Dark/dark build suggestion, please!
From someone who got it wrong... remember to take some of your secondaries before getting all the blasts, otherwise you hit 24 desparate for a respec.
Oh, and Tar Patch is your friend.
I do not have that much experience with my dark/dark corruptor, but I absolutely love tar patch.
Oh and six slot TG, and get it filled with DO and SO as soon as possible, that was the experience I hot in this thread:
http://uk.boards.cityofvillains.com/...fpart=1#301333
I must say it was very sound advice. With 4 accuracy DO a 2 healing DO, it feels a lot better.
Here's the stuff I'd consider essential:
Dark Blast:
Tenebrous Tentacles + Night Fall - A very good combo. Finding room for a range enhancement in TT helps avoid running back and forth due to the different cone sizes.
Dark Blast/Gloom/Moonbeam - All good powers. Different people prefer different ones. As a defender I usually go for two of them. I'd be tempted to go for all three with a corruptor though
Some people like torrent to get stuff out of melee range. I've never had space in a build for it myself though.
Blackstar is so-so on a defender. I'd say it would be well worth it on a corruptor though.
Life Drain and Dark Pit are totally unneccessary, as stuff in your secondary will do what they do far better.
Dark Miasma:
Twilight grasp - a good heal and a good debuff. I slot 2 acc (you don't want it to miss), 2 heal, 1 recharge
Tar Patch - A very good debuff. Slot for recharges and if you feel it needs it, slows
Darkest night - Best power in the set. Reduces target and surrounding mobs Acc and Damage. Slot it for Acc debuff and one or two end reducers.
Howling Twilight - A very good rez and also useful as a last ditch mez in case everything goes wrong. However, you can miss it out if you want, as if everything else is working, people shouldn't die often.
Shadowfall - Gives Psi resist. Slot it to take advantage of this, and people will be your friend. If you take SS as a travel power, it stacks with this in PvE to give invisibility, which is very, very useful.
Fearsome Stare - Get it. The second best power. Slot accurace, fear duration, recharge and Acc debuffs if you have space.
Petrifying Gaze - Ok, but misable, particularly with the lower duration of the corruptor version.
Black Hole - Don't bother with it, unless you intend to PvP a lot.
Dark Servant - A very powerful debuff pet that also heals, immobs and holds. Slot for three Acc debuffs and three recharges to make the corruptor version near-perma.
Dead Calm's Defender Manifesto
How essential do you think stamina is? I've got the two pre-requisites, but don't seem to have endurance issues yet so keep putting it off each time I level (not got Shadowfall yet though).
You can manage without stamina, but it's a lot easier with it, especially if you are going to have leadership toggles running.
Dead Calm's Defender Manifesto
Think its worth saying too since ED that powers such as tar patch will benifit from slows, have a snoop at what they take as adding debuffs etc will boost you no end.
Howling twilight can take damage and disorient (think that the one) so still 6 slot it but pop in the debuffs and maybe a damage, its still gonna be a lemming rez on occasion but least you can go down fighting.
I'd also put debuffs in any who'll take it if you intend to PvP the more you can debuff acc the better chance you get. Fuzzi can take a varitety - mine were all recharge pre I5 but Ravens now has debuffs, hold and heals added (gimme back 3 fuzzis) my dark corruptor will do too prolly.
Dark blast is ok but I prefer gloom and deffo moonbeam! Snipe is really handy. Damage and/or Acc, debuff and recharges(if u feel teh need - i dont bother usually) again. Range isnt reaslly important on moonbeam but damage is fun lol.
Never been a fan of black hole from the DM pool - its handy for solo and maybe PvP but its a pain in teams - its phazes some foe and ppl will still attack them even if you tell them =/
Fearsome stare is great altho they seem to run more than they used to, maybe thats jut me hehe,
Petryfying gaze is one of the best holds about, slotting it well will do you proud no matter if solo, team or PvP
Again darkest night is worth taking - it can be undervalued at times but works atreat.
