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				Posts32
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				Joined
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	Only one thing i want
 ROBES like the old CoT
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	I fought, all alone, Diabolique ( Archvillain level 52 ) yesterday and after a couple of hit she toke fly and flee, this happened duiring the whole fight, she was constantly of the run ( fly and speed boost ), usually hiding too somewhere on top of the map.
 100% boring
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	Im confused about this build
 On the paper seems pretty solid, S/L cap ( very close melee cap ) high level of resistance s/l ( using Resilient Core Paragon ) and three accolades.
 What i don't like it's the endurance ( cardiac could be a solution maybe ) and the slots in Lightning Field, Ball Lightning, Power Sink
 
 Any suggestions ? 
 
 Villain Plan by Mids' Villain Designer 1.956
 http://www.cohplanner.com/
 
 Click this DataLink to open the build!
 
 Level 50 Natural Brute
 Primary Power Set: Electrical Melee
 Secondary Power Set: Electric Armor
 Power Pool: Fighting
 Power Pool: Speed
 Power Pool: Leaping
 Power Pool: Leadership
 Ancillary Pool: Mu Mastery
 
 Villain Profile:
 Level 1: Charged Brawl- (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Endurance
- (19) Kinetic Combat - Damage/Recharge
- (21) Kinetic Combat - Damage/Endurance/Recharge
 - (A) Titanium Coating - Resistance
- (3) Titanium Coating - Resistance/Endurance
- (3) Titanium Coating - Resistance/Recharge
- (33) Steadfast Protection - Resistance/+Def 3%
 - (A) Kinetic Combat - Accuracy/Damage
- (25) Kinetic Combat - Damage/Endurance
- (27) Kinetic Combat - Damage/Recharge
- (27) Kinetic Combat - Damage/Endurance/Recharge
 - (A) Reactive Armor - Resistance
- (5) Reactive Armor - Resistance/Endurance
- (5) Reactive Armor - Resistance/Recharge
- (23) Reactive Armor - Endurance
 - (A) Obliteration - Chance for Smashing Damage
- (7) Obliteration - Damage
- (7) Obliteration - Accuracy/Recharge
- (15) Obliteration - Accuracy/Damage/Endurance/Recharge
- (45) Obliteration - Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Recharge
 - (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (29) Gaussian's Synchronized Fire-Control - Chance for Build Up
 - (A) Reactive Armor - Resistance/Endurance
- (11) Reactive Armor - Resistance
- (11) Reactive Armor - Resistance/Recharge
- (40) Reactive Armor - Endurance
 - (A) Obliteration - Chance for Smashing Damage
- (17) Obliteration - Accuracy/Damage/Recharge
- (17) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
 - (A) Kinetic Combat - Accuracy/Damage
- (21) Kinetic Combat - Damage/Endurance/Recharge
- (23) Kinetic Combat - Damage/Endurance
- (25) Kinetic Combat - Damage/Recharge
 - (A) Titanium Coating - Resistance
 - (A) Kinetic Combat - Accuracy/Damage
- (34) Kinetic Combat - Damage/Endurance
- (34) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
 - (A) Run Speed IO
 - (A) Multi Strike - Accuracy/Damage
 - (A) Gladiator's Armor - TP Protection +3% Def (All)
- (36) Reactive Armor - Resistance
- (36) Reactive Armor - Resistance/Recharge
- (36) Reactive Armor - Resistance/Endurance
 - (A) Luck of the Gambler - Recharge Speed
- (37) Red Fortune - Defense
- (37) Red Fortune - Defense/Endurance
- (37) Red Fortune - Defense/Recharge
- (42) Red Fortune - Endurance/Recharge
- (43) Red Fortune - Defense/Endurance/Recharge
 - (A) Doctored Wounds - Heal
- (42) Doctored Wounds - Recharge
- (42) Doctored Wounds - Heal/Endurance
- (43) Doctored Wounds - Endurance/Recharge
- (43) Doctored Wounds - Heal/Endurance/Recharge
 - (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (40) Recharge Reduction IO
 - (A) Obliteration - Chance for Smashing Damage
- (33) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (40) Obliteration - Damage/Recharge
 - (A) Performance Shifter - EndMod/Recharge
 - (A) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense/Endurance/Recharge
- (50) Shield Wall - +Res (Teleportation), +3% Res (All)
 - (A) Enfeebled Operation - Accuracy/Immobilize
- (46) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (46) Enfeebled Operation - Endurance/Immobilize
- (48) Enfeebled Operation - Accuracy/Recharge
- (48) Enfeebled Operation - Accuracy/Endurance
- (48) Enfeebled Operation - Immobilize/Range
 - (A) Air Burst - Accuracy/Damage
- (45) Air Burst - Damage/Endurance
 - (A) Empty
 - (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
 - (A) Empty
 - (A) Empty
 - (A) Empty
 - (A) Empty
 - (A) Empty
 - (A) Empty
 
 Level 1: Sprint- (A) Empty
 - (A) Empty
 
 Level 4: Swift- (A) Empty
 - (A) Miracle - +Recovery
 - (A) Empty
 - (A) Performance Shifter - Chance for +End
- (9) Endurance Modification IO
- (9) Endurance Modification IO
 
 Level 0: High Pain Threshold
 Level 0: Invader
 Level 50: Resilient Core Paragon
 ------------
 ------------
 Set Bonus Totals:- 13.5% DamageBuff(Smashing)
- 13.5% DamageBuff(Lethal)
- 13.5% DamageBuff(Fire)
- 13.5% DamageBuff(Cold)
- 13.5% DamageBuff(Energy)
- 13.5% DamageBuff(Negative)
- 13.5% DamageBuff(Toxic)
- 13.5% DamageBuff(Psionic)
- 34.44% Defense(Smashing)
- 34.44% Defense(Lethal)
- 7.25% Defense(Fire)
- 7.25% Defense(Cold)
- 11% Defense(Energy)
- 11% Defense(Negative)
- 6% Defense(Psionic)
- 32.88% Defense(Melee)
- 10.38% Defense(Ranged)
- 8.5% Defense(AoE)
- 51.25% Enhancement(RechargeTime)
- 2% Enhancement(Knockback)
- 4% Enhancement(Heal)
- 27% Enhancement(Accuracy)
- 2% Enhancement(Knockup)
- 3% Enhancement(Immobilized)
- 5% SpeedFlying
- 157.4 HP (10.5%) HitPoints
- 5% JumpHeight
- 5% SpeedJumping
- MezResist(Immobilized) 16.5%
- MezResist(Sleep) 2.2%
- MezResist(Stunned) 6.6%
- MezResist(Terrorized) 2.2%
- 2.5% (0.04 End/sec) Recovery
- 20% (1.25 HP/sec) Regeneration
- 3% Resistance(Smashing)
- 5.52% Resistance(Fire)
- 5.52% Resistance(Cold)
- 3% Resistance(Energy)
- 4.88% Resistance(Negative)
- 3% Resistance(Toxic)
- 3% Resistance(Psionic)
- 3% Resistance(Lethal)
- 5% SpeedRunning
 
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	That's my build for TW/WP
 Pretty open to modification too
 Has a lot of HP, Regen, almost softcap S/L, high resist
 
 No purple at all but KC and obliteration could be expensive
 
 I suggest to, at least, obtain all the accolade wich give +HP and +End, will turn your Wp monster in a WP immortal monster
 
 Villain Plan by Mids' Villain Designer 1.956
 http://www.cohplanner.com/
 
 Click this DataLink to open the build!
 
 Psychovicious: Level 50 Natural Brute
 Primary Power Set: Titan Weapons
 Secondary Power Set: Willpower
 Power Pool: Speed
 Power Pool: Fighting
 Power Pool: Leaping
 Power Pool: Concealment
 Ancillary Pool: Energy Mastery
 
 Villain Profile:
 Level 1: Defensive Sweep- (A) Luck of the Gambler - Recharge Speed
- (11) Cleaving Blow - Accuracy/Damage
- (25) Cleaving Blow - Damage/Endurance
- (40) Cleaving Blow - Accuracy/Recharge
 - (A) Reactive Armor - Resistance/Endurance/Recharge
- (7) Reactive Armor - Resistance
- (7) Reactive Armor - Resistance/Endurance
- (9) Reactive Armor - Resistance/Recharge
- (9) Numina's Convalescence - Heal
- (15) Numina's Convalescence - Heal/Endurance
 - (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Knockdown Bonus
- (27) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
 - (A) Scirocco's Dervish - Accuracy/Damage/Endurance
- (13) Scirocco's Dervish - Damage/Endurance
- (13) Scirocco's Dervish - Accuracy/Damage
- (19) Scirocco's Dervish - Damage/Recharge
 - (A) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Resistance/Recharge
- (17) Steadfast Protection - Resistance/+Def 3%
- (19) Reactive Armor - Resistance
- (23) Reactive Armor - Endurance
 - (A) Numina's Convalescence - Heal
- (11) Numina's Convalescence - Heal/Endurance
- (23) Numina's Convalescence - Heal/Recharge
 - (A) Recharge Reduction IO
 - (A) Luck of the Gambler - Recharge Speed
 - (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Endurance
- (29) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance/Recharge
 - (A) Numina's Convalescence - Heal/Endurance/Recharge
- (27) Numina's Convalescence - Heal/Recharge
- (29) Numina's Convalescence - Heal
- (37) Numina's Convalescence - Heal/Endurance
 - (A) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (39) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
- (43) Achilles' Heel - Chance for Res Debuff
 - (A) Performance Shifter - EndMod
- (21) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod/Recharge
 - (A) Damage Increase IO
 - (A) Reactive Armor - Resistance/Endurance
- (25) Reactive Armor - Resistance
- (34) Reactive Armor - Resistance/Recharge
- (34) Reactive Armor - Resistance/Endurance/Recharge
 - (A) Obliteration - Chance for Smashing Damage
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (42) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
 - (A) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense/Recharge
 - (A) Serendipity - Defense/Endurance/Recharge
- (31) Serendipity - Defense/Endurance
- (31) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Defense/Recharge
- (43) Serendipity - Defense
 - (A) Brute's Fury - Accuracy/Damage
- (36) Brute's Fury - Damage/Recharge
- (40) Brute's Fury - Accuracy/Damage/Recharge
- (45) Brute's Fury - Accuracy/Endurance/Recharge
- (45) Brute's Fury - Accuracy/Damage/Endurance/Recharge
- (45) Brute's Fury - Recharge/Fury Bonus
 - (A) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Defense/Recharge
- (42) Luck of the Gambler - Defense
 - (A) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Defense/Recharge
- (46) Luck of the Gambler - Defense/Endurance
 - (A) Winter's Gift - Slow Resistance (20%)
 - (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (50) Rectified Reticle - To Hit Buff
- (50) Rectified Reticle - To Hit Buff/Recharge
- (50) Rectified Reticle - Increased Perception
 - (A) Numina's Convalescence - Heal
- (48) Numina's Convalescence - Heal/Endurance
- (48) Numina's Convalescence - Heal/Recharge
 - (A) Performance Shifter - Chance for +End
 - (A) Run Speed IO
 - (A) Numina's Convalescence - +Regeneration/+Recovery
- (5) Regenerative Tissue - +Regeneration
- (33) Miracle - +Recovery
 - (A) Jumping IO
 - (A) Performance Shifter - EndMod
- (3) Performance Shifter - EndMod/Recharge
- (3) Performance Shifter - EndMod/Accuracy/Recharge
 - (A) Empty
 - (A) Empty
 - (A) Empty
 - (A) Empty
 - (A) Empty
 - (A) Empty
 
