Doors and Other Trivialities


Cptn_Courageous

 

Posted

Closing Doors

I think that it would be neat if you could not only open doors inside missions, but also close them after you. I know that there are some with this property in Praetoria in the sewers, but I'm refering to doors inside missions in Paragon City.

It seems to me that those sliding doors in warehouses and labs should both open and shut.

E.g. you open a huge door. You and 20 goons stare at each other for a very pregnant pause, you close the door before they start shooting the poagies out of you... I've wanted to, I know you have too.

I know there's been some movement that way but I'm hoping for more.

I also don't see why said goons couldn't open said door, might take them a couple of moments, and pursue you.

Opening Doors

I would like to see some more mini-game activity around doors and alarms.

E.g. you could have a box appear on the screen with several wires in it and some connections. Using a testing device on the conncections could help you determine how to move the wires to new connections to 1) disable the alarm, 2) unlock the door, 3) lock the door so your pursuers can't follow.

I think there should be three ways to open a door 1) unlock it (with a key--or lock pick it) 2) Bust it down--already have some of that in the game 3) just click on it to open (because it's already unlocked). Busting down doors should attract attention--like proximity bombs.

Finding a key by defeating bad guys as currently set up is not quite interactive enough for my tastes. I don't want to just be told I've found a key, I want to see it and use it. If you find a key you ought to have a window for keys, then be able to use the key on something (drag and drop or click on the key then on the lock). Maybe some keys would be clues to some other mission-- e.g. key goes to the car parked outside the mission where there's eveidence of another crime leading you to another mission.

Wall safes and combo-locks should have a way to ***** the lock (mini-game) maybe have tumblers which you can use your mouse to move back and forth and listen to the sound. Maybe there would be a visual clue like there would be three ligths which would light up as you rotate the combination.

I'm a great fan of stealth missions--they should have some where you go in and plant a bug and get out without being caught... or go in photograph some evidence and get out without alerting the bad guys. You could use the camera emote.


 

Posted

Quote:

Wall safes and combo-locks should have a way to ***** the lock (mini-game) maybe have tumblers which you can use your mouse to move back and forth and listen to the sound. Maybe there would be a visual clue like there would be three ligths which would light up as you rotate the combination.
I don't think they will let you do that to a lock, this is a T rated game.

But I agree that more options are better. So many times I wanted to bust through a door I knew had baddies on the other side, and to be able to close doors behind you would make some flights fun. Just to delay a boss (that may just bust it down as well.) by shutting a door behind you as you flee could invoke many a fun time, and throw that random "EPIC" moment into the mix.




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Posted

Ick, no thanks. I don't want mini-games and puzzles getting in the way of running missions, not in this game anyway.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
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Posted

My stealth assassin would hate anything standing in the way of zooming straight to the boss...

Most of my other toons though, would probably enjoy the added challenge. Solo.

Teams, not so much. As is glowies are considered a hindrance to teams and I know quite a few that skip any mission with multiple.


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