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Quote:Made some changes to my build based on what you and others have said here, been able to soft cap S/L and bring other parts up much higher.
Dark Tower,
Some things about your build...
-Personally, the +3% Psi is unnecessary for dark armor.
-Death Shroud is underslotted and can use more acc, dmg, or end redux.
-I might be mistaken but you have not maxed out your S/L defense bonus from Reactive Armor
-Don't think you did this intentionally but just in case, Smashing Haymaker is a good substitute while you acquire -Kinetic Combats, but it should not be a replacement.
-Another reason I would consider OG over CoF is, CoF the fear effect is broken by death shroud. Unless there's been some change to this I'm not aware.
-If you have the slots, move some to Taunt and 6 socket perfect zinger (S/L def) instead of just sitting on the 2 socket bonus.
-+Heal in Dark Regen is wasted and end redux is a must. Also, if there's any single IO you want to spend inf on is the +chance for end from Theft of Essence and slot it in Dark regen. I saw this missing from your build and almost swallowed my tongue. It's sacrilege not to.
Thoughts on this build?
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
EndlessDark: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Death Shroud -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(3), Erad-Acc/Rchg(45), Erad-Acc/Dmg/Rchg(46)
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 2: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 4: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-EndRdx/Rchg(13), RctvArm-ResDam(15), RctvArm-ResDam/EndRdx/Rchg(40)
Level 6: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam(13), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-EndRdx/Rchg(40)
Level 8: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(50)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-EndRdx/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(40)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(43)
Level 14: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel(43)
Level 16: Dark Regeneration -- Nictus-Acc/EndRdx/Heal/HP/Regen(A), Nictus-Acc/EndRdx/Rchg(17), Dct'dW-EndRdx/Rchg(17), Theft-Acc/EndRdx/Heal(34), Theft-Acc/EndRdx/Rchg(43), Theft-+End%(46)
Level 18: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg/Rng(29), Zinger-Acc/Rchg(29), Zinger-Taunt/Rchg(34), Zinger-Taunt/Rng(37), Zinger-Dam%(45)
Level 20: Boxing -- Acc-I(A)
Level 22: Tough -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(23)
Level 24: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(25)
Level 26: Cloak of Darkness -- GftotA-Def/EndRdx(A), GftotA-Def(27), GftotA-Def/EndRdx/Rchg(27)
Level 28: Touch of Fear -- Abys-Acc/Fear/Rchg(A)
Level 30: Soul Drain -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(37)
Level 32: Oppressive Gloom -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(33), RzDz-Acc/EndRdx(33), RzDz-Stun/Rng(37), RzDz-Immob%(50)
Level 35: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-%Dam(42), Oblit-Acc/Dmg/EndRdx/Rchg(50)
Level 38: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 41: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 44: Gloom -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46)
Level 47: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/EndRdx(48)
Level 49: Soul Transfer -- Heal-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(23)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(19), EndMod-I(21)
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I've been following this thread closely seeing as how I'm working on the same build right now myself with the deference being my is a villain and will be taking Soul mastery.
First off let me say my goal here is not to hijack this thread but to add a second build to the matrix and maybe a few different points of view without starting a whole other thread.
With many forays into tankerdom I consider myself fairly well versed in the nuances of defense and resistance thanks to many of the fine guides found throughout this forum.
This however is my first foray into the world of dark armor and its one Im finding most complex. There seems to be so many good chooses available in the primary sets its hard to know which ones should be left untaken to make room for the powers I want to take in my patron pool.
Im looking to build as with all my tanks the best herding/tanking/team tank I can, so my questions are, based on the build below:
How can I get closer to the soft cap on S/L/E without throwing the cost of the build into the billion dollar range, 3 to 5 hundred million is fine and what are your thoughts on my power picks and slotting. Im worried about adding a lot of Kinetic Combats do to the cost, last I checked a full set was selling for 2 hundred million.
Fear powers, Cloak of fear and touch of fear, some take them others dont it seems to me that if you take one you should take both so you can fear the minions with cloak and stack that with touch to lock down an LT or boss.
Oppressive Gloom, should I take it instead of both fear powers or is fear the better choice? I don't like the idea of stuned minons stagering aound and wandering off.
Siphon Life, so far my experience with it has been mediocre at best, it seems like a weak single target heal with a large end cost for what it heals, as such I'm having a hard time fitting it into my build.
Hasten too would be nice to add but again room is an issue.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
EndlessDark: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Death Shroud -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(3)
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 2: Smite -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(5), S'ngH'mkr-Dmg/Rchg(7), S'ngH'mkr-Dmg/EndRdx/Rchg(25)
Level 4: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-EndRdx/Rchg(13), RctvArm-ResDam(15), RctvArm-ResDam/EndRdx/Rchg(40)
Level 6: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam(13), RctvArm-ResDam/EndRdx/Rchg(21), ImpArm-ResPsi(40)
Level 8: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(50)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-EndRdx/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(40)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(43)
Level 14: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel(43)
Level 16: Dark Regeneration -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(17), Nictus-Acc/Heal(17), Theft-Acc/Heal(34), Theft-Heal(43), Theft-Heal/Rchg(46)
Level 18: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(34)
Level 20: Boxing -- Acc-I(A)
Level 22: Tough -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(23)
Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(25)
Level 26: Cloak of Darkness -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(27), RedFtn-EndRdx/Rchg(27)
Level 28: Touch of Fear -- Abys-Acc/Rchg(A), Abys-Acc/Fear/Rchg(29), Abys-EndRdx/Fear(29), Abys-Acc/EndRdx(37)
Level 30: Soul Drain -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(31), Sciroc-Acc/Dmg(37)
Level 32: Cloak of Fear -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(33), Abys-Acc/EndRdx(33), Abys-Fear/Rng(37), Abys-Acc/Fear/Rchg(50)
Level 35: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-%Dam(42), Oblit-Acc/Dmg/EndRdx/Rchg(50)
Level 38: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 41: Gloom -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx(42), Thundr-Acc/Dmg/Rchg(45)
Level 44: Darkest Night -- DampS-ToHitDeb/EndRdx(A), DampS-ToHitDeb(45), DarkWD-ToHitDeb(45), DarkWD-ToHitDeb/EndRdx(46)
Level 47: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/EndRdx(48), DarkWD-ToHitDeb(48)
Level 49: Soul Transfer -- Heal-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(23), Mrcl-Rcvry+(46)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(19), EndMod-I(21)
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Quote:This was done to prevent Nude hacks. Granted in game we wouldnt be able to see them nude but there would be thousands of Youtube videos of all the pre-teen dreams running around. Not to mention the problem of all the 3ed party downloads that would be out there so that others could make their game City of Nude avatars for others to download that would really just put bugs and spyware on peoples computers that would steal user names and passwords, all and all a very bad door to open.Along the lines of the client-side sound substitution which allows a person to sub a silent or different sound for an annoying one, is there a non-hack, 100% EULA-compliant method for substituting annoying costume pieces for others?
