Dance Practice

Apprentice
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  1. Quote:
    Originally Posted by Arcanaville View Post
    Unless I specifically use the words "I'm just guessing" then when I say anything about the powers system, the powers implementation, the game code, the developers design tools, the developers design methodology, or the general game mechanics I am not guessing.

    I almost never *have to* guess. In the specific case about how Castle manages and implements the powers system, the only person on Earth that knows more about that is Castle. After his morning coffee.
    Before this little part, I had just assumed you had a big ego from all the things you've done, but now it comes across that you are very full of yourself.

    And yes, I get the irony that that is coming from someone with the name "PracticallyGod"
  2. I see risk vs reward being brought up a lot, but there are plenty of things the devs changed that skew that anyways. CoT portals and Comm officer portals spring to mind. Any summoned enemy really - Infernals demons, Batzuls imps, anything the wyvern conjure up, ect... all things that bring with them plenty of risk but literally 0 reward. I can see why they were changed, but there is still risk involved and no reward.
  3. This

    Quote:
    Originally Posted by PracticallyGod View Post
    Your numbers are way off if you think there are millions playing this game
    was in response to this

    Quote:
    Originally Posted by GMan3 View Post
    I feel sorry for the Devs more often than the players in this. After all, there is a very finite number of them and millions of us (or maybe only thousands if you consider the ones actively looking for exploits). The Power Gamers looking for the exploits are bound to win more often than the Devs.
    which was deleted and redone for some reason
  4. Your numbers are way off if you think there are millions playing this game
  5. Quote:
    Originally Posted by Captain Fabulous View Post
    Well NCSoft has just trademarked the name. Seems unlikely they'd bother unless they had a plan.

    *waits for coh 2*
    *waits for coh 2 nerfs*
  6. Quote:
    Originally Posted by PumBumbler View Post
    No one will see any inflation relief until the holes are closed with regards to exploit leveling. Just remember that xp is closely related to inf in this game and the amount of xp and inf that you can generate today (usually via AE) has seriously flooded the game with cheap easily gained influence.

    i14 1 to 50 in less than an hour.
    Right now, 1 to 50 in 3 hours.

    PvP IOs trading for such high value are a symptom of rampant inflation and not only high demand and low supply.
    I can haz 1-50 in 3 hours?
  7. I'm going to start farming the 3rd mission of ITF devs, you should fix it before all my toons hit 50 off of it.
  8. Quote:
    Originally Posted by Blue_Centurion View Post
    I wholeheartedly disagree. The more I invested in my SS/Will Brute, the more his tier 9 became useful. With a 2 min godmode (for WP, more like godling) and a negligible crash, it is worth it. Having invested in 4 purple sets and LOTG my global rech is solid. That tier 9 pops up a minute or so after it drops, so approximately 2/3 of the time I can be in tier 9, with no real end concerns. That ain't throwaway unless you know something I do not. Since my brute is built to do damage and not as much for res/def (according to research on scrapper board one of the top 5 melee damage dealers when built for rech) I need the kind of protection that tier 9 gives. And i use it, i use it regular, and can wade into stupid situations because of it. At the end of the ITF I regularly split from the group and solo a giant mob on a building top using tier 9. Just jump in and solo a huge spawn of Cims. Without tier 9 I could not do that without worries. Unless I built for res/def, in which case I would not grind them nearly as fast.

    So, all tier 9s are throwaways because the Devs cannot fix Invulnerability's? Not in my experience.
    Isnt strength of will unaffected by recharge time?
  9. When will brutes get spines, martial arts, and regen?
  10. though if you chanjoin robo's lounge, you'll probably get link steel or eliza flame sending you tells
  11. Quote:
    Originally Posted by HacknSlash View Post
    Ye gods... Swords and Spears? Can you imagine the redraw on *that* set?
    have you seen any pistols/trick arrow/mace corrs around?
  12. Dance Practice

    Wow...

    Quote:
    Originally Posted by Silverado View Post
    What's with this new team of devs and their obsession with long animations?
    srsly. Dual Pistols animation times, Demon Summoning, even the new set kinetic melee seems to take forever from the vid.
  13. Dance Practice

    Farmers Adapt.

    I've tried several missions people were claiming they were getting some mass inf from, though when I played them they just seemed normal rewards.
  14. ok so who has an elec/shield, fire/shield, and dm/shield scrapper builds SC without some botz? without using pvp ios or botz, i was able to get my elec/shield build to 45, 46, and 37 in melee, ranged, and aoe defense respectively
  15. Dance Practice

    Farmers Adapt.

    If only the devs fixed things that need fixing as fast as they fix these things. Too bad the lag in the itf doesn't give bonus xp or that would have probably been fixed by now.
  16. Dance Practice

    Farmers Adapt.

