Crindon

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  1. Quote:
    Originally Posted by Local_Man View Post
    There are several advantages to flight.

    (1) you can fight from the air, staying out of melee. Combine that with invisibility, and you you won't get noticed by most foes, either. Use an easy Fly/Hover toggle to fight while in Hover. (I use the Speed on Demand binds in CityBinder, which automatically puts me in Fly when moving, then in Hover when not moving.) Since Illusion mostly works best from range, this is a really nice fit.

    (2) Both Hover and Afterburner will take Defense enhancements, so both can hold a Luck of the Gambler Recharge IOs. None of the other travel power pools have two powers that will take LotG Recharges. Jump has one, Speed and Teleport have none.

    (3) Afterburner takes care of the biggest complaint about Fly . . . it is too slow. Fly is otherwise the best all-purpose travel power.

    (4) Fly is, by far, the best travel power to have for those missions where you have to travel around a zone looking for Glowies or certain foes.

    (5) Fly lets you travel long distances without having to pay attention. Good time for a short AFK.

    The Ice APP is nice for several reasons: The Blast is just as quick as Fire, does a rarely-resisted damage type even if Fire does slightly more damage. The armor is S/L Defense instead of Resistance and looks a lot better than Rock armor. Hibernate is a wonderful "Panic Button" power. And you get a choice of two AoE damage powers -- I prefer Frost Breath because it has all up-front damage and recharges faster, but Ice Storm does a lot of damage if you can keep foes in it for the entire duration.

    I use Fire on my Ill/Rad and Ill/TA, but I use Ice on my Ill/Storm and Ill/Cold. Both sets are very good.
    I have a few toons that use fly, but I never thought about taking fly on this toon.. I dunno why though..

    After looking into it.. I will prolly spec into the flight pool and drop leadership and the stealth pool.. and ill keep the ice mastery..
  2. Quote:
    Originally Posted by MentalMaden View Post
    Actually I rolled her in i12.

    She has IOs and all, just not built optimally. I've taken her out against the GMs in Peregrine and been able to stalemate them rather easily (but not defeat them) with the current build. It's not perma'd PA so dps drops in those seconds where they are still recharging.
    I haven't tried those GMs. I made mine originally for PvP but instead started using him for GM hunting. I have like 160%-ish recharge currently on my build now
  3. O-O MM copied me! I feel special!!

    My main purpose is to solo GMs. Which I have. I've done Adamastor, Jurraski, Jack in Irons, Eochai, Kraken, Paladin, and umm... I think that's it.
  4. Quote:
    Originally Posted by Local_Man View Post
    The goal was perma-PA. Here's an Ill/Therm with Perma-PA (just barely) and a lot more of the powers from the secondary. The one wierd compromise I had to make was taking Rise of the Phoenix and slotting it with the purple Absolute Amazement set. Other than that, the powers are slotted to be functional. I also kept the Blind-SW-Blast-SW attack chain that I feel is essential to keeping your damage up.

    It has perma-hasten, perma-Melt Armor and Perma-Heat Exhaustion. You get both the AoE and single target heals. And one of the Resist Shields. Here's the build:
    Nice although I can't look at the build due to being at work. But as long as PA is perma then I'll be a happy camper. On my current build I have the ice mastery. And I never thought of taking the flight pool for means of travel.
  5. Quote:
    Originally Posted by Wyatt_Earp View Post
    There are a couple of things that I would change with the build...

    1) You don't need both group invis and superior invis, and they are both way overslotted.
    2) I would suggest going with the /Earth epic because Fissure, Seismic Smash, and Rock Armor are much better powers than Poisonous Ray, Disruptor Blast and Summon Tarantula.
    3) Forge should be slotted better because it's a good power.
    4) Melt Armor should have more recharge.

