-
Posts
589 -
Joined
-
[ QUOTE ]
Actually on a side note I was the fat kid in dodgeball. I couldn't throw or catch, but I could move. Always the last one out and always the quickest to grab balls from the line to feed them to the gunners in the back.
[/ QUOTE ]
...you're a fat kid? -
[ QUOTE ]
If I want to play realism, I'll go play a shooter. The fact that I'm SuperJumping around or using SuperSpeed kind of removes any sense of realism for me.
[/ QUOTE ]
You're missing the point...completely. *zoom!* right over your head.. -
[ QUOTE ]
Flamethrower. Good damage, but it takes over SEVEN seconds to deal that damage. Even longer now that the stealth nerf of having the damage delay on enemies at range. I think BaBs said something about how it's more realistic that the flame travels to the enemies in the back slower than enemies up front. Maybe he's never seen an actual real flamethrower in operation. Realistically, it should be an incredibly fast BLAST of concentrated cone fire that instantly fries the targets. Not a slow-motion snake of fire that slowly toasts enemies to a healthy brown. I have never agreed with FT being a pure DOT. It should be huge upfront damage with minor DoT. If we're going to be talking about realism, and since AR is a natural themed set supposedly based upon real physics, I believe it's a totally relevant argument.
[/ QUOTE ]
Agreed on ALL fronts.
I don't know what they're thinking, Flamethrowers are EXTREMELY fast IRL. I know this isn't "real life" but you think they could have made it a "little" more realistic.
[ QUOTE ]
Full Auto. Cool power but extremely long animation time and a narrow cone. The new animation is shorter, but it's still LONG.
[/ QUOTE ]
Needs moar damage...
Full Auto is still an extremely long attack, that has a very narrow cone...and NEEDS (desparately) more damage imho. Full Auto sounds cool...but it's not really that cool....
[ QUOTE ]
M30. Only good targeted AoE in the set but it's smash/lethal and has tons of KB.
[/ QUOTE ]
M30 grenades do a ton of damage...basically...needs moar damage too...
Anyways, don't have more time to type more lol, gotta get back to work...but yea needs more dmg lol -
[ QUOTE ]
Everybody said /SR was bad? How is that bad? And he didn't have Elude in his build? And he didn't use insps...
[/ QUOTE ]
First off, I'll BET he was using Elude. For one, how could you "prove" that he "wasn't" using Elude and both prove that the two Scrappers fighting him were fully IO'd? You can't see powers discriptions between factions, so there'd be no way for sure to tell for both. People lie alot afterall, and in any case this can definately change the outcome of what you saw.
Second, I'll bet the Scrappers (who were probably not IO'd if he wasn't using Elude) were most likely relying on just Build Up for their to-hit buffs and the Stalker (who may have been smart) was cycling Placate between the Build Up's of each Scrapper to prevent them from hitting him while they had the ability to. The Tanker, was most likely in the same boat and probably NOT Super Strength.
Either way, I'm betting there's more to the story than what you may have "saw" at the time... -
[ QUOTE ]
very disappointing to hear since i was hoping to do some pvping on my katana/sr but damn it seems if i am not regen or fire then i cant do a thing. my friend and i are not asking to be "overpowered". we just want to be able to play fine.
and to be honest its really hard to find out information on pvp since the guides are outdated, but anyways thanks for the input any other opinions or info would help a newcomer a great deal.
[/ QUOTE ]
You can do fine against other Melee toons on your Katana/SR Scrapper, just keep Divine Avalanche double stacked for most the fight. Also, if you "live" in Elude...SR can be decent at least, but that requires living in your tier9 which is...uh...well...sorta lame -
[ QUOTE ]
EM/WP. Em has the best dmg out of hide and TF does good dmg when it crits. I'm pretty sure the elec double crit thing will get "fixed" soon. WP cause you get capped HP, perc, repel resist (can AS storms and bubblers), good dmg resist..and decent defense.
[/ QUOTE ]
There is nothing terribly broken about Thunder Strike's crit. It's crit chances make perfect sense when you take a quick glance at CoD's info...that "second" crit you see is simply the "AoE" portion of TS's crit going off, and it (like ALL AoE's) has a 50% chance of happening. The damage is as follows...
