More resist on Super Reflexes character


Arcanaville

 

Posted

I know the point is high defense, glass jaw, but is there any other way to not fold like a wet paper towel on a SR character when the enemy gets a lucky hit in, aside from grabbing Tough?


 

Posted

Resistance bonuses aren't very good. Tough is your best bet in that you need it to get weave in the first place and it's a decent chunk of s/l resist. I find the shield wall global to be pretty poor in comparison to the glad armor global but it's basically the next best thing after tough.


 

Posted

Quote:
Originally Posted by PleaseRecycle View Post
[...] in that you need it to get weave in the first place [...]
Creature of habit, are we? (-:

Just like to point out that you can get Weave without taking Tough. For the good of tomorrow.


 

Posted

Well yeah man, but even if you don't want to use tough it's better to take it than the other melee attack since if nothing else it's a good steadfast or glad armor mule.

Here's a brief rant, in fact. Now that they've shown they're willing to turn fitness inherent and grant travel powers at level four or whatever it is, they should rethink the entire damn idea of pools. Why do we still need to take prereqs so that we can be slightly more defensively able? Does that make sense? Does it contribute to balance? Maybe someone thinks the answer to one of those questions is yes, but I'd love to know why.


 

Posted

Quote:
Originally Posted by PleaseRecycle View Post
Here's a brief rant, in fact. Now that they've shown they're willing to turn fitness inherent and grant travel powers at level four or whatever it is, they should rethink the entire damn idea of pools. Why do we still need to take prereqs so that we can be slightly more defensively able? Does that make sense? Does it contribute to balance? Maybe someone thinks the answer to one of those questions is yes, but I'd love to know why.
I had this arguement elsewhere recently and some people did honestly think that it was a good idea having powers locked behind others.

Personally I am ok with it, but as long as the progression makes sense, Tough and Weave (+Survivability) behind Boxing and/or Kick (+Damage) makes no sense and very few characters will want both.


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Posted

Quote:
Originally Posted by PrincessDarkstar View Post
I had this arguement elsewhere recently and some people did honestly think that it was a good idea having powers locked behind others.

Personally I am ok with it, but as long as the progression makes sense, Tough and Weave (+Survivability) behind Boxing and/or Kick (+Damage) makes no sense and very few characters will want both.
I wish they'd do away with pool powers locked behind others. It's cludgey and forces you to pick powers you'll never use. Our AT powers don't require other powers to unlock - why do pools? I think a level requirement is fine (ie, you have to be level 20 to get tier 3 Pool powers), but other than that, there's no good reason; certainly not a worry about over-poweredness - that ship has long since sailed...


 

Posted

It would at least have to be locked behind levels.

An SR tank who could get Tough or Aid Self at level 4 trivialised low level content. Yes, I tried it when it was on the beta server.


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Posted

Quote:
Originally Posted by PRAF68_EU View Post
It would at least have to be locked behind levels.

An SR tank who could get Tough or Aid Self at level 4 trivialised low level content. Yes, I tried it when it was on the beta server.
Oh, you mean the content that is by-passed while running DFB?

Is this really an issue?


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Posted

Quote:
Originally Posted by Zybron1 View Post
Oh, you mean the content that is by-passed while running DFB?

Is this really an issue?
Pool powers which are better than primary and secondary powers available at the same level? I would consider it an issue.

So did the devs, which is why they removed it after we tested it.


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Posted

Quote:
Originally Posted by PRAF68_EU View Post
Pool powers which are better than primary and secondary powers available at the same level? I would consider it an issue.

So did the devs, which is why they removed it after we tested it.
Yeah I agree, having them open too early is a mistake.


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Posted

Quote:
Originally Posted by PRAF68_EU View Post
Pool powers which are better than primary and secondary powers available at the same level? I would consider it an issue.

So did the devs, which is why they removed it after we tested it.
Ok, I guess. Being overpowered at a level range that might last all of 1 hour, tops, I suppose is a problem.


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Posted

Pool Powers being level-gated is fine - our AT powers are level gated. Being locked by other powers is stupid.

"Yay, I can fly now! - good thing I learned how by slamming people and making them do back flips." *shakes head*

If we didn't require all these unused prerequisite powers, I might actually pick oft-skipped AT powers... Heck, even Hand Clap might find the occasional use...


 

Posted

Quote:
Originally Posted by GuyPerfect View Post
Just like to point out that you can get Weave without taking Tough. For the good of tomorrow.
Wow, can't believe this one stumped me for a while... Fine, it's 5am for me, but here was I thinking "wow, they changed the power pools again and I didn't notice? How?" Took me some time to realize what you meant.

And then it got me thinking: does ANYONE take, slot (not as a mule) and actually use BOTH boxing and kick? Aside from, maybe, some crazy concept melee-only defender or something?

I took boxing/tough/weave on a whole lot of my characters, but I think only a couple actually use boxing, I can't imagine taking the two (unless you really need that second melee attack as a set mule... but then why wouldn't you take tough too? it's resist and has some set goodness too)... So that's why the idea of having weave without tough just wouldn't fit in my head for those long moments after I read this, I guess...


Playing CoH with Gestures

 

Posted

I never used both, but Boxing was a nice addition to a SS Brute and a good finisher for a Fire Corruptor (unlike Brawl, it qualifies for Scourge).

As for the OP, yea, your best bet is to stack regen. Not only are resistance bonuses from sets often smaller than defense bonuses, but there aren't nearly as many and you would have to build for up to ten resistances instead of just the two or three you need for defense. You can also look into Incarnate powers, once you get there. Barrier grants +Res and +Def, Paralytic gives a -dam proc, etc.


 

Posted

Quote:
Originally Posted by DrGamma View Post
...
And then it got me thinking: does ANYONE take, slot (not as a mule) and actually use BOTH boxing and kick? Aside from, maybe, some crazy concept melee-only defender or something?...
Hehe, I know you said not as a Mule, but I thought it interesting that my PB has 5 powers that she never actually uses slotted with Kinetic Combats: two of these are Boxing and Kick, Brawl is another, along with the Two ST Attacks in White Dwarf. These slots are available because she has Perma Lightform and doesn't use any of her innate Resistance Shields. She's tougher than any of my Scrappers or Brutes; only my Inv Tanker gives her a run.


 

Posted

Not really "resists", but you could try mixing in an attack set with debuffs/mezz/knockdown/etc. Stone Melee Fault, Dark Melee -tohit, even Air Superiority (always hilarious juggling a boss non-stop). There's some holds in the APPs as well.

It works for squishies, and it works just as well on the crunchies.


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Posted

My current MA/SR build tries to do as much of everything as possible. Tough, Glad proc, +health, +regen, aid self. Its not fantastic, but I think its worth it to stack the Gladiator +3% res onto tough, and you can stack a further 2.52% s/l from the superior scrapper ATIO set, taking you up to 22.4% s/l. And that stacks on the passive scaling resists.

I also have 1943 health, and 395% regen, and aid self. Its not bad. I have a build for when the second set of ATIOs comes out that will reach 2000 health, basically the same amount of regen, about the same amount of defense, but dropping weave altogether and replacing it with spring jump. Spring jump is not only a nice offensive weapon, its also alpha mitigation of sorts.


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