DarZindel

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  1. Quote:
    Originally Posted by Master-Blade View Post
    To the OP:
    I believe the problem here can be solved by actually MOVING the CohUpdater.exe file to the desktop instead of using a shortcut to it. During installation, it will try to create or overwrite CohUpdater.exe inside the folder, but it'll tell you it has insufficient permissions if it's already in use. Running it from the desktop usually ensures there wont be any permission problems in the folder.
    Thanks for the help, this is what I ended up doing, and it is a sort of working fix. I had to re-download the updater two more times from links the NCSoft support crew gave me. Now that I have a proper updater, I was thinking of uploading it to a freeshare site like megaupload so that people having problems with theirs would have easier access...what do you think?

    Thanks for everyone's help!
  2. I tried what you said, but now I am getting an error that states:

    "Error opening file C:\Program Files (x86)\City of Heroes/CohUpdater.exe

    You may be out of disk space or you may be trying to install to a location where you have insufficient permissions"

    Sigh...another issue...

    Edited:

    Ok i've been playing with it a little longer, and now I got it to load but it is just cycling "connecting 1, connection 2...etc"

    Any more help will be appreciated
  3. Ok, I have tried NCSoft's website, the City of Heroes website, and even the link in this forum to the EU downloader (which worked but only gave me the EU client). Where can I find an actual working US client download? All I seem to get is an empty file that is about 300 kbs when I download.
    Please help, I am getting to a very frustrated point now.
  4. Hey all, I recently came back to the game and I have had a nightmare of a time actually playing. I live in Spain, but my account, everything is US based. I tried downloading the client via NCsoft account management, and it has...issues...after much going back and forth through the website I found a temporary fix that allowed me to download and install the game client, however it seems to have problems with patches, and the patch a day ago made CoH stop running again on my machine. Now my newest problem is I uninstalled everything, and have tried again, but the link I used before:
    http://help.ncsoft.com/cgi-bin/ncsof...i=&p_topview=1
    Is no longer working for me as well. Frustrated with NCSoft's response time and help, I thought I'd try my luck on the forums here and see if anyone else went through this and may have some tips.
    Thanks!

    Vince
  5. Hey MFA, been a while. I have a few alts on Virtue, what nights are people still around an about? I remember some theme nights or something right before I left?
  6. I used to run with the Mercenary Calvary (we were a very small SG), but teamed alot with wolfen and his crew. I guess I'm best known for my main few characters:
    Cosmic Tiger 50 claws/Sr
    Delphinu: 41 Ill/FF cont
    Mr. Cosmic: 45 Eng/Eng Blapper
    Or one of my tanks, Celestus, or DarZindel

    So many changes to catch back up on, last time i played IO's had just come out...so alot to get used to.
  7. Hey, I'm back after a 2+ year hiatus, where I've moved 3 times and am currently living in Spain (So I am only able to play at kinda odd times for the US). I've been glancing at the forums and see a few familiar faces here and there, but alot has changed as well.
    Sadly it seems as if no one from my SG has been online in over a year, so I am looking for some people to team with. I have too many alts on all levels on Protector and Virtue, but Protector is my true home.
  8. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Also I should note that patron powers don't count as content,

    [/ QUOTE ]

    Yes they do. Just because it's not content some people want doesn't mean it's not content. I don't like liver, but that doesn't mean it's not food (unlike soup, which really isn't food).

    The only disappointment I'm feeling ATM is waiting for villain Khelds.

    [/ QUOTE ]
    SOUP IS FOOD, DAMN YOU.

