Dead Calm

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  1. Didn't count because our team was mixed.

    So nerr.
  2. Looking for a few more Defiant types for another go at the second. Log onto test now to bash an onion.
  3. Got held up doing a bit of chrimbo shopping, now waiting for the copy tool to do it's magic.
  4. [ QUOTE ]
    Lando Carlrissian beats Han Solo

    [/ QUOTE ]

    Only post-nerf shooting-second team-build Han.

    Proper six-slotted PvP-build Han would pwn Lando.

    And then he'd shoot some ewoks. With Chuck Norris (to clarify, Chuck is with Han, not the ewoks. If Chuck was with an ewok, or god-forbid, multiple ewoks, he'd roundhouse kick it/them in the face).
  5. Well done mate.

    Incidently, we really should get the whole meet-in-pub-for-beer-and-possibly-crisps plan moving.
  6. Dead Calm

    Brawl for Brutes

    Which travel power do you use? I'm an SJ man myself, and Combat Jump + Hurdle makes getting between mobs wonderfully easy.
  7. You can manage without stamina, but it's a lot easier with it, especially if you are going to have leadership toggles running.
  8. Dead Calm

    Brawl for Brutes

    As well as the excellent Brawl (though I now auto Jab, as my attack chain is full enough that brawl doesn't fit properly) advice, I'll also offer this nugget, slot Accuracy, End reduction and Recharge before you slot for damage.

    My solo missions (now 39, but have worked this way more or less since the early 20s) work thusly:

    1st spawn: Building up fury. Basic chain of Jab, Punch, Air Superiority, Haymaker only.

    2nd and subsiquent spawns: As above, plus Stomp, KO Blow and Hurl when needed/I think they will look cool.

    At no point unless direly needed will I stop. I'll probably consider resting if my end is below 20% or my health is below 30% and Dull Pain isn't ready. Even if I do rest, my fury usually doesn't fall under 40%.
  9. Here's the stuff I'd consider essential:

    Dark Blast:
    Tenebrous Tentacles + Night Fall - A very good combo. Finding room for a range enhancement in TT helps avoid running back and forth due to the different cone sizes.

    Dark Blast/Gloom/Moonbeam - All good powers. Different people prefer different ones. As a defender I usually go for two of them. I'd be tempted to go for all three with a corruptor though

    Some people like torrent to get stuff out of melee range. I've never had space in a build for it myself though.

    Blackstar is so-so on a defender. I'd say it would be well worth it on a corruptor though.

    Life Drain and Dark Pit are totally unneccessary, as stuff in your secondary will do what they do far better.

    Dark Miasma:
    Twilight grasp - a good heal and a good debuff. I slot 2 acc (you don't want it to miss), 2 heal, 1 recharge

    Tar Patch - A very good debuff. Slot for recharges and if you feel it needs it, slows

    Darkest night - Best power in the set. Reduces target and surrounding mobs Acc and Damage. Slot it for Acc debuff and one or two end reducers.

    Howling Twilight - A very good rez and also useful as a last ditch mez in case everything goes wrong. However, you can miss it out if you want, as if everything else is working, people shouldn't die often.

    Shadowfall - Gives Psi resist. Slot it to take advantage of this, and people will be your friend. If you take SS as a travel power, it stacks with this in PvE to give invisibility, which is very, very useful.

    Fearsome Stare - Get it. The second best power. Slot accurace, fear duration, recharge and Acc debuffs if you have space.

    Petrifying Gaze - Ok, but misable, particularly with the lower duration of the corruptor version.

    Black Hole - Don't bother with it, unless you intend to PvP a lot.

    Dark Servant - A very powerful debuff pet that also heals, immobs and holds. Slot for three Acc debuffs and three recharges to make the corruptor version near-perma.
  10. Dead Calm

    Rage

    Slot it with three recharge SOs and love it, for it is great.

    Well, right up until the first time you jump right next to an AV at the exact time you crash, anyhow. That causes swearyness.
  11. [ QUOTE ]
    And there's nothing more annoying than an empath with Heal Aura on autofire. Damn them all to hell!

    [/ QUOTE ]

    Yes there is. It should be legal to shoot thermal corrupters with their AoE heal on auto in the eyes with a nail gun.

    It would be for their own good in the long run.
  12. Appros of nothing in particular, I just though I'd add that it is important to remember that (IM not H in any way O) in PvP balence does not mean that any build vs any other build has a 50% chance of winning. It means that every tactic has a counter, every plan has a loop hole, every power has it's downside.

    While you may not have the tools to defeat an enemy, one of your team might.

    Incidently, while in Sirens last night I was working particularly on coming up with Dark Miasma counters to (some) stalkers. Suffice to say it was productive.
  13. [ QUOTE ]
    [ QUOTE ]
    How do you get any decent fury going in pvp?

