Da_Captain

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  1. I don't think there is a problem with + defense in IOs, considering how many attacks debuff defense. Personally I think the amount of resistance that SR gets for losing health is laughable, I think that is the biggest issue with SR.
  2. Quote:
    Originally Posted by TrueMetal View Post
    This is the important part, all the rest is irrelevant.
    This

    Plus the fact that Cloaking Device and Smoke Grenade give you some great survivability, and Targeting Drone is one of the best to hit buffs and it is not that heavy on endurance. I love /traps, Solo I don't die as much as my other blasters if at all, and on good teams, I can toe bomb a group while the tank/scrap is holding aggro. Gun Drone is nice, but a bit annoying I don't like resummoning it, but if you do it right before a group you get a pretty nice damage bonus.

    I have Fire/Dev and it was fun all the way to 50, I don't care how subpar it is, I am playing an Energy/Dev right now at 19 so far, had to alter the tactics a bit and rely on Energy's KB to save my life, but overall, it is a pretty fun set, I wouldn't trade it, right now just having a hard time deciding on what APP I want to go with.

    But Play what you like, when you live to be the best you loose sight on having fun and then it becomes more of a job and not a hobby, but to eaches own.
  3. Hey I am also having an issue on a new laptop, my other one broke on me. So now I am trying to redownload everything but it is just stuck on the piggs and not going anywhere, is there anyplace I can go to get the directory?
  4. For purples that is easy, on my Scrappers I tend to do 0/x8, I usually do random paper mishes til I get a council mish in a building with 3 stories, or a really big warehouse, that way there is lots of mobs, Council are generally a bunch of pushovers, except for those werewolves. On average it takes me about 6 mishes to get a purple. One of my farmers is a DB/SR so it goes pretty quick too.

    I wouldn't know how to farm inf, heard the market is a good place for that. Me personally I don't have much problem getting what I want, most IOs I get with merits so I can choose the level of the IO, purples I farm and either slot or sell what I have to get what I want, most times it is an even trade and at this point with most of my 50s I tend to get a lot of repeat drops. The only thing I can't get are those sexy PvP IOs (yet, selling those purples is helping me reach my goal, that and rare salvage.)

    For best results I would find paper/radio mish that is a click the glowie on a big map, kill everyone there don't click the glowie, leave, reset, and repeat. The problem you might be having is that you might not run into enough mobs, I know most CoT mishes tend to be in small caves so you won't be getting a lot of chances, and I also know that most of the groups for the CoT tend to have 2 bosses in them cutting down on the drop rate, I know bosses have the best drop rate for IOs but having lots of minions and LTs to cut down could help you out. I say try to get council mishes, those guys are cake walk.

    EDIT: As mentioned by others, it does get boring quick, for like the first 30 mins you are kinda hyped up that your toon makes most PvE content laughable, then after that it starts to feel like a job.
  5. I think I might just get it for the temp power, honestly it is going to be pretty hard to top the Martial Arts pack, it have great costume pieces, nice new emotes, nice costume change emotes and Ninja run. The Magic Pack was alright, but the Science pack had nothing to offer me didn't like a thing about it, I mean the size changing was tempting but not enough to really make me get it, might get it later on in life, but atleast this has a decent self effecting temp power.
  6. Quote:
    Originally Posted by Jordan_Yen View Post
    This is why I didn't preorder. Many people said this would happen and I figured if I can just be patient with new power sets, there's no reason to preorder versus waiting and getting the good stuff
    You too? Yeah, I could careless about getting early access to stuff that was guaranteed. I am still playing around with too much of the old stuff to try to play around with some new stuff. I was going to wait anyway because I didn't want to pay an extra price to get the included goodies in the complete collection, guess I kinda lost on that one, because it seems like it might have lost on that one, I think it is cheaper to buy online from NC.

    From the looks of the enhancements though I see a couple of problems

    - Doesn't proc after level 20 (pretty big one)
    - Only for new toons (That kinda sucks, also kinda hints that this probably wasn't meant for veteran players)

    On a positive note new toons with the enhancements will have some serious advantages.
  7. Quote:
    Originally Posted by GavinRuneblade View Post
    Per the scrapper forum testing in "the results are in" with proper fury mitigation brutes work out to approximately a 3% damage advantage over scrappers. But then they have the hit points advantage built in as well.
    It's actually .94%

    Quote:
    Originally Posted by Frosticus View Post
    AAO is quite a bit better on scrappers and Shield charge is soooooo much better.
    Also take this in consideration, as AAO buffs base damage and since Scrappers have a higher base they will be getting the better benefit, also Shield Charge is considered a pet (or however it was explained) so it caps a 400%.