    [/ QUOTE ]

    Great, now you are going to get soup nerfed. What's next, pudding?
  9. Hmm, read the whole thread, and I know i'm coming late, but I wanted to toss out my thoughts, but first a bit of my history.
    I've been here since a week after launch, and was I excited! A game where I could live out my childhood fanatsies, awesome! I had always been warry of pay as you go MMOs as I had seen some of my friend get hoodwinked (galaxies), and other's lives get sucked out (EQ). I took the chance anyhow and singed up.
    I0-I2 were great, and I was excited for every single issue. They were in rapid fire succession, and I was having a blast, I had a solid SG, with a decent friend list, and played a ton.
    I3 and I4 brought some changes to powers and balancing, and many of my fairweather in game friends left, however I was left with a nice core group, and started trying some alts. A little of my excitement for the next issue was lost as I felt while some of the changes were justified and some good (thank you so much for stopping tele-tanking), some came off a bit heavy handed.
    Then came I5 and I6, which we have all heard way too much about. At the time I was going through some personal stuff as well, and combined I couldn't really take it, so while I didn't deactivate my account, I would go up to a month without logging in, and went off an played another MMORPG, FFXI.
    Why did I play FFXI? Mostly for 3 things that are sorely missing in this game, crafting, a trading and bartering economy, and out of combat activities. Eventually the grind of camping for loot, and killing my 10 thousanth crawler of some type wore on me as did their rediculus death penalties. I wandered back to CoH somewhere around I7, but for me since I barely played CoV (my highest villain at this time is only lv 29), I7 really didn't hold much for me.
    This takes us up to the present, and I8. Why am I growing impatient? Simple, this is the first content update that I have been whole heartedly looking forward too since I2 (maybe I3). It has been a very, VERY long nearly 2 years since I was this excited about a patch.
    Going back to the topic of not knowing what we want or where to go with the game. I think the key word that was used was innovation. CoH has always stood out because in a world of fantasy (elves and so forth) MMORPGs speckled with the occasional scifi one (Earth and Beyond, EVE), it was truly a gamble, and seems to have paid off. So again, be innovative. The invention system seems to be perfectly up that ally, and will (i'm hoping) bring many of those things that I left CoH briefly and went to FFXI for.
    Just my 2 inf on the subject as a whole.

    What I would still like to see
    -Out of combat system, we are heroes, and in some of my favorite books the heroes and villains respectively have grown more in power by going off and training, or seaking a guru/master/scientist/whatever to augment their powers. I believe something of this nature could be implemented, and add a whole new level of depth.
    -Power customization is huge for me. Could be colors, could be animations, whatever.
    -New mission types and textures/zones. Mayhem and safeguard missions are a solid start, and the physX opens up alot of possiblities. Have the Rikti knock an asteroid towards earth, and you have to go on it, and set bombs to break it up before it hits Paragon. You can even play a rip off of that Aerosmith song for the mission music :O)
    Just pulled that last one out of my rear, but you get the idea. Be innovative, break some new ground, think outside the MMO box, that is how you will maintain, and heck probably gain subscribers.
  10. Story line by far, everything else is just tertiary, and eventually traces it's roots back to a solid storyline. My 2 inf.
  11. I am quite impressed, and very glad that you (cryptic) are looking into making bases a much more expresive feature. The only thing that I did not see address directly (indirectly by the costs) was regarding smaller SGs. As one who runs and builds the base for a smaller SG (about 35 alts, but only 5 of us), I am very interested and excited by changes to the base system, especially anything that adds to actual/perceived playability and enjoyment. The addition of longer duration temp buffs recently was a step in the right direction, however there are many, many more ways this can be expanded.
    All around just nice to know that base issues are being looked at, and will hopefully be addressed shortly.

    P.S. I am so all about the base content PvE style. This would be a feature that can be used by almost all SGs regardless of size and composition, unlike PvP raiding. Thanks.

    P.S.S. Woohoo 1100th post!
  12. Please disregard this guide. I am currently testing and rewriting, and will be releasing a version 2.0 shortly after I8 (i'm waiting to see if that makes any changes as well).
  13. Tiger’s Tale: Reflections of a Lv. 50 Claws/SRer (It’s a guide!)

