What Set Bonuses to go for?
I’ve never run a WP tanker, but I do have a level 50 WP scrapper and while there will be a few differences, many of the sets will be the same. Most of the sets below I use on all my tanks as they are universally good.
Currently I’m slotting for Defense, Resistance and Regeneration. The sets I use the most are:
Red Fortune – Defense
Luck of the Gambler – Defense
Reactive Armor – Resistance
Numina’s Convalescence – Regeneration
Doctored Wounds - Healing
Smashing Haymaker – Damage (For the set bonuses)
Kinetic Combat (Twice as good as Haymaker but 10 time more expensive)
Blessing of the Zephyr – Travel (Nice set bonuses)
It should be noted that with the exception of Kinetic Combat, the above sets can be had on a working middle class hero’s salary, not to say that it will be cheap (2 to 3 hundred million) but it won’t run you into the one half to three quarter BILLION range.
Dark Tower. SL50 Stone/Stone Tanker
Founder The Freedom Phalanx Reserve
An Infinity Top 25 Super Group
Founded January 4th 2006
S/L defense is going to get you farthest. Slot resistance powers with 4 Reactive Armors, ST attacks with 4 Kinetic Combats, and PBAoEs with Obliteration sets. Really the oblits are optional but whatever. Once you get all the S/L defense you can, aim for +hp.
S/L defense is going to get you farthest. Slot resistance powers with 4 Reactive Armors, ST attacks with 4 Kinetic Combats, and PBAoEs with Obliteration sets. Really the oblits are optional but whatever. Once you get all the S/L defense you can, aim for +hp.
|
WP is S/L resistance and F/C/E/N defense, so I wanted to enhance that. (Unfortunately there are almost no sets that offer S/L resistance bonuses, though.)
I'm not sure if I can get enough set bonuses for S/L defense to reach the softcap (45%). Wouldn't it be better to try to softcap the already higher F/C/E/N defense?
Thanks,
10
You can actually be softcapped to most damage types. I've seen builds that were softcapped to everything except maybe toxic and psi and reach the old Tank HP cap.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Really, S/L defense? By myself I only have about 16% of that.
WP is S/L resistance and F/C/E/N defense, so I wanted to enhance that. (Unfortunately there are almost no sets that offer S/L resistance bonuses, though.) I'm not sure if I can get enough set bonuses for S/L defense to reach the softcap (45%). Wouldn't it be better to try to softcap the already higher F/C/E/N defense? Thanks, 10 |
Getting w/in a purple inspo (or two) of cap is good enough for WP. WP doesn't have DDR to speak of. So enemies that do -def melt through your def very quickly. Then it comes down to you other layers of survivability enhancing attributes, (res and regen).
This means that you have to keep purples on you. But, it's really not that hard.
Here're the binds I use to combine inspos on the fly. I don't run short on purples until I run low on inspirations. Usually I don't run out though.
CTRL+NUMLOCK "inspcombine Keen_Insight Good_Luck$$inspcombine Focused_Rage Good_Luck$$inspcombine Take_a_Breather Good_Luck$$inspcombine Dramatic_Improvement Good_Luck$$inspcombine Rugged Good_Luck$$inspcombine Emerge Good_Luck" SHIFT+NUMLOCK "inspcombine enrage luck$$inspcombine insight luck$$inspcombine awaken luck$$inspcombine respite luck$$inspcombine catch_a_breath luck$$inspcombine Break_Free luck" ALT+NUMLOCK "inspcombine Uncanny_Insight Phenomenal_Luck$$inspcombine Righteous_Rage Phenomenal_Luck$$inspcombine Second_Wind Phenomenal_Luck$$inspcombine Resurgence Phenomenal_Luck$$inspcombine Robust Phenomenal_Luck"
Really, S/L defense? By myself I only have about 16% of that.
