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Posts
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Joined
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Quote:Pretty sure it's supposed to be locked down, otherwise that defeats the purpose of making the decision of which side to go to at level 20.Not sure how the Pocket D is supposed to work for Praetorians, but I took one of mine out to Paragon through to Kings Row, then caught a train to Croatoa to pick up my extra halloween slot. I didn't think it would be locked down as I know Primals can come into Praetoria the same way.
By the way, Praetorians can unlock their Halloween costume slot in Imperial City with Acantha, out on Tiberian Bluff. -
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They may have been in the process of leveling up an alternate build. If you switch to an alternate build and only level it up to level 4, that will be your level as displayed to other characters (and for conning purposes).
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Ick, no thanks. I don't want mini-games and puzzles getting in the way of running missions, not in this game anyway.
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You know, I've never seen a SG recruitment post where they claim to have any amount of drama more than "none".
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If you think that's bad, try going into AE and seeing what names you can't use there. Among very basic words associated with famous characters like "gambit", you actually cannot use the word "cabal", even though it's the name of an enemy group in the game. Makes writing an arc about them quite difficult.
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Far from beating down canon, that is the actual canon of how Arachnos Banes operate -- as a single hive-mind unit. I'm not sure but I believe Widows operate similarly (or at least, I don't believe there's any canon that would directly contradict this).
As far as breaking free, you could say that she had an usually strong strength of will that enabled her to break free, or even tie it into the villain-side morality arc involving the "freedom virus" spreading through the Bane collective. Westin Phipps also has an arc about this. -
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Correction: you choose not to play Storm because you can't color it the way you want. Nobody is stopping you from playing it besides yourself.
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Like Starjammer said, because the devs thought it looked crummy. You can disagree with them if you want, but they have the final say, and I think you'd be hard-pressed to find any kind of decent software developer who would deliberately release a crummy product (I know I'm opening a huge can of worms with this statement but I can't think of another way to say it).
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Can't really look at the build at work, but you definitely want Musculature for moar damage. As you progress up the tree, you can also get an increase to any power which takes EndMod enhancements -- which for an Elec^3 is virtually all of them.
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As I recall, the devs specifically limited the color palette because they didn't want people coloring the ice in odd ways so that it looked like something other than ice.
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I didn't notice in my original post that you had skipped Short Circuit. I know it's a PBAoE and it's scary to be in melee but the drain is very helpful (and hey, it comes with a side of damage). Fully slotted and combined with Power Sink, you can completely drain a mob.
Shocking Grasp is slotted all wrong. Why is it slotted for EndMod? Hold or even Damage would make more sense.
Re: Electric Fence as mentioned by Test_Rat, I almost never use this power. Maybe 0.01% of the time. Slotting anything into its base slot is fine, I think mine is even unslotted, that's how little I use it.
Acrobatics is a complete waste with two BotZ KB IOs, you would be better off with almost anything else (yeah, even as a level 49 power).
I see you've completely disregarded your Epic Pool. (The remainder of my post assumes that you will go with Electric Mastery; it pairs with Elec/Elec quite well, both thematically and gameplay-wise. Mu Mastery is pretty similar, so this advice would apply to that pool as well.) Static Discharge is a great cone attack, Shocking Bolt is a third hold that will allow you to solo most EBs with almost embarrassing ease (Trapdoor was a complete joke to my Blaster), and Charged Armor is some nice S/L/E Resistance, which would stack with Tough's S/L. I would drop at least Zapp and either Hover or Combat Jumping (and the aforementioned Acrobatics). And actually, you could ditch the second travel power, you don't need Fly and Super Jump (I guess that's a matter of taste and more power to you if that's how you like to play but I honestly do not see the point). -
What drivers/what card? I was having a similar issue with the latest ATI drivers on my 5570, downgrading to Catalyst 10.9 (I...think?) fixed it.
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Unless you're delivering the alpha strike, most of the time outside of EBs/AVs (and maybe even only AVs, these days) you won't get a chance to use Zapp before stuff is dead. You'd be better off moving the slots to Ball Lightning.
Can't comment on much else while at work. -
Quote:I was like 50/50 on what you meant -- once again, I was not sure, but this time I decided to pick a side.Sorry, I did not mean to insult you. I only meant to explain why I posted (as opposed to jumping on a bandwagon).
You stated you weren't sure. I was sure and I agreed with you.Apology accepted and returned in kind.
Quote:Quote:I don't know what the requirements are but my team managed to get it on it first and only try with half the team being a PUG. One guy that was leading by proxy asked us not to click the boxes in the second mish so we didn't. He claimed that not getting the temp powers is what lead to the Master Of... I have no clue but has anyone else heard that or is it the "Don't click Glowies in the Reactor" all over again? -
Wasn't this always the case? I know at least in Earth X the Asgardians were revealed to be psychic aliens whose identities were unconsciously crafted by the race they came into contact with (humans, in this case). So it's not a new idea.
I have no problem with this. They're already straddling the line between technology and magic anyway, it's no different than the Prophets of DS9 being "gods" to the Bajorans and "wormhole aliens" to the Federation. -
Dark Armor actually does have a "no pulsing" option on some of its toggles.
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They'd better remove the Arachnos Flier from the STF too, that's also unfair since it respawns and can be defeated multiple times for the merit reward. (Although as I recall, the fact that it rewards merits at all is not WAI.)
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Quote:The wiki disagrees with you, as does my experience. On my last Master Run it took us more than 15 minutes from the moment we started fighting her (counting the time she was off the map) and I was sure we had blown it, but we still got the badge.The time she spends off the map *does* count - but the timer starts when you land the first punch on her, so the time spent fighting the swords on the roof doesn't count.
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I like villainside. Most of my characters are villains.
/unsigned
Blueside has more GMs than redside even without taking into account multiple Paladins. I guess the devs should also remove some of them in order to make it more fair? -
Do the Neutropolis Zone Event and select the Tantrum emote as a reward...that's actually pretty close.
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Nope, Hero reinforcing Hero. Never switched sides on this character.