Good luck and welcome to the dark-side, I'm biased but its a brilliant pool!
Hmm... I think I should have noted: I've already got a dark/dark character at lvl 30. The problem is, I'm quite unhappy with him, and that's why I want some suggestions. (I got the respec ready and waiting)
I know that Night Fall is a terrible, terrible waste of a slot. The damn thing needs 2x acc to hit anything, and even then the duration is pathetic.
I also know that Acrobatics (I got Super Jump, which is kind of weird for a corruptor, but quite fast in a city enviroment) is a nice skill to have, although I wouldn't say it's all that important. I could switch for Fly, but that's rather slow (albeit better in PvP).
Tenebrous Tentacles is a VERY good PvE spell, but tend's to miss WAY too much in PvP for some reason. :/
Finally, I know how to slot Twilight Grasp (2x acc, 3x heal, 1x recharge) and Tar Patch (3x recharge, 1x slow) for good effects.
Also, Stamina is a must! Depending if I take fly this time or stick to Super Jumping, I'd take Hurdle or Swift.
The problem is with the other skills. I feel I'm doing verry little damage, and I'd like to do something about that. I know that dark =/= fire (in "damage" sense), but still, some damage bonus'd be nice. So, I'd like some suggestions on how to slot the powers from the primary set, as I think I know what I want to do with the secondary.
Also, I have no expierience with Torrent, Life drain (is it needed with Twilight Graps at all) and Blackstar. Also, Petrifying Gaze might be nice in PvP, but I'd skip that till we get our cap raised.
What's wrong with Night Fall? It's our only cone AOE with proper(ish) damage and stacks well with TT. Seems to hit a fair amount with 1 accuracy (and what do you mean by duration? The defense debuff?).
Know what you mean about poor damage output though - I think it may just be the Dark/ set itself.
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What's wrong with Night Fall? It's our only cone AOE with proper(ish) damage and stacks well with TT. Seems to hit a fair amount with 1 accuracy (and what do you mean by duration? The defense debuff?).
Know what you mean about poor damage output though - I think it may just be the Dark/ set itself.
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Whops... I ment Dark Pit, not Night Fall, which is a nice AoE (well, the only one really).
Dark Pit has a -10% accuracy built in, and since it's AoE, the Disorient duration is a joke. Only usable against "white" enemies.
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What's wrong with Night Fall? It's our only cone AOE with proper(ish) damage and stacks well with TT. Seems to hit a fair amount with 1 accuracy (and what do you mean by duration? The defense debuff?).
Know what you mean about poor damage output though - I think it may just be the Dark/ set itself.
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Whops... I ment Dark Pit, not Night Fall, which is a nice AoE (well, the only one really).
Dark Pit has a -10% accuracy built in, and since it's AoE, the Disorient duration is a joke. Only usable against "white" enemies.
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I've actually taken Dark Pit since I'm Dark/Kinetics and have no secondary controls. I'd agree its not the most amazing power going but I certainly find it useful, especially in larger groups.
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I've actually taken Dark Pit since I'm Dark/Kinetics and have no secondary controls. I'd agree its not the most amazing power going but I certainly find it useful, especially in larger groups.
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Well, if you got no controls, then "something" is better than "nothing". Although a dark/dark set has quite a lot of control. Tentacles, Tar Patch (well, it does slow down enemies quite a lot), Fearsome Stare, Darkest Night (not really control, but it help a good deal) and the fact that most spells give a nice -acc.
But anyway: so... doesn't anyone have any good build suggestion?