[u]TS (Base dmg lvl 50):[u]
96.74 Smashing Damage
96.74 Energy Damage
96.74 Smashing Damage (PvP only, if Hidden)
96.74 Energy Damage (50% Chance; PvP only, if Hidden)
As you can see...there's going to be "alot" of damage figures above your targets head. First, the "split" damage types-->Smashing and Energy. Next, you'll see the guaranteed critical from the smashing portion of the attack. Like Total Focus, Thunderstrike only has a 100% critical on the "smashing" damage portion of the attack...i.e. it's only a "partial" critical. However, since Thunderstrike also has an "AoE" attached to it, there is an "additional" chance to critical off the "AoE" portion of the attack. This critical, like ALL AoE's, has a 50% chance of happening. That is the "other" critical you see there, and 50% of the time, you'll have a chance to critical with the "energy" portion of the attack. So, 50% of the time, you will see two criticals happen, and a total of "4" damage figures pop up above your target's head.
From my point of view, this is working as intended, no more no less. It makes perfect sense once you see what's happening. Now, if the dev's decide that they don't want it working that way, that's on them...but I think it's working fine. In fact, if Thunderstrike did see a nerf, ELM would lose out on damage SEVERELY, as the rest of the set is pretty much "LOL anemic" with damage. ELM doesn't even have a good follow-up attack outside of TS, so in my opinion, TS is having to pull the load due to this.. -
[ QUOTE ]
So, i'm re slotting my stalker, he's decent but i'm about to put a good 2 bil into a 50 and 30 pvp build (probably gonna put 3 nucleolus and 3 strong damage procs in every attack). I've been using soul mastery for shadowmeld, dark blast, and soul whatever it was called. With my changes I can only afford 2 patron pool powers, and i'm not sure if i really want shadowmeld anymore. afterall, for me regen is based on reactive "oh crap" buttons, has no defense to start with and with 2 heals, phase shift and MoG I've gotten good with my ability to get in and out of a fight at whim.
I've also found that the hold from shadow storm or w/e its called lasts about 1-1.5 seconds and the animation alone is longer then that. I'm debating taking the snipe and shadowmeld, or water spout and hibernate. How does water spout play out in pvp? if YOU were to chose a patron pool, and only 2 powers from it, what would they be?
Thanks.
[/ QUOTE ]
I was in that same boat, and it came down to me choosing Mako, and no, it actually wasn't "just" because I wanted to "trow moar sharks" lol! I actually wanted it mostly because it's the fastest patron hold available to Stalkers, plus it packs some -fly with it, which can be pretty helpful at times when pvping in zones.
But Mako all around is just pretty good, I mean if you didn't want/need the hold or -fly from it, you could always just grab Spirit Shark and Hibernate. It's basically win/win imho. -
[ QUOTE ]
Heroes only of course and preferably not a blaster but if thats what ive gotta be too take these EZ mode classes out then thats what ive gotta be. thanks.
[/ QUOTE ]
Soooo...let me get this straight...you're tired of these so called "easy mode AT's", the Stalkers, being able to kill you and you wanna take them out...so now you're going to MAKE an "easy mode AT" in order to take out...the..."easy mode AT"?
Does anyone see the hypocrisy in that? LOL
Btw, Stalkers are not as "easy-mode" as several Hero AT's are, so my sharp advice would be to lern2play and I'll leave it at that for now. -
[ QUOTE ]
Why would anyone give SUPER Reflexes to Robin or Batman? They don't have any super powers, they're agile but they can't bullet-time dodge stuff. Gee, what kind of defense set would a natural themed character with no superpowers have... Maybe... Willpower?
[/ QUOTE ]
Wow...ya know what, I'd have to agree here somewhat.
Batman could DEFINATELY be a Dark/WP Stalker as well...
-WP has "decent" defenses with HS, enough to avoid some damage, but not almost all (as stated, Batman isn't Neo..)
-WP also has MoB...which imho represents a "bullet proof" vest (Batman does wear body armor to protect from bullets...)
-WP has HPT...which can represent his increased ability to deal with large amounts of "pain", something he developed over his years of training (Furthermore, HPT also has +res to other damage types, and can further represent more forms of body armor...which he does wear).