WP is S/L resistance and F/C/E/N defense, so I wanted to enhance that. (Unfortunately there are almost no sets that offer S/L resistance bonuses, though.) I'm not sure if I can get enough set bonuses for S/L defense to reach the softcap (45%). Wouldn't it be better to try to softcap the already higher F/C/E/N defense? Thanks, 10 |
You don't need to hit 45% to gain a lot of survivability. Your defense is layering on top of your resistances and regen, so getting to say 35% is going to help you a lot. A small purple gets you there and you are a tiny god. Like all_hell, I have binds to make purples, but they are on my movement keys so I am constantly making purples without even trying
/bind a "+left$$inspcombine insight luck$$inspcombine catch_a_breath luck$$inspcombine respite luck$$inspcombine sturdy luck$$inspcombine break_free luck$$inspcombine awaken luck$$inspcombine enrage luck" /bind d "+right$$inspcombine righteous_rage phenomenal_luck$$inspcombine uncanny_insight phenomenal_luck$$inspcombine second_wind phenomenal_luck$$inspcombine robust phenomenal_luck$$inspcombine escape phenomenal_luck" /bind w "+forward$$inspcombine focused_rage good_luck$$inspcombine keen_insight good_luck$$inspcombine rugged good_luck$$inspcombine emerge good_luck$$inspcombine bounce_back good_luck"
It works really well! Edit to taste, of course.
Code:
/bind a "+left$$inspcombine insight luck$$inspcombine catch_a_breath luck$$inspcombine respite luck$$inspcombine sturdy luck$$inspcombine break_free luck$$inspcombine awaken luck$$inspcombine enrage luck" /bind d "+right$$inspcombine righteous_rage phenomenal_luck$$inspcombine uncanny_insight phenomenal_luck$$inspcombine second_wind phenomenal_luck$$inspcombine robust phenomenal_luck$$inspcombine escape phenomenal_luck" /bind w "+forward$$inspcombine focused_rage good_luck$$inspcombine keen_insight good_luck$$inspcombine rugged good_luck$$inspcombine emerge good_luck$$inspcombine bounce_back good_luck" |
I find getting as far as possible with s/l and n/e defense will be just enough for a WP tank. They usually help you survive against almost anything. I made a build for my WP/ice melee tanker and got 43-44% s/l and n/e. Even without aiming to go far with cold and fire defense I got them to over 35%, without any set bonuses. This with Weave and Combat jumping pool powers added to defense from Heightened senses. As an addition I put 2-3 pieces of numina's convalesence (however you spell it) to all my heal powers and 3-4 pieces of Luck of the Gamler to boost the regen rate.
The Man is the Disciple and Pain his Master
My Disciples on Freedom:
Dark Access - LVL 50+3 Dark/Dark/Stone Mastery, Master of debuff and Control
Healing Aoi - LVL 50+3 Empathy/Archery/Power Mastery, Defender Blaster hybrid
Mega Electron - LVL 50+3 Electrical Armor/Kinetic Melee/Mu Mastery, Spanker
Max Fource - LVL 50+3 Fiery Aura/Electrical Melee/Pyre Mastery, Blanker (Blaster+tanker)
I'm not sure if I can get enough set bonuses for S/L defense to reach the softcap (45%). Wouldn't it be better to try to softcap the already higher F/C/E/N defense?
Thanks, 10 |
The hell you can't!
Granted, it ain't CHEAP. But it's EASILY do-able.
