Best Secondary


Adeon Hawkwood

 

Posted

I am looking for a great all around Scranker. What is the best secondary to take, with the idea of I/Oing the toon as much as necessary to allow for tanking as much as possible?

And in a related question, is there a certain primary that will have a synergy with this concept? As in sacrificing damage to get certain powers in the primary that help to scrank? I know dark melee has both a heal and a end recharge in it, as well as doing good damage. Is there another primary I should look at?


 

Posted

For me WP combined with BS or Kat (for parry or DA) this is not a cheap combination however !!

Invulnerable as well although I personally haven't tried this particular one.


 

Posted

Scranker
1. A scrapper who can't hold aggro pretending he's a tank.
2. A tanker who ignores his responsibility and scrapperlocks everything.

That said, katana/wp is cheap and very very powerful.

As for building a scrapper to be like a tank, I'd suggest stone/stone.


 

Posted

Quote:
Originally Posted by Postagulous View Post
As for building a scrapper to be like a tank, I'd suggest stone/stone.
Scrappers don't get stone...

That said, honestly shield defense will probably be your best bet. It has hands down the strongest taunt aura of any set available to scrappers.


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Posted

If you want to be able to hold aggro well as a scrapper (especially against groups as opposed to a single target) then I'd strongly recommend one of the three secondaries with a taunt aura: Willpower, Invulnerability and Shield Defense. Unlike Tankers and Brutes the damage auras in Dark, Fire and Electricity don't get a taunt component when used by Scrappers.

Of the three with taunt auras I'd lean towards Shield. Willpower has a very weak taunt aura (especially when used by a Scrapper) and personally I think Shield works better with IOs than Invulnerability (although you can argue this one both ways). For Primary if you take BS or Kat you can softcap all three positions reasonably easily (you will probably want Weave though).


 

Posted

Oh, I am not talking about actually tanking with the SCrapper. I am talking about Scranking. I just want the most survivable Scrapper that money can buy, heavy on the I/Os. Cause thats what I enjoy. For tanking, I'll actually bring a tank.


 

Posted

DM/SD is probably the most survivable scrapper overall, although DM/Inv can perform better in extreme S/L situations. Claws/SR can be quite impressive as well, although its mitigation isn't team friendly (spamming Shockwave).


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Oh, I am not talking about actually tanking with the SCrapper. I am talking about Scranking. I just want the most survivable Scrapper that money can buy, heavy on the I/Os. Cause thats what I enjoy. For tanking, I'll actually bring a tank.
Kat/Invuln - focusing your IO investment on fire/cold/energy/neg energy and using divine avalanche to soft cap smash/lethal.


 

Posted

DA doesn't cap smash, only lethal.


 

Posted

Quote:
Originally Posted by Nihilii View Post
DA doesn't cap smash, only lethal.
Yup, my bad. Lethal and melee.


 

Posted

It caps melee so does it matter that smashing isnt capped


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Oh, I am not talking about actually tanking with the SCrapper. I am talking about Scranking. I just want the most survivable Scrapper that money can buy, heavy on the I/Os. Cause thats what I enjoy. For tanking, I'll actually bring a tank.
Oh, well in that case. Super Reflexes. For minimal investment you have a tough nut to crack.


Life is pleasant. Death is peaceful. It's the transition that's troublesome.
Isaac Asimov

 

Posted

Quote:
Originally Posted by Purus View Post
It caps melee so does it matter that smashing isnt capped
Probably not. I can think of only a handful of ranged smashing attacks - rock throws, and... Uhhh. Can't remember any other.


 

Posted

You guys are talking about dark armor? Cause I got a dark armor tank, and it is a good tank build, but a lot of work to keep on the feet. Are you saying that given any scrapper secondary to completely I/O out, Dark Armor becomes the best when given the full treatment?


 

Posted

Sorry for the acronym overload - we were discussing Divine Avalanche (Katana power boosting defense).


 

Posted

Ah! Now it makes sense. So the Katana Invulnerabilty is better than the Broadsword Invulnerability because the defense from an attack move! Now, are any Psi attacks melee? Would finally be nice to have a invul anything with Psi protection.


 

Posted

I'm guessing you're looking for the best balance between offense/defense and aggro control.

In no particular order...

kat/wp - wp not the best aggro control secondary though
dm/wp
dm/inv
kat/da - needs lots of io's to really shine
dm/sd
bs/sd

Offense is your best defense scranking...

fire/sd
elec/sd - but these builds need to be heavily io'd up for survivability


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Ah! Now it makes sense. So the Katana Invulnerabilty is better than the Broadsword Invulnerability because the defense from an attack move! Now, are any Psi attacks melee? Would finally be nice to have a invul anything with Psi protection.

No, both katana and broadsword get an attack that boosts your defense, katana gets divine avalanche and broadsword gets parry.


 

Posted

Nope, not worried about damage output, seriously willing to sacrifice that for survivability. Understand that killing everything is best survivor's choice. Still not what i am striving for.

Not trying to hold agro/tank. Couldnt care less about agro control.

Want to create the Scrapper with the best overall armors. Period. In fact I'll start an ew thread that is more to the point. Thanks.


 

Posted

So far, I have played all but Elec Armor and Dark Armor to 50 or reasonably high levels 35+

I would have to say if you are going to go with a decent IO investment I would go with /Invul. If you take the fighting pool you cap S/L damage, You can get about 25% to everything else but Psi, it comes with great debuff resistances against a lot of things, comes with a self heal/+hp powers, and Invincibility is great. The only downside is that it requires 8 powers.

I have mine paired with Fire Melee, So far made it to 31 and I am loving it, I have just SOs in there now and it feels pretty tanky.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
Scrappers don't get stone...
Yep. Cause they aren't tanks.


 

Posted

Quote:
Originally Posted by Postagulous View Post
Yep. Cause they aren't tanks.
Also because we like being able to move.


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