-WP also has IW...Batman is not easily manipulated through the mind, due to his intelligence and vigorous training.
-WP also has SoW...which during "high stress" times, can represent Batman reaching deep within himself to overcome the odds, something many Super Heroes do from time to time when faced with overwhelming opposition.
The only powers that don't really fit the theme easily are Recon, FH, and Resurgence...but, with a little imagination they can work too lol.
-FH could simply represent Batmans ability to forget about damage applied to him and tough it through
-Recon could represent a simple "med pack" of some sort that Batman could apply to himself as needed when taking too much damage.
-Resurgence is pretty easy to explain...there have been MANY times in comics/movies/books/etc where the hero has been pretty much beaten into the dirt...and then by some miracle of absolute willpower, they rise back to their feet more angry and stronger than ever and ready to lay the SMACK DOWN on the guy(s) that just stomped them lol. Heck, Matrix part 1 has a perfect example of that, as do most every Kung-Fu/Anime movie ever written lol.
So uh...yea...I do have to say that WP could DEFINATELY make it as a Batman secondary, for sure. Heck, come to think of it, if it had more "toys/tools" (such as caltrops, etc) It'd definately beat out */Nin as the secondary of choice for the Batman.
So, I'd have to say that Batman is either a:
Dm/Nin or Dm/WP Stalker
or
Claws/Nin or Claws/WP Stalker (<---Claws with WP give you some of the "toys" you miss with WP, like Batarangs!)
-
[ QUOTE ]
Also, bots for top AE damage. No one dishes it out like they do to AE
[/ QUOTE ]
True, if you grab a Patron AoE Immob -
[ QUOTE ]
And I would have put bots as most survivable.
Ninjas def highest damage.
[/ QUOTE ]
This.
Overall Brutal Upfront Damage: Ninjas
Ranged Damage: Thugs (w/some melee of course)
AoE Damage: Thugs
Survivability: Bots
Anyways, those have been my impressions so far at least, playing each set to very high levels. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
What is this that I hear about de being the new meow and that it is even better then the old meows??? Is this gonna be needed sand a big crazy brawl is gonna break out again??
[/ QUOTE ]
And you felt you needed to post this why?
In case you felt this was some kind of exploit, I feel I should mention that pointing out specific exploits on the forums for all to see is as frowned upon by the devs as those that actually do the exploiting.
Petition it in game, but don't bring it here. All it will do is make trouble.
[/ QUOTE ]
Seriously...
What a foolish post this guy has done. It makes him look very very ignorant really.
Oh, and the dev's "are" doing something about those who exploit MA missions, they are p3rma-b4nn1ng accounts as well as stripping accounts of M.A.-Xp1oit bui1t characters. I know someone who had as many as 20 removed and 2 accounts p3rma-b4nnd. I don't think the dev's are too happy or proud to be forced to take these measures though (which I understand), hence why most posts about these r3movals/b4nz have been quickly de1eted to save face and keep the community at ease/happy. Also hence why I'm sorta doing a wee little to obscure those key words above lol, so they don't de1ete this too quicklyI think it's perfectly ok that the forums know about these, it'll serve as a good warning to those who wish to further exploit MA missions. They will KNOW for sure that there are consequences to doing that.
Obscuring characters doesn't confuse me much -Mod08
[/ QUOTE ]
LMAO, checkmate.
But only if you actually "read" through the whole thread lol, which is a gamble I was playing, just makin ya work -
[ QUOTE ]
[ QUOTE ]
What is this that I hear about de being the new meow and that it is even better then the old meows??? Is this gonna be needed sand a big crazy brawl is gonna break out again??
[/ QUOTE ]
And you felt you needed to post this why?
In case you felt this was some kind of exploit, I feel I should mention that pointing out specific exploits on the forums for all to see is as frowned upon by the devs as those that actually do the exploiting.
Petition it in game, but don't bring it here. All it will do is make trouble.
[/ QUOTE ]
Seriously...
What a foolish post this guy has done. It makes him look very very ignorant really.
