop being pissy now, thanks a bunch!
Yeah, that's not what you were saying. You were claiming the two to be different functioning powers. They're not. So that's your misdirection failure. -
Quote:Hey, it sounds like you don't quite understand the mechanics of the game and especially Eclipse. Eclipse gives you resistance per enemy, so you can actually get resistance up to 85% in human form. My MFing Warshade guide is geared towards tri-form warshades, but you can still get a lot of information out of it for your bi-form.Defenses for human form suck. Can't get smashing/lethal up to 32.5% which I think is the soft cap without having Shadow Cloak on. With it on I have them up to over 35%. With all toggles on besides Vengence, and Eclipse turned on, my s/l resistance is around 70.7%. With Black Dwarf on my resistance is 63.7%.
For some reason Mids allows Black Dwarf AND Eclipse to be on at the same time. In which case it's showing 80.3% s/l resist. Can Eclipse be used while in dwarf form on a Warshade? Mids won't allow Light Form to be toggled on at the same time as dwarf form for a PB.
As for the defense softcap, that's 45%. A good goal is 32.5% because then you can use a small purple inspiration to finish you off. Again, I have a guide that explains the softcap. I recommend you do some reading. -
Get more Hitpoints and more regen. Accolades are the best place to find more HP.
Also, try to fit Aid Self.