DMystic

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  1. Well to be fair all of the Menders content are actually Story Arcs not TF's, that use TF mechanics for story reasons.

    However with that in mind you should still get some merits for doing it.
  2. I think you might be overestimating the practicality of those combo points on AS.

    Because AS is such a finicky power it isn't always a practical attack to use.

    Also there are typically two ways a Stalker will use AS. Either after Build Up, or after a Placate.

    Although I haven't played the set myself from what I've read the way Stalkers can build combo points run counter to how a Stalker will be using AS.

    EDIT: This is exactly the same problem Stalker DB has. The combos run counter to how the AT is played.
  3. DMystic

    "Gimp" Superteam

    Quote:
    Originally Posted by Icesphere View Post
    My claws/elect stalker would want a word with you. Good resistance and with set bonuses can softcap s/l def and melee/range/aoe def. Of course AoE defense is capped with hide for stalkers >_>
    As IO's were never brought in to the discussion I was posting with regards to SO's.

    Quote:
    I thought claws outperformed dual blades on stalkers due to the combos needing you to use AS.
    Dual Blades still has good AoE output, and performs decently without the need to rely on combos.
  4. DMystic

    "Gimp" Superteam

    Well since we're picking Stalkers

    8x Claws/Elec

    the two weakest performing Stalker sets combined. Here is your gimped Stlaker team but even they will be able to get through most things.
  5. Quote:
    Originally Posted by DarkGob View Post
    Neither of which was part of Going Rogue, by the way.
    Yes I know. Not really relevant to the subject though.
  6. Quote:
    Originally Posted by Kid_Kaos View Post
    I also have friends that have bought City of Villians & Going Rouge. Only to find that content locked to them as Free Players.

    Which content would this be?

    If it's Incarnates or First Ward that intentional on the part of the Devs.If it's anything else from Going Rogue that should be bugged.

    Same for Villains, if it's Masterminds or SoA that's intentional, anything else should be bugges as it's not the intended behavior.
  7. DMystic

    Heroic Patrons!

    No they don't. APP's are automatically unlocked for all Villain AT's once they reach the appropriate level.
  8. But the older sewer trial is in the abandoned sewer

    So we have the new Sewer Trial "Death from below"

    and we have the old "Abandoned Sewer Trial"

    no confusion here. I mean the sewer is clearly different from the abandoned sewer.
  9. Quote:
    Originally Posted by Feycat View Post
    Okay, I am unaware of this, I don't play redside.

    Are you saying villains actually have to unlock APPs?

    If so, that's rubbish as well. Let everyone have ALL the APP/PPPs available to them without having to do ridiculous acrobatics!

    no APP's are unlocked for all AT's regardless of morality.

    Patron Pools are unlocked by running the first Patron Arc.
  10. I'd be fine with Arcs being added that accomplish the same idea. But would like it if it were only 1 per pool, and that it doesn't happen until afteror at the same time that the Villain SF gaps are met. While Kal does cover those gaps Red Side needs more SFs added in. The Weekly Strike Targets make that blatantly clear.

    Red Side also needs a way to unlock Witch Hat and Pauldrons

    Fair is fair after all.
  11. Quote:
    Originally Posted by Techbot Alpha View Post
    AUGH! Why did you have to mention those damn pauldrons?! I'd just managed to forget about it, too

    Because I've spent too much time over the years cataloging the various inequalities between sides.

    I've also spent too much time in discussions to improve the inequalities between sides(particularly in regards to PPP) to have some entitled hero player with no knowledge of the history of PPP's complain about hoops.
  12. Since we're talking about unfairness...

    Why can't I get access to the Witch Hat Villain Side?
    What do I have to do to get the Task Force Commander Pauldrons unlocked?

    Yes I know those are Costume parts and not powers but they require specific Badges to unlock. So do the Patron Pools.
  13. While that certainly sounds interesting and would probably make for an excellent game the way Deadliest Warrior handled the fight is the Vampires woke up to a Zombie Apocalypse.

    Though When I first heard the fight I had an immediate thought of who the winner should be and was quite happy that my initial thinking was right.
  14. Well that movie was a parody, and parodies seem to escape most laws
  15. Quote:
    Originally Posted by Hercules View Post
    I have a hard time believing anyone can patent/trademark the concept of "superhero". Marvel and DC are not the only comic lines that have ever existed with super heroes. I'd say a court challenge could overturn that - just like with that guy who trademarked the word "Edge".
    They didn't trademark the concept just the name.

    As a result of this only Marvel and DC can use the name superhero legally.

    Bamf and Snikkt are also trademarked by Marvel.
  16. What was that about the Auction House?
  17. My only gripe with the episode was the assumption that the Zombie Virus could affect the Vampires. Other than that it was pretty interesting. You could question the method determining an appropriate ratio but in the grand scheme of things that hardly matters and the 63:1 is somewhat believable.
  18. I think part of the problem is People generally don't seek out a Stalker when team building like they will for the other AT's.

    It's rare for someone to send a tell to my Stalker asking if I want to team, however at the same time I've only been refused a team as a Stalker once, and I'm fairly certain that person was an idiot as the reason I was given is they already had a Stalker on the team.

    It seems to me that Stalkers have to actively seek out teams(or make their own) more so than other AT's. Is that a big deal? not particularly.

    What I find to be a big deal is that Stalkers more often than not get overshadowed by everyone else and rarely have the ability to shine due to a lot of issues with how the game mechanics are, and how those mechanics interact with Stalker abilities.
  19. The main problem with your idea is that it relies on "After a successful assassination" as the game progresses it becomes harder and harder to land an Assassins Strike.

    Also Stalkers already have quite a few ways to crit.

    100% Crit when Hidden (50% for AoE attacks)
    Placate to regain Hidden
    10% innate crit on all non hidden attacks
    scaling crit chance based on teammates within 30 ft the peaks out at 33% Crit

    And With the Launch of Freedom there is a purchasable IO that grants a 20% chance to reHide when attacking.
  20. Could always put a timer on the conversion.

    Lets say they made a conversion for 10 Astrals-> 1 Emp usable once per day.

    That should be enough to maintain the time gate while helping to quicken the Incarnate Grind.
  21. Quote:
    Originally Posted by NightErrant View Post
    Chronologist is a badge that assumes you're already entrusted with the secret. Since you're there. Which means they don't need to explain the secret to you.
    And Yet the exploration badge does not make that assumption. Since you can only get the explore by being there by your logic they shouldn't need to explain the secret for that either.
  22. Quote:
    Originally Posted by Dal View Post
    Except that scrappers get a straight 20% crit buff, which is much better.

    Actually the way that's been explained Scapper crits would go from 10% to 12% it's a 20% boost in Crits not a flat 20% chance increase