Bonus if it supports the random pool of object in Propel. -
What tricks are you using to get your best times on the ski run? I know acrobatics helps a lot what other power pools or temp powers would help with control and speed?
I’m thinking of using one of my secondary build slots to make a speed demon for the slopes, focused only on that, slotting a few powers over the top for run speed and control and not worrying about fighting.
Any suggestions -
Now this is true, but back to my main question, my Invul. build can anyone see anywhere that it can be further tweaked to maximize strength over weaknesses.
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But in a small way it’s not and I agree, asking us to buy and slot 100% of our enhancements over again is too much. My main has around half a billion Influence invested in him and many of my alt 50’s have 200 to 300 million in them. This is why I have never made a second build on any of my heroes.
Now I understand that it would be much cheaper to make a second build with just basic IO’s or SO’s and I'm sure many of you have, but it would still be nice to have your build one's IO’s copy over to your build two/three and if they aren’t used they just vanish so you can’t clone them and sell them.
But that said it’s not a big deal I have my first build and I’ll stick to it and be happy with it. If the Dev. change things cool, if not that’s cool to, I won’t give it much thought. -
I’ve never run a WP tanker, but I do have a level 50 WP scrapper and while there will be a few differences, many of the sets will be the same. Most of the sets below I use on all my tanks as they are universally good.
Currently I’m slotting for Defense, Resistance and Regeneration. The sets I use the most are:
Red Fortune – Defense
Luck of the Gambler – Defense
Reactive Armor – Resistance
Numina’s Convalescence – Regeneration
Doctored Wounds - Healing
Smashing Haymaker – Damage (For the set bonuses)
Kinetic Combat (Twice as good as Haymaker but 10 time more expensive)
Blessing of the Zephyr – Travel (Nice set bonuses)
It should be noted that with the exception of Kinetic Combat, the above sets can be had on a working middle class hero’s salary, not to say that it will be cheap (2 to 3 hundred million) but it won’t run you into the one half to three quarter BILLION range. -
Two links to post here in the forums that you must read as an Invul/** tanker
http://boards.cityofheroes.com/showthread.php?t=126983
And
http://boards.cityofheroes.com/showthread.php?t=133483
Looking at the above build it's nice, but very very expensive, tankers in general are expensive to fill in with good IO sets but I guessing that build will run you 600 million and change. Basicly Kinetic Combat 100 million a set x3 and Cytoskeleton Exposure 150 to 200 million each. Thats if you want it NOW all things are cheaper if your willing to use hero merits and wait for your lower bids to come though.
This is my Invul/fire tanker that I'm working on not SS so you'll have to disregard that part of it but the Invul build is a very sound build using much of the advice from the posts I linked to above, and it should cost only about 200 million at most.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(7), RctvArm-ResDam(13), RctvArm-ResDam/EndRdx/Rchg(37)
Level 1: Scorch -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(11), S'ngH'mkr-Dmg/Rchg(13), S'ngH'mkr-Dmg/EndRdx/Rchg(40)
Level 2: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Rchg(7), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(15)
Level 4: Combustion -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(5), Sciroc-Acc/Dmg/EndRdx(11), Sciroc-Acc/Rchg(17), Sciroc-Dam%(46)
Level 6: Boxing -- Acc-I(A)
Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam/Rchg(17)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(34), Zinger-Taunt/Rchg/Rng(36), Zinger-Dam%(37), Zinger-Taunt/Rng(40), Zinger-Acc/Rchg(43)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42)
Level 16: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(48), RctvArm-ResDam/EndRdx/Rchg(50)
Level 18: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(19), LkGmblr-Def/Rchg(19), LkGmblr-Def/EndRdx/Rchg(23), Ksmt-ToHit+(37)
Level 20: Weave -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-Def(48), RedFtn-Def/Rchg(48), RedFtn-Def/EndRdx(50)
Level 22: Breath of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(25), Posi-Dmg/Rng(25), Posi-Acc/Dmg/EndRdx(43)
Level 24: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(40), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx/Rchg(50)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(27)
Level 28: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(34)
Level 30: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(31), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Rchg(34)
Level 32: Unstoppable -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(33), ImpArm-EndRdx/Rchg(33), ImpArm-ResDam(33), ImpArm-ResPsi(46)
Level 35: Incinerate -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(36), S'ngH'mkr-Dmg/Rchg(36), S'ngH'mkr-Dmg/EndRdx/Rchg(42), C'ngImp-Acc/Dmg(46)
Level 38: Greater Fire Sword -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(39), S'ngH'mkr-Dmg/Rchg(39), S'ngH'mkr-Dmg/EndRdx/Rchg(39)
Level 41: Fire Sword -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(42), S'ngH'mkr-Dmg/Rchg(45), S'ngH'mkr-Dmg/EndRdx/Rchg(45)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- EndMod-I(A)
Level 49: Hasten -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(21)
Level 2: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(43)
------------
Set Bonus Totals:- 4.5% DamageBuff(Smashing)
- 4.5% DamageBuff(Lethal)
- 4.5% DamageBuff(Fire)
- 4.5% DamageBuff(Cold)
- 4.5% DamageBuff(Energy)
- 4.5% DamageBuff(Negative)
- 4.5% DamageBuff(Toxic)
- 4.5% DamageBuff(Psionic)
- 18.63% Defense(Smashing)
- 18.63% Defense(Lethal)
- 4.563% Defense(Fire)
- 4.563% Defense(Cold)
- 9.875% Defense(Energy)
- 9.875% Defense(Negative)
- 8% Defense(Psionic)
- 10.81% Defense(Melee)
- 7.375% Defense(Ranged)
- 6.125% Defense(AoE)
- 2.25% Max End
- 36% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 23.75% Enhancement(RechargeTime)
- 105.42 HP (5.625%) HitPoints
- MezResist(Held) 2.75%
- MezResist(Immobilize) 16.5%
- MezResist(Terrorized) 4.95%
- 5% (0.084 End/sec) Recovery
- 62% (4.851 HP/sec) Regeneration
- 4.095% Resistance(Fire)
- 4.095% Resistance(Cold)