    [u]Part 1: Reflections[u]

    I hit 50 a few months back with C. Tiger, and it was one of my most fun, rewarding, and at times challenging experiences that I have had while playing CoX. A lot has changed over the past year and a half that I have been playing him, and as such this guide has been a challenge to write up.
    When I first started playing tiger he was considered the wimpiest of the wimps, lowest damage Primary with the worst secondary damage mitigation wise. A year and a half later many buffs have come down the pipes. Now he stands as a middle of the road character with solid DPS, and a middle of the road secondary in /SR.
    I actually enjoyed Claws in all its facets, so much so that I recently re-rolled a Claws/Dark scrapper. It is truly a great primary, and as such I will try to give my best opinions of how various powers will work with different secondary options.
    That is enough of this old timer rambling; onto the meat and potatoes!

    [u]Part 2: Powers[u]

    The Primary: Claws

    Name: Swipe
    My Rating: 3.5 out of 5
    Brawl Index: 2 hits of 1.111 and .8333 = 1.9444 BI total
    Endurance: 5 end
    Animation Time: 1.5 seconds
    Recharge (Without Quickness): 4.5 seconds
    Recharge (With Quickness): 3.48 seconds
    Secondary Effect: None
    Level First Available: 1
    In Game Description:
    A series of quick swipes with your claws. Does minor damage but has a quick recharge rate.

    Swipe was just awful when I first rolled my scrapper; horrible damage, 3+ second animation time, very similar to barb swipe, but even lower damage. Now it is a solid attack, and while certainly not a heavy hitter, a solid choice for a starting attack. I personally like the animation of it better than strikes now, and as such chose it over strike on my new claws/dark.
    Recommended Slotting: 1 Acc, 3 Damage

    Name: Strike
    My Rating: 3 out of 5
    Brawl Index: 2.7777
    Endurance: 6.5 end
    Animation Time: 1.5 seconds
    Recharge (Without Quickness): 5 seconds
    Recharge (With Quickness): 4.17 seconds
    Secondary Effect: None
    Level First Available: 1
    In Game Description:
    You perform a deadly strike with your claws. This is a basic attack that deals a moderate amount of lethal damage.

    A solid attack, and it has always been so, however with the recent animation changes its once great animation was changed to something similar to jab from super strength, but with claws. Personally I do not enjoy the new animation nearly as much and as such will not be picking this one up on my claws/dark scrapper, more due to a power selection crunch than anything wrong with the power. Another solid starting attack, and it served tiger well from 1-50.
    Recommended Slotting: 1 Acc, 3 Damage

    Name: Slash
    My Rating: 4 out of 5
    Brawl Index: 3.666
    Endurance: 8.5 end
    Animation Time: 1 second
    Recharge (Without Quickness): 8 seconds
    Recharge (With Quickness): 5.62 seconds
    Secondary Effect: Def Debuff, lasts 5 seconds
    Level First Available: 2
    In Game Description:
    You perform a slash with your claws, dealing a good amount of damage, but with a longer recharge rate than Swipe or Strike. This attack can reduce a target’s defense, making him easier to hit.

    Ah, so that is where my beloved Strike animation went. This used to look horrible in my opinion, with a baseball pitcher windup and pitch animation that made me cringe every time I saw it. Now it has one of my favorite claws animations, and a nice secondary effect. I recommend it highly as I am finding it very helpful with my new scrapper.
    Recommended Slotting: 1 Acc, 3 Damage, 1 recharge

    Name: Spin
    My Rating: 3.5 out of 5
    Brawl Index: 2.7777
    Endurance: 10 end
    Animation Time: 2 seconds
    Recharge (Without Quickness): 16 seconds
    Recharge (With Quickness): 12.70 seconds
    Secondary Effect: None
    Level First Available: 6
    In Game Description:
    You spin around in a circle, attacking everyone within melee range with a strike attack.

    This is a nice beginning to what will become an AoE monster of attack chains, and is incredibly useful at early levels. The endurance cost used to be on the high side with a cost of 19.5 end, but was lowered dramatically recently. I found it very useful in the lower levels, especially versus large groups of oranges and blues in the hollows, however it’s usefulness starts to wane in the later game, or so it did with me.
    Recommended Slotting: 1-2 Acc, 3 damage, 1 recharge, 1 end redux

    Name:Follow Up
    My Rating: 5 out of 5
    Brawl Index: 2.222
    Endurance: 11.5
    Animation Time: 2 seconds
    Recharge (Without Quickness): 15 seconds
    Recharge (With Quickness): 12.08
    Secondary Effect: 37% bonus to damage 33% bonus to accuracy
    Level First Available: 8
    In Game Description:
    You perform a feint attack the deals moderate damage. After this attack hits, it gives you a large bonus to accuracy and damage for a brief time.