    What works in Brutes favor is the DoT from Fire Melee is effected by Fury and is not affected by Crits.
  8. Yeah, I would agree with you, just by itself, and considering you get a nice AoE attack, it gives decent survivability for a Scrap, but like most Scrap sets it can be built to be Godly.
  9. Quote:
    Originally Posted by Jharber View Post
    Well, in Mids even with normal Ios it looks like crap imo? It must take a lot of expensive sets to make it decent I guess?
    Can I see your current mids build?

    Because on a SO build, I have about 18% resists to all but psi and 30% def to melee/range/AoE

    If that is Crap then there aren't too many sets that please you.
  10. TBH I haven't played either set for a Corr, but I do have a Fire/Rad and an Ill/Rad Troller, and a Nin/Dark MM

    And as for solo mainly, I would have to agree with the /Dark crowd, laying down Tar Patch is so much easier than picking an anchor and making sure they don't get too far from the crowd. /Dark comes with Shadow Fall which is some minor defense but it goes well with the -to hit debuffs, but you get some good E/N/Psi resistance. Fearsome Stare is a nice AoE fear with a killer tohit debuff. And your pet is a great addition.

    Traps to me turned out to be a good solo set, so far I have an Ice/Traps Corr that is sitting at 20, soloing got a lot easier with me after I get Force Field Generator, prior to that soloing was still not a hassle, Caltrops + Acid Mortar + Ice Storm + Frost Breath is just sick AoE damage, Though I bet fire could do more, Ice was the concept and I was tired of Fire toons.

    But overall I would say /Dark would be your best bet.

    EDIT:

    Not trying to chain yank but, why...

    Quote:
    I'd go for Radiation, especially if paired with Radiation Blast.
    I heard Sonic Blast is better paired with Radiation than Radiation Blast, it kinda makes a bit more sense to me too (Not concept wise)
  11. Quote:
    Originally Posted by Ben_Arizona View Post
    It is my understanding that the tyrannosaurs is an able fisticuffsman.
    I didn't think I would get a laugh out of that but I am ROFL, the last piece did it. SS/Dino Armor FTW.
  12. Quote:
    Originally Posted by Frosticus View Post
    Edit: deleting this post rather than dragging you through the mud. Pushing you face first into it was enough.
    Yeah, sorry about making it longer than it needed to be, I will admit that you are right in me being wrong. I really don't have a right comparing the two and I haven't played a brute enough to really do a comparison on it, and for that I do apologize, I should get the full facts on both sides before judging them.

    I would like to apologize to the OP for doing no real justice to this Thread and Apologize to the Scrapper Forums for doing no justice.
  13. Quote:
    Originally Posted by Schismatrix View Post
    i suspect Ben Arizona was actually referring to your earlier post:
    That post by you contained no references to arctic regions, just an assertion that reptiles didn't survive the ice age, which obviously isn't true.

    Yes, i know the topic is reptile armor, but the above quote that was posted by you was what made me think you might've been making a confused reference to dinosaurs, since most of them did die off long before the last several ices ages even though dinosaurs were warmblooded. Obviously reptiles are still among us today.

    Besides, dinosaurs are just plain cooler than reptiles in every way despite their hotbloodedness. Dinosaur Armor would also make it easier to justify turning into a T. Rex considering it wasn't a reptile.

    This is true, I didn't fully do the research just went off of something I heard. After doing research large carnivorous Dinosaurs became extinct due the fact they didn't have enough food because vegetation was scarce for the plant eating dinos killing them off (or atleast the bulk of the big dinos, just one theory I read about, not sure if I got it fully right)

    And my mis information about cold blood (which I will edit) doesn't necessarily mean cold blood just means animals that can't maintain constant body temperature. Which means these animals can't use their metabolisms to heat or cool themselves. So if I change it from just being susceptible to cold, to cold and fire, would that be okay?

    Apologies for the mis infomation.

    And Dino Armor for Brutes, Scraps, and Tanks would be nice. Just curious though, how would you punch as a T-Rex?
  14. Da_Captain

    DM/SD build help

    Nice build Kioshi, sure didn't take that Glad Armor into consideration, should have since sky was the limit. What target time should I focus on for Shield Charge? (Sorry OP this is more of a personal question for my BS/SD, got him to 50 just haven't bothered to IO him yet.)
  15. Da_Captain

    DM/SD build help

    Okay since it is a no limit, I will give you something to work for. A couple things that I did, was placed Membrane Exposures in Active Defense, that gives you recharge and adds to defense debuff resistance. I also put 2 purple sets in there and added about 20% to global recharge. It gives a total 47% Melee, 44.7 Ranged, and 45 AoE.