- 6.25% Resistance(Negative)
- 3% Resistance(Psionic)
Set Bonuses:
Steadfast Protection
(Temp Invulnerability)- 3% Defense(All)
(Temp Invulnerability)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Scorch)- MezResist(Immobilize) 2.2%
- 21.08 HP (1.125%) HitPoints
- 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
(Dull Pain)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Combustion)- 10% (0.782 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
- 3.125% Defense(Psionic)
(Unyielding)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Taunt)- MezResist(Terrorized) 2.75%
- 10% (0.782 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
- 2.5% DamageBuff(All)
- 3.125% Defense(Smashing,Lethal), 1.563% Defense(Melee)
(Combat Jumping)- 10% (0.782 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Super Jump)- 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
(Invincibility)- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
(Weave)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
(Breath of Fire)- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Resist Physical Damage)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Resist Energies)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Fire Sword Circle)- 10% (0.782 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
(Unstoppable)- 2.5% (0.042 End/sec) Recovery
- 1.875% Defense(Psionic)
- 2.25% Max End
- MezResist(Held) 2.75%
- 3% Resistance(Psionic)
(Incinerate)- MezResist(Immobilize) 2.2%
- 21.08 HP (1.125%) HitPoints
- 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
(Greater Fire Sword)- MezResist(Immobilize) 2.2%
- 21.08 HP (1.125%) HitPoints
- 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
(Fire Sword)- MezResist(Immobilize) 2.2%
- 21.08 HP (1.125%) HitPoints
- 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
(Health)- 12% (0.939 HP/sec) Regeneration
-
I have a question about the level shift (if there is one) given when you fill your alpha slot. When teams are looking for members to run the two new TFs, Apex and Tin-Mage some make a big deal over the fact that you must have your alpha slot filled or the mobs in these TFs will be +8, something about you fighting at a level 46 to their level 54. This makes no since to me, how would not filling your alpha slot drop you 4 levels?
Now I do know that once they unlock the rare and ultra-rare enhancements for your alpha slot there will be a level shift, but Im not sure what that means exactly, will it mean you will con at a level 54 without really being a level 54?
So my question then is, as I understand it, you must have your Alpha slot unlocked to be part of a team running either Apex or Tin-Mage, but do you need to have it filled at this time? How would a +33% bonus to endurance or damage make any difference in what level the mobs are to you. -
First, my currant build on my Invulnerability tanker, my main issue with this build is that Im capping my Smashing/Lethal resistance at 90% even without Unstoppable. S/L being the major source of damage it almost seems like over kill to even take Unstoppable. Anyone have any suggestions as to tweaking my build just a touch to minimize wasted resistance.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(7), RctvArm-ResDam(13), RctvArm-ResDam/EndRdx/Rchg(37)
Level 1: Scorch -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(11), S'ngH'mkr-Dmg/Rchg(13), S'ngH'mkr-Dmg/EndRdx/Rchg(40)
Level 2: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Rchg(7), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(15)
Level 4: Combustion -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(5), Sciroc-Acc/Dmg/EndRdx(11), Sciroc-Acc/Rchg(17), Sciroc-Dam%(46)
Level 6: Boxing -- Acc-I(A)
Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam/Rchg(17)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(34), Zinger-Taunt/Rchg/Rng(36), Zinger-Dam%(37), Zinger-Taunt/Rng(40), Zinger-Acc/Rchg(43)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42)
Level 16: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(48), RctvArm-ResDam/EndRdx/Rchg(50)
Level 18: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(19), LkGmblr-Def/Rchg(19), LkGmblr-Def/EndRdx/Rchg(23), Ksmt-ToHit+(37)
Level 20: Weave -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-Def(48), RedFtn-Def/Rchg(48), RedFtn-Def/EndRdx(50)
Level 22: Breath of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(25), Posi-Dmg/Rng(25), Posi-Acc/Dmg/EndRdx(43)
Level 24: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(40), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx/Rchg(50)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(27)
Level 28: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(34)
Level 30: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(31), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Rchg(34)
Level 32: Unstoppable -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(33), ImpArm-EndRdx/Rchg(33), ImpArm-ResDam(33), ImpArm-ResPsi(46)
Level 35: Incinerate -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(36), S'ngH'mkr-Dmg/Rchg(36), S'ngH'mkr-Dmg/EndRdx/Rchg(42), C'ngImp-Acc/Dmg(46)
Level 38: Greater Fire Sword -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(39), S'ngH'mkr-Dmg/Rchg(39), S'ngH'mkr-Dmg/EndRdx/Rchg(39)
Level 41: Fire Sword -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(42), S'ngH'mkr-Dmg/Rchg(45), S'ngH'mkr-Dmg/EndRdx/Rchg(45)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- EndMod-I(A)
Level 49: Hasten -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(21)
Level 2: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(43)
------------
Set Bonus Totals:- 4.5% DamageBuff(Smashing)
- 4.5% DamageBuff(Lethal)
- 4.5% DamageBuff(Fire)
- 4.5% DamageBuff(Cold)
- 4.5% DamageBuff(Energy)
- 4.5% DamageBuff(Negative)
- 4.5% DamageBuff(Toxic)
- 4.5% DamageBuff(Psionic)
- 18.63% Defense(Smashing)
- 18.63% Defense(Lethal)
- 4.563% Defense(Fire)
- 4.563% Defense(Cold)
- 9.875% Defense(Energy)
- 9.875% Defense(Negative)
- 8% Defense(Psionic)
- 10.81% Defense(Melee)
- 7.375% Defense(Ranged)
- 6.125% Defense(AoE)
- 2.25% Max End
- 36% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 23.75% Enhancement(RechargeTime)
- 105.42 HP (5.625%) HitPoints
- MezResist(Held) 2.75%
- MezResist(Immobilize) 16.5%
- MezResist(Terrorized) 4.95%
- 5% (0.084 End/sec) Recovery
- 62% (4.851 HP/sec) Regeneration
- 4.095% Resistance(Fire)
- 4.095% Resistance(Cold)
- 6.25% Resistance(Negative)