    I for one have always been a fan of follow up over buildup, even pre-ED when it would lower your overall DPS. The constant accuracy buff for me more than made up for it as did the added damage of the attack. Now post-ED I highly recommend this attack/buff, and with quickness and a recharge SO it can give a permanent buff.
    Recommended Slotting: 1-2 Acc, 2-3 damage, 1-2 recharge, 1 end redux

    Name: Confront
    My Rating: 1 out of 5
    Brawl Index: None
    Endurance: None
    Animation Time: 3 seconds
    Recharge (Without Quickness): 3 seconds
    Recharge (With Quickness): 2.4 seconds
    Secondary Effect: Ranged, Taunt
    Level First Available: 12
    In Game Description:
    Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head.

    Confront has its uses I suppose, however for me the benefits never outweighed the power choice crunch and as such I have never saw the need, especially with claws, and the pulling power of focus as a ranged attack.
    Recommended Slotting: 1 taunt duration

    Name: Focus
    My Rating: 5 out of 5
    Brawl Index: 4.5555
    Endurance: 10.5 end
    Animation Time: 1 second
    Recharge (Without Quickness): 9.5 seconds
    Recharge (With Quickness): 7.75 seconds
    Secondary Effect: Ranged 40’, 100% chance of knockdown
    Level First Available: 18
    In Game Description:
    Projects a burst of focused power that you can project a short distance. Focus deals high damage and can possibly knockdown your foe.

    Focus was the set defining power for me, and where claws as a whole really turned around and shaped up into a nice set. I can’t say enough good stuff about Focus. Quick recharge, great damage, ranged. I couldn’t imagine skipping this power.
    Recommended Slotting: 1 Acc, 3 damage, 1 recharge, 1 range/end redux


    Name: Eviscerate
    My Rating: 4.5 out of 5
    Brawl Index: 4.7777
    Endurance: 14.5 end
    Animation Time: 2 seconds
    Recharge (Without Quickness): 12 seconds
    Recharge (With Quickness): 9.31 seconds
    Secondary Effect: Increased chance of critical hit chance.
    Level First Available: 26
    In Game Description:
    You spin and slash violently, eviscerating all foes in a wide arc in front of you. This attack has an exceptionally good critical hit capability, better than other claw attacks that can sometimes deal double damage.

    Eviscerate is a love it or hate it power. I love it, but then I’m a big fan of small cone high damage attacks like this, and Shadow Maul. I can understand why some hate it. The animations is the longest in claws next to perhaps spin, and the damage is just barely better than Focus, however that first time you hit 3-4 enemies with one eviscerate, and two drop due to crits, you will fall in love to.
    Recommended Slotting: 1 Acc, 3 Dam, 1 Recharge, 1 End Redux

    Name: Shockwave
    My Rating: 5 out of 5
    Brawl Index: 2.7777
    Endurance: 17 end
    Animation Time: 1 second
    Recharge (Without Quickness): 13.5 seconds
    Recharge (With Quickness): 11.88 seconds
    Secondary Effect: Ranged Huge Cone, 100% chance of knockback.
    Level First Available: 32
    In Game Description:
    Projects a shockwave of focused power that can travel a short distance. Shockwave travels in a wide arc in front of you dealing moderate damage, and possibly knocking back foes.

    Shockwave is another you love it or hate it power, and again I love it. I find it infinitely useful, especially when combined with one of the coned powers from the ancillary pools, you can really clean house. I am a big fan of knockback, and find that combined with Focus and a corner you can chain juggle a boss. This is another power that got a hefty endurance reduction as of late as it used to take a quarter of your endurance bar to fire off.
    Recommended Slotting: 1 Acc, 3 Dam, 1 Range, 1 Recharge Redux

    The Secondary: Super Reflexes

    Name: Focused Fighting
    My Rating: 5 out of 5
    Recharge: 4 seconds (toggle)
    Endurance Cost: .38 end a second
    Buff Provided: 13.875 % Melee Def, Confusion
    Level First Available: 1
    In Game Description: You become more evasive to melee attacks while you have Focused Fighting activated.