    Here is a build that has Phantom Army with about 3 seconds of downtime (perma with tier 4 Spiritual Alpha) and about 36% Smashing/Lethal defense which should help with survivability. Granted this build is not cheap, but I suspect that it will definitely outperform the one you've posted.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Thermal Radiation
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Blind -- UbrkCons-Hold/Rchg:50(A), UbrkCons-Dam%:50(17), UbrkCons-EndRdx/Hold:50(36), UbrkCons-Acc/Hold/Rchg:50(37), UbrkCons-Acc/Rchg:50(37), HO:Centri(40)
    Level 1: Warmth -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(31), Dct'dW-Heal/Rchg:50(34), Dct'dW-Heal/EndRdx/Rchg:50(34), Dct'dW-Rchg:50(34)
    Level 2: Spectral Wounds -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(3), Apoc-Acc/Rchg:50(3), Apoc-Dmg/EndRdx:50(15), Apoc-Dam%:50(27), Entrpc-Dmg/EndRdx/Rchg:35(27)
    Level 4: Thermal Shield -- ImpSkn-ResDam/EndRdx:30(A), ImpSkn-ResDam/Rchg:30(5), ImpSkn-EndRdx/Rchg:30(5), ImpSkn-ResDam/EndRdx/Rchg:30(15), ImpSkn-Status:30(25), S'fstPrt-ResDam/Def+:30(43)
    Level 6: Deceive -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(7), CoPers-Acc/Conf/Rchg:50(7), CoPers-Acc/Rchg:50(9), CoPers-Conf/EndRdx:50(9), CoPers-Conf%:50(13)
    Level 8: Superior Invisibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(50)
    Level 10: Plasma Shield -- ImpSkn-ResDam/EndRdx:30(A), ImpSkn-ResDam/Rchg:30(11), ImpSkn-EndRdx/Rchg:30(11), ImpSkn-ResDam/EndRdx/Rchg:30(13), ImpSkn-Status:30(43), GA-3defTpProc:50(50)
    Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A)
    Level 14: Super Jump -- Zephyr-ResKB:50(A)
    Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17)
    Level 18: Phantom Army -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg/Rchg:50(19), ExRmnt-EndRdx/Dmg/Rchg:50(19), ExRmnt-Acc/Dmg:50(21), S'bndAl-Dmg/Rchg:50(21), S'bndAl-Build%:50(25)
    Level 20: Thaw -- EndRdx-I:50(A)
    Level 22: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(23), S'dpty-Def/EndRdx:40(23)
    Level 24: Assault -- EndRdx-I:50(A)
    Level 26: Spectral Terror -- HO:Endo(A)
    Level 28: Forge -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(29), GSFC-ToHit/Rchg/EndRdx:50(29), GSFC-Rchg/EndRdx:50(31), GSFC-Build%:50(40), GSFC-ToHit/EndRdx:50(46)
    Level 30: Tactics -- AdjTgt-ToHit/EndRdx:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(31)
    Level 32: Phantasm -- ExRmnt-Acc/Dmg:50(A), ExRmnt-Acc/Dmg/Rchg:50(33), ExRmnt-EndRdx/Dmg/Rchg:50(33), ExRmnt-+Res(Pets):50(33)
    Level 35: Heat Exhaustion -- Acc-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
    Level 38: Melt Armor -- UndDef-Rchg:50(A), UndDef-DefDeb/Rchg:50(39), UndDef-Rchg/EndRdx:50(39), Achilles-ResDeb%:20(39), Acc-I:50(50)
    Level 41: Fissure -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(42), Ragnrk-Acc/Rchg:50(42), Ragnrk-Dmg/EndRdx:50(42), Ragnrk-Knock%:50(43)
    Level 44: Seismic Smash -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(45), Hectmb-Acc/Rchg:50(45), Hectmb-Dmg/EndRdx:50(45), Hectmb-Dam%:50(46), HO:Endo(46)
    Level 47: Rock Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(48), S'dpty-Def/EndRdx:40(48), RedFtn-Def/EndRdx:50(48)
    Level 49: Vengeance -- LkGmblr-Rchg+:50(A)
    Level 50: Spiritual Core Paragon
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+:40(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(37), P'Shift-End%:50(40)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    that's a good build. But I'm looking for a way to get perma PA without any of the incarnate abilities since my toon is on my second account that is a premium account.

    And no offense. But I don't wanna be wearing poo all the time
  6. Quote:
    Originally Posted by Local_Man View Post
    No offense, but your build needs major work. Way too many pool powers and not enough core powers from your powersets.

    You would do better to take some of the more useful powers out of Illusion than worthless powers like the Stealth pool. Plus you can get more recharge from the Illusion powers. SI and GI are both superior to anything in the Stealth pool. Since you have GI, drop Stealth, Grant Invis and Invis. Add SI and Hover if you need another place for a LotG Recharge. You can move those slots you have in CJ to SI -- CJ uses almost no endurance so that slotting is wasted.