 Level 1: Sprint- (A) Endurance Reduction IO
 - (A) Recharge Reduction IO
 
 Level 0: Born In Battle
 Level 0: Marshal
 Level 0: High Pain Threshold
 Level 0: Invader
 Level 50: Spiritual Partial Core Revamp
 Level 1: Momentum
 ------------
 ------------
 Set Bonus Totals:- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 24.25% Defense(Smashing)
- 24.25% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 16.44% Defense(Melee)
- 5.5% Defense(Ranged)
- 3% Defense(AoE)
- 18% Enhancement(Accuracy)
- 6% Enhancement(Heal)
- 28.75% Enhancement(RechargeTime)
- 15% SpeedFlying
- 309.2 HP (20.63%) HitPoints
- 15% JumpHeight
- 15% SpeedJumping
- MezResist(Immobilized) 11.55%
- MezResist(Stunned) 2.2%
- 20% PerceptionRadius
- 1% (0.02 End/sec) Recovery
- 108% (6.75 HP/sec) Regeneration
- 20% ResEffect(SpeedFlying)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(SpeedRunning)
- 2.21% Resistance(Smashing)
- 2.21% Resistance(Lethal)
- 3.13% Resistance(Negative)
- 15% SpeedRunning
- 1 Null
 
- 
	Thanks for your suggestions 
 
 Well let's see now
 
 Villain Plan by Mids' Villain Designer 1.954
 http://www.cohplanner.com/
 
 Click this DataLink to open the build!
 
 Level 50 Magic Dominator
 Primary Power Set: Fire Control
 Secondary Power Set: Earth Assault
 Power Pool: Concealment
 Power Pool: Fighting
 Power Pool: Speed
 Power Pool: Leaping
 Ancillary Pool: Ice Mastery
 
 Villain Profile:
 Level 1: Char- (A) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
- (5) Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
- (7) Ascendency of the Dominator - Endurance/Recharge
- (7) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
- (9) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
- (15) Ascendency of the Dominator - Recharge/Chance for +Damage
 - (A) Decimation - Damage/Recharge
- (5) Decimation - Damage/Endurance
- (9) Decimation - Accuracy/Damage/Recharge
- (11) Decimation - Accuracy/Endurance/Recharge
- (11) Decimation - Chance of Build Up
 - (A) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (17) Enfeebled Operation - Accuracy/Endurance
- (33) Enfeebled Operation - Endurance/Immobilize
- (33) Enfeebled Operation - Immobilize/Range
- (33) Enfeebled Operation - Accuracy/Immobilize
- (50) Enfeebled Operation - Accuracy/Recharge
 - (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Defense/Endurance/Recharge
 - (A) Dark Watcher's Despair - To Hit Debuff/Endurance
- (29) Dark Watcher's Despair - Recharge/Endurance
- (46) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (50) Dark Watcher's Despair - To Hit Debuff
 - (A) Multi Strike - Damage/Endurance/Recharge
- (13) Multi Strike - Accuracy/Damage/Endurance
- (13) Multi Strike - Accuracy/Damage
- (19) Multi Strike - Accuracy/Endurance
- (19) Multi Strike - Damage/Recharge
- (27) Multi Strike - Damage/Endurance
 - (A) Empty
 - (A) Stupefy - Accuracy/Recharge
- (15) Stupefy - Accuracy/Stun/Recharge
- (17) Stupefy - Endurance/Stun
- (34) Stupefy - Accuracy/Endurance
- (37) Stupefy - Stun/Range
 - (A) Steadfast Protection - Resistance/+Def 3%
 - (A) Recharge Reduction IO
- (40) Recharge Reduction IO
 - (A) Basilisk's Gaze - Accuracy/Hold
- (34) Basilisk's Gaze - Accuracy/Recharge
- (37) Basilisk's Gaze - Recharge/Hold
- (39) Basilisk's Gaze - Endurance/Recharge/Hold
 - (A) Recharge Reduction IO
- (21) Recharge Reduction IO
- (21) Recharge Reduction IO
 - (A) Crushing Impact - Accuracy/Damage
- (23) Crushing Impact - Damage/Endurance
- (23) Crushing Impact - Damage/Recharge
- (27) Crushing Impact - Accuracy/Damage/Endurance
- (29) Crushing Impact - Accuracy/Damage/Recharge
 - (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense/Endurance/Recharge
 - (A) Luck of the Gambler - Recharge Speed
 - (A) Crushing Impact - Accuracy/Damage
- (31) Crushing Impact - Damage/Endurance
- (31) Crushing Impact - Damage/Recharge
- (31) Crushing Impact - Accuracy/Damage/Recharge
- (46) Crushing Impact - Accuracy/Damage/Endurance
 - (A) Celerity - +Stealth
 - (A) Expedient Reinforcement - Accuracy/Recharge
- (34) Expedient Reinforcement - Accuracy/Damage
- (40) Expedient Reinforcement - Damage/Endurance
- (50) Expedient Reinforcement - Accuracy/Damage/Recharge
 - (A) Obliteration - Chance for Smashing Damage
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
 - (A) Positron's Blast - Accuracy/Damage
- (39) Positron's Blast - Damage/Endurance
- (40) Positron's Blast - Chance of Damage(Energy)
- (42) Positron's Blast - Damage/Recharge
- (43) Positron's Blast - Damage/Range
 - (A) Achilles' Heel - Chance for Res Debuff
- (42) Recharge Reduction IO
- (43) Achilles' Heel - Defense Debuff/Recharge
 - (A) Doctored Wounds - Heal
- (45) Doctored Wounds - Heal/Endurance
- (45) Doctored Wounds - Recharge
- (45) Doctored Wounds - Heal/Recharge
- (46) Doctored Wounds - Endurance/Recharge
 - (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense/Endurance/Recharge
- (48) Luck of the Gambler - Defense
 - (A) Luck of the Gambler - Recharge Speed
 
 ------------
 Level 2: Swift- (A) Empty
 - (A) Numina's Convalescence - +Regeneration/+Recovery
 - (A) Empty
 - (A) Performance Shifter - Chance for +End
- (3) Endurance Modification IO
- (3) Endurance Modification IO
 - (A) Empty
 
 Level 1: Sprint- (A) Empty
 - (A) Empty
 
 ------------
 Set Bonus Totals:- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 9.88% Defense(Smashing)
- 9.88% Defense(Lethal)
- 3.94% Defense(Fire)
- 3.94% Defense(Cold)
- 7.06% Defense(Energy)
- 7.06% Defense(Negative)
- 3% Defense(Psionic)
- 13% Defense(Melee)
- 7.38% Defense(Ranged)
- 4.88% Defense(AoE)
- 2.25% Max End
- 4% Enhancement(Heal)
- 50% Enhancement(Accuracy)
- 3% Enhancement(Confused)
- 3% Enhancement(Held)
- 3.3% Enhancement(Terrorized)
- 6% Enhancement(Sleep)
- 6% Enhancement(Stun)
- 107.5% Enhancement(RechargeTime)
- 9% Enhancement(Immobilize)
- 91.56 HP (9%) HitPoints
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 9.65%
- MezResist(Sleep) 4.15%
- MezResist(Stun) 6.35%
- MezResist(Terrorized) 4.7%
- 9.5% (0.16 End/sec) Recovery
- 30% (1.27 HP/sec) Regeneration
- 3.78% Resistance(Fire)
- 3.78% Resistance(Cold)
- 1.88% Resistance(Negative)
 
 
 http://www.cohplanner.com/mids/downl...F2F31F374AEC90
 
 
 44.7 S/L
 Perma Hasten and perma Dom
 
 What do you think guys ?  
- 
	I never played a Dominator before this one, but im falling in love with this toon
 Still have to figure out exactly how Domination, PermaDomination and hasten will work.
 If i have hasten with 125 sec recharge and domination with 77 sec recharge, it's a viable way to obtain perma dom ? or i must have perma hasten too ?
 
 Im not sure if this could be a good build
 
 S/L def cap
 Perma Dom
 Nothing else 
 
 Villain Plan by Mids' Villain Designer 1.954
 http://www.cohplanner.com/
 
 Level 50 Magic Dominator
 Primary Power Set: Fire Control
 Secondary Power Set: Earth Assault
 Power Pool: Fighting
 Power Pool: Speed
 Power Pool: Leaping
 Ancillary Pool: Ice Mastery
 
 Villain Profile:
 ------------
 Level 1: Char
 (A) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
 (5) Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
 (7) Ascendency of the Dominator - Endurance/Recharge
 (7) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
 (9) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
 (43) Ascendency of the Dominator - Recharge/Chance for +Damage
 
 
 Level 1: Stone Spears
 (A) Decimation - Damage/Recharge
 (5) Decimation - Damage/Endurance
 (9) Decimation - Accuracy/Damage/Recharge
 (40) Decimation - Accuracy/Endurance/Recharge
 (42) Decimation - Accuracy/Damage
 (50) Devastation - Chance of Hold
 
 
 Level 2: Fire Cages
 (A) Enfeebled Operation - Accuracy/Immobilize
 
 
 Level 4: Stone Mallet
 (A) Kinetic Combat - Accuracy/Damage
 (11) Kinetic Combat - Damage/Endurance
 (11) Kinetic Combat - Damage/Recharge
 (13) Kinetic Combat - Damage/Endurance/Recharge
 (15) Force Feedback - Chance for +Recharge
 
 
 Level 6: Smoke
 (A) Dark Watcher's Despair - Recharge/Endurance
 
 
 Level 8: Hot Feet
 (A) Obliteration - Chance for Smashing Damage
 (13) Obliteration - Accuracy/Damage/Endurance/Recharge
 (19) Obliteration - Damage
 (19) Obliteration - Accuracy/Recharge
 (34) Obliteration - Damage/Recharge
 (42) Obliteration - Accuracy/Damage/Recharge
 
 
 Level 10: Boxing
 (A) Empty
 
 
 Level 12: Flashfire
 (A) Stupefy - Accuracy/Recharge
 (15) Stupefy - Accuracy/Stun/Recharge
 (17) Stupefy - Endurance/Stun
 (34) Stupefy - Accuracy/Endurance
 (37) Stupefy - Stun/Range
 
 
 Level 14: Tough
 (A) Steadfast Protection - Resistance/+Def 3%
 
 
 Level 16: Power Boost
 (A) Empty
 
 
 Level 18: Cinders
 (A) Basilisk's Gaze - Accuracy/Hold
 (34) Basilisk's Gaze - Accuracy/Recharge
 (37) Basilisk's Gaze - Recharge/Hold
 (39) Basilisk's Gaze - Endurance/Recharge/Hold
 
 
 Level 20: Hasten
 (A) Recharge Reduction IO
 (21) Recharge Reduction IO
 (21) Recharge Reduction IO
 
 
 Level 22: Heavy Mallet
 (A) Kinetic Combat - Accuracy/Damage
 (23) Kinetic Combat - Damage/Endurance
 (23) Kinetic Combat - Damage/Recharge
 (29) Kinetic Combat - Damage/Endurance/Recharge
 (40) Force Feedback - Chance for +Recharge
 