    This power is exactly what it appears to be a solid amount of melee defense, and some minor confusion defense. You have to take is so you might as well like it, and for an opening power it is solid.
    Recommended Slotting: 1-2 end redux, 3 def

    Name: Focused Senses
    My Rating: 5 out of 5
    Recharge: 4 seconds (toggle)
    Endurance Cost: .38 end a second
    Buff Provided: 13.875 % Ranged Def, Perception
    Level First Available: 2
    In Game Description: You become more evasive to ranged attacks while you have Focused Senses activated.

    This is the second toggle in /SR, and is your primary ranged defense. While it isn’t necessary per say, I would highly recommend it. Also the +perception is very helpful if you wander into PvP.
    Recommended Slotting: 1-2 end redux, 3 def

    Name: Agile
    My Rating: 3 out of 5
    Recharge: Auto
    Endurance Cost: Auto
    Buff Provided: 5.625% Ranged Def, Passive Res buff at low health
    Level First Available: 4
    In Game Description: You become innately more Agile, and are able to avoid some ranged attacks. This power is always on and will permanently increase your defense against ranged attacks.

    A passive ranged defense. It is helpful, no doubt, however not absolutely necessary. I would recommend it more for the passive low health resistance than just about anything. With all 3 passives it is a very helpful recent addition to /SRers.
    Recommended Slotting: 3 def

    Name: Practiced Brawler
    My Rating: 4.5 out of 5
    Recharge: 200 seconds (click)
    Endurance Cost: 15 endurance
    Buff Provided: Protection against, knockback, hold, sleep, disorient, immobilization
    Level First Available: 10
    In Game Description: Your training has allowed you to become a practiced brawler and turn you into a fighting machine.

    It would be rather foolish not to take this. Many consider it to be the best status protection on the hero side of the game due to its click nature. For me I found it an absolute necessity, however I removed half a point in my rating for the rooting 2 second animation that goes off, and can be quite annoying when you have a draw type weapon.
    Recommended Slotting: Quickness + 2 recharge SOs makes this permanent. If you are going without Quickness you will need to add another SO, or a ++ DO.

    Name: Dodge
    My Rating: 3.5 out of 5
    Recharge: Auto
    Endurance Cost: Auto
    Buff Provided: 5.625% Melee Def, Passive Res buff at low health
    Level First Available: 16
    In Game Description: You have the ability to innately dodge some attacks. This power is always on and will permanently increase your defense against melee attacks.

    Of all the passive Def powers I would recommend this one first and foremost as you will be fighting in Melee range the most.
    Recommended Slotting: 3 Def

    Name: Quickness
    My Rating: 4 out of 5
    Recharge: Auto
    Endurance Cost: Auto
    Buff Provided: +recharge, + run speed, + fly speed
    Level First Available: 20
    In Game Description: Your quick reflexes allow you to move more quickly than normal. This power is always on and permanently increases your attack speed and movement rate.

    Personally I love Quickness, a passive that increases your recharge rate, priceless! While again it is not a necessity, I would drop Agile or Evasion before I dropped Quickness. It helps, not just with slotting, but if you have a status effecting power in your primary, like Focus, and being able to cycle it more quickly can be essential.
    Recommended Slotting: 1 flight/run speed

    Name: Lucky
    My Rating: 3 out of 5
    Recharge: Auto
    Endurance Cost: Auto
    Buff Provided: 5.625% AoE Def, Passive Res buff at low health
    Level First Available: 28
    In Game Description: Your super reflexes make you appear innately lucky. This power is always on and will permanently increase your defense against AoE and cone shaped attacks.