Nope, but post yours up here and I'll copy it when I respec
However if you trust the Americans there are a couple of builds on the corruptor board over there (would post URL but doesn't seem to work at present)
Well, Ateria's up to 31, so I can make a reasonably educated stab at this. Basically I find myself agreeing with Dead_Calm on most of the powers. My build (so far and planned) is:
01) --> Gloom==> Empty(1)
01) --> Twilight Grasp==> Empty(1)
02) --> Dark Blast==> Empty(2)
04) --> Darkest Night==> Empty(4)
06) --> Tar Patch==> Empty(6)
08) --> Tenebrous Tentacles==> Empty(8)
10) --> Hover==> Empty(10)
12) --> Night Fall==> Empty(12)
14) --> Fly==> Empty(14)
16) --> Swift==> Empty(16)
18) --> Health==> Empty(18)
20) --> Stamina==> Empty(20)
22) --> Fearsome Stare==> Empty(22)
24) --> Shadow Fall==> Empty(24)
26) --> Assault==> Empty(26)
28) --> Tactics==> Empty(28)
30) --> Petrifying Gaze==> Empty(30)
32) --> Blackstar==> Empty(32)
35) --> Howling Twilight==> Empty(35)
38) --> Dark Servant==> Empty(38)
Can't be bothered to do slotting, so here are a few notes on that and the powers I've cohsen:
Moonbeam: If you want it, drop dark blast. Personanly, I'm not a big fan of snipes, especially as I'm low on attacks anyway, but if you really like them, then thats the only real space I can find early on - if you want it later, drop HT.
Howling Twilight: I'm only planning to take this cos I can't really see anything better to go at 35. Frankly, I can't even think of half a dozen times when it would've been useful so far.
Leadership: Assault = damage. Which is something you don't have a massive amount of (you're not awful, but you aren't great), so any extra is nice. Tactics = To Hit Buff, which is awesome (far better than accuracy, especially in PvP or against high level mobs)
Petrifying Gaze: When I first got this, I was hugely dissapointed, but after playing around in that mass PvP on Sunday, I changed my mind. Even unslotted, it was so useful to be able to take a squishy out of the fight even for a short duration. With a couple of Hold SOs in it it should be pretty good.
Blackstar: Is it worth it? Dunno yet. But it's your nuke, so you gotta take it
Slotting:
TG 6 slotted is a must - personanly I'd say 2xACC, 2xHeal, 2xRech - Acc is a must, even with tactics, as you can ill afford for this one to miss, as to Heal vs Recharge, I go for an equal balance because I want to be able to heal a good amount, but theres no point in having a 600 point heal in 3 secs when the brute is on 50 health and getting hit.
DN is easy - 3xToHitDebuff and as many -end cost as you think you need (I've got 2)
Attacks - the ideal is 1xAcc, 3xDamage, 2xRecharge, but that's probably pushing it. A nice balance is to stick 3 extra in each and leave out the recharge, then if you have extra slots, put them in your fave - TT could perhaps be slotted for range or ToHitDebuff too, but I'd stick to increasing your damage output.
Fearsome Stare: Anoher hard one to slot, as there are 4 useful things - Acc, Rech, Fear, ToHitDebuff (possibly even 5 if you want to consider a range enhancer in there). IMO, 1 Acc and 1 recharge are a must, thew remaining 4 slots (you are 6 slootting this aren't you?) should depend on your playstyle. If you find your in a large group with lots of AEs, skimp on the fear and load up debuffs and recharges. If you find the fear effect useful, load up on that.
With the rest, just see what you've got - Shadow Fall gives you a decent res bonus out of the box, but increasing it (and lowering the end cost) is always nice, Tar patch doesn't need any, but spares can aways be used ito decrease recharge, which is nice. Assault doesn't need anything beyond a -end cost, tactics gets the obligatory -end cost, 3xToHit, petriyining gaze gets as many hold and recharges as you can fit and I ain't got fluffy yet so I can't say
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Tenebrous Tentacles is a VERY good PvE spell, but tend's to miss WAY too much in PvP for some reason. :/
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There's a bug with cones in PvP making them miss moving targets, its being worked on. :|
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Well, Ateria's up to 31, so I can make a reasonably educated stab at this. Basically I find myself agreeing with Dead_Calm on most of the powers. My build (so far and planned) is:
(...)
