Stalker Primary


Alexandros

 

Posted

Hey all, I'm relativly new to the PvP. I did a little pre I13, but just started getting into it with an Ice/SS tank I made a few weeks ago. I'm looking at one for villian side now, and I'm partial towards a stalker. I had a EM/Regen stalker in the past that was decent, but he was erased.

So my question is what is a good primary to take? Should I stick with EM, or go with something else? Dual Blades would be graphically nice, but not sure how functional it is. I was thinking either regen or nin for his secondary.

Any advice is welcomed.


 

Posted

Elec/WP is the current hotness right now. Spines has always been the steady stand-by. So long as you have an AS and teammates that know what to do, you'll be fine.


"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict

 

Posted

EM/WP. Em has the best dmg out of hide and TF does good dmg when it crits. I'm pretty sure the elec double crit thing will get "fixed" soon. WP cause you get capped HP, perc, repel resist (can AS storms and bubblers), good dmg resist..and decent defense.


 

Posted

[ QUOTE ]
EM/WP. Em has the best dmg out of hide and TF does good dmg when it crits. I'm pretty sure the elec double crit thing will get "fixed" soon. WP cause you get capped HP, perc, repel resist (can AS storms and bubblers), good dmg resist..and decent defense.

[/ QUOTE ]

There is nothing terribly broken about Thunder Strike's crit. It's crit chances make perfect sense when you take a quick glance at CoD's info...that "second" crit you see is simply the "AoE" portion of TS's crit going off, and it (like ALL AoE's) has a 50% chance of happening. The damage is as follows...

[u]TS (Base dmg lvl 50):[u]

96.74 Smashing Damage
96.74 Energy Damage
96.74 Smashing Damage (PvP only, if Hidden)
96.74 Energy Damage (50% Chance; PvP only, if Hidden)


As you can see...there's going to be "alot" of damage figures above your targets head. First, the "split" damage types-->Smashing and Energy. Next, you'll see the guaranteed critical from the smashing portion of the attack. Like Total Focus, Thunderstrike only has a 100% critical on the "smashing" damage portion of the attack...i.e. it's only a "partial" critical. However, since Thunderstrike also has an "AoE" attached to it, there is an "additional" chance to critical off the "AoE" portion of the attack. This critical, like ALL AoE's, has a 50% chance of happening. That is the "other" critical you see there, and 50% of the time, you'll have a chance to critical with the "energy" portion of the attack. So, 50% of the time, you will see two criticals happen, and a total of "4" damage figures pop up above your target's head.


From my point of view, this is working as intended, no more no less. It makes perfect sense once you see what's happening. Now, if the dev's decide that they don't want it working that way, that's on them...but I think it's working fine. In fact, if Thunderstrike did see a nerf, ELM would lose out on damage SEVERELY, as the rest of the set is pretty much "LOL anemic" with damage. ELM doesn't even have a good follow-up attack outside of TS, so in my opinion, TS is having to pull the load due to this..


 

Posted

Don't get Spines Anyway.... ur damage as spiner is ridicolous.

Course u have AS, but nothing more.

Impale hit a scrapper for 180, if crits, and that's ur best damage (and if u are ful iosed).

Ripper is simply ridicolous..


 

Posted

Ripper is bad with the post I13 damage rules. Don't take it.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

[ QUOTE ]
[ QUOTE ]
EM/WP. Em has the best dmg out of hide and TF does good dmg when it crits. I'm pretty sure the elec double crit thing will get "fixed" soon. WP cause you get capped HP, perc, repel resist (can AS storms and bubblers), good dmg resist..and decent defense.

[/ QUOTE ]

There is nothing terribly broken about Thunder Strike's crit. It's crit chances make perfect sense when you take a quick glance at CoD's info...that "second" crit you see is simply the "AoE" portion of TS's crit going off, and it (like ALL AoE's) has a 50% chance of happening. The damage is as follows...