    Lucky came as a much needed breath of fresh air at level 28, as AoE damage was seriously ramping up at the time, and it was beginning to become dangerous to be in the center of the fray. While it isn’t absolutely necessary, I would still recommend it.
    Recommended Slotting: 3 def

    Name: Evasion
    My Rating: 5 out of 5
    Recharge: 4 seconds (toggle)
    Endurance Cost: .38 end a second
    Buff Provided: 13.875 % AoE Def
    Level First Available: 35
    In Game Description: You are evasive against AoE and cone shaped attacks. This power increases you defense versus such attacks as long as it is active.

    Evasion is very helpful through the end of the game. I would recommend it along with the other toggles, though it can get endurance expensive with all 3 running.
    Recommended Slotting: 1-2 end redux, 3 def

    Name: Elude
    My Rating: 4 out of 5
    Recharge: 1000 seconds (click)
    Endurance Cost: 2 endurance to activate
    Buff Provided: 45% Melee, Ranged, AoE
    Level First Available: 38
    In Game Description: You can improve you reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or AoE. Your running speed and jumping height are also increased. When Elude wears off you are drained of all endurance and left unable to regain endurance for a while.

    What can I say about Elude, it is one of the scrapper secondary “god modes”, and can be extremely helpful; however there is one thing that is important to note. With the recent changes in the way defense is formulated slotting Elude with more than one Defense enhancement is almost useless. It is a great panic button, and I found very helpful when dealing with elite bosses in the 40+ game.
    Recommended Slotting: 3 recharge, 1 def

    [u]Part 3 Pool Powers[u]

    Building a super reflexer can be an extremely tight build if you want all of the defense possible, so there isn’t a great deal of flexibility when it comes to pool power choices, however there are some solid choices in the power pools so I might as well go into them.

    Concealment:

    Stealth can be a handy power as can invisibility if you go into PvP, however as a SRer I found that endurance was my biggest limiting factor until well into the high 30’s, and so I would recommend steering clear of any powers that will be an additional endurance drain unless again you are planning on PvP.

    Fighting:

    The first two powers boxing and kick are worthless to a claws/ scrapper, however some other types may find them useful as while not hard hitting, they do decent damage, and have a decent end cost and recharge. Tough as a /SRer is not very helpful. It’s end cost is fairly high, and it’s benefits not to strong as most of your damage should be avoided. Weave...while stacking with the rest of your powers, the endurance cost is prohibitive, and the defense buff is low, lower than the passives.

    Fitness:

    Unfortunately the Fitness pool is almost necessary as a /SRer. With all 3 toggles running the endurance costs otherwise can be prohibitive, even with an end redux in each attack. The good point is that Health can be a very helpful power. 3 slotted the extra health regen while not astounding, can work wonders against multiple enemies doing DoT. Swift and Hurdle are decent for getting around and moving around missions, and again, PvP, and Hurdle along with Combat Jumping can make a handy wannabe Super Jump in the early levels for getting around.

    Flight:

    Flight is an interesting choice for a scrapper. Hover can be a decent combat maneuvering power especially with the movement bonuses from quickness and swift. Air Superiority is a wonderful attack, I just can’t say enough good stuff about it. Combined with Focus you can juggle a boss effectively. Decent endurance cost, and a 100% chance of knockdown, it can be a fight shifting attack. Fly while being the slowest travel power, does have certain advantages such as the ability to set it on auto and grab a drink while your character makes their way across a zone. Group Fly...I have seen one character type make decent use of it, and that was a bots/ Master Mind with his bots hover blasting in force; for a scrapper, not the best of choices.

    Leadership:

    A scrapper gets the lowest benefit from the leadership power pool. Along with the high endurance costs of the toggles it is not a recommended pool to dip into outside of PvP. With a PvP build Assault and Tactics can be helpful, more for their secondary benefits of taunt/placate resistance and +perception.

    Leaping:

    I am a big fan of the Leaping power pool. Combat Jumping is a solid boost to def, and immobilization for an extremely low endurance cost. While I have an in game friend who loves Jump Kick, I would not recommend it. You will have a redraw, and the animation is long enough that the foe knocked down will be most of the way back up by the time you can attack again. Air Superiority is a much more solid attack, with the same benefits. Super Jump is a solid travel power, low endurance cost, and good travel speed, and is my travel power of choice for many of my characters. Acrobatics is useless to a scrapper, and is just an additional endurance drain that you do not need.