    Code:
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  16. Quote:
    Good thing the majority of examples have been talking about 0/x3, which even the weakest pairing can handle post SO's (see earlier explanations of why less fury is required in earlier levels). Your attempt to move the goalposts just failed.
    Still being small minded, the overall message was saying that you can't make assumptions.

    Quote:
    However, you are the first person I've encountered that claimed to be an "expert" at the easiest AT in the game and then struggled playing the other easiest AT in the game that plays almost identically.
    Trying to figure out when I said, "I am having trouble playing my Brute", I have said "On team it is hard for me to keep high fury", I have said "After testing on a low difficulty mish, it was hard for me to attain high fury", never said there was any problems with the AT or I had problems playing it. You tend to keep skewing my words, the only thing I don't like is how it is averaged on 75% fury, but as I said before if that is how it is going to be averaged I am done with it and if that is the case that is based on that opinion. For some reason you keep stating that I think brutes are harder to play, the only thing I have been stating is that Scrapper damage is constant and Brutes fluctuate on a lot of variables.

    Quote:
    The difference in skill requirement to play a scrapper well and a brute well (which is what is and was being talked about) is probably about 10%. If that is a hurdle you are struggling with then I'd hate to see you on a dom or one of the other AT's that are greatly more complicated than the two easiest AT's in the game.

    Ummm...when did I say I was struggling with surviving on a Brute, Surviving has never been a problem for me, as that being said, I have 8 level 50 Doms (6 of which are perma) but all can take on /x8. Doms are actually the only redside AT I like (Base wise, I have a Bane and a NW that are pretty nice too.) I just don't like living on fury so I couldn't get into Brutes, MMs are a bit boring I got a Merc/Trap to 50 without trying. I have been thinking about leveling corr but I can't stop making Doms and Scraps (Really Scraps currently on a Kat/Regen, well I will be taking a short break from the game soon as I am about to go be a real hero).
  17. Personally a nice combo to level would be Earth/Fire. Earth comes with a lot of control and fire comes with plenty of damage, seems like a nice combination.

    Not really a fan of Psi, but I would go with Fire if I had to choose. Fire comes with decent enough Control lots of damage with the Imps, as far as Psi, I didn't take Stamina due to drain psyche, and I heard TK thrust got a bit of a buff.

    Lastly, I would go with Plant/Psi, Plant is real nice to have, Domination + Seeds of Confusion is just awsomesause, Creeper Vines with your AoE immob, Plant is another control heavy set that is nice to have, personally I would probably try to pair with /Fire but not sure exactly what you are looking for.
  18. As for sets, if you go with Regen (Considered King of PvP) I would build for +Recharge and +Acc primarily (Purple sets are great) Then I would go with +HP and +Dam, if you can try to fit in some +regen too.

    Having all the extra Acc is good for defensive builds, the recharge to bring your heals come as fast as possible.

    As for a primary, you could go with the ones with ranged powers in them, if you do, I would go with Claws, else I would try Fire for damage, or BS or Kat for the debuffs and damage and DA/Parry are nice tools.
  19. Quote:
    Originally Posted by Frosticus View Post
    Kill things quickly? from the sounds if it ya, you don't. But I already revoked your expert scrapper badge, reapplication starts in May.
    Nah, I still got it. I was told to start with Brawl, my Scrappers don't even know what that is. If yours do, then you sir are the one who needs to reapply

    Quote:
    alright so we are talking about a lvl 8 brute then?
    No but not everyone plays at /x8 content, I don't automatically assume that people can do the things I can


    Quote:
    This is the same thing a brute does if they want cause you will be at high fury before the first spawn is dead, then run to the next one and be doing more damage than the scrapper. Of course, you'd have to be rolling your face around on the keyboard to be fighting at 0/x1 when you have ET and TF (lvl 32+) so your analysis is completely irrelevant.
    It would only be irrelevant, if it wasn't an option, but it is and it is the base, just because it belittles you to play it doesn't mean that some don't, not everyone can compare or exceed your performance. (Though, I can)


    Quote:
    AWD cars are typically easier to learn to drive at the edge, but RWD cars can outperform them when driven with skill.
    You said it

    Quote:
    translation: scrappers are easier, but brutes are better race cars...
    I agree

    Quote:
    and lets be honest, in CoX the difference in skill required is puny.
    I can't agree with that...some people still have trouble with Doms.
  20. Quote:
    Originally Posted by Bill Z Bubba View Post
    1: You're ignoring the fury gained from the incoming attacks.
    Nope I included the incoming attacks was pretty generous about it too minons usually only get about since they usually only really get about three or four attacks in the whole time.

