Best Secondary
For me WP combined with BS or Kat (for parry or DA) this is not a cheap combination however !!
Invulnerable as well although I personally haven't tried this particular one.
Scranker
1. A scrapper who can't hold aggro pretending he's a tank.
2. A tanker who ignores his responsibility and scrapperlocks everything.
That said, katana/wp is cheap and very very powerful.
As for building a scrapper to be like a tank, I'd suggest stone/stone.
As for building a scrapper to be like a tank, I'd suggest stone/stone.
|
That said, honestly shield defense will probably be your best bet. It has hands down the strongest taunt aura of any set available to scrappers.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
If you want to be able to hold aggro well as a scrapper (especially against groups as opposed to a single target) then I'd strongly recommend one of the three secondaries with a taunt aura: Willpower, Invulnerability and Shield Defense. Unlike Tankers and Brutes the damage auras in Dark, Fire and Electricity don't get a taunt component when used by Scrappers.
Of the three with taunt auras I'd lean towards Shield. Willpower has a very weak taunt aura (especially when used by a Scrapper) and personally I think Shield works better with IOs than Invulnerability (although you can argue this one both ways). For Primary if you take BS or Kat you can softcap all three positions reasonably easily (you will probably want Weave though).
Oh, I am not talking about actually tanking with the SCrapper. I am talking about Scranking. I just want the most survivable Scrapper that money can buy, heavy on the I/Os. Cause thats what I enjoy. For tanking, I'll actually bring a tank.
DM/SD is probably the most survivable scrapper overall, although DM/Inv can perform better in extreme S/L situations. Claws/SR can be quite impressive as well, although its mitigation isn't team friendly (spamming Shockwave).
DA doesn't cap smash, only lethal.
It caps melee so does it matter that smashing isnt capped
Life is pleasant. Death is peaceful. It's the transition that's troublesome.
Isaac Asimov
You guys are talking about dark armor? Cause I got a dark armor tank, and it is a good tank build, but a lot of work to keep on the feet. Are you saying that given any scrapper secondary to completely I/O out, Dark Armor becomes the best when given the full treatment?
Sorry for the acronym overload - we were discussing Divine Avalanche (Katana power boosting defense).
Ah! Now it makes sense. So the Katana Invulnerabilty is better than the Broadsword Invulnerability because the defense from an attack move! Now, are any Psi attacks melee? Would finally be nice to have a invul anything with Psi protection.
I'm guessing you're looking for the best balance between offense/defense and aggro control.
In no particular order...
kat/wp - wp not the best aggro control secondary though
dm/wp
dm/inv
kat/da - needs lots of io's to really shine
dm/sd
bs/sd
Offense is your best defense scranking...
fire/sd
elec/sd - but these builds need to be heavily io'd up for survivability
Ah! Now it makes sense. So the Katana Invulnerabilty is better than the Broadsword Invulnerability because the defense from an attack move! Now, are any Psi attacks melee? Would finally be nice to have a invul anything with Psi protection.
|
No, both katana and broadsword get an attack that boosts your defense, katana gets divine avalanche and broadsword gets parry.
Nope, not worried about damage output, seriously willing to sacrifice that for survivability. Understand that killing everything is best survivor's choice. Still not what i am striving for.
Not trying to hold agro/tank. Couldnt care less about agro control.
Want to create the Scrapper with the best overall armors. Period. In fact I'll start an ew thread that is more to the point. Thanks.
So far, I have played all but Elec Armor and Dark Armor to 50 or reasonably high levels 35+
I would have to say if you are going to go with a decent IO investment I would go with /Invul. If you take the fighting pool you cap S/L damage, You can get about 25% to everything else but Psi, it comes with great debuff resistances against a lot of things, comes with a self heal/+hp powers, and Invincibility is great. The only downside is that it requires 8 powers.
I have mine paired with Fire Melee, So far made it to 31 and I am loving it, I have just SOs in there now and it feels pretty tanky.
"Yes, winning all the time can be boring."
-Knight_Chill
"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."
-Spiritchaser speaking on Dom Revamp
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
I am looking for a great all around Scranker. What is the best secondary to take, with the idea of I/Oing the toon as much as necessary to allow for tanking as much as possible?
And in a related question, is there a certain primary that will have a synergy with this concept? As in sacrificing damage to get certain powers in the primary that help to scrank? I know dark melee has both a heal and a end recharge in it, as well as doing good damage. Is there another primary I should look at?