Can't be bothered to do slotting, so here are a few notes on that and the powers I've cohsen:
(...)
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I don't like the idea of abilities that drain you and leave you weakened. Such a spell is Blackstar. I'd rather save it for a second respec or when the lvl cap is raised (at least until someone else tells me something about it).
Instead of that, I'd take the sniper shot. Considering the small number of attack skills, this is better than nothing (PLUS... with all the -acc you should be able to hit your enemies even DURING the fight).
Also, it's the slotting I have trouble with. You suggest an accuracy and some damage enhancements. And optionally some recharge. I was thinking about putting in a ToHit Debuff enhancement, but I don't really know if it's worth it. If not, than a end reduction.
For fearsome stare, I'd put in +acc, fear and perhaps a recharge.
TT: I THINK the damage this spell does is laughable, so there's no reason to put any +dmg. Personally I'd go for +acc, +immobilize and -acc.
In fact, I'm tempted to put -acc to any AoE skill in there (with the possible exception of Fearsome Stare; the fear effect is powerful enough).
Now, so far I haven't been counting the ammount of enhancements. I don't know if it's possible to put everything in.
Finally, (and this may be considered heresy by some), I don't like taking rez spells (Howling Twilight). IMHO you should do your best to STOP people from dying, rather than bring them back to life after they fall. (But than again, expirience has tought me that people will die anyway, and a in combat mass rez is a very good thing; albeit quite situational, for best results).
Oh, and a small note about TG: I'd rather go for 3 heals, and start healing early. I'm using this setup as another corruptor (fire/dark), and it's working very nicely, both solo and in PvP.
Right well aye you should have said its a lil hard to give any advise if theres no specific question, it looked like you wanted a full build and you did just ask for a good build which you got.
Petryfying gaze isnt just good in PvP like i say its one of the best hold around.
If you'd said you already know then i dont think folks would have given advise on DM but DB instead (we've been at DM a long time its in oor blood young man )
Not take HT! shame on you, its kinda hopefull to say you should save ppl before they die - some cant help being debt magnets. And its not a normal rez it debuffs, damages and disorientates so can be used as an attack if needs be.
TG; id stick a debuff there too, its up to you at the end of the day and it depends whether you want to take in what you've asked for. What DO you ahve from your primary?
Gloom is good DoT - damage and debuffs in it, personally id stick acc in there too but thats just me
Moonbeam is fabby - leant more on damage for this one, i have a habit of using acc's now as well
TT; Personally i'd take them - i like them but not at teh expecne of summit else - builds are coming down to whether you intend to PvP or not i suppose.
Torrent is ok, i like its some dont and blackstar like DC says was doubtful on a defender but that wasnt the purpose of a defender so i'd assume the damage output of it has gone up considerably.
Slotting for damage, acc and debuff's are what i've gone for (with Raven and Nostiluca)
The fitness pool is a must on most toons tbh i dont know why its optional. Swift i normally miss tho.
A lot recommend fly as a blaster/corruptor but I'm an SJ fan.
What have you got from your primary so far?
Dont fret about the cap raising as the 40's tend to be epic choices. Try fiddling wih you build on te hero planner from the cold front site - they have good build guides too.
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Right well aye you should have said its a lil hard to give any advise if theres no specific question, it looked like you wanted a full build and you did just ask for a good build which you got.
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Yeah, I guess I was a bit... fuzzy with my question. OK, to clarify: I know what I want from the secondary power set. And I know (more or less), how to slot it. The trouble is with slotting the primary set.
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Petryfying gaze isnt just good in PvP like i say its one of the best hold around.
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I think I'll be avoiding PvP for quite some time... It bugs the hell out of me to think that heroes (at least so far), have the upper hand (lvl, enhancements, overall skill balance), that's why I want to take this as soon as the lvl cap is gone.
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Not take HT! shame on you, its kinda hopefull to say you should save ppl before they die - some cant help being debt magnets. And its not a normal rez it debuffs, damages and disorientates so can be used as an attack if needs be.
