Dark Miasma / Twilight Grasp
Ok lets see doesn't sound like you are doing too much wrong. TG does heal for more unslotted than say Thermal AoE heal, all heals that are harder to use heal more, Dark and Kinetics. With Dark Heal and people moving, you just have to move to them before firing it, it really isnt as much of a problem to use as the Kinetic heal. Accuracy issues, go 2 or 3 slots for accuracy and by the time you have SO's it shouldnt miss much.
The rez power from Dark is the only AoE rez in the game so it is special for that, although it really needs you to have TP Friend to arrange bodies around you to get the most out of it. Only 1 enemy is needed to work the rez off even if you are rezzing 7 people, I have seen so many people die from using this on a whole spawn, never a good idea
Yep stuff Twilight Grasp with +Accuracy enhances first and then healing ones. Plus its better to start healing early. I'd be healing a teammate once they've lost over what your heal returns. This might seem overkill but by trying to keep members well "topped up" theres less impact if one misses on you, you've got the rest of their life bar to retry.
The Howling Twilight AOE res can be useful. If its just a case that a teamie was unlucky and the rest of the team are holding the mobs then use it. But if its a case that the teammate was mown down by a newly aggrod group steaming in its better to leave it off and run.
Howling Twilight is handy as an AOE stun when you're soloing too.
if u want to act as a healer with dark miasma basically durin the early lvls just just need to slot it for accuracy and spam it because it can be unreliable. i had a key bound to "Heal Missed!! Get ready to run!" just so people knew that if they were in trouble it'd would be the right time to run away. once its slotted with SO's it becomes alot better.
it does have a long activation time so u just have to learn when you should use it and not leave it til the last possible minute when everyone is in the red. with regards to people moving away from you.. well thats not ur fault. just remind people if they want healing they need to be next to u.
and the dark miasma rez is arguably the best in the game. it is auto hit so no acc to worry about and will rez mutliple team mates within ur area to full health and endurance.. u only need 1 enemie present aswell.
try and stick with it tho, once slotted the heals become far more reliable, altho the main intention of a dark/dark is to take out the enemies accuracy so they cant hit ur team mates in the first place so they wont need healin as much.
If I recall, the dark heal has a pretty nice -acc, -dam debuff to the target as well, so it's definitely worth spamming when part of a team.
It's also worth noting that corrupters get the highest yield out of leadership powers, and it's certainly worth considering for tactics if nothing else.
@Hakeswell
Union Ilservian, Evinlea
Defiant Expeditor, Hakeswell
Arc: 70119 Hellion Initiation
I'll just reitterate what everyone else is saying. Twilight grasp is a very good power, and slot the accuracy first. It does get significantly better later in the game, partly because SOs let you hit 95% acc easily, partly because you learn how to anticipate where and when to use it to catch the team member who is running off (and your team mates are more likely to know how to work with you as well) and partly because you don't need to use it as often due to your debuffs being so effective by this point.
Which leads me it Ilservian's point. It is a very good debuff. In addition to the -acc and the -dam, it also does -regen, which is fantastic vs AVs and GMs.
Howling twilight is also, for all the reasons mentioned by others, very, very good. Having recall friend helps hugely though.
Dead Calm's Defender Manifesto
Thanks for the advice, I will stick with the character at least until I can get my hands on some DO's, and get TG 6 slotted. Then I will have to se how it plays.
I love the dark secondery (mmmmmmmm tar patch mmmmmmmmm darkest night) i tend to use twilight grasp as part of my attake chain so it go's dark blast, gloom, Twilight Grasp, etc etc with the ocashinal moonbeam and that seem's to work prety well
TG is a great heal. I had mine slotted 3 acc/3 heal - maybe a bit overkill but it helps when an enemy has really high base defence.
Think of it this way. You are playing a Dark powerset. Dark powers are usually associated with a curse of some kind. In this case, when TG misses (and this is ALWAYS when you really need it to hit), that's your curse
Also, as has already been said, you need to try and pre-empt when the heals will be needed. If someone is on very low health it's too late. You definitely need to use it right after the first few seconds of battle when some poor chump gets the alpha strike from all the mobs.
Correct me if I'm wrong but I think it's the most powerful aoe heal in the game, and it debuffs as well.
Twilight grasp in my experience has saved a team wipe many times. If two or three team members die and are resurrected all at once it can really turn the tide of a battle.
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Twilight grasp in my experience has saved a team wipe many times. If two or three team members die and are resurrected all at once it can really turn the tide of a battle.
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Howling Twilight is the resurrection power of Dark Miasma.
