More resist on Super Reflexes character
Get more Hitpoints and more regen. Accolades are the best place to find more HP.
Also, try to fit Aid Self.
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Resistance bonuses aren't very good. Tough is your best bet in that you need it to get weave in the first place and it's a decent chunk of s/l resist. I find the shield wall global to be pretty poor in comparison to the glad armor global but it's basically the next best thing after tough.
Well yeah man, but even if you don't want to use tough it's better to take it than the other melee attack since if nothing else it's a good steadfast or glad armor mule.
Here's a brief rant, in fact. Now that they've shown they're willing to turn fitness inherent and grant travel powers at level four or whatever it is, they should rethink the entire damn idea of pools. Why do we still need to take prereqs so that we can be slightly more defensively able? Does that make sense? Does it contribute to balance? Maybe someone thinks the answer to one of those questions is yes, but I'd love to know why.
Here's a brief rant, in fact. Now that they've shown they're willing to turn fitness inherent and grant travel powers at level four or whatever it is, they should rethink the entire damn idea of pools. Why do we still need to take prereqs so that we can be slightly more defensively able? Does that make sense? Does it contribute to balance? Maybe someone thinks the answer to one of those questions is yes, but I'd love to know why.
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Personally I am ok with it, but as long as the progression makes sense, Tough and Weave (+Survivability) behind Boxing and/or Kick (+Damage) makes no sense and very few characters will want both.
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I had this arguement elsewhere recently and some people did honestly think that it was a good idea having powers locked behind others.
Personally I am ok with it, but as long as the progression makes sense, Tough and Weave (+Survivability) behind Boxing and/or Kick (+Damage) makes no sense and very few characters will want both. |
It would at least have to be locked behind levels.
An SR tank who could get Tough or Aid Self at level 4 trivialised low level content. Yes, I tried it when it was on the beta server.
I really should do something about this signature.
It would at least have to be locked behind levels.
An SR tank who could get Tough or Aid Self at level 4 trivialised low level content. Yes, I tried it when it was on the beta server. |
Is this really an issue?
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Oh, you mean the content that is by-passed while running DFB?
Is this really an issue? |
So did the devs, which is why they removed it after we tested it.
I really should do something about this signature.
British by act of union, English by grace of God, Northern by pure good fortune!
Save Paragon one more time! http://www.cohtitan.com/forum/index....ic,4877.0.html
Petition to end shutting down CoH:
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Pool Powers being level-gated is fine - our AT powers are level gated. Being locked by other powers is stupid.
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If we didn't require all these unused prerequisite powers, I might actually pick oft-skipped AT powers... Heck, even Hand Clap might find the occasional use...
Just like to point out that you can get Weave without taking Tough. For the good of tomorrow.
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And then it got me thinking: does ANYONE take, slot (not as a mule) and actually use BOTH boxing and kick? Aside from, maybe, some crazy concept melee-only defender or something?
I took boxing/tough/weave on a whole lot of my characters, but I think only a couple actually use boxing, I can't imagine taking the two (unless you really need that second melee attack as a set mule... but then why wouldn't you take tough too? it's resist and has some set goodness too)... So that's why the idea of having weave without tough just wouldn't fit in my head for those long moments after I read this, I guess...
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I never used both, but Boxing was a nice addition to a SS Brute and a good finisher for a Fire Corruptor (unlike Brawl, it qualifies for Scourge).
As for the OP, yea, your best bet is to stack regen. Not only are resistance bonuses from sets often smaller than defense bonuses, but there aren't nearly as many and you would have to build for up to ten resistances instead of just the two or three you need for defense. You can also look into Incarnate powers, once you get there. Barrier grants +Res and +Def, Paralytic gives a -dam proc, etc.
Not really "resists", but you could try mixing in an attack set with debuffs/mezz/knockdown/etc. Stone Melee Fault, Dark Melee -tohit, even Air Superiority (always hilarious juggling a boss non-stop). There's some holds in the APPs as well.
It works for squishies, and it works just as well on the crunchies.
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My current MA/SR build tries to do as much of everything as possible. Tough, Glad proc, +health, +regen, aid self. Its not fantastic, but I think its worth it to stack the Gladiator +3% res onto tough, and you can stack a further 2.52% s/l from the superior scrapper ATIO set, taking you up to 22.4% s/l. And that stacks on the passive scaling resists.
I also have 1943 health, and 395% regen, and aid self. Its not bad. I have a build for when the second set of ATIOs comes out that will reach 2000 health, basically the same amount of regen, about the same amount of defense, but dropping weave altogether and replacing it with spring jump. Spring jump is not only a nice offensive weapon, its also alpha mitigation of sorts.
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I know the point is high defense, glass jaw, but is there any other way to not fold like a wet paper towel on a SR character when the enemy gets a lucky hit in, aside from grabbing Tough?