    Medicine:

    Medicine can be helpful, especially aid self. Many swear by it. Me I can’t stand the tri-corder and thusly do not use it on any of my characters. It is a solid power, and while the pre-requisites aren’t to great for a scrapper (they have their uses, but not in the middle of combat), it can be worth it.

    Presence:

    I would not recommend this pool. Challenge and Provoke are definitely not recommended, and if you want a single target and AoE fear powers I would recommend rolling a Dark/Dark scrapper as they can make much better use of both, which they receive in their primary and secondary.

    Speed:

    Hasten is an often debated power. Many swear by it, however with claws/ and it’s shortened recharges, and especially with quickness, I do not find it anywhere near as useful as pre-ED, and it will help you burn through your endurance much too quickly. Flurry is a decent damage attack with a 3+ second animation. Super Speed can be a handy travel power, especially its stealthyness (yes I know it isn’t a word) stacked with the pool power stealth for a sort of invisibility. Overall I wouldn’t highly suggest this set for your travel power option at least not with a Claws/SRer.
    Teleport:

    Teleportation is more of a personal preference set. Many do not like its click and shoot behavior of high endurance cost before it is slotted. Teleport Foe has its uses for pulling, and Teleport Ally can be helpful when regrouping, or in the shard.

    [u]Part 4: My Build at 50[u]

    Here is a copy of my build at 50. It is how I played the game, and oddly he has never used a respecification on live, so essentially this was my character’s build from 1-50. There are certain choices I made out of personal preference such as having both quickness and swift for combat mobility. This is what I came up with and enjoyed. Your millage may vary.

    Cosmic Tiger Level 50 Claws/Super Relexes

    Exported from version 1.5C of CoH Planner
    http://joechott.com/coh

    Archetype: Scrapper
    Primary Powers - Ranged : Claws
    Secondary Powers - Support : Super Reflexes

    01 : Focused Fighting endred(01) defbuf(3) defbuf(29) defbuf(31) endred(42) defbuf(46)
    01 : Strike acc(01) dam(5) dam(9) dam(11)
    02 : Focused Senses endred(02) defbuf(3) defbuf(31) defbuf(31) endred(43)
    04 : Agile defbuf(04) defbuf(5)
    06 : Spin acc(06) dam(7) dam(7) dam(13) endred(13)
    08 : Follow Up acc(08) recred(9) dam(11) dam(25) acc(25) endred(46)
    10 : Swift runspd(10) runspd(50)
    12 : Combat Jumping jmp(12)
    14 : Super Jump jmp(14) jmp(15) jmp(15)
    16 : Practiced Brawler recred(16) recred(17) endred(17)
    18 : Focus acc(18) dam(19) dam(19) dam(21) recred(21) endred(46)
    20 : Health hel(20) hel(40) hel(40)
    22 : Stamina endrec(22) endrec(23) endrec(23)
    24 : Quickness runspd(24) runspd(50)
    26 : Eviscerate acc(26) dam(27) dam(27) dam(37) recred(40) endred(43)
    28 : Lucky defbuf(28) defbuf(29) defbuf(37)
    30 : Dodge defbuf(30) defbuf(34) defbuf(37)
    32 : Shockwave acc(32) dam(33) dam(33) dam(33) conrng(34) endred(34)
    35 : Evasion endred(35) defbuf(36) defbuf(36) defbuf(36) endred(43)
    38 : Elude recred(38) recred(39) recred(39) defbuf(39)
    41 : Conserve Power recred(41) recred(42) recred(42)
    44 : Laser Beam Eyes acc(44) dam(45) dam(45) dam(45)
    47 : Energy Torrent acc(47) dam(48) dam(48) dam(48) endred(50)
    49 : Assault endred(49)

    -------------------------------------------

    01 : Brawl Empty(01)
    01 : Sprint Empty(01)
    02 : Rest Empty(02)
    Part 5: Conclusions

    Claws/SRer is a solid, fun, and exciting set. If you enjoy fast paced action, a mix of ranged and melee attacks, and solid combat maneuverability then I highly recommend this combination. I had a blast playing him form 1-50 and hope that this guide will be of some help to those who may follow a similar path. Best of luck!