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It can be dangerous too... You get aggro from all the affected mobs. Yes, it's a good skill... I just always think there's something better. :/
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TG; id stick a debuff there too, its up to you at the end of the day and it depends whether you want to take in what you've asked for. What DO you ahve from your primary?
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The last thing I'd stick in TG's a debuff. It's a heal, and I'd rather have a good heal, than an avarage heal with a small debuff. A dark/dark set should have enough debuffs as it is!
From my primary I have:
Dark Blast, Gloom, Moonbeam, Dark Pit (which I regret getting), Tentacles, Night Fall. I didn't get any further than that.
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Gloom is good DoT - damage and debuffs in it, personally id stick acc in there too but thats just me
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I'd stick a +acc to every attack power. The hit rate is poor without it. Unless you talk about a second +acc, in which case... I don't know. Gloom is perhaps the best damage spell (not the MOST damage spell, but it recharges fast, and the DOT is nice), so a +dmg enhancement will give the biggest bonus (as it's percentage based).
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Moonbeam is fabby - leant more on damage for this one, i have a habit of using acc's now as well
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Again, at least one +acc in every attack skill, including Moonbeam. (One +acc seems to be doing fine on my fire/dark build).
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TT; Personally i'd take them - i like them but not at teh expecne of summit else - builds are coming down to whether you intend to PvP or not i suppose.
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If it's indeed bugged, then one can hope it'll be fixed. In this case, this spell could prove to be VERY useful in PvP.
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Torrent is ok, i like its some dont and blackstar like DC says was doubtful on a defender but that wasnt the purpose of a defender so i'd assume the damage output of it has gone up considerably.
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I'd still rather hear something from someone who used it on a corruptor first. Getting disoriented seems like a major debuff, especially since this spell could draw a LOT of aggro.
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Slotting for damage, acc and debuff's are what i've gone for (with Raven and Nostiluca)
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That's what I'd go for. Perhaps an endurance reduction too... After all, the damage output is small... so you'll need to fire more. Endurance reduction seems to be quite a logical step.
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The fitness pool is a must on most toons tbh i dont know why its optional. Swift i normally miss tho.
A lot recommend fly as a blaster/corruptor but I'm an SJ fan.
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SJ is a very good travel power, and Combat Jumping is also nice (with Hurdle), as it's fast and cheap. However, it has no use in PvP (where quite a lot of battles are in the air), and in PvE I could live without it. I was thinking about slotting Hover for speed once the cap is raised. Not for traveling, but for combat.
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What have you got from your primary so far?
Dont fret about the cap raising as the 40's tend to be epic choices. Try fiddling wih you build on te hero planner from the cold front site - they have good build guides too.
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Epic choices? What do you mean?
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Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder
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Name: Spirit Warden
Level: 32
Archetype: Corruptor
Primary: Dark Blast
Secondary: Dark Miasma
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01) --> Dark Blast==> Acc(1)Dmg(3)Dmg(13)Dmg(15)
01) --> Twilight Grasp==> Acc(1)Acc(3)Heal(5)Heal(5)Heal(7)Rechg(7)
02) --> Gloom==> Acc(2)Dmg(9)Dmg(9)Dmg(11)EndRdx(11)Rechg(13)
04) --> Moonbeam==> Acc(4)Dmg(15)Dmg(17)Dmg(17)
06) --> Tar Patch==> Rechg(6)Rechg(19)Rechg(19)Slow(21)
08) --> Darkest Night==> EndRdx(8)TH_DeBuf(21)TH_DeBuf(23)TH_DeBuf(23)
10) --> Tenebrous Tentacles==> Acc(10)Immob(25)TH_DeBuf(25)EndRdx(31)
12) --> Night Fall==> Acc(12)Dmg(27)Dmg(29)Dmg(29)EndRdx(31)TH_DeBuf(31)
14) --> Hover==> Fly(14)
16) --> Fly==> Fly(16)
18) --> Swift==> Run(18)
20) --> Health==> Heal(20)
22) --> Stamina==> EndMod(22)EndMod(27)
24) --> Shadow Fall==> EndRdx(24)
26) --> Fearsome Stare==> Acc(26)
28) --> Howling Twilight==> Rechg(28)
30) --> Assault==> EndRdx(30)
32) --> Tactics==> EndRdx(32)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
01) --> Scourge==> Empty(1)
02) --> Rest==> Rechg(2)
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OK... after playing around with the Char Builder, I came to this setup (lvl 32 seems a good lvl to respec at, as you get refunded for all the enhancements, and can afford new ones with a bit of luck).