Oh, and the dev's "are" doing something about those who exploit MA missions, they are p3rma-b4nn1ng accounts as well as stripping accounts of M.A.-Xp1oit bui1t characters. I know someone who had as many as 20 removed and 2 accounts p3rma-b4nnd. I don't think the dev's are too happy or proud to be forced to take these measures though (which I understand), hence why most posts about these r3movals/b4nz have been quickly de1eted to save face and keep the community at ease/happy. Also hence why I'm sorta doing a wee little to obscure those key words above lol, so they don't de1ete this too quicklyI think it's perfectly ok that the forums know about these, it'll serve as a good warning to those who wish to further exploit MA missions. They will KNOW for sure that there are consequences to doing that.
Obscuring characters doesn't confuse me much -Mod08 -
[ QUOTE ]
Endurance Drain will not protect you in situations where the resists in Electric Armor fail miserably - when mobs are +2 or +3 to you (ruthless/relentless) and against hard hitting bosses. I would strongly suggest that you do not 6-slot powersink. You can use those slots more efficiently.
I have an Elec/Elec and SS/Elec brute, both of which are almost completed with their IO builds excluding a few purples. I have tried 4 different builds on my Elec/Elec, and the lessons I learned from that one have led me to believe that defensive sets are the best means of increasing survivability to an electric brute (once you have aid self and tough).
I am not advocating an expensive IO build, but when you start to consider IOs, slotting does change.
For example, I can 5-slot powersink to do nearly what the 6 slot suggestion does.
Performance Shifter:
-End Mod
-End Mod/Rech
-End Mod/Rech/Acc
-Acc/Rech (for the recharge)
Efficacy Adaptor
-End Mod/Rech
I get:
97.49% End Mod
95.11% Rech
(47.70% Acc)
plus 1.88% hp, 2.5% recovery and 5% speed (which is nice)
While the suggested 6 slot does:
105% end mod
83% rech
The difference is:
-79% end
-82.2% end
I don't feel that sixth slot is worth it.
[/ QUOTE ]
Uhm....what you are suggesting is a build using IO's....in which case it's a "well NO-DUH" situation when it comes to slotting. OF COURSE you'll slot for set bonuses with IO's....nothing new there. The info given was for a player who was not currently using IO's or could not afford that many just yet. -
[ QUOTE ]
Agreed. Anything over 3 IOs is just wasted. Use that 4th End Mods slot for Recharge instead.
[/ QUOTE ]
Keep the 4th end mod slot is my suggestion. As far as "draining" endurance and "returning" endurance, I actually notice enough of a difference between 3 and 4 end mod slots to make it worth the 4th slot. Yet the 3rd slot in recharge is only about a 2 second savings in recharge. If "anything" other than the 4th endmod slot, I'd slot an endrdx, but not recharge.
I find that getting Power Sink back a second time a mere 2 seconds faster is usually not a factor in my survivability. Why? Because chances are if I haven't drained the mob to a substantially low level with the first Sink, I won't live long enough to use the 2nd one anyways, and a meager 2 second difference (only about 1.5 sec with Hasten running) isn't going to change that.
Hitting them with a [u]substantial amount of endurance drain right out the gate will help to assure that their damage stays relatively low[u]. Maybe this is the problem that some people are having with their ELA's? I'm currently slotted like this on my SS/ELA...and I have almost no problem draining dry most mobs/bosses/and even some EB's dry before they have time to deal substantial damage to me, and usually within the first 10 seconds of a fight easy. After they are drained, I can almost stand there without much worry, my passive regen rate is usually enough to take care of the "low tier" attacks they use on me at that point.
The key is: Draining a huge portion of the spawns endurance right off the bat, then allowing LF plus their own attacks to do the rest. The majority of mobs get off, at most, about 2 attacks before they are completely drained, some just one, and if I drain them large enough right off the bat, they can't even use their most damaging attacks as their alphas, instead resorting to their low and medium tier damage attacks.
I do, however, think that if you're running an ELA Brute, have have basically two options for your Patron Pools for optimal survivability: 1.) Is Mu Mastery. More end drain is always lovely. With Mu Lightning, you can very easily drain a single target, such as a Boss, without much trouble, and you can do it very fast. Add in the other AoE -end drain attacks for spawns, and depleting that blue bar is a snap. (2.) Is Soul Mastery, for Darkest Night. DN uses alot of endurance to run, but thankfully ELA has some seriously awesome endurance management tools to deal with it. Taking DN on your ELA Brute can and will definately up your survivability substantially in any situation.