    Addendum:

    Thank you to Buffy for writing an excellent guide here as I used some of her defense numbers for the /SR section of my guide.

    Version 1.0 9/3/06
  14. Cuppa, it's been a pleasure. Any chance you could slip some of those Tabula Rasa beta invites our way ;O). You will be missed more than you know. Your posts are always a bright spot no matter what craziness may be going on. Best of luck in your future endevours!
  15. DarZindel

    Time Travel

    [ QUOTE ]
    I find the irony of the subject of this thread and the situation of necroposting to be fairly humerous.

    [/ QUOTE ]

    As do I. How did this one dodge the old thread delte for a year and a half.
  16. [ QUOTE ]
    If _Castle_ reads this, I have a serious question...

    _Castle_, the blaster community has been told by the devs (pretty sure it was States himself) that blaster secondaries were getting fixed. Its been over a YEAR since we were told this. Why the long delay, why no progress report, why does it take so long, and how much longer, if ever, are we going to see the secondaries reworked?

    [/ QUOTE ]

    Yes, this has bugged me as well, was it post I-5? where he said just after I-5 they would be looking at and re-working blaster secondaries? I though post I-5 as in how long it took post I-4 for stacking armors...and i've been waiting...and waiting...
  17. (actually staying on topic)
    Is there a way where we could get a comparison between say HF and reconstruction from regen? Or some of the other heal powers in the game, with end cost, recharge, and heal amount/percentage of hps taken into consideration? Personally I never felt like HF is broken, neither on my Fire/ tank or /fire brute. However if there is some gross in equality there it would be nice to have it fixed.
  18. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    I picked up an enzyme recently at a Hami raid and... is it just my imagination or is an enzyme really providing a 33% defense BUFF ?! That would make it better than Cyto's which only provide a 20% defense buff.

    [/ QUOTE ]

    It's a bug. It'll be fixed.

    EDIT:
    More specifically, Enhancements should only effect the things they are listed as effecting. Dual and Multi enhancements (such as Hami-O's) sometimes break that due to a flaw in our system. That flaw will be being closed in the not so distant future.

    [/ QUOTE ]

    Boo, come on!! After a year and a half I finally got a toon into Hami level range. Let me have some fun with loopholes!!

    P.S.: How are "soon(tm)" and "not so distant future"related? Any wild gueses?

    [/ QUOTE ]

    *Sings* In the not to distant future, 3000 AD. There was a guy named Joel not so different from you and me...*
  19. Anyone but me feel that there are hints and inuendos to a nerf towards hurricane on the horizon? I've had this feeling for a while, and this post by castle: Linky made me feel that way again. Any thoughts?
  20. Serious thread-ro-nancy here. :OP
    In all seriousness though my RL GF plays a Dark/Dark almost exclusively, yes i'm lucky, and Black Hole is the one power that she was just completly turned off by. So much so that as a casual gamer we went through the friggin respec trial to take something else.
    Let me put it this way, she spends about 2-3 hours a week or every other playing, and hated the power so much she was willing to use her limited time to get rid of the power and rack up some debt with the trial (we had a bad team).
  21. Very well done Arctic_Sun. Keep the good story background stuff flowing. :O)
  22. Yes I was one of those annoying people wishing for an AI change...
  23. Hmph, at least Manticore stood and fought, Sister Psyche kept turning on Force Bubble and running away, I swear I chased her from one end of Mercy to the other and back again. Although with her mind powers, the thoughts she might of been picking up from the 200+ villains chasing her, probably were really disturbing...
    Although when we cornered Synapse (Mako) and he cried for Posi's help, that was really funny...until Posi ran in and Atomic Blasted us. :O)
  24. DarZindel

    Naruto, again!

    Just poped by to say happy b-day raven