 
 Level 24: Weave
 (A) Luck of the Gambler - Recharge Speed
 (25) Red Fortune - Defense
 (25) Red Fortune - Endurance
 (27) Red Fortune - Defense/Endurance
 (27) Red Fortune - Defense/Recharge
 (29) Red Fortune - Defense/Endurance/Recharge
 
 
 Level 26: Combat Jumping
 (A) Luck of the Gambler - Recharge Speed
 
 
 Level 28: Seismic Smash
 (A) Kinetic Combat - Accuracy/Damage
 (31) Kinetic Combat - Damage/Endurance
 (31) Kinetic Combat - Damage/Recharge
 (31) Kinetic Combat - Damage/Endurance/Recharge
 
 
 Level 30: Super Speed
 (A) Celerity - +Stealth
 
 
 Level 32: Fire Imps
 (A) Expedient Reinforcement - Endurance/Damage/Recharge
 (33) Expedient Reinforcement - Resist Bonus Aura for Pets
 (33) Expedient Reinforcement - Accuracy/Recharge
 (33) Expedient Reinforcement - Accuracy/Damage/Recharge
 (46) Expedient Reinforcement - Accuracy/Damage
 (46) Expedient Reinforcement - Damage/Endurance
 
 
 Level 35: Tremor
 (A) Obliteration - Chance for Smashing Damage
 (36) Obliteration - Accuracy/Damage/Endurance/Recharge
 (36) Obliteration - Damage
 (36) Obliteration - Accuracy/Recharge
 (37) Obliteration - Damage/Recharge
 (39) Obliteration - Accuracy/Damage/Recharge
 
 
 Level 38: Fissure
 (A) Positron's Blast - Accuracy/Damage
 (39) Positron's Blast - Damage/Endurance
 (40) Positron's Blast - Chance of Damage(Energy)
 (42) Positron's Blast - Damage/Recharge
 (43) Positron's Blast - Damage/Range
 (43) Force Feedback - Chance for +Recharge
 
 
 Level 41: Sleet
 (A) Achilles' Heel - Chance for Res Debuff
 
 
 Level 44: Hoarfrost
 (A) Doctored Wounds - Heal
 (45) Doctored Wounds - Heal/Endurance
 (45) Doctored Wounds - Recharge
 (45) Doctored Wounds - Heal/Recharge
 (46) Doctored Wounds - Endurance/Recharge
 
 
 Level 47: Frozen Armor
 (A) Luck of the Gambler - Recharge Speed
 (48) Red Fortune - Defense
 (48) Red Fortune - Endurance
 (48) Red Fortune - Defense/Recharge
 (50) Red Fortune - Defense/Endurance
 (50) Red Fortune - Endurance/Recharge
 
 
 Level 49: Ice Storm
 (A) Positron's Blast - Accuracy/Damage
 
 
 Level 50: Cardiac Core Paragon
 ------------
 Level 2: Swift
 (A) Empty
 
 
 Level 2: Health
 (A) Numina's Convalescence - +Regeneration/+Recovery
 (17) Miracle - +Recovery
 
 
 Level 2: Hurdle
 (A) Empty
 
 
 Level 2: Stamina
 (A) Performance Shifter - Chance for +End
 (3) Endurance Modification IO
 (3) Endurance Modification IO
 
 
 Level 1: Brawl
 (A) Empty
 
 
 Level 1: Domination
 Level 1: Sprint
 (A) Empty
 
 
 Level 2: Rest
 (A) Empty
 
 
 Level 4: Ninja Run
 ------------
 Set Bonus Totals:
 15.5% DamageBuff(Smashing)
 15.5% DamageBuff(Lethal)
 15.5% DamageBuff(Fire)
 15.5% DamageBuff(Cold)
 15.5% DamageBuff(Energy)
 15.5% DamageBuff(Negative)
 15.5% DamageBuff(Toxic)
 15.5% DamageBuff(Psionic)
 18% Defense(Smashing)
 18% Defense(Lethal)
 3% Defense(Fire)
 3% Defense(Cold)
 8.63% Defense(Energy)
 8.63% Defense(Negative)
 3% Defense(Psionic)
 16.13% Defense(Melee)
 10.5% Defense(Ranged)
 3% Defense(AoE)
 2.25% Max End
 3.3% Enhancement(Terrorized)
 6% Enhancement(Immobilize)
 4% Enhancement(Heal)
 6% Enhancement(Sleep)
 88.75% Enhancement(RechargeTime)
 3% Enhancement(Confused)
 3% Enhancement(Held)
 6% Enhancement(Stun)
 36% Enhancement(Accuracy)
 76.3 HP (7.5%) HitPoints
 MezResist(Confused) 2.5%
 MezResist(Held) 2.5%
 MezResist(Immobilize) 17.9%
 MezResist(Sleep) 2.5%
 MezResist(Stun) 6.9%
 MezResist(Terrorized) 4.7%
 7% (0.12 End/sec) Recovery
 10% (0.42 HP/sec) Regeneration
 10% Resistance(Smashing)
 10% Resistance(Lethal)
 15.36% Resistance(Fire)
 15.36% Resistance(Cold)
 10% Resistance(Energy)
 10% Resistance(Negative)
 10% Resistance(Toxic)
 10% Resistance(Psionic)
 
 
 What do you think ? I need any suggestion or improvment or tips  
- 
	Thanks i'll try to improve my build then  
- 
	The idea behind this build it's to have
 
 Perma Farsight
 Perma Hasten
 Perma Chrono-Shift
 
 and cap at least S/L def
 In the end, using a T4 Spiritual i've no problem at all doing that
 Plus im looking to change the ATO into his superior version.
 
 Im not sure about the 3 different proc i put into Dist.Field not really sure they will work
 
 Villain Plan by Mids' Villain Designer 1.954
 http://www.cohplanner.com/
 
 Click this DataLink to open the build!
 
 Level 50 Magic Corruptor
 Primary Power Set: Fire Blast
 Secondary Power Set: Time Manipulation
 Power Pool: Flight
 Power Pool: Speed
 Power Pool: Fighting
 Ancillary Pool: Mace Mastery
 
 Villain Profile:
 Level 1: Flares- (A) Thunderstrike - Accuracy/Damage/Endurance
- (5) Thunderstrike - Damage/Endurance/Recharge
- (5) Thunderstrike - Accuracy/Damage
- (11) Thunderstrike - Damage/Endurance
- (13) Thunderstrike - Damage/Recharge
- (40) Thunderstrike - Accuracy/Damage/Recharge
 - (A) Pacing of the Turtle - Accuracy/Slow
- (19) Pacing of the Turtle - Chance of -Recharge
- (43) Pacing of the Turtle - Accuracy/Endurance
- (46) Pacing of the Turtle - Damage/Slow
- (48) Pacing of the Turtle - Range/Slow
- (48) Pacing of the Turtle - Endurance/Recharge/Slow
 - (A) Decimation - Accuracy/Damage
- (27) Decimation - Damage/Endurance
- (27) Decimation - Damage/Recharge
- (33) Decimation - Accuracy/Endurance/Recharge
- (43) Decimation - Chance of Build Up
 - (A) Positron's Blast - Accuracy/Damage
- (13) Positron's Blast - Accuracy/Damage/Endurance
- (34) Positron's Blast - Damage/Endurance
- (34) Positron's Blast - Damage/Recharge
- (34) Positron's Blast - Damage/Range
 - (A) Malice of the Corruptor - Accuracy/Damage
- (7) Malice of the Corruptor - Damage/Recharge
- (7) Malice of the Corruptor - Accuracy/Damage/Recharge
- (9) Malice of the Corruptor - Damage/Endurance/Recharge
- (9) Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
- (11) Malice of the Corruptor - Recharge/Chance for Negative Energy Damage
 - (A) Positron's Blast - Accuracy/Damage
- (36) Positron's Blast - Damage/Endurance
- (36) Positron's Blast - Damage/Recharge
- (36) Positron's Blast - Damage/Range
- (46) Positron's Blast - Accuracy/Damage/Endurance
 - (A) Doctored Wounds - Heal/Endurance
- (37) Doctored Wounds - Heal
- (37) Doctored Wounds - Recharge
- (37) Doctored Wounds - Endurance/Recharge
- (40) Doctored Wounds - Heal/Recharge
 - (A) Recharge Reduction IO
 - (A) Luck of the Gambler - Recharge Speed
- (15) Luck of the Gambler - Defense
- (15) Luck of the Gambler - Defense/Endurance
- (19) Luck of the Gambler - Defense/Recharge
 - (A) Neuronic Shutdown - Chance of Damage(Psionic)
- (17) Ghost Widow's Embrace - Chance of Damage(Psionic)
- (17) Lockdown - Chance for +2 Mag Hold
 - (A) Thunderstrike - Accuracy/Damage
- (25) Thunderstrike - Damage/Endurance
- (46) Thunderstrike - Damage/Recharge
- (50) Thunderstrike - Accuracy/Damage/Recharge
- (50) Thunderstrike - Accuracy/Damage/Endurance
- (50) Thunderstrike - Damage/Endurance/Recharge
 - (A) Basilisk's Gaze - Accuracy/Hold
- (21) Basilisk's Gaze - Accuracy/Recharge
- (21) Basilisk's Gaze - Recharge/Hold
- (25) Basilisk's Gaze - Endurance/Recharge/Hold
 - (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (23) Recharge Reduction IO
 - (A) Empty
 - (A) Steadfast Protection - Resistance/+Def 3%
 - (A) Luck of the Gambler - Recharge Speed
- (29) Red Fortune - Defense
- (29) Red Fortune - Defense/Endurance
- (33) Red Fortune - Defense/Recharge
- (33) Red Fortune - Endurance/Recharge
 - (A) Luck of the Gambler - Recharge Speed
- (31) Red Fortune - Defense/Endurance
- (31) Red Fortune - Defense/Recharge
- (31) Red Fortune - Endurance/Recharge
- (48) Red Fortune - Defense/Endurance/Recharge
 - (A) Winter's Gift - Slow Resistance (20%)
 - (A) Achilles' Heel - Chance for Res Debuff
 - (A) Efficacy Adaptor - EndMod
- (39) Efficacy Adaptor - EndMod/Recharge
- (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (39) Efficacy Adaptor - Accuracy/Recharge
- (40) Efficacy Adaptor - EndMod/Accuracy
 - (A) Luck of the Gambler - Recharge Speed
- (42) Red Fortune - Endurance
- (42) Red Fortune - Defense
- (42) Red Fortune - Defense/Recharge
- (43) Red Fortune - Defense/Endurance
 - (A) Basilisk's Gaze - Accuracy/Hold
- (45) Basilisk's Gaze - Accuracy/Recharge
- (45) Basilisk's Gaze - Recharge/Hold
- (45) Basilisk's Gaze - Endurance/Recharge/Hold
 - (A) Rectified Reticle - Increased Perception
 - (A) Dark Watcher's Despair - To Hit Debuff/Endurance
 
 ------------
 Level 2: Swift- (A) Empty
 - (A) Numina's Convalescence - +Regeneration/+Recovery
 - (A) Empty
 - (A) Endurance Modification IO
- (3) Performance Shifter - Chance for +End
- (3) Performance Shifter - EndMod/Accuracy
 - (A) Empty
 
 Level 1: Sprint- (A) Empty
 - (A) Empty
 
 
 
 Any suggestion or ideas ?  
- 
	
- 
	Quote:Wave because i needed a place for 1 LotG and 5 red fortuneyou say that def isnt an issue (i know you do not need def when PA is perma) but went for tough and weave
 Tough was necessary for Wave 
 
 Oki 
 
 I made a mistake, i'll add another decimation in FB tooQuote:swap the entropic chaos for decimation (Fire blast)
 if you wanna keep the chance for heling self swap it to SW as this is twice in your attack chain (AC: Blind-SW-FB-SW)
 
 Agree but was just for concept proupose, plus if im not worng those pets already use different kind of damage like fire and coldQuote:i prefer having my Ipets a different damage type than me for challanging the psires in Incarnate content
 
 Thanks for your suggestion  
- 
	Target with this build it's simple, reach enough recarghe to enable perma Phanton Army ( using hasten and accelerate metabolism, both perma ).
 No defence cap but really i don't see a much use for it, i wont ever be close the the battlefield and if i ever approach my little ghostly pets are taking all the aggro, the risk form me should not be so high
 
 Any suggestion it's very welcome
 
 Hero Plan by Mids' Hero Designer 1.954
 http://www.cohplanner.com/
 
 Click this DataLink to open the build!
 