Here's a 2-minute, badly optimized (and disgustingly expensive) build that's SLEN-capped and damn-near capped for FC as well.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Dual Blades
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Hero Profile:
Level 1: High Pain Tolerance
- (A) Reactive Armor - Resistance: Level 40
- (9) Reactive Armor - Resistance/Endurance: Level 40
- (9) Reactive Armor - Resistance/Recharge: Level 40
- (11) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (11) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (3) Kinetic Combat - Damage/Endurance: Level 35
- (3) Kinetic Combat - Damage/Recharge: Level 35
- (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Reactive Armor - Resistance: Level 40
- (5) Reactive Armor - Resistance/Endurance: Level 40
- (7) Reactive Armor - Resistance/Recharge: Level 40
- (7) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) HamiO:Golgi Exposure
- (46) HamiO:Golgi Exposure
- (46) HamiO:Golgi Exposure
- (A) HamiO:Enzyme Exposure
- (13) HamiO:Enzyme Exposure
- (13) HamiO:Enzyme Exposure
- (A) HamiO:Golgi Exposure
- (48) HamiO:Golgi Exposure
- (48) HamiO:Golgi Exposure
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (15) Kinetic Combat - Damage/Endurance: Level 35
- (15) Kinetic Combat - Damage/Recharge: Level 35
- (17) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Endurance Modification IO: Level 50
- (17) Performance Shifter - EndMod: Level 50
- (19) Performance Shifter - Chance for +End: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (19) Kinetic Combat - Damage/Endurance: Level 35
- (21) Kinetic Combat - Damage/Recharge: Level 35
- (21) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Mocking Beratement - Taunt: Level 50
- (25) Mocking Beratement - Taunt/Recharge: Level 50
- (25) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (27) Mocking Beratement - Accuracy/Recharge: Level 50
- (27) Mocking Beratement - Taunt/Range: Level 50
- (29) Mocking Beratement - Recharge: Level 50
- (A) HamiO:Enzyme Exposure
- (29) HamiO:Enzyme Exposure
- (33) HamiO:Enzyme Exposure
- (A) Multi Strike - Accuracy/Damage: Level 50
- (33) Multi Strike - Damage/Endurance: Level 50
- (33) Multi Strike - Damage/Recharge: Level 50
- (34) Multi Strike - Accuracy/Endurance: Level 50
- (34) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (34) Multi Strike - Damage/Endurance/Recharge: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (36) Kinetic Combat - Damage/Endurance: Level 35
- (36) Kinetic Combat - Damage/Recharge: Level 35
- (36) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Empty
- (A) Recharge Reduction IO: Level 50
- (39) Recharge Reduction IO: Level 50
- (39) Recharge Reduction IO: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (37) Kinetic Combat - Damage/Endurance: Level 35
- (37) Kinetic Combat - Damage/Recharge: Level 35
- (37) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Reactive Armor - Resistance: Level 40
- (31) Reactive Armor - Resistance/Endurance: Level 40
- (31) Reactive Armor - Resistance/Recharge: Level 40
- (31) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) HamiO:Enzyme Exposure
- (50) HamiO:Enzyme Exposure
- (A) Eradication - Damage: Level 30
- (39) Eradication - Accuracy/Recharge: Level 30
- (40) Eradication - Damage/Recharge: Level 30
- (40) Eradication - Accuracy/Damage/Recharge: Level 30
- (40) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
- (42) Eradication - Chance for Energy Damage: Level 30
- (A) Eradication - Damage: Level 30
- (43) Eradication - Accuracy/Recharge: Level 30
- (43) Eradication - Damage/Recharge: Level 30
- (43) Eradication - Accuracy/Damage/Recharge: Level 30
- (45) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
- (46) Eradication - Chance for Energy Damage: Level 30
- (A) HamiO:Enzyme Exposure
- (42) HamiO:Enzyme Exposure
- (42) HamiO:Enzyme Exposure
- (A) HamiO:Enzyme Exposure
- (45) HamiO:Enzyme Exposure
- (45) HamiO:Enzyme Exposure
- (A) Jumping IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (50) Recharge Reduction IO: Level 50
- (50) Recharge Reduction IO: Level 50
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO: Level 50