- 3% Resistance(Psionic)
Set Bonuses:
Steadfast Protection
(Temp Invulnerability)- 3% Defense(All)
(Temp Invulnerability)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Scorch)- MezResist(Immobilize) 2.2%
- 21.08 HP (1.125%) HitPoints
- 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
(Dull Pain)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Combustion)- 10% (0.782 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
- 3.125% Defense(Psionic)
(Unyielding)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Taunt)- MezResist(Terrorized) 2.75%
- 10% (0.782 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
- 2.5% DamageBuff(All)
- 3.125% Defense(Smashing,Lethal), 1.563% Defense(Melee)
(Combat Jumping)- 10% (0.782 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Super Jump)- 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
(Invincibility)- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
(Weave)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
(Breath of Fire)- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Resist Physical Damage)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Resist Energies)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Fire Sword Circle)- 10% (0.782 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
(Unstoppable)- 2.5% (0.042 End/sec) Recovery
- 1.875% Defense(Psionic)
- 2.25% Max End
- MezResist(Held) 2.75%
- 3% Resistance(Psionic)
(Incinerate)- MezResist(Immobilize) 2.2%
- 21.08 HP (1.125%) HitPoints
- 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
(Greater Fire Sword)- MezResist(Immobilize) 2.2%
- 21.08 HP (1.125%) HitPoints
- 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
(Fire Sword)- MezResist(Immobilize) 2.2%
- 21.08 HP (1.125%) HitPoints
- 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
(Health)- 12% (0.939 HP/sec) Regeneration
Code:Second topic, I have both a stone tanker, as built below and the Invulnerability tanker Im working on now and when placed side by side it almost seems the Inv, tanker out performs the stone and doesnt have the speed, recharge and damage de-buffs of granite, yet everyone still says granite tanks are the king of meat shields, wondering about your thoughts on this.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1586;754;1508;HEX;| |78DA9D945B53525114C7F78183C8E1202020784341E4A6A04C35D3E5A187B419674| |099329F2A43DBE19998230199D64B1FA0AFD0F4DE6BB769FA16D574B1CF50F9051A| |5A972DE6F0D61959BFBDD7FEEFB5D6BE59D95F3285787A5968E69546ADDDDE5CAFD| |9F765CB55A9D5AD6DE11642C4D9B3B924EF49BB2D8B2BF6DEC3862D5BB52DAB6175| |0E626AB8221B5216AF5AB275C0EDE08ABD235BD2EE148F1BBEEAEE6E0324F59D8E6| |5D74DEA9565AD091D833AD79B52DE0D5213B2586D8B5384969BD676711972D62176| |ADDD811C31A8EC1CFC3E79C068F0135D5D44A131291C7140460C4C11CC242195200| |40DA1BEAE53940149615408E62A21B346F80C613515565B8346493856090355C250| |9951218420AC93C3BA9C7B025DFA23C63EC1784C081C100A4F081A6CAF8B6709D71| |8B9BE405E37E775BAB9F2415ECE202F20C0AB0A43428F4AE8B11D3835B14B986912| |526D42A645C83F208C40422F47D7BC11AA3C1E264461C4C7F134DF2189733F084E1| |8F1F31C879F4B59E0C24A5CD137A823487BD5D5831C6D38C00812464284D41F81A7| |A343BC905A61C847230B430C2FA1641022B0C20857A4475ED1E68CBC26C4DE30DE1| |2F2EF081FA18AA80A1BE53233BC55F3A7AAFD0EBA51B59CD1384D1D3B85AF201857| |81C679EA04C79BE078090E14357035AC9BE4238FF391C7F9C8137CD687106F4ADDA| |4A9144D9D9E65A41959422147881978FD589EE40B3AC31774862F688E2F68E10E45| |1F05F9ACAA6296E56996A7599E66F930E8B24A97655D8E75F3AC9B67DD0BB8C573E| |A4ACECD518A97702F8ABC00519C265712CE7051B9165935A1F71E16FCC127CA7D9E| |AAAE9E2A78349E96D37BCFB7EB09F41ED1FF7EEFCDE3709E6BF8D2D7D154C1681BD| |8BA89E616766F63AB86AD2D34DBD8ED7E308F2BF69FC7BA2EA0B988E6129A08D427| |9EA1D2ED05E34563A2F1A11942E347134013423386E6B9B7B7A29F46EFBF8AD00AB| |401BFFE7565C9F5FBC4A5691BF418C237084727230E8D8F22CCC83316FBF63CDFE7| |29F579CEF679CEF4794EF6F82F3D801BAD| |-------------------------------------------------------------------|
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Dark Tower VII: Level 50 Technology Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Rock Armor -- GftotA-Run+(A), LkGmblr-Rchg+(3), LkGmblr-Def(7), LkGmblr-Def/EndRdx(15), LkGmblr-Def/Rchg(37)
Level 1: Stone Fist -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(9), S'ngH'mkr-Dmg/Rchg(17), S'ngH'mkr-Dmg/EndRdx/Rchg(17)
Level 2: Stone Skin -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(19), S'fstPrt-ResDam/Def+(45)
Level 4: Stone Mallet -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(5), S'ngH'mkr-Dmg/Rchg(5), S'ngH'mkr-Dmg/EndRdx/Rchg(11)
Level 6: Earth's Embrace -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-EndRdx/Rchg(42)
Level 8: Rooted -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(11), Mrcl-Heal/Rchg(13), Mrcl-Rcvry+(23), Mrcl-Heal(42)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(29), Zinger-Taunt/Rchg/Rng(29), Zinger-Dam%(45), Zinger-Taunt/Rng(46), Zinger-Acc/Rchg(46)
Level 12: Recall Friend -- EndRdx-I(A)
Level 14: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Boxing -- Acc-I(A)
Level 18: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(37)
Level 20: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(27)
Level 22: Mud Pots -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(23), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Dmg/EndRdx(36), Sciroc-Acc/Rchg(37)
Level 24: Heavy Mallet -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(25), S'ngH'mkr-Dmg/Rchg(25), S'ngH'mkr-Dmg/EndRdx/Rchg(27)
Level 26: Crystal Armor -- RedFtn-Def(A), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def/Rchg(40), RedFtn-Def/EndRdx(43)
Level 28: Minerals -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(40), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(43)
Level 30: Fault -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(31), RzDz-Acc/EndRdx(31), RzDz-Stun/Rng(46), RzDz-Acc/Stun/Rchg(50)
Level 32: Granite Armor -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/Rchg(33), Aegis-ResDam/EndRdx(33), Aegis-ResDam/Rchg(34), Aegis-ResDam(34)
Level 35: Tremor -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(36), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(45), M'Strk-Acc/Dmg/EndRdx(50)
Level 38: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), HO:Nucle(43)
Level 41: Hurl Boulder -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(48), Thundr-Acc/Dmg/Rchg(50)