 Level 50 Magic Controller
 Primary Power Set: Illusion Control
 Secondary Power Set: Radiation Emission
 Power Pool: Speed
 Power Pool: Flight
 Power Pool: Fighting
 Ancillary Pool: Fire Mastery
 
 Hero Profile:
 Level 1: Spectral Wounds- (A) Decimation - Chance of Build Up
- (5) Decimation - Accuracy/Damage/Recharge
- (5) Decimation - Accuracy/Damage
- (7) Decimation - Damage/Endurance
- (7) Decimation - Damage/Recharge
 - (A) Doctored Wounds - Heal
- (17) Doctored Wounds - Heal/Endurance
- (17) Doctored Wounds - Endurance/Recharge
- (23) Doctored Wounds - Recharge
- (25) Doctored Wounds - Heal/Recharge
 - (A) Basilisk's Gaze - Accuracy/Hold
- (9) Basilisk's Gaze - Accuracy/Recharge
- (11) Basilisk's Gaze - Recharge/Hold
- (11) Basilisk's Gaze - Endurance/Recharge/Hold
- (13) Thunderstrike - Accuracy/Damage/Endurance
- (13) Thunderstrike - Accuracy/Damage
 - (A) Perplex - Accuracy/Recharge
- (9) Perplex - Endurance/Confused
- (50) Perplex - Accuracy/Endurance
 - (A) Dark Watcher's Despair - To Hit Debuff/Endurance
- (46) Dark Watcher's Despair - Chance for Recharge Slow
- (50) Achilles' Heel - Chance for Res Debuff
- (50) Dark Watcher's Despair - To Hit Debuff
 - (A) Efficacy Adaptor - EndMod
- (25) Efficacy Adaptor - EndMod/Recharge
- (31) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (34) Efficacy Adaptor - Accuracy/Recharge
- (34) Efficacy Adaptor - EndMod/Accuracy
- (34) Efficacy Adaptor - EndMod/Endurance
 - (A) Endurance Reduction IO
- (40) Endurance Reduction IO
 - (A) Luck of the Gambler - Recharge Speed
- (40) Red Fortune - Defense
- (43) Red Fortune - Defense/Recharge
- (43) Red Fortune - Defense/Endurance
- (45) Red Fortune - Endurance
- (45) Red Fortune - Defense/Endurance/Recharge
 - (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (15) Recharge Reduction IO
 - (A) Luck of the Gambler - Recharge Speed
 - (A) Expedient Reinforcement - Accuracy/Recharge
- (19) Expedient Reinforcement - Accuracy/Damage
- (19) Soulbound Allegiance - Damage/Recharge
- (21) Expedient Reinforcement - Accuracy/Damage/Recharge
- (21) Expedient Reinforcement - Endurance/Damage/Recharge
- (23) Soulbound Allegiance - Chance for Build Up
 - (A) Accuracy IO
 - (A) Recharge Reduction IO
 - (A) Steadfast Protection - Resistance/+Def 3%
 - (A) Unspeakable Terror - Accuracy/Recharge
- (27) Unspeakable Terror - Endurance/Fear
- (27) Unspeakable Terror - Accuracy/Endurance
- (37) Unspeakable Terror - Fear/Range
- (37) Unspeakable Terror - Accuracy/Fear/Recharge
 - (A) Luck of the Gambler - Recharge Speed
- (29) Red Fortune - Defense
- (29) Red Fortune - Defense/Endurance
- (31) Red Fortune - Defense/Recharge
- (31) Red Fortune - Endurance
- (40) Red Fortune - Endurance/Recharge
 - (A) Flight Speed IO
 - (A) Expedient Reinforcement - Accuracy/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Damage/Endurance
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
 - (A) Entropic Chaos - Accuracy/Damage
- (36) Entropic Chaos - Damage/Endurance
- (36) Entropic Chaos - Damage/Recharge
- (36) Entropic Chaos - Chance of Heal Self
- (37) Entropic Chaos - Damage/Endurance/Recharge
 - (A) Basilisk's Gaze - Accuracy/Hold
- (39) Basilisk's Gaze - Accuracy/Recharge
- (39) Basilisk's Gaze - Endurance/Recharge/Hold
- (39) Basilisk's Gaze - Recharge/Hold
 - (A) Positron's Blast - Accuracy/Damage
- (42) Positron's Blast - Damage/Endurance
- (42) Positron's Blast - Damage/Recharge
- (42) Positron's Blast - Damage/Range
- (43) Positron's Blast - Accuracy/Damage/Endurance
 - (A) Reactive Armor - Resistance
- (45) Reactive Armor - Resistance/Endurance
- (46) Reactive Armor - Endurance
- (46) Reactive Armor - Resistance/Endurance/Recharge
 - (A) Basilisk's Gaze - Accuracy/Hold
- (48) Basilisk's Gaze - Recharge/Hold
- (48) Basilisk's Gaze - Accuracy/Recharge
- (48) Basilisk's Gaze - Endurance/Recharge/Hold
 - (A) Luck of the Gambler - Recharge Speed
 
 Level 50: Ion Total Radial Judgement
 Level 50: Degenerative Core Flawless Interface
 Level 50: Phantom Core Superior Ally
 Level 50: Clarion Partial Core Invocation
 ------------
 Level 2: Swift- (A) Flight Speed IO
 - (A) Numina's Convalescence - +Regeneration/+Recovery
 - (A) Jumping IO
 - (A) Performance Shifter - Chance for +End
- (3) Performance Shifter - EndMod/Accuracy
- (3) Performance Shifter - EndMod
 - (A) Empty
 
 Level 1: Sprint- (A) Endurance Reduction IO
 - (A) Recharge Reduction IO
 
 ------------
 Set Bonus Totals:- 12.5% DamageBuff(Smashing)
- 12.5% DamageBuff(Lethal)
- 12.5% DamageBuff(Fire)
- 12.5% DamageBuff(Cold)
- 12.5% DamageBuff(Energy)
- 12.5% DamageBuff(Negative)
- 12.5% DamageBuff(Toxic)
- 12.5% DamageBuff(Psionic)
- 3.63% Defense(Melee)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 11.75% Defense(Energy)
- 11.75% Defense(Negative)
- 3% Defense(Psionic)
- 7.38% Defense(Ranged)
- 3% Defense(AoE)
- 4.5% Max End
- 9% Enhancement(Accuracy)
- 2.2% Enhancement(Terrorized)
- 4% Enhancement(Heal)
- 108.8% Enhancement(RechargeTime)
- 1.5% Enhancement(Confused)
- 5% FlySpeed
- 57.23 HP (5.63%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 7.75%
- MezResist(Held) 5%
- MezResist(Immobilize) 13.25%
- MezResist(Sleep) 5%
- MezResist(Stun) 5%
- MezResist(Terrorized) 7.2%
- 14.5% (0.24 End/sec) Recovery
- 42% (1.78 HP/sec) Regeneration
- 5.36% Resistance(Fire)
- 5.36% Resistance(Cold)
- 2.5% Resistance(Negative)
- 5% RunSpeed
- 1.5% XPDebtProtection
 
- 
	Agree is still bugged..and im not even sure affect the regen part too or, at least, grant a very very small bonus ( like the small HP bonus )
- 
	On My 50+++ StJ/Wp brute i have
 
 T4 Vigor ( even the health part is at the moment bugged, the end seems works )
 Four Performance Shifter + end proc
 Numina's convalescence +recovery+regeneration
 Miracle +recovery
 Superior Conditioning
 Two +end Accolade
 
 i run alway 9 toggle and i've almost infinite endurance 
 
 Btw StJ is pretty expensive on the endurance side, the powers cycle very fast but the end cost it's high.
 Plus Wp runs at least 3 toggle ( MoB - Hs - RTC ), Tough and Weave are a Must to have as for CJ.
 
 So in the end StJ+Wp is viable but you need the help at least of Cardiac
 Before incarnate level SO till level 35 and then IO EndRdx in each attack plus in RTC-MoB and the other toggles you use.
 Imho the Energy Master APP is a great addon for a WP brute, due the addition of SC and PP.
 Accolade that raise end are, imho, a must to have too
- 
	First time i try a full resist set like this one
 The first goal i want to reach is having perma hasten so there are a lot of set +rech bonus.
 Plus T4 Spiritual is a must.
 
 Second goal is raise the Hp and with the four villain accolade i can hit 2000 hp ( a bit more really )
 
 Endurance is not a big issue with both energize and power sink.
 
 Im not sure about resistance anyway.
 Having almost no defence ( or better, defences a lot far from softcap ) i do wonder if 57 S/L res can be viable or not.
 
 So any ideas, suggestion an anything else if very very welcome
 
 Villain Plan by Mids' Villain Designer 1.952
 http://www.cohplanner.com/
 
 Click this DataLink to open the build!
 