    [/ QUOTE ]

    Put brawl on auto, team in large teams and wear a lemming costume

    [/ QUOTE ]

    In Sirens I find having a bit of a mash with a couple of warriors will work wonders.
  14. One of the problems was that tonight the Villains had control of Sirens which ment that only we could buy temp powers. After I had stocked up on a couple, the whole thing did get rather easier. The limiting of the shop to one side does rather debalence the whole thing.

    Debuff defenders are FAR harder to play in PvP than PvE, as people are a damn site better at doing inovative and cunning things such as attacking from two different sides and such like.

    One thing that I know (from being on the wrong side of it) is an effective combo is a tank/defender paring, playing in very close proximity, with the defender doing whatever they do, and the tank using and damage auras they have to reveil stalkers and taunting anything nasty that comes close. When the villains start the traditional game of Gank the defender, the rest of the team jumps them.

    I'm currently working on a build for DC that may be very survivable particularly against stalkers, but its going to require some odd tactics which may not even come close to being practical and is probably only going to be useful at high levels anyway.
  15. I go for a hurdle/SJ/Air Superiority combo for dealing with flyers, although next time I respec, I'm going to move hurl earlier in my build, mostly because it's very funny.

    I cannot recomend Air Superiority enough, as it is great for keeping bosses/elite bosses in near perma-knockdown, as well as taking down flyers in PvP.
  16. It's a christmas party! Of course the'll be a fight.

    Jim the Dominator will knock over Mr Firehands' pint, and words will be had. Then someone else will try to mediate, and they'll be all "Leave it, Mr Firehands! We've all had a bit to drink, and he ain't worth it". Mr Firehands won't do this though, and will insist on having the last word, which only escalates the situation. Jim the Dominator then gets his big mate El Brutus to back him up, and it all goes down hill rapidly when Jim uses his grav powers to throw a forklift at Mr Firehands.

    Before you know it, chaos has errupted, warburg nukes are flying and anarchy will rain.

    It will be superb. Which makes it all the more annoying that I won't be able to make it.
  17. Congratulations!

    Having faced off against you in Sirens, I can absoulutly say you deserve it for your incredible ability to time taunts to hit me at the most annoying moment possible.
  18. I'm certainly up for this with Dedicated Follower. I can't do tomorrow or Thursday evening, but appart from that, any day after 7, or any time at the weekend is good for me.
  19. It's not entierly pointless.

    I have a recharge in fluffy, because it lets me use my Fluffy Alpha Debuff Extravaganza opening to an AV/GM fight.
  20. You know the concept of a Dark Miasma character without Fearsome Stare was so alien to me that I couldn't even notice it existed.

    Get it. Slot it (I'm currently running one acc, two duration, one recharge, two acc debuffs). Love it.
  21. I'll just reitterate what everyone else is saying. Twilight grasp is a very good power, and slot the accuracy first. It does get significantly better later in the game, partly because SOs let you hit 95% acc easily, partly because you learn how to anticipate where and when to use it to catch the team member who is running off (and your team mates are more likely to know how to work with you as well) and partly because you don't need to use it as often due to your debuffs being so effective by this point.

    Which leads me it Ilservian's point. It is a very good debuff. In addition to the -acc and the -dam, it also does -regen, which is fantastic vs AVs and GMs.

    Howling twilight is also, for all the reasons mentioned by others, very, very good. Having recall friend helps hugely though.
  22. I have precisly 5 levels experience with electric blasting, so I'll limit my comments to Dark Miasma.
    I agree with all of Ohms advice, particularly slotting an end reducer or two in DN and SF, slotting SF for rez and slotting Fluffy for Debuffs. In addition I'd also suggest taking Twilight Grasp far, far earlier, possibly swaping it with Howling Twilight. There are two good reasons for taking it early. <ul type="square">[*]It is always useful to have a heal. Being Dark, you won't get hit much, but there's always that 5% chance that stuff will get through, and sometimes that stuff will be big. While Fluffy can heal, I really wouldn't want to rely on him.[*]It is a very, very good debuff. In addition to the staples of Darks debuffery (acc and damage) it also debuffs regen which is invaluable vs GMs and AVs.[/list]
  23. He's a fashion designer who got caught in the explosion when his experimental thermonuclear sowing maching went into meltdown.

    Now he's on the run. You could say they seek him here, they seek him there...
  24. Dead Calm

    D3 PvP Build

    D3s aren't the best PvPers in the world. In a one on one fight you can usually hold your own, although it is very, very hard to take down anything less squishy than a blaster.

    In a mass situation you absoulutly need to be in a team, as people attacking from multiple directions are a killer.

    The essential powers are pretty much the same as PvE. DN, FS, PG, SF, Tar Pit and TT are all very useful. I'm going to be faffing about with a few D3 builds on test this weekend, so I'll shout if I find a killer combo.
  25. I'm pretty much sure it is scrapper level powers with tanker level caps.