Level 44: Hasten -- RechRdx-I(A)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- EndMod-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(31)
Level 2: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
------------
Set Bonus Totals:- 6.5% DamageBuff(Smashing)
- 6.5% DamageBuff(Lethal)
- 6.5% DamageBuff(Fire)
- 6.5% DamageBuff(Cold)
- 6.5% DamageBuff(Energy)
- 6.5% DamageBuff(Negative)
- 6.5% DamageBuff(Toxic)
- 6.5% DamageBuff(Psionic)
- 18% Defense(Smashing)
- 18% Defense(Lethal)
- 9.563% Defense(Fire)
- 9.563% Defense(Cold)
- 7.375% Defense(Energy)
- 7.375% Defense(Negative)
- 3% Defense(Psionic)
- 12.38% Defense(Melee)
- 6.125% Defense(Ranged)
- 11.44% Defense(AoE)
- 25% Enhancement(RechargeTime)
- 2% Enhancement(Stun)
- 25% Enhancement(Accuracy)
- 9% Enhancement(Heal)
- 4% FlySpeed
- 196.78 HP (10.5%) HitPoints
- 4% JumpHeight
- 4% JumpSpeed
- MezResist(Immobilize) 14.85%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 1.65%
- MezResist(Terrorized) 4.95%
- 9% (0.15 End/sec) Recovery
- 62% (4.851 HP/sec) Regeneration
- 4.725% Resistance(Fire)
- 4.725% Resistance(Cold)
- 3.125% Resistance(Negative)
- 16.5% RunSpeed
Set Bonuses:
Gift of the Ancients
(Rock Armor)- 7.5% RunSpeed
(Rock Armor)- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Stone Fist)- MezResist(Immobilize) 2.2%
- 21.08 HP (1.125%) HitPoints
- 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
(Stone Skin)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Stone Skin)- 3% Defense(All)
(Stone Mallet)- MezResist(Immobilize) 2.2%
- 21.08 HP (1.125%) HitPoints
- 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
(Earth's Embrace)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Rooted)- 2.5% (0.042 End/sec) Recovery
- 35.14 HP (1.875%) HitPoints
- 5% Enhancement(Heal)
- 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
(Taunt)- MezResist(Terrorized) 2.75%
- 10% (0.782 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
- 2.5% DamageBuff(All)
- 3.125% Defense(Smashing,Lethal), 1.563% Defense(Melee)
(Teleport)- 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
(Tough)- 2.5% (0.042 End/sec) Recovery
(Weave)- 10% (0.782 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Mud Pots)- 10% (0.782 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
(Heavy Mallet)- MezResist(Immobilize) 2.2%
- 21.08 HP (1.125%) HitPoints
- 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
(Crystal Armor)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
(Minerals)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
(Fault)- 2% (0.033 End/sec) Recovery
- 28.11 HP (1.5%) HitPoints
- 2% Enhancement(Stun)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Granite Armor)- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints
(Granite Armor)- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
(Tremor)- MezResist(Sleep) 1.65%
- 0.945% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
(Seismic Smash)- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Hurl Boulder)- 2% (0.033 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
(Health)- 12% (0.939 HP/sec) Regeneration
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Quote:The badge or more so the tournament it's self is still borked, but thats not to say you can't get it. I got it last night, we farmed it with a team of 8 picking the winner each time, but sometimes a loser would go on to the next round and the winner would get kicked out of the tournament. Once the guy that got the badge lost all three rounds. However we played though and got all 8 of us the badge in about an hour and a half. So if you want it you can get it just expect some set backs.Is the Tournament victor badge still borked? Thats the last PvP badge I need (Along with the accolade of course). If it isn't Borked, exactly what do you have to do to aquire it?
Also I am on Justice server, any interest in putting something together to get this badge? -
Quote:Home huh
.....
I got the Going Rouge expansion....Its fun but some of those missions are very hard if your not in teams...I am very impressed with the storyline so far. The only problem I am having is that you definatly need teams
to get around the place. Now I actually don't mind this because as a mostly controller type of player, I need teams till level 32. But trying to solo those missions in Rouge is almost crazy... I love teaming with villians that's always fun..
Here's my other question.. I played since Beta on a friends account. I was mostly in Liberty and Protector there. I got bored because I could not find folks to team with. I would like to know , what servers are best to find teams on? Which server is the Role Playing server?. He met a lot of cool folks on his account as well so let me ask what's a good social server or a good way to make friends in this community ?
I think comming back this time, I am going to be more active on these boards as well. I'm back folks, and this time Ilm going to be more than game active
You stated that you play mostly controller type characters, a type which I have very little experience with but what experience I do have I would have to agree its tough solo. That said you should try a few other arc-types, I’ve played though all of Pretoria solo with Blasters, Scrappers, Tanks and Corruptors, and for the most part I make a point of playing solo so I can enjoy the story line. There are basically 4 story lines you can follow, there’s the pure resistance or loyalist line that is playing as one or the other and taking their contacts and their missions. The other 2 options are to play as a double agent for one side or the other, playing one side’s missions and checking in with the other side’s main organizer to let them know what’s going on and finding out what they want you to do.
One such missions as hinted above has you take out one of your fellow undercover resistance operatives because they screwed up and blew their cover and if you don’t kill them they will blow your cover as well.
Additional within each main line, Resistance or Loyalist there is two sub-categories, for the Resistance you can choose to play as someone who helps the people of Pretoria break the chains of servitude though peaceful resistance and the distribution of information counter to the propaganda of the Cole Empire. The second line in the Resistance story is to pursue freedom though violence and death. These types kill and bomb innocents and government officials alike to make a point and will stop at nothing to overthrow Cole.