 +r: Level 50 Magic Brute
 Primary Power Set: Electrical Melee
 Secondary Power Set: Electric Armor
 Power Pool: Leaping
 Power Pool: Fighting
 Power Pool: Speed
 Ancillary Pool: Mu Mastery
 
 Villain Profile:
 Level 1: Havoc Punch- (A) Crushing Impact - Accuracy/Damage
- (15) Crushing Impact - Damage/Endurance
- (21) Crushing Impact - Accuracy/Damage/Endurance
- (29) Crushing Impact - Damage/Endurance/Recharge
- (50) Crushing Impact - Damage/Recharge
 - (A) Titanium Coating - Resistance/Endurance
- (5) Titanium Coating - Resistance
- (5) Titanium Coating - Endurance
- (7) Titanium Coating - Resistance/Recharge
- (7) Titanium Coating - Endurance/Recharge
 - (A) Eradication - Damage
- (15) Eradication - Accuracy/Recharge
- (21) Eradication - Damage/Recharge
- (33) Eradication - Accuracy/Damage/Recharge
 - (A) Eradication - Accuracy/Recharge
- (13) Eradication - Damage/Recharge
- (17) Eradication - Damage
- (23) Eradication - Accuracy/Damage/Recharge
 - (A) Titanium Coating - Resistance/Endurance
- (17) Titanium Coating - Resistance/Recharge
- (23) Titanium Coating - Resistance/Endurance/Recharge
- (43) Titanium Coating - Endurance
- (46) Titanium Coating - Resistance
 - (A) Obliteration - Damage
- (9) Obliteration - Accuracy/Recharge
- (9) Obliteration - Chance for Smashing Damage
- (11) Obliteration - Accuracy/Damage/Endurance/Recharge
- (11) Obliteration - Damage/Recharge
 - (A) Steadfast Protection - Knockback Protection
- (31) Steadfast Protection - Resistance/+Def 3%
- (43) Steadfast Protection - Resistance/Endurance
 - (A) Mocking Beratement - Taunt
- (13) Mocking Beratement - Taunt/Recharge
- (19) Mocking Beratement - Taunt/Recharge/Range
- (34) Mocking Beratement - Taunt/Range
- (40) Mocking Beratement - Accuracy/Recharge
- (46) Mocking Beratement - Recharge
 - (A) Jumping IO
 - (A) Resist Damage IO
 - (A) Crushing Impact - Accuracy/Damage/Endurance
- (19) Crushing Impact - Damage/Endurance/Recharge
- (40) Crushing Impact - Accuracy/Damage
- (40) Crushing Impact - Damage/Endurance
- (50) Crushing Impact - Damage/Recharge
 - (A) Run Speed IO
 - (A) Damage Increase IO
 - (A) Aegis - Resistance
- (25) Aegis - Resistance/Endurance
- (25) Aegis - Resistance/Recharge
- (27) Aegis - Endurance/Recharge
- (27) Aegis - Resistance/Endurance/Recharge
- (31) Aegis - Psionic/Status Resistance
 - (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
 - (A) Numina's Convalescence - Heal
- (36) Numina's Convalescence - Heal/Endurance/Recharge
- (37) Numina's Convalescence - Heal/Recharge
- (37) Numina's Convalescence - Heal/Endurance
 - (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Defense/Endurance
 - (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Chance for Smashing Damage
- (34) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
 - (A) Performance Shifter - EndMod/Accuracy
- (37) Performance Shifter - EndMod
- (39) Performance Shifter - EndMod/Recharge
 - (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
 - (A) Positron's Blast - Damage/Endurance
- (42) Positron's Blast - Accuracy/Damage
- (42) Positron's Blast - Damage/Recharge
- (42) Positron's Blast - Damage/Range
- (43) Positron's Blast - Accuracy/Damage/Endurance
 - (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Damage/Range
- (46) Positron's Blast - Accuracy/Damage/Endurance
 - (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Range
- (50) Positron's Blast - Accuracy/Damage/Endurance
 - (A) Recharge Reduction IO
 
 Level 0: High Pain Threshold
 Level 0: Born In Battle
 Level 0: Marshal
 Level 50: Spiritual Core Paragon
 ------------
 Level 2: Swift- (A) Empty
 - (A) Miracle - +Recovery
 - (A) Empty
 - (A) Performance Shifter - EndMod/Recharge
- (3) Performance Shifter - EndMod
- (3) Performance Shifter - EndMod/Accuracy
 - (A) Empty
 
 Level 1: Sprint- (A) Empty
 - (A) Empty
 
 ------------
 Set Bonus Totals:- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 4.25% Defense(Melee)
- 5.5% Defense(Smashing)
- 5.5% Defense(Lethal)
- 10.81% Defense(Fire)
- 10.81% Defense(Cold)
- 9.25% Defense(Energy)
- 9.25% Defense(Negative)
- 3% Defense(Psionic)
- 6.13% Defense(Ranged)
- 9.25% Defense(AoE)
- 5.4% Max End
- 6% Enhancement(Heal)
- 59% Enhancement(Accuracy)
- 61.25% Enhancement(RechargeTime)
- 10% FlySpeed
- 286.7 HP (19.13%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 8.25%
- MezResist(Immobilize) 4.4%
- MezResist(Sleep) 4.4%
- MezResist(Stun) 8.8%
- 9% (0.15 End/sec) Recovery
- 32% (2 HP/sec) Regeneration
- 4.73% Resistance(Fire)
- 4.73% Resistance(Cold)
- 3.13% Resistance(Toxic)
- 3% Resistance(Psionic)
- 15% RunSpeed
- 2.5% XPDebtProtection
 
- 
	As said in another topic
 
 Maybe is only the Core Paragon then, on Live i've a Vigor Core Paragon and don't even add the HP or influence the regen and the increase should be very visible since add 45% health bonus ( more than a single SO in a power ).
 
 Plus i check the enhancement management screen and yes, i confirm the health part is not applied to powers, load or remove a T4 Vigor Core Paragon don't change any values ( like hig pain tolerance or fast healing or rtc..speaking for a wp brute of course ) for exemple High Pain Tolerance the current HP bonus i have is 255 with or without Vigor Core Paragon or another exemple could be my HP level.
 
 Using T3 Vigor Partial Core Revamp : hp 2500+
 Using T4 Vigor Core Paragon : hp 2470
 
 So maybe is the Core branch not working or apply the bonuses in a wrong way
- 
	Villain Plan by Mids' Villain Designer 1.952
 http://www.cohplanner.com/
 
 Click this DataLink to open the build!
 
 Level 50 Magic Corruptor
 Primary Power Set: Ice Blast
 Secondary Power Set: Time Manipulation
 Power Pool: Leaping
 Power Pool: Speed
 Power Pool: Fighting
 Ancillary Pool: Soul Mastery
 
 Villain Profile:
 Level 1: Ice Blast- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (42) Thunderstrike - Accuracy/Damage/Endurance
- (42) Thunderstrike - Damage/Endurance/Recharge
 - (A) Tempered Readiness - Range/Slow
- (42) Tempered Readiness - Accuracy/Slow
- (43) Tempered Readiness - Damage/Slow
 - (A) Numina's Convalescence - Heal/Endurance
- (5) Numina's Convalescence - Endurance/Recharge
- (7) Numina's Convalescence - Heal/Recharge
- (7) Numina's Convalescence - Heal/Endurance/Recharge
- (11) Numina's Convalescence - Heal
- (13) Numina's Convalescence - +Regeneration/+Recovery
 - (A) Positron's Blast - Accuracy/Damage
- (13) Positron's Blast - Damage/Endurance
- (15) Positron's Blast - Damage/Recharge
- (15) Positron's Blast - Damage/Range
- (43) Positron's Blast - Accuracy/Damage/Endurance
 - (A) Dark Watcher's Despair - To Hit Debuff
- (17) Dark Watcher's Despair - To Hit Debuff/Endurance
- (17) Dark Watcher's Despair - To Hit Debuff/Recharge
- (36) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
 - (A) Basilisk's Gaze - Accuracy/Hold
- (9) Basilisk's Gaze - Accuracy/Recharge
- (9) Basilisk's Gaze - Recharge/Hold
- (11) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
 - (A) Recharge Reduction IO
 - (A) Positron's Blast - Accuracy/Damage
- (37) Positron's Blast - Damage/Endurance
- (37) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Damage/Range
- (39) Positron's Blast - Accuracy/Damage/Endurance
 - (A) Empty
 - (A) Tempered Readiness - Accuracy/Slow
- (43) Tempered Readiness - Endurance/Recharge/Slow
 - (A) Thunderstrike - Accuracy/Damage
- (19) Thunderstrike - Damage/Endurance
- (19) Thunderstrike - Damage/Recharge
- (23) Thunderstrike - Accuracy/Damage/Recharge
- (34) Thunderstrike - Accuracy/Damage/Endurance
- (40) Thunderstrike - Damage/Endurance/Recharge
 - (A) Basilisk's Gaze - Accuracy/Hold
- (21) Basilisk's Gaze - Accuracy/Recharge
- (21) Basilisk's Gaze - Recharge/Hold
- (23) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
 - (A) Luck of the Gambler - Recharge Speed
 - (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (25) Recharge Reduction IO
 - (A) Thunderstrike - Accuracy/Damage
- (27) Thunderstrike - Damage/Endurance
- (27) Thunderstrike - Damage/Recharge
- (29) Thunderstrike - Accuracy/Damage/Recharge
 - (A) Red Fortune - Defense/Endurance
- (29) Red Fortune - Defense/Recharge
- (31) Red Fortune - Endurance/Recharge
- (31) Red Fortune - Defense/Endurance/Recharge
- (31) Red Fortune - Defense
- (34) Red Fortune - Endurance
 - (A) Empty
 - (A) Positron's Blast - Accuracy/Damage
- (33) Positron's Blast - Damage/Endurance
- (33) Positron's Blast - Damage/Recharge
- (33) Positron's Blast - Damage/Range
- (34) Positron's Blast - Accuracy/Damage/Endurance
 - (A) Exploited Vulnerability - Defense Debuff
- (36) Exploited Vulnerability - Defense Debuff/Recharge
- (36) Exploited Vulnerability - Defense Debuff/Recharge/Endurance
 - (A) Miracle - Heal
- (39) Miracle - +Recovery
- (39) Miracle - Heal/Endurance
 - (A) Steadfast Protection - Resistance/+Def 3%
- (46) Steadfast Protection - Knockback Protection
 - (A) Red Fortune - Defense/Endurance
- (45) Red Fortune - Defense/Recharge
- (45) Red Fortune - Endurance/Recharge
- (45) Red Fortune - Defense/Endurance/Recharge
- (46) Red Fortune - Defense
- (46) Red Fortune - Endurance
 - (A) Obliteration - Damage
- (48) Obliteration - Accuracy/Recharge
- (48) Obliteration - Accuracy/Damage/Recharge
- (48) Obliteration - Chance for Smashing Damage
- (50) Obliteration - Accuracy/Damage/Endurance/Recharge
- (50) Obliteration - Damage/Recharge
 - (A) Recharge Reduction IO
- (50) Recharge Reduction IO
 
 Level 2: Swift- (A) Empty
 - (A) Empty
 - (A) Empty
 - (A) Endurance Modification IO
- (40) Endurance Modification IO
- (40) Performance Shifter - Chance for +End
 - (A) Empty
 
 Level 1: Sprint- (A) Empty
 - (A) Empty
 
 ------------
 Set Bonus Totals:- 7% DamageBuff(Smashing)
- 7% DamageBuff(Lethal)
- 7% DamageBuff(Fire)
- 7% DamageBuff(Cold)
- 7% DamageBuff(Energy)
- 7% DamageBuff(Negative)
- 7% DamageBuff(Toxic)
- 7% DamageBuff(Psionic)
- 5.5% Defense(Smashing)
- 5.5% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 22.38% Defense(Energy)
- 22.38% Defense(Negative)
- 3% Defense(Psionic)
- 8% Defense(Melee)
- 23% Defense(Ranged)
- 3% Defense(AoE)
- 61.25% Enhancement(RechargeTime)
- 1.5% Enhancement(FlySpeed)
- 1.5% Enhancement(RunSpeed)
- 1.5% Enhancement(JumpHeight)
- 60% Enhancement(Accuracy)
- 1.5% Enhancement(JumpSpeed)
- 6% Enhancement(Heal)
- 8% FlySpeed
- 56.22 HP (5.25%) HitPoints
- 8% JumpHeight
- 8% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 3.3%
- MezResist(Immobilize) 4.4%
- MezResist(Stun) 2.2%
- 27% (0.45 End/sec) Recovery
- 12% (0.54 HP/sec) Regeneration
- 7.25% Resistance(Fire)
- 7.25% Resistance(Cold)
- 8% RunSpeed
 
 Pro :
 Ranged Def Cap
 Perma Farsight w/o using hasten
 61% rech time bonus only from IOs w/o hasten or Chrono Shift
 
 Con :
 No status protection
 
 Suggestion ? ideas ?
- 
	This is the build i'll use for my StJ/WP brute
 
 Villain Plan by Mids' Villain Designer 1.952
 http://www.cohplanner.com/
 
 Click this DataLink to open the build!
 