    I made a mission with res bubblers and defendable objects that when destroyed spawn mass amounts of enemies. you run into one room, the guys in that room kill the objects, then you kill stuff for 10 or so minutes. great for tickets.

    I ran across a mission with the level range of 52 to 5 (no I dont have it backwards) and was curious as to how that was made. If anyone wouldnt mind PMing me Id be grateful.
  17. Dance Practice

    Bodyguard+Regen?

    does anyone have a thugs/pain pve build?
  18. Dance Practice

    Farming options

    ya'll mind PMing me some of the AE missions you use to farm?
  19. Whats the point of this channel if you're just going to fill LB with your mom jokes, lame sex jokes, and "ha ha I made it sound like he is gay" jokes as well as stupid recipe linking?
  20. This is the build I'm working towards, I have the run speed GotA slotted as he is a play on sonic the hedgehog

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Invulnerability
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    ------------
    Level 1: Lunge KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
    Level 1: Resist Physical Damage RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(17)
    Level 2: Spine Burst Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(13)
    Level 4: Temp Invulnerability RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(15), RctvArm-ResDam/Rchg(15)
    Level 6: Build Up Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(19), RechRdx-I(19)
    Level 8: Combat Jumping LkGmblr-Rchg+(A)
    Level 10: Swift Run-I(A)
    Level 12: Dull Pain Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(17), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Rchg(39)
    Level 14: Super Jump Jump-I(A)
    Level 16: Unyielding RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam(23), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(27)
    Level 18: Health Numna-Regen/Rcvry+(A), Heal-I(50)
    Level 20: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(29), P'Shift-EndMod/Acc/Rchg(29), P'Shift-End%(50)
    Level 22: Hasten RechRdx-I(A), RechRdx-I(23), RechRdx-I(31)
    Level 24: Quills Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(37)
    Level 26: Ripper Oblit-Dmg(A), Oblit-%Dam(31), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36)
    Level 28: Invincibility GftotA-Def/EndRdx(A), LkGmblr-Rchg+(36), GftotA-Run+(37), LkGmblr-Def/EndRdx(37)
    Level 30: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(39)
    Level 32: Throw Spines Posi-Acc/Dmg(A), Posi-Dmg/Rng(33), Posi-Dmg/EndRdx(40), Posi-Dam%(40), Posi-Dmg/Rchg(42)
    Level 35: Tough Hide LkGmblr-Def(A), LkGmblr-Rchg+(42), LkGmblr-Def/EndRdx(43)
    Level 38: Tough RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(42), RctvArm-ResDam/Rchg(43)
    Level 41: Weave LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), GftotA-Def(45), GftotA-Run+(45)
    Level 44: Conserve Power RechRdx-I(A), RechRdx-I(45), RechRdx-I(46)
    Level 47: Resist Energies RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam(48), RctvArm-ResDam/EndRdx/Rchg(48)
    Level 49: Physical Perfection EndMod-I(A), Mrcl-Rcvry+(50)
    ------------
    Level 1: Brawl KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 1: Critical Hit



    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |-------------------------------------------------------------------|
  21. Dance Practice

    Farming options

    Quote:
    Originally Posted by Fiery-Enforcer View Post
    Yea so the run I did before was with my SS/Fire. Decided to run my Spines/Fire on the same map and clocked in about 905k/minute solo or 565k with 2 people.
    mind posting or PMing me your build for the spines/fire?
  22. Dance Practice

    Aoe farm build?

    Quote:
    Originally Posted by SoilentGreen View Post
    If you're set on a Scrapper, Electric/Shield is a solid choice. I don't have one myself, but I do have the Brute version and I imagine they don't play very differently.

    However, if you can be persuaded to go the Tank route, I've found that I can farm as quickly (if not quicker) as my Fire/Kin and Arch/MM on my Shield/SS/Pyre Tank. It's easier to soft-cap the Tank, the damage is still incredible (Footstomp, Fireball, Shield Charge, Footstomp, Fireball without any break in the chain) and your survivability is off the charts.

    The thing I love about this build is that Footstomp and Shield Charge each have an incredibly large radius...and Footstomp recharges so, so quickly that you can almost cycle it without interruption. That huge radius comes in handy. Add to that a big hitter in KO Blow and a couple of decent single-target attacks, and you are a one-man wrecking crew.

    And then there is this: no worries about mez, never any worries with greens...if you're farming just keep eating all the inspirations that drop and you'll speed up your kill rate and increase your survivability. I've done various farms with mine (BM, Freaks, AE etc.) but recently I've found an RWZ mission featuring Rikti (a decent bump in xp and inf from them over other factions) that I can totally wreck - it's an xp and drops bonanza.

    Anyway, good luck with whatever you decide on!

    what RWZ mission have you been using?