    Quote:
    2: Anyone playing a brute at level 50 on base difficulty should delete said brute just as anyone playing a scrapper at level 50 on base difficulty should delete said scrapper.
    Me, personally, a part of me agrees with you, but I teamed with a Claws/Fire Brute on my DB/SR scrapper, (He asked me if I could help him get some RWZ merits, I had time to spare was just bored badge hunting and I wanted to see claws in action for brutes) He was 40, I exempted down, he was set to +1/x1 so with me it was +1/x2and we were on. We did good til I went AFK to get something to drink, He said "Take your time, I got this" I came back and he was faceplanted. I did take plenty of things into consideration....
    1. Fire Armor isn't that great for Scraps/Brutes
    2. He only had 6 month badge (For him to have a 40 in 6 months I'd still place him in the learning curve group, it took me a year to get my first 50, though mine was a fire/fire blaster pre xp smoothing)
    3. He didn't have fighting pool
    4. No set bonuses

    I have teamed with plenty of Scraps that can't do half the things mine can do. From my research of Unsurvivable Scraps, a lot of people seriously underestimate the power of tough/weave, really just weave in most cases, I mean it does great things to sets like /SR, /WP, and /Inv.

    Quote:
    3: The quote you used of mine is for an em/inv brute at level 25. She doesn't have total focus or energy transfer. At 50, feel free to open with TF and ET if you like. It won't matter as long as you're cycling in the quick recharge, low cast time attacks as well.
    Don't worry, my Brute always stays attacking, I don't even leave anything to queued up, just one after another. Thanks again for the tips, though I realized it wasn't the attack chain, it was the settings once I put them up staying at a full bar was no prob. That was really my mistake, I should have played him more like my Scrappers.

    Quote:
    4: Here's a long one: If you really wish to compare brutes versus scrappers, let's also talk about the pre-50 fully IOed out stages.

    1-21: Attacks aren't 6 slotted. If you don't slot end-red, you'll be sucking wind every fight. That drops damage. If you don't slot some accuracy, you'll miss more, burning more end, doing no damage. That drops damage. Don't slot recharge and you might end up with big pauses in your attack chain, reducing overall DPS. That's even less damage per attack. Probably no damage enhancements in the power at all.

    All the scrapper has at that point is the higher base value and crits.

    Brutes, on the other hand, don't need to worry about slotting damage. They get to cruise around with a variable 0 to 180% damage buff from moment one.

    Guess who'll be leveling faster due to less downtime?

    The story remains true even after SOs. While scrappers need to concentrate on getting more damage enhs into their attacks, brutes get to utilize more end-red and rec-red since fury takes care of their damage enhancement issue.
    You know Billz, never said thanks for doing that research, but Thanks.

    I do agree that Brutes don't have to worry that much about slotting for damage or exceeding scrapper level damage, and the more enemies the more the brute is in the advantage. For redside they are the perfect Scranker, Redside needed them. Solo their survivablity is just about equal, Brutes get a bit of more hp (which gives them better self heals) The only time (solo) that caps are really a difference maker is on T9s (I have yet to take/need one). As far as change is concerned, I think we might see some since sideswtiching is going to be an option now, I think Defenders are only the beginning.
  21. Quote:
    "expert" scrappers know how to fly through spawns so fast blasters get jealous. It just so happens that applying that "expertise" results in Brutes flying through spawns so fast blasters get jealous.
    I am going to show you how different a scrapper is from a brute. Because from what you are telling me to do for a brute to keep up fury are somethings I have never done on any of my Scraps

    Quote:
    Enter mission. Start attacking. Use brawl when energy punch, bonesmasher and barrage are recharging. Add in air-sup or boxing if you like.
    Assuming the mish is 0/x1
    Now if Scraps had Energy Melee here is how I would enter a mish....

    Whirling hands, Energy Transfer (1st minion dead), Total Focus (Next minion dead), Bonesmasher then Barrage, on to the next group.

    See how different playing a brute and Scrapper are, Brutes need to build up fury by doing small attacks to build up their bar, while Scrappers come in Killing.