 Psychovicious: Level 50 Natural Brute
 Primary Power Set: Street Justice
 Secondary Power Set: Willpower
 Power Pool: Fighting
 Power Pool: Leaping
 Power Pool: Speed
 Power Pool: Concealment
 Ancillary Pool: Soul Mastery
 
 Villain Profile:
 Level 1: Initial Strike
 (A) Kinetic Combat - Accuracy/Damage
 (25) Kinetic Combat - Damage/Endurance
 (40) Kinetic Combat - Damage/Recharge
 (50) Kinetic Combat - Damage/Endurance/Recharge
 Level 1: High Pain Tolerance
 (A) Reactive Armor - Resistance/Endurance/Recharge
 (7) Reactive Armor - Resistance
 (7) Reactive Armor - Resistance/Endurance
 (9) Reactive Armor - Resistance/Recharge
 (9) Healing IO
 (15) Healing IO
 Level 2: Heavy Blow
 (A) Kinetic Combat - Accuracy/Damage
 (5) Kinetic Combat - Knockdown Bonus
 (27) Kinetic Combat - Damage/Endurance
 (36) Kinetic Combat - Damage/Recharge
 Level 4: Sweeping Cross
 (A) Obliteration - Damage
 (13) Obliteration - Accuracy/Recharge
 (13) Obliteration - Damage/Recharge
 (27) Obliteration - Accuracy/Damage/Recharge
 (37) Obliteration - Accuracy/Damage/Endurance/Recharge
 (42) Obliteration - Chance for Smashing Damage
 Level 6: Mind Over Body
 (A) Reactive Armor - Resistance/Endurance
 (17) Reactive Armor - Resistance/Recharge
 (17) Reactive Armor - Endurance/Recharge
 (19) Reactive Armor - Resistance/Endurance/Recharge
 (19) Reactive Armor - Resistance
 (23) Reactive Armor - Endurance
 Level 8: Fast Healing
 (A) Healing IO
 (23) Healing IO
 (50) Healing IO
 Level 10: Combat Readiness
 (A) Gaussian's Synchronized Fire-Control - To Hit Buff
 (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
 (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
 (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
 (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
 (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
 Level 12: Indomitable Will
 (A) Luck of the Gambler - Recharge Speed
 Level 14: Rib Cracker
 (A) Kinetic Combat - Accuracy/Damage
 (15) Kinetic Combat - Damage/Endurance
 (29) Kinetic Combat - Damage/Recharge
 (37) Kinetic Combat - Damage/Endurance/Recharge
 Level 16: Rise to the Challenge
 (A) Numina's Convalescence - +Regeneration/+Recovery
 (29) Numina's Convalescence - Heal
 (37) Numina's Convalescence - Heal/Endurance
 (43) Numina's Convalescence - Heal/Recharge
 Level 18: Spinning Strike
 (A) Positron's Blast - Accuracy/Damage
 (33) Positron's Blast - Damage/Endurance
 (39) Positron's Blast - Damage/Recharge
 (42) Positron's Blast - Damage/Range
 (43) Positron's Blast - Accuracy/Damage/Endurance
 Level 20: Quick Recovery
 (A) Endurance Modification IO
 (21) Endurance Modification IO
 (21) Endurance Modification IO
 Level 22: Kick
 (A) Damage Increase IO
 Level 24: Tough
 (A) Steadfast Protection - Resistance/+Def 3%
 (25) Reactive Armor - Resistance
 (34) Reactive Armor - Resistance/Recharge
 (34) Reactive Armor - Resistance/Endurance
 Level 26: Shin Breaker
 (A) Kinetic Combat - Accuracy/Damage
 (34) Kinetic Combat - Damage/Endurance
 (39) Kinetic Combat - Damage/Recharge
 (43) Kinetic Combat - Damage/Endurance/Recharge
 (46) Pounding Slugfest - Damage/Recharge
 (46) Pounding Slugfest - Damage/Endurance
 Level 28: Heightened Senses
 (A) Luck of the Gambler - Defense
 (46) Luck of the Gambler - Defense/Endurance
 (50) Luck of the Gambler - Recharge Speed
 Level 30: Weave
 (A) Luck of the Gambler - Defense/Endurance
 (31) Luck of the Gambler - Defense/Recharge
 (31) Luck of the Gambler - Endurance/Recharge
 (31) Luck of the Gambler - Defense
 (33) Luck of the Gambler - Recharge Speed
 Level 32: Crushing Uppercut
 (A) Kinetic Combat - Accuracy/Damage
 (36) Kinetic Combat - Damage/Endurance
 (40) Kinetic Combat - Damage/Recharge
 (45) Kinetic Combat - Damage/Endurance/Recharge
 (45) Pounding Slugfest - Damage/Endurance
 (45) Pounding Slugfest - Accuracy/Damage
 Level 35: Combat Jumping
 (A) Luck of the Gambler - Recharge Speed
 (42) Luck of the Gambler - Defense
 Level 38: Hasten
 (A) Recharge Reduction IO
 Level 41: Super Jump
 (A) Jumping IO
 Level 44: Gloom
 (A) Damage Increase IO
 Level 47: Darkest Night
 (A) Dark Watcher's Despair - To Hit Debuff
 (48) Dark Watcher's Despair - To Hit Debuff/Recharge
 (48) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
 (48) Dark Watcher's Despair - To Hit Debuff/Endurance
 Level 49: Stealth
 (A) Defense Buff IO
 Level 0: Born In Battle
 Level 0: Marshal
 Level 0: High Pain Threshold
 Level 0: Invader
 Level 50: Cardiac Radial Boost
 ------------
 Level 2: Swift
 (A) Empty
 Level 2: Health
 (A) Healing IO
 (5) Healing IO
 (33) Healing IO
 Level 2: Hurdle
 (A) Empty
 Level 2: Stamina
 (A) Endurance Modification IO
 (3) Endurance Modification IO
 (3) Endurance Modification IO
 Level 1: Brawl
 (A) Empty
 Level 1: Fury
 Level 1: Sprint
 (A) Empty
 Level 2: Rest
 (A) Empty
 Level 4: Ninja Run
 Level 1: Combo Level 1
 Level 1: Combo Level 2
 Level 1: Combo Level 3
 ------------
 Set Bonus Totals:
 5.5% DamageBuff(Smashing)
 5.5% DamageBuff(Lethal)
 5.5% DamageBuff(Fire)
 5.5% DamageBuff(Cold)
 5.5% DamageBuff(Energy)
 5.5% DamageBuff(Negative)
 5.5% DamageBuff(Toxic)
 5.5% DamageBuff(Psionic)
 27.38% Defense(Smashing)
 27.38% Defense(Lethal)
 4.88% Defense(Fire)
 4.88% Defense(Cold)
 8% Defense(Energy)
 8% Defense(Negative)
 3% Defense(Psionic)
 19.88% Defense(Melee)
 7.38% Defense(Ranged)
 6.75% Defense(AoE)
 46.25% Enhancement(RechargeTime)
 6% Enhancement(Heal)
 27% Enhancement(Accuracy)
 5% FlySpeed
 202.4 HP (13.5%) HitPoints
 5% JumpHeight
 5% JumpSpeed
 MezResist(Held) 2.75%
 MezResist(Immobilize) 17.05%
 MezResist(Stun) 2.2%
 7.5% (0.13 End/sec) Recovery
 58% (3.62 HP/sec) Regeneration
 1.58% Resistance(Fire)
 1.58% Resistance(Cold)
 1.25% Resistance(Toxic)
 5% RunSpeed
 
 S/L def 44.5 E/Ne def 36 ( softcap almost any DEF with DN )
 S/L res 52.9
 Regen 64 Hp/sec
 Hp 2405
 Haste +46.25%
 
 For this build i use the 4 villain accolade ( High Pain, Born in Battle, Invader, Marshall )
- 
	Villain Plan by Mids' Villain Designer 1.952
 http://www.cohplanner.com/
 
 Click this DataLink to open the build!
 
 Psychovicious: Level 50 Natural Brute
 Primary Power Set: Street Justice
 Secondary Power Set: Willpower
 Power Pool: Fighting
 Power Pool: Leaping
 Power Pool: Speed
 Power Pool: Concealment
 Ancillary Pool: Soul Mastery
 
 Villain Profile:
 Level 1: Initial Strike- (A) Kinetic Combat - Accuracy/Damage
- (25) Kinetic Combat - Damage/Endurance
- (40) Kinetic Combat - Damage/Recharge
- (50) Kinetic Combat - Damage/Endurance/Recharge
 - (A) Reactive Armor - Resistance/Endurance/Recharge
- (7) Reactive Armor - Resistance
- (7) Reactive Armor - Resistance/Endurance
- (9) Reactive Armor - Resistance/Recharge
- (9) Healing IO
- (15) Healing IO
 - (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Knockdown Bonus
- (27) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
 - (A) Obliteration - Damage
- (13) Obliteration - Accuracy/Recharge
- (13) Obliteration - Damage/Recharge
- (27) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Chance for Smashing Damage
 - (A) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Resistance/Recharge
- (17) Reactive Armor - Endurance/Recharge
- (19) Reactive Armor - Resistance/Endurance/Recharge
- (19) Reactive Armor - Resistance
- (23) Reactive Armor - Endurance
 - (A) Healing IO
- (23) Healing IO
- (50) Healing IO
 - (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
 - (A) Luck of the Gambler - Recharge Speed
 - (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Endurance
- (29) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance/Recharge
 - (A) Numina's Convalescence - +Regeneration/+Recovery
- (29) Numina's Convalescence - Heal
- (37) Numina's Convalescence - Heal/Endurance
- (43) Numina's Convalescence - Heal/Recharge
 - (A) Positron's Blast - Accuracy/Damage
- (33) Positron's Blast - Damage/Endurance
- (39) Positron's Blast - Damage/Recharge
- (42) Positron's Blast - Damage/Range
- (43) Positron's Blast - Accuracy/Damage/Endurance
 - (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Endurance Modification IO
 - (A) Damage Increase IO
 - (A) Steadfast Protection - Resistance/+Def 3%
- (25) Reactive Armor - Resistance
- (34) Reactive Armor - Resistance/Recharge
- (34) Reactive Armor - Resistance/Endurance
 - (A) Kinetic Combat - Accuracy/Damage
- (34) Kinetic Combat - Damage/Endurance
- (39) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Damage/Endurance/Recharge
- (46) Pounding Slugfest - Damage/Recharge
- (46) Pounding Slugfest - Damage/Endurance
 - (A) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Recharge Speed
 - (A) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Recharge
- (31) Luck of the Gambler - Endurance/Recharge
- (31) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Recharge Speed
 - (A) Kinetic Combat - Accuracy/Damage
- (36) Kinetic Combat - Damage/Endurance
- (40) Kinetic Combat - Damage/Recharge
- (45) Kinetic Combat - Damage/Endurance/Recharge
- (45) Pounding Slugfest - Damage/Endurance
- (45) Pounding Slugfest - Accuracy/Damage
 - (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
 - (A) Recharge Reduction IO
 - (A) Jumping IO
 - (A) Damage Increase IO
 - (A) Dark Watcher's Despair - To Hit Debuff
- (48) Dark Watcher's Despair - To Hit Debuff/Recharge
- (48) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (48) Dark Watcher's Despair - To Hit Debuff/Endurance
 - (A) Defense Buff IO
 