[u]TS (Base dmg lvl 50):[u]

96.74 Smashing Damage
96.74 Energy Damage
96.74 Smashing Damage (PvP only, if Hidden)
96.74 Energy Damage (50% Chance; PvP only, if Hidden)


As you can see...there's going to be "alot" of damage figures above your targets head. First, the "split" damage types-->Smashing and Energy. Next, you'll see the guaranteed critical from the smashing portion of the attack. Like Total Focus, Thunderstrike only has a 100% critical on the "smashing" damage portion of the attack...i.e. it's only a "partial" critical. However, since Thunderstrike also has an "AoE" attached to it, there is an "additional" chance to critical off the "AoE" portion of the attack. This critical, like ALL AoE's, has a 50% chance of happening. That is the "other" critical you see there, and 50% of the time, you'll have a chance to critical with the "energy" portion of the attack. So, 50% of the time, you will see two criticals happen, and a total of "4" damage figures pop up above your target's head.


From my point of view, this is working as intended, no more no less. It makes perfect sense once you see what's happening. Now, if the dev's decide that they don't want it working that way, that's on them...but I think it's working fine. In fact, if Thunderstrike did see a nerf, ELM would lose out on damage SEVERELY, as the rest of the set is pretty much "LOL anemic" with damage. ELM doesn't even have a good follow-up attack outside of TS, so in my opinion, TS is having to pull the load due to this..

[/ QUOTE ]

I can almost bet that they will change this. The devs love messing with dmg types....and when a power becomes FOTM it is usally is nerfed. Take Ice blast for example..it use to have 3 types of dmg...cold/smashing/untyped..now it only has one and it sucks. No one has word on weather or not this is a bug....kinda up in the air. Kinda of like Lighting Rod not breaking hide when it is used...it even does a good bit of dmg. The reason for that is because it is actually considered a pet. Same reason why summoning water spout does not break hide. My biggest complaint is that if those dont break hide then Cloak of Fear and Opressive Gloom should not break hide as well. Dark Armor needs alot of work ...it is long overdue. Im hoping one day i could acutally play my dark armor stalker...lol


 

Posted

[ QUOTE ]
[ QUOTE ]
EM/WP. Em has the best dmg out of hide and TF does good dmg when it crits. I'm pretty sure the elec double crit thing will get "fixed" soon. WP cause you get capped HP, perc, repel resist (can AS storms and bubblers), good dmg resist..and decent defense.

[/ QUOTE ]

There is nothing terribly broken about Thunder Strike's crit. It's crit chances make perfect sense when you take a quick glance at CoD's info...that "second" crit you see is simply the "AoE" portion of TS's crit going off, and it (like ALL AoE's) has a 50% chance of happening. The damage is as follows...

[u]TS (Base dmg lvl 50):[u]

96.74 Smashing Damage
96.74 Energy Damage
96.74 Smashing Damage (PvP only, if Hidden)
96.74 Energy Damage (50% Chance; PvP only, if Hidden)


As you can see...there's going to be "alot" of damage figures above your targets head. First, the "split" damage types-->Smashing and Energy. Next, you'll see the guaranteed critical from the smashing portion of the attack. Like Total Focus, Thunderstrike only has a 100% critical on the "smashing" damage portion of the attack...i.e. it's only a "partial" critical. However, since Thunderstrike also has an "AoE" attached to it, there is an "additional" chance to critical off the "AoE" portion of the attack. This critical, like ALL AoE's, has a 50% chance of happening. That is the "other" critical you see there, and 50% of the time, you'll have a chance to critical with the "energy" portion of the attack. So, 50% of the time, you will see two criticals happen, and a total of "4" damage figures pop up above your target's head.


From my point of view, this is working as intended, no more no less. It makes perfect sense once you see what's happening. Now, if the dev's decide that they don't want it working that way, that's on them...but I think it's working fine. In fact, if Thunderstrike did see a nerf, ELM would lose out on damage SEVERELY, as the rest of the set is pretty much "LOL anemic" with damage. ELM doesn't even have a good follow-up attack outside of TS, so in my opinion, TS is having to pull the load due to this..

[/ QUOTE ]

I eventually expect TS to mirror TF

They might leave the aoe crit chance, but at the same time the power is getting that benefit and doing damage like it is a st attack rather than nerfed into uselessness like other aoes.

TF has approx 200 base damage and a 1/4th crit from hide.
TS has approx 200 base damage and a 1/2 crit from hide + a 50% change of another 1/2 crit from hide. So 50% of the time you do a full crit with TS from hide, while TF never does more than a 1/4th crit.

They both have the same rech and animation.

'One of these things is not like the other... one of these things just doesn't belong'