In the loyalist line you can play as someone who works for the empire for the betterment of the people, believing that Emperor Cole is trying to make a better world out of the ruins of the past they try and enforce the statuesque and keep peace in a volatile time. The second line in the loyalist chain is for someone looking for fame and glory for themselves while hiding their darker underbelly. They work where the media and the cameras are so they can make a name for themselves and gain great personal wealth and power all the while making the people believe they are heroes of great renowned. -
When Peacebringers/warshades first came out you needed to have a level 50 hero. Today all you need is a level 20 hero. So if youre saying you want to unlock a Peacebringer that means you have yet to get even one hero to 20, how long should that take, truthfully around 8 to 12 hours of play on a halfway decent team, spread out over two to three days based on your time to play.
However this brings up the question of what a Peacebringer was and is meant to be, its not any easy arch-type to learn or to play, they have some real strengths and some real weaknesses that were meant to challenge experienced veteran players. Not being a veteran you might find then not what you expected and much harder to play then you might think.
Furthermore CoX is not really about the next power you can get if it was wed be running around with level 80 characters (WoW anyone) its about the content and the story as well as the feeling of being a hero and saving the day. If youre bored now life is going to be very hard in your 30s.
Just my 2 cents. -
Latest build making a few changes as suggested, and in the case of the Kinetic Combat do to expense.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Dark Tower VII: Level 50 Technology Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Rock Armor -- GftotA-Run+(A), LkGmblr-Rchg+(3), LkGmblr-Def(7), LkGmblr-Def/EndRdx(15), LkGmblr-Def/Rchg(37)
Level 1: Stone Fist -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(9), S'ngH'mkr-Dmg/Rchg(17), S'ngH'mkr-Dmg/EndRdx/Rchg(17)
Level 2: Stone Skin -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(19), S'fstPrt-ResDam/Def+(45)
Level 4: Stone Mallet -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(5), S'ngH'mkr-Dmg/Rchg(5), S'ngH'mkr-Dmg/EndRdx/Rchg(11)
Level 6: Earth's Embrace -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-EndRdx/Rchg(42)
Level 8: Rooted -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(11), Mrcl-Heal/Rchg(13), Mrcl-Rcvry+(23), Mrcl-Heal(42)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(29), Zinger-Taunt/Rchg/Rng(29), Zinger-Dam%(45), Zinger-Taunt/Rng(46), Zinger-Acc/Rchg(46)
Level 12: Recall Friend -- EndRdx-I(A)
Level 14: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Boxing -- Acc-I(A)
Level 18: Tough -- ImpArm-ResDam/EndRdx(A)
Level 20: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(27)
Level 22: Mud Pots -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(23), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Dmg/EndRdx(36), Sciroc-Acc/Rchg(37)
Level 24: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27), KntkC'bat-Knock%(37)
Level 26: Crystal Armor -- RedFtn-Def(A), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def/Rchg(40), RedFtn-Def/EndRdx(43)
Level 28: Minerals -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(40), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(43)
Level 30: Fault -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(31), RzDz-Acc/EndRdx(31), RzDz-Stun/Rng(46), RzDz-Acc/Stun/Rchg(50)
Level 32: Granite Armor -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/Rchg(33), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam(34), RctvArm-ResDam/Rchg(34)
Level 35: Tremor -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(36), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(45), M'Strk-Acc/Dmg/EndRdx(50)
Level 38: Seismic Smash -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(39), S'ngH'mkr-Dmg/Rchg(39), S'ngH'mkr-Dmg/EndRdx/Rchg(39), HO:Nucle(43)
Level 41: Hurl Boulder -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(48), Thundr-Acc/Dmg/Rchg(50)
Level 44: Hasten -- RechRdx-I(A)
Level 47: Stone Prison -- HO:Nucle(A)
Level 49: Fossilize -- HO:Nucle(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A), Empty(21), Empty(21), Empty(31)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:- 6.5% DamageBuff(Smashing)
- 6.5% DamageBuff(Lethal)
- 6.5% DamageBuff(Fire)
- 6.5% DamageBuff(Cold)
- 6.5% DamageBuff(Energy)
- 6.5% DamageBuff(Negative)
- 6.5% DamageBuff(Toxic)
- 6.5% DamageBuff(Psionic)
- 18% Defense(Smashing)
- 18% Defense(Lethal)
- 6.438% Defense(Fire)
- 6.438% Defense(Cold)
- 8.625% Defense(Energy)
- 8.625% Defense(Negative)
- 3% Defense(Psionic)
- 12.38% Defense(Melee)
- 6.75% Defense(Ranged)
- 9.875% Defense(AoE)
- 25% Enhancement(Accuracy)
- 2% Enhancement(Stun)
- 25% Enhancement(RechargeTime)
- 9% Enhancement(Heal)
- 9% FlySpeed
- 196.78 HP (10.5%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- MezResist(Immobilize) 15.95%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 1.65%
- MezResist(Terrorized) 4.95%
- 6.5% (0.109 End/sec) Recovery
- 50% (3.912 HP/sec) Regeneration
- 4.725% Resistance(Fire)
- 4.725% Resistance(Cold)
- 3.125% Resistance(Negative)
- 16.5% RunSpeed
Set Bonuses:
Gift of the Ancients
(Rock Armor)- 7.5% RunSpeed
(Rock Armor)- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Stone Fist)- MezResist(Immobilize) 2.2%
- 21.08 HP (1.125%) HitPoints
- 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
(Stone Skin)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Stone Skin)- 3% Defense(All)
(Stone Mallet)- MezResist(Immobilize) 2.2%
- 21.08 HP (1.125%) HitPoints
- 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
(Earth's Embrace)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Rooted)- 2.5% (0.042 End/sec) Recovery
- 35.14 HP (1.875%) HitPoints
- 5% Enhancement(Heal)
- 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
(Taunt)- MezResist(Terrorized) 2.75%
- 10% (0.782 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
- 2.5% DamageBuff(All)
- 3.125% Defense(Smashing,Lethal), 1.563% Defense(Melee)
(Teleport)- 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
(Weave)- 10% (0.782 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Mud Pots)- 10% (0.782 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
(Heavy Mallet)- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
- 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
(Crystal Armor)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
(Minerals)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
(Fault)- 2% (0.033 End/sec) Recovery
- 28.11 HP (1.5%) HitPoints
- 2% Enhancement(Stun)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Granite Armor)- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints
(Granite Armor)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
(Tremor)- MezResist(Sleep) 1.65%
- 0.945% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
(Seismic Smash)- MezResist(Immobilize) 2.2%
- 21.08 HP (1.125%) HitPoints
- 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
(Hurl Boulder)- 2% (0.033 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
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Now if I take this to i19 and Fitness becomes inherent I can put in fighting but I would have not slots for them. However it would clear up my issue with Granite Armor.