So basically, that's that. Those are the two Patrons I'd suggest for someone looking for survivability on their ELA. You can either stick with the end draining tactics and go with Mu Mastery (which works "most" the time but definately falls in value verus EB's and is almost useless against AV's.) or maybe you hate the end draining route and want just all around better survivability, then go with Soul Mastery for DN. -
[ QUOTE ]
Then another person learns the truth, that being a good stalker isn't as easy as some make it look. Assassin Strike isn't a i win button, then you also find out if your playing against other good pvp'rs you might have to abandon using AS all together for extended stretches of time, and kill using the other tools.
[/ QUOTE ] -
[ QUOTE ]
Nope prefers to face the boss and battle it out man to man, fist to fist even when he has to know there is the very real possibility its a potential trap and more henchmen may be lurking to assist their deranged boss.
[/ QUOTE ]
Yup, and in later levels, especially any level past lvl 30 and on, Stalkers cease 2-shotting bosses and instead end up dealing a very decent and well placed AS removing a good portion of HP and then "battling it out" if you will with the head honcho bossman. So in a very good sense, Batman "is" still doing a stand-up Battle with most head honcho bosses after lvl 30 and up, especially when it comes to EB's, simply because we cannot do enough damage to 1 or 2 shot these mobs at those levels. Instead you find yourself "scrapping it out" with them, and as you said, since the relatively recent changes to Stalkers they are ALOT better at "scrapping" than they were originally. Now, they can actually "scrap."
Thanks to those changes, they have, in my mind, really transformed Stalkers into what I would consider to be the "closest" form of Batman. The ONLY thing I think Stalkers really lack is the Weapons Mastery power pool that Scrappers have access to. If Rogue allows us to switch our Stalkers from "villains" to "heroes" and allows us access to a "Weapons Mastery" pool similar to what Scrappers get...I think it's definately no contest hands down that Batman = Stalker heh. So yea, my fingers are definately crossed for Rogue in that department lol -
[ QUOTE ]
Let's face it in the comics and movies he's beaten as many villains with the multitude of toys in that utility belt as he has with sheer force.
[/ QUOTE ]
Yup, but Batman's greatest strength has still always been his ability to "outsmart" or "outthink" his opponent. Lets face it, Superman could kill Batman with the flick of a finger (literally). Batman is a weak sack of meat pudding in the whole sense of Superman, a man who can bend several inches of solid steel with a flick of his wrist, ripping Batman in half would take almost no effort at all. So in the "comic book" sense, Batman is NOT someone who can take a severe pummeling. Sure, he can take a good beating from your average human joe's, but one good soild punch from Superman and it'd be an instant K.O. if not bodybag.
However, what Batman does have going for him, is his sheer genius, gadgets, and his ability to apply what he knows correctly against his foes. In contrast, most Stalkers cannot simply rush into a fight and expect things to go completely right for them. No. Most have to assess the situation at hand, decide on possible outcomes for actions taken, decide on possible escapes or "blan B's", and then use what they've gatherd to apply great force and attempt to win. Stalkers, for the most part, just can't rush in slugging it out like Scrappers, Brutes, or especially Tankers. They simply do not have the survivability to be as wild as that. They play, JUST like the Dark Knight himself, in just about every comic, story, or movie I've ever seen of Batman...especially the new concepts of Batman.
Batman, really is a Stalker, not a Scrapper. -
Ouch...that slotting of yours is....well...horrid, sorry.
Remember, never slot anything with the "same" enhancement type past "3" due to ED. The 4th enhancement is doing sooooooo very little for you it's really not worth it (although I'll sound hypocritical later in this post..). Both Hasten and Rage are slotted with 4 rechrdx according to your build, that's bad. Those are two slots which should be free'd up elsewhere. Rage, for pve, only really needs 3 rechrdx. You can add maybe "1 tohit buff" later, but it's not necessry for 90% of the pve game. Hasten, only ever needs 3 unless for some reason you need to add more to fully complete a "perma-hasten" setup with IO's. You, only need 3 tho.