During the next levels, I'd take Petryfying Gaze, (Something I'm not yet sure of), Dark Servant, (and more stuff I'm not sure of).
Vengance seems nice, so is TP friend (for the rez spell). Life Drain doesn't seem all that good, especially with TG. Torrent is a knockback, which (if TT works) won't be needed, and can sometimes be a real pain (if you knockback enemies into more enemies... grrr, sometimes I hate the masterminds robots for that!). As for Blackstar, I'd really rather see someone post some info about it first.
Also, once more enhancements are available, I'd fully slot TT with more -acc (and perhaps a +range, to make this cone a really NICE cone :P ).
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It can be dangerous too... You get aggro from all the affected mobs. Yes, it's a good skill... I just always think there's something better. :/
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Lol thats why we call it a lemming rez. But its also the ONLY one that will rez a whole team - you dont just aggro, IF you go down, you go fighting and isnt healing about teammates as well as you? I think missing your rez and hoping to just heal and prevent deaths is a lil over confident or hopeful in this game - thats the voice of experiance trust me
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The last thing I'd stick in TG's a debuff. It's a heal, and I'd rather have a good heal, than an avarage heal with a small debuff. A dark/dark set should have enough debuffs as it is!
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Your choice as I said but as I also said me and DC have been at dark miasma for some time both as heroes and villains. TG is the best heal in the game anyway - it gives the highest HP (that and kinetics i shud say). Debuffing in all teh powers DO help. I've got 2 acc, 3 heal and 1 debuff in my lvl 50 and my corruptor will slot the same or with recharge instead. Since ED thing have changed a lot before I had 2 acc and 4 heals. Some I know had 6 heals. It does need the acc, we all know this...it had to have some draw bak or empaths would cry
Moonbeam already has accuracy built in and while it wont go amiss it shouldnt be at teh expence of another slot. Respoce your hero planner coming up (in relation to primary and additional of course)
Your last post read more like YOUR telling ME tbh, I'm still not sure you want advise, and I'm not asking for any lol. The pools are the same and carry over tricks and lessons learned from defenders - teh major diff is now the damage output has gone up for the blasts though still not as high as blasters (AFAIK)
When the cap gets raised to 50 you will open up Epic power pools as we had in CoH. There is sketchy info on what the villains will recieve. Apparently this will depend on which faction of Arachnos you are leaning towards.
In CoH the epics tend to come from another AT's pools, on Ravenmyst I have powers similar to a mind controller - telekinesis, dominate and a shield (this was new) I know some other defenders who took electric or dark scrapper esque choices.
These tend to hog your 40-50 choices, which is what i meant, by that time you should be almost fully picked and slotted. But as we dont know what happening really I wouldnt worry to much over what to leave till them.
As for SJ it can be useful in PvP IF used right but blasters and corrs sometimes/mostly use flight. Though slotting hover for speed sounds like a waste of slots I'd heard a reg PvP'er talking about it but if your not PvP bound i shouldt have thought that would figure?
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I'd take Petryfying Gaze,
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Do, its really good. The foe is frozen solid an easier to smash. Brill in PvE&P and teamates wil love you.