The extra empty slots in sprint are the slots I would be putting in inherent Fitness, 1 extra in Health and 2 extra in Stamina.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Dark Tower: Level 50 Technology Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Rock Armor -- GftotA-Run+(A), LkGmblr-Rchg+(3), Ksmt-ToHit+(7), DefBuff-I(15), DefBuff-I(37)
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 2: Stone Skin -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(19), RctvArm-EndRdx(45)
Level 4: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(11), KntkC'bat-Knock%(27)
Level 6: Earth's Embrace -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-EndRdx/Rchg(42)
Level 8: Rooted -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(11), Mrcl-Heal/Rchg(13), Mrcl-Rcvry+(23), Mrcl-Heal(42)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(29), Zinger-Taunt/Rchg/Rng(29), Zinger-Dam%(45), Zinger-Taunt/Rng(46), Zinger-Acc/Rchg(46)
Level 12: Recall Friend -- EndRdx-I(A)
Level 14: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Boxing -- Acc-I(A)
Level 18: Tough -- S'fstPrt-ResDam/Def+(A)
Level 20: Weave -- LkGmblr-Rchg+(A)
Level 22: Mud Pots -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(23), M'Strk-Dmg/Rchg(34), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Acc/EndRdx(37)
Level 24: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27), KntkC'bat-Knock%(37)
Level 26: Crystal Armor -- RedFtn-Def(A), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def/Rchg(40), RedFtn-Def/EndRdx(43)
Level 28: Hurl Boulder -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(40), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(50)
Level 30: Fault -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(31), RzDz-Acc/EndRdx(31), RzDz-Stun/Rng(46), RzDz-Acc/Stun/Rchg(50)
Level 32: Granite Armor -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/Rchg(33), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam(34), RctvArm-ResDam/Rchg(34)
Level 35: Tremor -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(36), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(45), M'Strk-Acc/Dmg/EndRdx(50)
Level 38: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), KntkC'bat-Knock%(43)
Level 41: Minerals -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(48), RedFtn-Def(48), RedFtn-Def/EndRdx/Rchg(48)
Level 44: Hasten -- RechRdx-I(A)
Level 47: Stone Prison -- Acc-I(A)
Level 49: Fossilize -- Acc-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A), Empty(21), Empty(21), Empty(31)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run -
This is a build I'm thinking about right now, with Fitness. Please post any thoughts.
Right now I'm really not sure about my slotting for Rock Armor and for Granite Armor.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Dark Tower: Level 50 Technology Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Rock Armor -- GftotA-Run+(A), LkGmblr-Rchg+(3), Ksmt-ToHit+(7), DefBuff-I(15), DefBuff-I(37)
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 2: Stone Skin -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(19), RctvArm-EndRdx(45)
Level 4: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(11), KntkC'bat-Knock%(27)
Level 6: Earth's Embrace -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-EndRdx/Rchg(42)
Level 8: Rooted -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(11), Mrcl-Heal/Rchg(13), Mrcl-Rcvry+(23), Mrcl-Heal(42)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(29), Zinger-Taunt/Rchg/Rng(29), Zinger-Dam%(45), Zinger-Taunt/Rng(46), Zinger-Acc/Rchg(46)
Level 12: Recall Friend -- EndRdx-I(A)
Level 14: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(31)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21)
Level 22: Mud Pots -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(23), M'Strk-Dmg/Rchg(34), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Acc/EndRdx(37)
Level 24: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27), KntkC'bat-Knock%(37)
Level 26: Crystal Armor -- RedFtn-Def(A), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def/Rchg(40), RedFtn-Def/EndRdx(43)
Level 28: Hurl Boulder -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(40), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(50)
Level 30: Fault -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(31), RzDz-Acc/EndRdx(31), RzDz-Stun/Rng(46), RzDz-Acc/Stun/Rchg(50)
Level 32: Granite Armor -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Rchg+(33), S'fstPrt-ResDam/Def+(33), ResDam-I(34), ResDam-I(34)
Level 35: Tremor -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(36), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(45), M'Strk-Acc/Dmg/EndRdx(50)
Level 38: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), KntkC'bat-Knock%(43)
Level 41: Minerals -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(48), RedFtn-Def(48), RedFtn-Def/EndRdx/Rchg(48)
Level 44: Hasten -- RechRdx-I(A)
Level 47: Stone Prison -- Acc-I(A)
Level 49: Fossilize -- Acc-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:- 6.5% DamageBuff(Smashing)
- 6.5% DamageBuff(Lethal)
- 6.5% DamageBuff(Fire)
- 6.5% DamageBuff(Cold)
- 6.5% DamageBuff(Energy)
- 6.5% DamageBuff(Negative)
- 6.5% DamageBuff(Toxic)
- 6.5% DamageBuff(Psionic)
- 23.63% Defense(Smashing)
- 23.63% Defense(Lethal)
- 6.438% Defense(Fire)
- 6.438% Defense(Cold)
- 7.375% Defense(Energy)
- 7.375% Defense(Negative)
- 3% Defense(Psionic)
- 15.19% Defense(Melee)
- 6.125% Defense(Ranged)
- 9.875% Defense(AoE)
- 7% Enhancement(Accuracy)
- 25% Enhancement(RechargeTime)
- 2% Enhancement(Stun)
- 9% Enhancement(Heal)
- 24% FlySpeed
- 196.78 HP (10.5%) HitPoints
- 24% JumpHeight
- 24% JumpSpeed
- MezResist(Immobilize) 16.5%
- MezResist(Sleep) 3.3%
- MezResist(Stun) 3.3%
- MezResist(Terrorized) 4.95%
- 6.5% (0.109 End/sec) Recovery
- 32% (2.504 HP/sec) Regeneration
- 5.67% Resistance(Fire)
- 5.67% Resistance(Cold)
- 31.5% RunSpeed
Set Bonuses:
Gift of the Ancients
(Rock Armor)- 7.5% RunSpeed
(Rock Armor)- 7.5% Enhancement(RechargeTime)
(Stone Fist)- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Stone Skin)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
- 1.25% Defense(AoE), 0.625% Defense(Fire), 0.625% Defense(Cold)
(Stone Mallet)- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
- 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
(Earth's Embrace)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Rooted)- 2.5% (0.042 End/sec) Recovery
- 35.14 HP (1.875%) HitPoints
- 5% Enhancement(Heal)
- 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
(Taunt)- MezResist(Terrorized) 2.75%
- 10% (0.782 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
- 2.5% DamageBuff(All)
- 3.125% Defense(Smashing,Lethal), 1.563% Defense(Melee)
(Teleport)- 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
(Health)- 12% (0.939 HP/sec) Regeneration
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Mud Pots)- MezResist(Sleep) 1.65%
- 0.945% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
(Heavy Mallet)- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
- 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
(Crystal Armor)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
(Hurl Boulder)- 2% (0.033 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
(Fault)- 2% (0.033 End/sec) Recovery
- 28.11 HP (1.5%) HitPoints
- 2% Enhancement(Stun)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Granite Armor)- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Granite Armor)- 3% Defense(All)
(Tremor)- MezResist(Sleep) 1.65%
- 0.945% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
(Seismic Smash)- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
- 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
(Minerals)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
-
What thoughts do you have with taking Fighting on a stone tank?