    Quote:
    Attack Chain 2 = KO Blow > Gloom1 > Haymaker > Punch > Gloom2 > Haymaker

    *.5s gap between punch and Gloom2

    50% Fury took approx 74s

    90% Fury took approx 120s
    Quote:
    4/2 so 8%/4% dam buff for 3 seconds.
    Given the current Chain and mathematics at level 50 (Assuming one rage is active) the Brute would probably kill the first minion with KO blow and Gloom, building 8 with attacks and taking probably 2 attacks from each of the other 2 minions, that is another 8 giving a total of 16. The next minion would be dead from the next 2 attacks giving you 8 more, and that last minion would probably have 2 attacks off as well giving you 4 more for a total of 28. And this last minion could probably be taken out with a Punch and a Haymaker for 8 more, let's say you even used brawl on each minion that's 6 more for a total of 42. I didn't include the amount of fury depreciated in 3 seconds. If you are using anything else to prolong the battle to build fury, you are taking too long as a scrapper would have already finished the battle 2.5 seconds sooner.
  22. Quote:
    Originally Posted by Ben_Arizona View Post
    ..all of them?

    Saying that "reptiles didn't make it out of the Ice Age" is a baffling statement. Clearly they did or there wouldn't be any today.

    ..you do know that there are reptiles today, right? Snakes, lizards, turtles, crocodiles, and those frigging tuataras. Are you thinking of a word that isn't "reptile"?
    I was referring to the comment that was said about them being in the arctic Circle and Antarctica, there are no reptiles in those areas.
  23. Da_Captain

    Best Secondary

    So far, I have played all but Elec Armor and Dark Armor to 50 or reasonably high levels 35+

    I would have to say if you are going to go with a decent IO investment I would go with /Invul. If you take the fighting pool you cap S/L damage, You can get about 25% to everything else but Psi, it comes with great debuff resistances against a lot of things, comes with a self heal/+hp powers, and Invincibility is great. The only downside is that it requires 8 powers.

    I have mine paired with Fire Melee, So far made it to 31 and I am loving it, I have just SOs in there now and it feels pretty tanky.
  24. Quote:
    Wait, what? Then what the hell are all those scaly, coldblooded critters found on just about every sizable chunk of land below the Arctic Circle and above Antarctica?
    How many cold blooded reptiles are there again?

    Quote:
    Penguins like frigid temperatures just fine.
    They don't have cold blood and they are birds not reptiles

    Coming from wiki
    Quote:
    With a few exceptions, all mammals and birds are warm-blooded, and all reptiles, insects, arachnids, amphibians and fish are cold-blooded.
    As for fish

    Wiki again
    Quote:
    Fish who live in areas where the winters are cold move to deeper waters during the colder months or migrate to warmer waters. Some fish have a special protein in their blood which acts like anti-freeze to help them survive very cold water temperatures
    But I was just talking about cold blooded reptiles and none are in any of those areas, so please keep with cool blooded reptiles as reptile armor is what is being discussed, thank you.
  25. Quote:
    Originally Posted by Frosticus View Post
    We know you think it is lower, you are the same guy that couldn't get it up right?
    Funny


    Quote:
    I've heard a lot of things around here, but never once have I heard "brutes suck", or "they need a buff" used to describe brutes. I've heard buff requests for specific powers, but never about the AT. I've heard the opposite though. /e shrug.
    Here...? Don't make me laugh, do you know how much of the actual playerbase is actually on the forums? I have heard so many comments about Brutes needing a damage buff and some even saying a survival buff (Those comments are trivial though as most people who say it don't have fighting).

    But to be fair, I have heard some bad comments about Scrappers, mainly from people trying to Tank but aren't built for the job, even then I let them know, tanking isn't a scrappers job, but they are able to do it if built correctly

    Quote:
    Lastly, any, and I mean ANY, self proclaimed scrapper "expert" would have zero issues playing a brute to full potential. That isn't a statement of declaration of whether they will necessarily like brutes, but for any such "expert" fury is so easy to build and maintain it really is a non-issue. I'm not sure who was handing out the expert badges the day you got yours, but it may have been a clerical error.
    I that statement couldn't be more wrong, Scrappers don't have to maintain anything but a green bar, and on an Expert Scrapper the Green Bar maintains itself.

    Anyway since I won't see a video and I have conducted an in game survey, I have all the answers I need, you keep to your opinions and I will keep to mine. Thank you all for the help, I will be playing my Brute on /x3 when solo so that I can keep a full bar of fury.