 Level 0: Marshal
 Level 0: High Pain Threshold
 Level 0: Invader
 Level 50: Cardiac Radial Boost
 ------------
 Level 2: Swift- (A) Empty
 - (A) Healing IO
- (5) Healing IO
- (33) Healing IO
 - (A) Empty
 - (A) Endurance Modification IO
- (3) Endurance Modification IO
- (3) Endurance Modification IO
 - (A) Empty
 
 Level 1: Sprint- (A) Empty
 - (A) Empty
 
 Level 1: Combo Level 1
 Level 1: Combo Level 2
 Level 1: Combo Level 3
 ------------
 Set Bonus Totals:- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 27.38% Defense(Smashing)
- 27.38% Defense(Lethal)
- 4.88% Defense(Fire)
- 4.88% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 19.88% Defense(Melee)
- 7.38% Defense(Ranged)
- 6.75% Defense(AoE)
- 46.25% Enhancement(RechargeTime)
- 6% Enhancement(Heal)
- 27% Enhancement(Accuracy)
- 5% FlySpeed
- 202.4 HP (13.5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 17.05%
- MezResist(Stun) 2.2%
- 7.5% (0.13 End/sec) Recovery
- 58% (3.62 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 1.25% Resistance(Toxic)
- 5% RunSpeed
 
 S/L def 44.5 E/Ne def 36 ( softcap almost any DEF with DN )
 S/L res 52.9
 Regen 64 Hp/sec
 Hp 2405
 Haste +46.25%
 
 For this build i use the 4 villain accolade ( High Pain, Born in Battle, Invader, Marshall )
 
 Any ideas, suggestion, critique ?
- 
	Another idea could be this build
 S/L def at 39.8 ( i would love cap but damn i can't..) wich with ROC and DN will be extreme high (or at least i hope )
 
 2366 hp with 624% regeneration ( still with accolade bonuses )
 
 46% recharge bonus i think it's nice
 
 
 
 Villain Plan by Mids' Villain Designer 1.952
 http://www.cohplanner.com/
 
 Click this DataLink to open the build!
 
 Level 50 Magic Brute
 Primary Power Set: Street Justice
 Secondary Power Set: Willpower
 Power Pool: Fighting
 Power Pool: Leaping
 Power Pool: Speed
 Ancillary Pool: Soul Mastery
 
 Villain Profile:
 Level 1: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(50)
 Level 1: High Pain Tolerance -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(9), Tr'ge-Heal/Rchg(9), Tr'ge-Heal/EndRdx(15)
 Level 2: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(5), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(36)
 Level 4: Sweeping Cross -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(42)
 Level 6: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-EndRdx/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(19), RctvArm-EndRdx(23)
 Level 8: Fast Healing -- Heal-I(A), Heal-I(23), Heal-I(50)
 Level 10: Combat Readiness -- GSFC-ToHit(A), GSFC-ToHit/Rchg(11), GSFC-ToHit/Rchg/EndRdx(11), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(39), GSFC-Build%(40)
 Level 12: Indomitable Will -- LkGmblr-Rchg+(A)
 Level 14: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(37)
 Level 16: Rise to the Challenge -- Numna-Regen/Rcvry+(A), Numna-Heal(29), Numna-Heal/EndRdx(37), Numna-Heal/Rchg(43)
 Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
 Level 20: Quick Recovery -- P'Shift-End%(A), EndMod-I(21), EndMod-I(21)
 Level 22: Kick -- Dmg-I(A)
 Level 24: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(25), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(34)
 Level 26: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(43), T'Death-Acc/Dmg(46), T'Death-Dmg/EndRdx(46)
 Level 28: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(46), LkGmblr-Rchg+(50)
 Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(31), LkGmblr-EndRdx/Rchg(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(33), LkGmblr-Rchg+(33)
 Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(45), T'Death-Acc/Dmg(45), T'Death-Dmg/Rchg(45)
 Level 35: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42)
 Level 38: Hasten -- RechRdx-I(A)
 Level 41: Super Jump -- Jump-I(A)
 Level 44: Gloom -- Dmg-I(A)
 Level 47: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(48), DarkWD-ToHitdeb/Rchg/EndRdx(48), DarkWD-ToHitDeb/EndRdx(48)
 Level 49: Dark Obliteration -- Dmg-I(A)
 Level 0: Born In Battle
 Level 0: Marshal
 Level 0: High Pain Threshold
 Level 0: Invader
 Level 50: Cardiac Radial Boost
 ------------
 Level 2: Swift -- Empty(A)
 Level 2: Health -- Heal-I(A), Heal-I(5)
 Level 2: Hurdle -- Empty(A)
 Level 2: Stamina -- P'Shift-End%(A), EndMod-I(3), EndMod-I(3)
 Level 1: Brawl -- Empty(A)
 Level 1: Fury
 Level 1: Sprint -- Empty(A)
 Level 2: Rest -- Empty(A)
 Level 4: Ninja Run
 Level 1: Combo Level 1
 Level 1: Combo Level 2
 Level 1: Combo Level 3
 ------------
 Set Bonus Totals:- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 27.38% Defense(Smashing)
- 27.38% Defense(Lethal)
- 4.88% Defense(Fire)
- 4.88% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 19.88% Defense(Melee)
- 7.38% Defense(Ranged)
- 6.75% Defense(AoE)
- 6% Enhancement(Heal)
- 46.25% Enhancement(RechargeTime)
- 27% Enhancement(Accuracy)
- 5% FlySpeed
- 202.4 HP (13.5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 17.05%
- MezResist(Stun) 2.2%
- 7.5% (0.13 End/sec) Recovery
- 46% (2.87 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 1.25% Resistance(Toxic)
- 3.13% Resistance(Psionic)
- 5% RunSpeed
 
 Still comment and ideas will be very very apreciated
- 
	This one is a build i would love to use even is still far from perfect so i would love to hear any ideas or suggestion to improve it.
 In the final number count the 4 accolade badge ( +20% Hp and 15% end )
 
 
 Villain Plan by Mids' Villain Designer 1.952
 http://www.cohplanner.com/
 
 Click this DataLink to open the build!
 
 Level 50 Magic Brute
 Primary Power Set: Street Justice
 Secondary Power Set: Willpower
 Power Pool: Fighting
 Power Pool: Leaping
 Power Pool: Speed
 Ancillary Pool: Soul Mastery
 
 Villain Profile:
 Level 1: Initial Strike- (A) Kinetic Combat - Accuracy/Damage
- (25) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (40) Kinetic Combat - Damage/Endurance/Recharge
 - (A) Steadfast Protection - Resistance/+Def 3%
- (7) Reactive Armor - Resistance
- (7) Reactive Armor - Resistance/Endurance
- (9) Reactive Armor - Resistance/Recharge
- (9) Triage - Heal/Recharge
- (15) Triage - Heal/Endurance
 - (A) Kinetic Combat - Accuracy/Damage
- (27) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
 - (A) Scirocco's Dervish - Accuracy/Damage
- (27) Scirocco's Dervish - Damage/Endurance
- (37) Scirocco's Dervish - Damage/Recharge
- (42) Scirocco's Dervish - Accuracy/Recharge
- (46) Scirocco's Dervish - Accuracy/Damage/Endurance
- (46) Scirocco's Dervish - Chance of Damage(Lethal)
 - (A) Titanium Coating - Resistance/Endurance
- (17) Titanium Coating - Resistance/Recharge
- (17) Titanium Coating - Endurance/Recharge
- (19) Titanium Coating - Resistance/Endurance/Recharge
- (19) Titanium Coating - Resistance
- (23) Titanium Coating - Endurance
 - (A) Numina's Convalescence - Heal
- (23) Numina's Convalescence - Heal/Endurance
- (25) Numina's Convalescence - Heal/Recharge
 - (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (13) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (15) Gaussian's Synchronized Fire-Control - Chance for Build Up
 - (A) Luck of the Gambler - Recharge Speed
 - (A) Kinetic Combat - Accuracy/Damage
- (29) Kinetic Combat - Damage/Endurance
- (37) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
 - (A) Numina's Convalescence - Heal
- (29) Numina's Convalescence - Heal/Endurance
- (37) Numina's Convalescence - Heal/Endurance/Recharge
- (43) Numina's Convalescence - Heal/Recharge
 - (A) Detonation - Accuracy/Damage
- (33) Detonation - Damage/Endurance
- (39) Detonation - Damage/Recharge
- (43) Detonation - Damage/Range
- (46) Detonation - Accuracy/Damage/Endurance
- (48) Detonation - Damage/Endurance/Range
 - (A) Performance Shifter - EndMod
- (21) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod/Recharge
 - (A) Empty
 - (A) Aegis - Resistance
- (34) Aegis - Resistance/Recharge
- (39) Aegis - Resistance/Endurance
 - (A) Crushing Impact - Accuracy/Damage
- (34) Crushing Impact - Accuracy/Damage/Endurance
- (39) Crushing Impact - Damage/Endurance
- (43) Crushing Impact - Damage/Recharge
- (48) Crushing Impact - Accuracy/Damage/Recharge
 - (A) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Recharge Speed
 - (A) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Recharge
- (31) Luck of the Gambler - Endurance/Recharge
- (31) Luck of the Gambler - Defense/Endurance/Recharge
- (33) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Recharge Speed
 - (A) Mako's Bite - Accuracy/Damage
- (36) Mako's Bite - Damage/Endurance
- (40) Mako's Bite - Damage/Recharge
- (45) Mako's Bite - Accuracy/Endurance/Recharge
- (45) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (45) Mako's Bite - Chance of Damage(Lethal)
 - (A) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Recharge Speed
 - (A) Recharge Reduction IO
 - (A) Empty
 - (A) Devastation - Accuracy/Damage
- (50) Devastation - Accuracy/Damage/Recharge
 - (A) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Accuracy/Damage
 - (A) Positron's Blast - Accuracy/Damage
- (50) Positron's Blast - Damage/Endurance
 
 Level 0: Marshal
 Level 0: High Pain Threshold
 Level 0: Invader
 Level 50: Cardiac Radial Boost
 ------------
 Level 2: Swift- (A) Empty
 - (A) Numina's Convalescence - Heal/Endurance
- (5) Numina's Convalescence - Heal
- (5) Numina's Convalescence - +Regeneration/+Recovery
 - (A) Empty
 - (A) Performance Shifter - Chance for +End
- (3) Performance Shifter - EndMod/Recharge
- (3) Performance Shifter - EndMod
 - (A) Empty
 