If you're having end problems, definately add an endrdx to Footstomp, that puppy uses a good amount of endurance.
Remove the second slot from health...
Lightning Field should be slotted with 2acc/3endmod/1endrdx. There is absolutely no need to slot LF with more than 1 endrdx after you get PowerSink. Power Sink + Hasten is powerful enough to run all your toggles plus attacks without slotting even 1 EndRdx, so don't blow 3 of them in LF. LF is there to assist in "draining" mobs completely dry of endurance. Combined with PowerSink it is possible to reduce most mobs to using their lowest damage attack against you which in turn will greatly reduce incoming damage.
Power Sink should be slotted 2 rechrdx/4 endmod. Yup, I said it...4. Why? Because PowerSink is such a "huge" end drain already, that the 4th slot really does give noticeable value. I actually "do" notice a slight pace difference in draining mobs between 3 and 4 endmod slots. With 4, I can drain them just a couple seconds faster than with 3, and that is enough to warrent the 4 slot in my opinion, since drying them out fast will reduce damage just that much faster for me. See, I told you I'd be a "tad" bit of a hypocrite on the "only 3-slot" rule lol. This is, in fact, due to the dev's needing the greatly increase the amount of end drain that */ELA does if that is to be it's primary means of damage mitigation. If the set did a tad bit better job at end draining, then I wouldn't need that 4th slot.
Finally...your tactics. These specific tactics are one of the reasons why I think SS and ELA are "one of" the best pairings (DM/ELA is awesome too) together.
1.) When you first leap into a spawn, your FIRST move is to use Foot Stomp to hopefully "reduce" some of the initial alpha which will be fired upon you. Foot Stomp alone, when used correctly, can cut "at least" 50% of the initial alpha on you. This means that you won't be slammed with an "entire" spawns worth of damage all at once.
2.) Your second move is to almost immediately use Power Sink on the spawn. The mobs will be drained of around 80-85% of their endurance with one zap from PS (depending on mob level and type).
3.) If needed, at this point use Aid Self. The mobs which have fallen on their rears will "just" be getting to their feet at this time. This "break" in their attacks should give you just enough time to apply Aid Self without being interrupted, to heal back some of the alpha that got through.
4.) Once again, use Foot Stomp and then simply continue the pummeling. If you didn't quite have enough time to get off Aid Self prior to this step, simply use Foot Stomp as soon as it's available "and then" apply aid self.
If you follow these steps, you'll be able to take "most" alphas for most moderately sized teams. The key is Foot Stomp + Power Sink + LF. The first Foot Stomp greatly reduces the alpha and allows you to use Power Sink without much trouble. At this point you can also "aid self" if needed since most mobs are still climbing to their feet and cannot readily attack you and interrupt Aid Self. By the time most mobs get to their feet, Power Sink + LF has worked down enough of their endurance that "at most" they'll be able to fire off about "1" attack before draining completely dry. If their endurance is anwhere below 15% (which in many cases it is by the time they stand up) they also cannot (or rather will not) use their most damaging attacks as their "alphas" anymore, due to their low endurance levels. Because of this, even after they stand up their damage has been substantially lowered. You can apply Aid Self after Power Sink, or after your second Foot Stomp, whichever is needed. After all mobs have been depleted of all endurance, most will be reduced to attacking with their lowest damage attack (in some cases...brawl) and you can pretty much stand next to them without worry of dying for as long as you want since LF keeps them at below 10 endurance forever (unless they run).
If you have a Patron Power, such as Elec Fences, you can apply that and BL whenever you need extra "aoe end drain" for a spawn. PSink+LF+Elec Fences will effectively drain most spawns within that chain, so it's pretty fast.
Anyways, just remember that ELA should really focus on "end drain" for it's mitigation, until the dev's decide to "buff" the set some that is. Until then, honestly, after Power Sink, end drain is ELA's BEST tool for damage mitigation. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Ma/Nin Stalker = Batman
[/ QUOTE ]
He could just as easily and thematically be DM/nin. Its more punchy.
[/ QUOTE ]
Claws/Nin is Batman perfectly, and I think the Widow claws are not that noticable so it looks like you are punching them. Nin is perfect secondary for him.