Tough and Weave would it be worth it or not or would you just not have the slots for it? -
Im getting back into the game after a 2 year hiatus and Ive been enjoying making new heroes but Ive also started to think about reworking some of my older level 50s that have been gathering dust for the last few years.
I'm looking to rebuild my Stone/Stone tanker after i19 cones out and I can take advantage of the inherent fitness to open up my build. I also want a global use tanker for teaming with friends at all levels and for when granite is just plain overkill, so I dont just want to focus on just a granite tank build.
I plan on keeping TP as my travel power so run speed bonuses are nice but not a priority.
Looking in the TANKER GUIDES the newest guide is i12 so Im hoping for some new info again thinking forward to i19.
I plain on using IO sets and can slot anything but purples and PvPs (for which I have no interest in)
Thanks for replys and as I get some more info Ill post a full build. -
Thanks for the replies, I personally am not looking for a super group, Im the founder of an old school SG thats been around since year one.
I left the game two years ago for personal reasons and left the group in the hands of my second who did a wonderful job of keeping everyone in the group that didnt leave the game altogether, but she has said that recruitment was never a strong suite for her and slowly people left.
Now that Going Rouge is out and more people are joining the game and coming back, like myself, I would like to rebuild the group and make new friends.
Our group is old school more interested in friends and game content then farming for influence, but from past experiences I know that you invite 10 new members and get one that really fits the group and becomes a long term member so some turnover is expected. -
So I have a question about super group recruitment. Where do people recruit new SG members these days? When I left the game a few years ago people were still spamming SG recruitments in AP and other zones, some with more class then others but none the less still spamming. Since coming back I havent heard any SG recruitment requests over the chat channels. Have I just not been paying attention or are people just recruiting privately these days, or have SGs kind of falling out of favor, Im seeing a lot of players running around without SG affiliation?
-
The Freedom Phalanx Reserve is once again recruiting new members. It has been a long time since the FPR has actively recruited and as such the group has dwindled to its most loyal core members, it is however time to drop our isolationist ways and return to the ways of years past.
We are looking for active heroes both new and experienced that would like to join us in rebuilding a once great super group. Ive youve ever wanted to join a super group and feel like youre part of something, something that what you do and what you suggest are making a difference then you really need to get in contact with me.
There are hundreds of super groups out there for you to join or if you were so inclined you could even start your own, but the FPR is giving you a unique opportunity, Join us, have your ideas listened to, help us rebuild one of the truly old school super groups and become a leader in your own right.
So who are we looking for most? It doesnt matter if your new to the game or youve been active since the beginning, what matters is that you get involved in the group, show an interest and getting to know those of us that have been part of the FPR now for almost 3 years, hopefully develop a loyalty to the group and would like a leadership role in an established group that will not just disappear overnight.
*About the FPR*
The Freedom Phalanx Reserve a premier super group on the infinity server is now recruiting new members. We are an established group (dating back to i2) of experienced hero with a high ranking on the infinitys top prestige earners list
We run SG task forces ever week, or any other time we have members that are interested.
We have a large fully raid ready base.
We have an active web site for members to ask questions and get help when needed.
All heroes are welcome, any experience level or security level, all we ask is that you remain active, contribute to the SGs prestige when you can and be friendly.
All new members must go through a 15 day probationary getting to know you period, and then you earn your first promotion and are welcome to help yourself to the bases storage facilities.
We also give out Influence to members that need it and who remain is SG mode.
Our home page is:
http://www.guildportal.com/Guild.asp...;TabID=1062896
For invites into the FPR contact:
@Nevermore (Me)
@Ninja Baby
Or sign up on the web site and Ill contact you in game.
Thanks
DT -
Any guides to Patron Powers for masterminds? Pacifically for a Thugs/Dark.
Thanks -
As dose the FPR on Infinity, heres an over view of our base.
FPR base with Repel ball court
Your welcome to come take a tour.
Just send me a /tell to @Nevermore -
The FPR has just finished yet another base rebuild.
Now on the 20x24 plot size.
Heres a slideshow of the base.
FPR's New Base -
The FPR:
The Freedom Phalanx Reserve a premier super group on the infinity server is now recruiting new members. We are an established group (dating back to i2) of experienced hero with a high ranking on the infinitys top prestige earners list, currently number 17. Thats among the top 10 on the hero side.
Members are on almost all the time, with highest activity in the evenings and on weekends
We run SG task forces ever week, or any other time we have members that are interested.
We have a large fully raid ready base.
We have an active web site for members to ask questions and get help when needed.
All heroes are welcome, any experience level or security level, all we ask is that you remain active, contribute to the SGs prestige when you can and be friendly.
All new members must go through a 15 day probationary getting to know you period, and then you earn your first promotion and are welcome to help yourself to the bases storage facilities.
We also give out Influence to members that need it and who remain is SG mode.
For more info on the groups rules check here:
http://www.guildportal.com/Guild.aspx?Gu...TopicID=2185348
Our home page is:
http://www.guildportal.com/Guild.asp...;TabID=1062896
For invites into the FPR contact:
@Nevermore (Me)
@Nina Baby
Or sign up on the web site and Ill contact you in game.
Thanks
DT