 Level 1: Sprint- (A) Empty
 - (A) Empty
 
 Level 1: Combo Level 1
 Level 1: Combo Level 2
 Level 1: Combo Level 3
 ------------
 Set Bonus Totals:- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 16.75% Defense(Smashing)
- 16.75% Defense(Lethal)
- 9.88% Defense(Fire)
- 9.88% Defense(Cold)
- 7.38% Defense(Energy)
- 7.38% Defense(Negative)
- 6.13% Defense(Psionic)
- 13.63% Defense(Melee)
- 9.88% Defense(Ranged)
- 12.06% Defense(AoE)
- 25% Enhancement(Accuracy)
- 6% Enhancement(Heal)
- 35% Enhancement(RechargeTime)
- 15% FlySpeed
- 303.6 HP (20.25%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Held) 8.8%
- MezResist(Immobilize) 14.85%
- MezResist(Sleep) 3.85%
- MezResist(Stun) 2.2%
- 7.5% (0.13 End/sec) Recovery
- 92% (5.75 HP/sec) Regeneration
- 1.88% Resistance(Energy)
- 3.13% Resistance(Negative)
- 1.88% Resistance(Toxic)
- 3.13% Resistance(Psionic)
- 20% RunSpeed
- 1% XPDebtProtection
 
 What do you think ?
- 
	Thanks Liz for the reply but i prefer stay here on USA server for some reasons  
- 
	Just a first idea about this toon.
 I skip the whole +DEF (no wave, no hightened senses ) because i prefer invest in +RES and +HP and +REGEN.
 I've a fairy quick rech bonus and a massive ( maybe too much ) endurance bonus + recovery
 
 Any suggestion to optimize this build ?
 
 Thanks a lot 
 ( i've use 3 slot in sprint as 3 slot in health for I19 )
 
 Villain Plan by Mids' Villain Designer 1,81
 http://www.cohplanner.com/
 
 Click this DataLink to open the build!
 
 Level 50 Natural Brute
 Primary Power Set: Battle Axe
 Secondary Power Set: Willpower
 Power Pool: Speed
 Power Pool: Fighting
 Power Pool: Leadership
 Power Pool: Leaping
 Ancillary Pool: Energy Mastery
 
 Villain Profile:
 Level 1: Chop -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(46)
 Level 1: High Pain Tolerance -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(3), Mrcl-Heal/Rchg(7), Mrcl-Heal/EndRdx/Rchg(40), Mrcl-Heal(48), Mrcl-Rcvry+(50)
 Level 2: Gash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dam%(48)
 Level 4: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(5), Aegis-EndRdx/Rchg(5), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam(40), Aegis-Psi/Status(48)
 Level 6: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(39), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-EndRdx/Rchg(50)
 Level 8: Swoop -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(9), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11)
 Level 10: Indomitable Will -- LkGmblr-Rchg+(A)
 Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
 Level 14: Super Speed -- Run-I(A)
 Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(37), Numna-Heal(37), Numna-Regen/Rcvry+(37)
 Level 18: Whirling Axe -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(23), Sciroc-Acc/Dmg/EndRdx(23)
 Level 20: Quick Recovery -- EnManip-EndMod(A), EnManip-EndMod/Rchg(21), EnManip-Stun%(21)
 Level 22: Boxing -- Acc-I(A)
 Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-EndRdx/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(34), ImpArm-ResDam(36), ImpArm-ResPsi(36)
 Level 26: Cleave -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(29), Sciroc-Dam%(31)
 Level 28: Assault -- EndRdx-I(A)
 Level 30: Fast Healing -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx(31), Numna-Heal(31)
 Level 32: Pendulum -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
 Level 35: Combat Jumping -- DefBuff-I(A)
 Level 38: Strength of Will -- EndRdx-I(A)
 Level 41: Superior Conditioning -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(42), Efficacy-EndMod/Acc/Rchg(42), Efficacy-EndMod/Acc(42), Efficacy-EndMod/EndRdx(43), Efficacy-Acc/Rchg(43)
 Level 44: Physical Perfection -- EnManip-EndMod(A), EnManip-EndMod/Rchg(45), EnManip-Stun%(45), Dct'dW-Heal(45), Dct'dW-Heal/EndRdx(46), Dct'dW-Heal/Rchg(46)
 Level 47: Focused Accuracy -- EndRdx-I(A)
 Level 49: Super Jump -- EndRdx-I(A)
 ------------
 Level 1: Brawl -- Empty(A)
 Level 1: Sprint -- Empty(A), Empty(15), Empty(50)
 Level 2: Rest -- Empty(A)
 Level 1: Fury
 Level 4: Ninja Run
 ------------
 Set Bonus Totals:- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 1,875% Defense(Smashing)
- 1,875% Defense(Lethal)
- 8,75% Defense(Fire)
- 8,75% Defense(Cold)
- 1,875% Defense(Energy)
- 1,875% Defense(Negative)
- 6,875% Defense(Psionic)
- 3,75% Defense(Melee)
- 3,75% Defense(Ranged)
- 12,81% Defense(AoE)
- 2,25% Max End
- 11% Enhancement(Heal)
- 27,5% Enhancement(RechargeTime)
- 50% Enhancement(Accuracy)
- 157,42 HP (10,5%) HitPoints
- MezResist(Held) 8,8%
- MezResist(Immobilize) 7,15%
- MezResist(Stun) 2,2%
- MezResist(Terrorized) 2,2%
- 9,5% (0,159 End/sec) Recovery
- 66% (4,13 HP/sec) Regeneration
- 1,26% Resistance(Fire)
- 1,26% Resistance(Cold)
- 1,26% Resistance(Energy)
- 7,51% Resistance(Negative)
- 3,125% Resistance(Toxic)
- 9,125% Resistance(Psionic)
- 5% RunSpeed
- 2,5% XPDebtProtection
 
- 
	Hi 
 I'm an European player looking for a good & friendly Sg here on Freedom ( Redside ).
 Im quiet active almost evey evening ( european time of course ) so will be great to find a group of players to spend time with, doing missions, SF or simply kicking heroes
 
 I've been on COH since the Beta ( yeah, i've saw the first real rikti invasion ) till I10, and now with GR im back 
 I've two level 50, both scrappers ( yes im a melee addicted ) and im working on a new one, plus i've lot of Alts too, for any occasion 
 
 So, if a SG is intrested contact me here or in game ( @blinckx )
- 
	Ok 
 Thanks for the answers and suggestion
 So, please check this new build
 
 Hero Plan by Mids' Hero Designer 1,81
 http://www.cohplanner.com/
 
 Click this DataLink to open the build!
 
 d sug: Level 50 Science Scrapper
 Primary Power Set: Electrical Melee
 Secondary Power Set: Shield Defense
 Power Pool: Teleportation
 Power Pool: Fighting
 Power Pool: Leaping
 Power Pool: Speed
 Ancillary Pool: Mu Mastery
 
 Hero Profile:
 Level 1: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Dam%(9)
 Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(9), LkGmblr-EndRdx/Rchg(11), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Def(13), LkGmblr-Rchg+(13)
 Level 2: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(15), Sciroc-Dmg/Rchg(15), Sciroc-Acc/Rchg(17), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dam%(19)
 Level 4: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(19), RedFtn-EndRdx/Rchg(21), RedFtn-Def/EndRdx/Rchg(21), RedFtn-Def(23), RedFtn-EndRdx(23)
 Level 6: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal(25), Numna-Regen/Rcvry+(25)
 Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(29), GSFC-Build%(31)
 Level 10: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
 Level 12: Recall Friend -- RechRdx-I(A)
 Level 14: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
 Level 16: Active Defense -- RechRdx-I(A)
 Level 18: Chain Induction -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(36), T'Death-Dmg/Rchg(36), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(37)
 Level 20: Against All Odds -- EndRdx-I(A)
 Level 22: Boxing -- EndRdx-I(A)
 Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
 Level 26: Weave -- S'dpty-EndRdx/Rchg(A), S'dpty-Def/Rchg(37), S'dpty-Def/EndRdx(39), S'dpty-Def/EndRdx/Rchg(39), S'dpty-EndRdx(39), S'dpty-Def(40)
 Level 28: Combat Jumping -- DefBuff-I(A)
 Level 30: Hasten -- RechRdx-I(A), RechRdx-I(34)
 Level 32: Lightning Rod -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx/Rchg(34), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/Rchg(40), M'Strk-Dmg/EndRdx(40), M'Strk-Acc/EndRdx(42)
 Level 35: Shield Charge -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx/Rchg(42), M'Strk-Acc/Dmg/EndRdx(42), M'Strk-Dmg/EndRdx(43), M'Strk-Dmg/Rchg(43), M'Strk-Acc/EndRdx(43)
 Level 38: Phalanx Fighting -- LkGmblr-Rchg+(A)
 Level 41: Mu Bolts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(48)
 Level 44: Ball Lightning -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx/Rng(45), Det'tn-Acc/Dmg/EndRdx(45), Det'tn-Dmg/EndRdx(48), Det'tn-Dmg/Rchg(48), Det'tn-Dmg/Rng(50)
 Level 47: Grant Cover -- LkGmblr-Rchg+(A)
 Level 49: Team Teleport -- EndRdx-I(A)
 ------------
 Level 1: Brawl -- Empty(A)
 Level 1: Sprint -- Empty(A)
 Level 2: Rest -- Empty(A), Empty(3), Empty(3)
 Level 1: Critical Hit
 Level 4: Ninja Run
 ------------
 Set Bonus Totals:- 13% DamageBuff(Smashing)
- 13% DamageBuff(Lethal)
- 13% DamageBuff(Fire)
- 13% DamageBuff(Cold)
- 13% DamageBuff(Energy)
- 13% DamageBuff(Negative)
- 13% DamageBuff(Toxic)
- 13% DamageBuff(Psionic)
- 9,875% Defense(Smashing)
- 9,875% Defense(Lethal)
- 10,19% Defense(Fire)
- 10,19% Defense(Cold)
- 11,75% Defense(Energy)
- 11,75% Defense(Negative)
- 6,125% Defense(Psionic)
- 16,75% Defense(Melee)
- 16,75% Defense(Ranged)
- 17,38% Defense(AoE)
- 37% Enhancement(Accuracy)
- 32,5% Enhancement(RechargeTime)
- 9% FlySpeed
- 115,46 HP (8,623%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 8,8%
- MezResist(Immobilize) 8,25%
- MezResist(Sleep) 4,95%
- MezResist(Stun) 5,5%
- 4,5% (0,075 End/sec) Recovery
- 36% (2,013 HP/sec) Regeneration
- 3,15% Resistance(Fire)
- 3,15% Resistance(Cold)
- 1,875% Resistance(Energy)
- 3,125% Resistance(Negative)
- 3,125% Resistance(Toxic)
- 3,125% Resistance(Psionic)
- 9% RunSpeed
- 1% XPDebtProtection
 
 
 
 as auggest i insert hasten and more recharge on powers
 So now i'm on 46% def for any position and +32% rech (without hasten on )
 Better ?  
 
			