[/ QUOTE ]
I think the final verdict in that thread from a long while back was:
Batman = Stalker
...with the runner up being a Scrapper w/Stealth+Weapons Mastery.
I think the verdict on Stalker sets in order from most to least were:
[u]DM/Nin[u] (very "punchy" like Batman, plus casts "fear" like Batman does, almost a spitting image of the Dark Knight)
[u]Claws/Nin[u] (with Widow claws to make it look more like "punching" plus Focus/Shockwave can sub as Batarangs)
[u]MA/Nin[u] (more "kicks" than most would want for Batman though)
For Scrappers is was pretty much the same primaries in order with SR as the secondary in place of */Nin, along with Stealth+Weapons Mastery.
Personally, I think that the [u]DM/Nin and Claws/Nin Stalkers[u] are definately the "closest" thing you'll find to Batman out of all the setups available to us. Once Rogue and side-switching comes to pass, it'll be even more apparent. -
[ QUOTE ]
Honestly, for me the kb isn't a big issue. The biggest issue is that energy is rather....mediocre on damage. Most primaries have strength's that make up for a weakness in a particular area. Energy has OK single-target and mediocre-at-best aoe damage. Unlike sonic it doesn't have control and -res to help it out, or control and good single target like Ice, or sick damage like fire. The only set I think that is 'equal' to energy in terms of effectivness is electric blast. Both cool looking sets with mediocre damage and good-looking nukes.
[/ QUOTE ]
I think that one way the dev's could sorta "fix" Energy Blast (in a sense) is to up it's ability at single target damage substantially and make it the "supreme" single target damage set. This means that the KB, while slightly hazardous to you and your team at times, annoying, etc, wouldn't be as huge a deal...if it was being applied to a single target that is. If you are targeting "one" mob in a spawn for execution and you knock him from one side of the room to the next, the team could care less as long as it's the "one" mob and your not aggroing other spawns nearby. Balance that single target nature with the ability to deal greater damage versus your "single target" (since your AoE is severly lacking) and I don't think there'd be a huge problem. If a mob goes flying off from KB...its because you're about to end it's existance very shortly, so the team should care less about the KB and target a different mob.
Anyways, that's sorta my "sort of" fix idea for Energy Blast...just increase it's single target damage and maybe swap out a couple of it's AoE's, making it the choice for single target damage/control, which may help to reduce the "annoyance" caused by KB on teams (due to it being mostly single target KB and those single targets being eliminated faster anyways..). -
[ QUOTE ]
What you're probably remembering is AS having the chance to cause a fear effect. It does in PvE but I'm not so sure about in PVP, to be honest I cannot recall it fearing even the squishiest of my opponents, and I pvp daily.
[/ QUOTE ]
Negative.
Actually, the pre-i13 AS had a 100% chance to detoggle "1" toggle, and I believe it had like a "50%" or "20%" chance to detoggle a second toggle. That, however, was removed with later patches and nerfs to pvp. -
[ QUOTE ]
Expected them to not be there yet. Infact, I think he said as much when first discussing it.
[/ QUOTE ]
...so what IS on test right now? -
[ QUOTE ]
Go join the same argument in part 2 where the builds are easily achievable by 100% of the player population that can hit level 50.
[/ QUOTE ]
Yes, Part 2 is a hoot lol -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Did you just bring controllers into the argument? LOL.
[/ QUOTE ]
I'm sorry, was I not suppose to bring valid arguments to the table?
Whoops, my bad, didn't wanna make you just sound like a whiner...
[/ QUOTE ]
No, please DO bring valid arguments to the table, lol. Or go with the name calling, whatever works for you little fella!
[/ QUOTE ]
Awe, how cute, you used "little fella" in an attempt to belittle me in your game of Forum PvP. Yay! Gold star, you're so advanced in teh word peeveepees!
And you can read the same response I gave to Stolid about "valid agruments" here. You, have none, but you boast and banter around as if you do.
Enjoy that 100% of the time pegged Fury bar that never decays "little fella" lmao
***EDIT: Btw...I have to go to work, so we'll have to continue this fun another time. Bye-bye now