G-Force
I rolled a dark/dark corrupter for the first time last night. Up to level 8 now and loving it. All my other alts have been shelved now, this simply rocks.
Defiant
Proud Member of the Liberty Legion
Venture - Emp/En Defender
Seph - Kat/SR Scrapper
Blizzard - Ice/Storm Controller
Legionelosis - Rad/Rad Defender
Yeah I've a Necro/Dark MM and loved Dark so much I had to try Dark Blast and so rolled a Dark/Kinetics Corrupter.
So now I'm addicated to both and have to split my time between them. Bah.
Both Dark sets have so many toys. Its great.
For me TG is the best heal power in the game. I dont like kinetics heal at all, because you always need to stay near foes when soloing or tryin to heal yourself. sure, its great to have brutes/stalkers healed w/o walking into the crowd, but what about *myself* ?
ive slotted TG 3acc 3heal, which is great. it hardly misses at all, and probably heals best of all heal powers (426 at 40).
compared to other heal powers (rad, them) it already heals good amount of hp at early levels.
again compared to kinetics; i prefer to get to the brute in battle once and heal him, then move out, instead of kinetics "wheres the clostest foe so i can heal myself".
I'm glad to read the OP has changed his mind regards Twilight Grasp.
As Dead Calm and I both know from CoH (pre nerfing Fuzzis-r-us) this is THE best heal of the game! Not to mention the fabby area rez - the only one of that game - ner ner to having to 'wait till me rez precharges plz ppl' got a full team rezzed in one go even tho one was whinging as his lil corpse floated up.
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Thanks for the advice, I will stick with the character at least until I can get my hands on some DO's, and get TG 6 slotted. Then I will have to se how it plays.
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Good choice. I was feeling frustrated with it until I slotted SOs, personally - it just missed too much. With SOs in though, it's much more reliable, and it's such a nice, strong heal... and the added effect of a debuff does make it really quite powerful.
As others have said, just use it often. Don't wait until someone's nearly dead and then expect you can save them - only single-target auto-hit heals can really be expected to do that. I've been in plenty of teams where my Ice/Dark is the only person with a healing power, and it's often enough to do the job. And on teams with multiple /Darks we have no trouble at all.
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Thanks for the advice, I will stick with the character at least until I can get my hands on some DO's, and get TG 6 slotted. Then I will have to se how it plays.
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Good choice. I was feeling frustrated with it until I slotted SOs, personally - it just missed too much. With SOs in though, it's much more reliable, and it's such a nice, strong heal... and the added effect of a debuff does make it really quite powerful.
As others have said, just use it often. Don't wait until someone's nearly dead and then expect you can save them - only single-target auto-hit heals can really be expected to do that. I've been in plenty of teams where my Ice/Dark is the only person with a healing power, and it's often enough to do the job. And on teams with multiple /Darks we have no trouble at all.
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Good choice your Ice/Dark.
SF + DN on boss + bitter freeze + freeze + TG + blasts = helpess boss
I started yet another corruptor, trying to avoid the pit falls of my former once I chose to make this one dark/dark. But so far I have found the heal severely lacking in usefulness.
First a little background on why I chose dark as my secondary. I know I wanted a corruptor that could heal, I have tried a trap corruptor, and the lack of a proper healing power was not in my taste. I have tried thermal, and with the shields. But buffing several team members and keeping an eye on weather they are still buffed is not me, I found it un-fun even stressful. And choosing a power where I would properly be expected to buff and where I did not wand several of the basic powers seamed unproductive.
That left dark, kinetics and radiation. And radiation is a bit over done, and kinetics did not sounded like it would fit any theme I liked.
Anyway, I have been using Twilight Grasp a lot. Moreover, while I find it somewhat useful when I am on my own, it feels less and less useful and I gain levels and re in a group.
- The delay between activating the power and when the can heal can hit, mean the team member I wand to heal regularly either retreats back from the enemy to use inspiration/thair own healing powers (and thus out of the area I heal in), or dies.
- The even what the team member I wand to heal stays put and do not die TG often enough miss, then resulting the team member dying.
- The need to have a target close enough means that I sometimes when the fight have turned in to a range shoot out, can not use the power to heal other because the enemy is out of range for it.
- When in a large group when enemies often ends up being +1 or even +2, the miss ratio of the power become even worse, and needed even more.
And for thoughts drawbacks I do not se any highly visible benefits. It does not appear to heal more, or have a much lower endurance cost, nor does it seam to have a larger healing circle.
I have deliberate not picked the resurrection as it appears to have the same requirements to work, and more needs multiply enemies on a group to be efficient.
My question is. Is it something I am doing wrong in the way am using it, or do I just have to wait until a much higher level before it becomes useful.