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Dark Servant
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ah Fuzzi - my love *sobs*. VERY good pets slotted right they are a law unto themselves and unlike other pets are walk-through so dont clog up doors.
They can take hold, immob, heal, taunt (according to planner =/) and to hit debuff.
Hover adds defence so it doesnt need a flightspeed with one slot, it easier in mish to take it on and off to move.
Shadow fall too is for defence - end ok but additional defence is needed too.
Fearsome stare - pop a fear duration in there and acc. It was nerfed but its still a good power.
Howling twighlight needs more then just recharge, damage, heal, end or slow but more slots anyway.
Nightfall - conerange and damage would be handy there.
Assault and tactics do need and end redx whilst in use heavily but tactics could do with tohit buffs aswell.
TBPH @ 32 take your Nova darkstar - 1 acc, 3 damage (though you cant 6 slot anymore Boooo), 2 debuff - when you can slot it. It will be a good nova combined with your other powers, darkest night in particular as there wont be many left able to squish you lol.
For teh most part your slotting looked ok altough you seem to have slotted loads on the first few which could have waited so the slots could go on other powers which lack them. Theres no rush for a lot of powers to be 6 slotted - spread them out a lil more as there are other powers there who'd benefit from slots.
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Lol thats why we call it a lemming rez. But its also the ONLY one that will rez a whole team - you dont just aggro, IF you go down, you go fighting and isnt healing about teammates as well as you? I think missing your rez and hoping to just heal and prevent deaths is a lil over confident or hopeful in this game - thats the voice of experiance trust me
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Yeah... Some missions are near impossible to do without at least one wipe for the fun. And some people have a strange tendency to completely ignore the ammount of HP they have or ignore the "voice of reason", and charge blindly into battle. Anyway, I'm following the fire/dark build posted in this forum, which skips rez... it's a damage build, not a support one. A dark/dark is much more... supportive, so a rez is OK.
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Your choice as I said but as I also said me and DC have been at dark miasma for some time both as heroes and villains. TG is the best heal in the game anyway - it gives the highest HP (that and kinetics i shud say). Debuffing in all teh powers DO help. I've got 2 acc, 3 heal and 1 debuff in my lvl 50 and my corruptor will slot the same or with recharge instead. Since ED thing have changed a lot before I had 2 acc and 4 heals. Some I know had 6 heals. It does need the acc, we all know this...it had to have some draw bak or empaths would cry
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Hmm... -acc to EVERY power? Gloom and DB don't need it I think, unless PvP's the way to go (as I said, I'll be avoiding it for now). What's the base accuracy debuff (unslotted) for the Blast and Gloom? Char Builder reports TG to have a -10% acc debuff, but lacks info on the other skills.
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Moonbeam already has accuracy built in and while it wont go amiss it shouldnt be at teh expence of another slot. Respoce your hero planner coming up (in relation to primary and additional of course)
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It still misses quite often without a +acc... And it's annoying.
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Your last post read more like YOUR telling ME tbh, I'm still not sure you want advise, and I'm not asking for any lol. The pools are the same and carry over tricks and lessons learned from defenders - teh major diff is now the damage output has gone up for the blasts though still not as high as blasters (AFAIK)
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I posted a build and was hoping for some optinions on it and further advice.
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Though slotting hover for speed sounds like a waste of slots I'd heard a reg PvP'er talking about it but if your not PvP bound i shouldt have thought that would figure?
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OK, that sentence made no sense... What the hell did you try to say there?
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What's the base accuracy debuff (unslotted) for the Blast and Gloom?
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5% I believe. So don't bother slotting it.
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5% I believe. So don't bother slotting it.
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How 'bout TT and Night Fall? Any AoE -acc is a good thing (sure, there's always the aura... but besides that).
Pretty sure NF is 5% too...TT might be higher (10% perhaps?)
Oh and Fearsome Stare was 20% for defs, so probably 15 or so for us
Could someone please suggest a nice dark/dark corruptor build? Pleeeeeeaseeeee...