- (A) Jumping IO: Level 50
- (A) Miracle - +Recovery: Level 40
- (48) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (A) Endurance Modification IO: Level 50
- (23) Performance Shifter - EndMod: Level 50
- (23) Performance Shifter - Chance for +End: Level 50
Set Bonus Totals:
- 28.94% Defense(Smashing)
- 28.94% Defense(Lethal)
- 10.19% Defense(Fire)
- 10.19% Defense(Cold)
- 13% Defense(Energy)
- 13% Defense(Negative)
- 3% Defense(Psionic)
- 17.38% Defense(Melee)
- 8% Defense(Ranged)
- 12.69% Defense(AoE)
- 5.4% Max End
- 7.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 224.89 HP (12%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 17.05%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 1.65%
- 0.945% Resistance(Fire)
- 0.945% Resistance(Cold)
- 10% RunSpeed
- 4% XPDebtProtection
------------
Set Bonuses:
Reactive Armor
(High Pain Tolerance)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(High Pain Tolerance)
- 3% Defense(All)
(Nimble Slash)
- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Mind Over Body)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Power Slice)
- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Quick Recovery)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Ablating Strike)
- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Taunt)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Typhoon's Edge)
- MezResist(Sleep) 1.65%
- 0.945% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
- 1.875% Defense(Melee), 0.938% Defense(Lethal), 0.938% Defense(Smashing)
(Blinding Feint)
- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Vengeful Slice)
- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Sweeping Strike)
- 1.8% Max End
- 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
- 42.17 HP (2.25%) HitPoints
- 2% XPDebtProtection
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
(One Thousand Cuts)
- 1.8% Max End
- 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
- 42.17 HP (2.25%) HitPoints
- 2% XPDebtProtection
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1598;727;1454;HEX;| |78DAA594CB52134114867B2E21E6461202846B80700F3090524BD485A5A25558A42| |A02851B3535841646C610334165E703B872E3CA07B17C1D6F5CF50DC6D3FD374192| |A553E4FF66CE9CF3F7E99E6E0AEF96A28CBDBFC3B4E87DD7F6BCD2BA5DD9E5B540C| |1DE76CA2CC818EB41A4B4C45FF08AC7AD278EEB56F7DEF2DAF98B027739B796F66D| |B774CFB5B7B8975CAEECF01AAFD4ADF39B58716FCFB51E3ADB3B75A7B21D954F2BD| |CAED243583EAC5539DF4ACADBE5CA1BC773361DD7A91FA41E549DB275B756AE3BE5| |52C1F6EABC76D0433D5DA7DFB71089463FE69B2C4B3793EC4A061892088F0069C22| |0F345BABC7C83150959A63F065625CC3589EF94A7C1D6D0606BC2B60DB66DB0FD41| |7906F2746391601A6CAE893F2927A0720237108B36F117E504E53C7C3DA8EAE69BC| |8C28C8554EF21F4DE8EDEDBD17B02BD1F5252448D171926E459E2A32ED0F1494223| |A398328AC1A803469D30EA84914E7971E405E23BB2B4C7015E4AF4ED02AEC4C02B8| |9231A3EA9864FAAE90D280E2B1AE49C52CEA9AA6C71F835509318F1803AB02F6152| |5597FC2ABED185BE47D1F728FA1E45DF1A6DD834DC59DAA78B1D534FBD88E8BD33D| |26CE2120264DDAF96A41FD663B01E83F518AC0DB21E54FB6210FB22837D91C1BEC8| |605F9CD08043C8D386D4A4F38A6D61E184C9670F75B12D278E24268F8113E05462F| |A4C224855E3AA6A1C553954E5509543D52CAAE6506552BF53EA634CA9F1A79BD84D| |39332A6746C5669B98A61C4B2DA93525972C4BA105B5A60B58C5FC250C988DB3467| |FE233ACB4448AA63ABD14D16464DA6C1CE8FFBABE44CFC70AADD2D2B1752145211B| |429E0A7926E4B9105BC8A690B210FF6BA33ABE281ABA29E49690DB42BA12241F446| |63042121112151213D22E242E24212425A44FC867217E888A0DCCD93F0D37FECF30| |6D4E2EDBD9BF212CF5EF8B90A63D921B6C7E43136FFE5CBCD1359CF56E9CF56E9CF| |5859625CFB544F22D916B2D91AB2D918BA5FE0B6CBA23D9| |-------------------------------------------------------------------|
Hi everybody,
I'm currently thinking about what IO sets I could slot into my level 50 WP/DB tanker. My first thought was to look for fire/cold/energy/negative defense, since that's what the Willpower set provides but doesn't softcap by itself.
However, on a second thought it occured to me that I might want to go for regeneration bonuses instead.
Before I spend lots and lots of INF on the appropriate sets, what do you think provides more PVE survivability for the tank?
Thanks for your opinions,
10