Stalker criticals
The main problem with your idea is that it relies on "After a successful assassination" as the game progresses it becomes harder and harder to land an Assassins Strike.
Also Stalkers already have quite a few ways to crit.
100% Crit when Hidden (50% for AoE attacks)
Placate to regain Hidden
10% innate crit on all non hidden attacks
scaling crit chance based on teammates within 30 ft the peaks out at 33% Crit
And With the Launch of Freedom there is a purchasable IO that grants a 20% chance to reHide when attacking.
We can crit twice if needed.
Note: It makes me sad that Ian doesn't play/make CoH comics any more. Sigh. And he hid the old strips about his banned toons.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
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Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Hi everyone!
I seldom post, but I "stalk" the forums all the time. yuk yuk
I have a stalker (lvl 18 Nin/Nin) and it seems to me there should be a different way for a stalker to get a critical. No, not saying to take away assassin strike, but to take away the chance to crit in normal melee.
What I'm getting at is it should be replaced with something having to do with the "element of surprise".
Everytime I start with a successful AS, it "feels" like the next couple/few attacks that hit should get a critical. It just seems like that (to me) should be the way stalker criticals should work. I just came from outta no-where and assassinated someone and while I have the element of surprise, I either finish off the original target (for higher levels) or strike out at the next target, while they are stunned/surprised/shocked, thus my next couple/few attacks get an automatic crit. Kind of an automatic build-up that only works following a successful AS.
What do ya think?
Sorry if it was hard to follow. Just my opinion/idea and wanted to see what real stalkers think because my stalker is still a n00b!
Thanks and have a good one!
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