    I suggest you take a look at my Illusion/Rad guide for the Illusion part. Therm has some similarities to Rad, so my Perma-PA builds should help you. The main difference is that without Accelerate Metabolism, you have to make up the 30% Recharge from that power. Some of the purple sets you show will help with that, but you can do better. The guide will help you with your slotting for PA and a lot of your other powers.

    Take Deceive and slot it with the Coercive Persuasion set. (Read the section on Deceive and learn how useful it is.) Take Flash, move the Unbreakable Constraint set to Flash, and slot Blind with 4 Baz Gaze, an Acc/Dam Hami-O and a Damage IO. And that Chance to Placate in Blind is a complete waste of a slot.
    Took some of your advice local.. is the updated build any better?
  7. Crindon

    Solo solo solo!

    Yea.. I can see it having an issue like my ill/therm/ice troller does when it comes down to soloing GMs
  8. I have a build in mids that has PA recharging in 60.02 sec.. I was wondering if is it possible to get perma PA without the incarnate abilities see that my second account is a premium account..

    Oh.. I have hasten perma by like 2.6 sec..

    EDIT - Build added for you to see what I got

    EDIT 2 - Updated build and post

    EDIT 3 - Updated build and post again

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Thermal Radiation
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Blind -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(3), UbrkCons-Acc/Hold/Rchg(3), UbrkCons-Acc/Rchg(5), UbrkCons-EndRdx/Hold(5), FtnHyp-Plct%(7)
    Level 1: Warmth -- Dct'dW-Heal(A), Dct'dW-Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal/EndRdx(11)
    Level 2: Spectral Wounds -- Apoc-Dmg(A), Apoc-Dmg/Rchg(11), Apoc-Acc/Dmg/Rchg(13), Apoc-Acc/Rchg(13), Apoc-Dmg/EndRdx(15)
    Level 4: Super Jump -- Empty(A)
    Level 6: Deceive -- CoPers-Conf(A), CoPers-Conf/Rchg(15), CoPers-Conf/EndRdx(17), CoPers-Acc/Conf/Rchg(17), CoPers-Acc/Rchg(19)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 12: Group Invisibility -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(25), RedFtn-Def/Rchg(43), RedFtn-Def(43), RedFtn-EndRdx(46), RedFtn-Def/EndRdx/Rchg(46)
    Level 14: Superior Invisibility -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(31), RedFtn-Def/Rchg(34), RedFtn-Def(34), RedFtn-EndRdx(37), RedFtn-Def/EndRdx/Rchg(37)
    Level 16: Maneuvers -- LkGmblr-Rchg+(A)
    Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(21), ExRmnt-Dmg/EndRdx(21), ExRmnt-Acc/Dmg/Rchg(23), RechRdx-I(23), RechRdx-I(40)
    Level 20: Assault -- EndRdx-I(A)
    Level 22: Vengeance -- LkGmblr-Rchg+(A)
    Level 24: Flash -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(40), BasGaze-Acc/Rchg(50), BasGaze-Rchg/Hold(50)
    Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(27), Abys-Acc/EndRdx(29), Abys-Fear/Rng(29), Abys-Acc/Fear/Rchg(31)
    Level 28: Forge -- ToHit-I(A)
    Level 30: Super Speed -- Run-I(A)
    Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34)
    Level 35: Heat Exhaustion -- Acc-I(A), Acc-I(36), RechRdx-I(36), RechRdx-I(36), RechRdx-I(37)
    Level 38: Melt Armor -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(39), AnWeak-Acc/Rchg(39), AnWeak-Acc/Rchg/EndRdx(39), AnWeak-DefDeb/EndRdx/Rchg(40)
    Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-EndRdx(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(43)
    Level 44: Poisonous Ray -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
    Level 47: Disruptor Blast -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
    Level 49: Summon Tarantula -- S'bndAl-Acc/Dmg/Rchg(A)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(31)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(27)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 23% DamageBuff(Smashing)
    • 23% DamageBuff(Lethal)
    • 23% DamageBuff(Fire)
    • 23% DamageBuff(Cold)
    • 23% DamageBuff(Energy)
    • 23% DamageBuff(Negative)
    • 23% DamageBuff(Toxic)
    • 23% DamageBuff(Psionic)
    • 2.5% Defense(Energy)
    • 2.5% Defense(Negative)
    • 1.25% Defense(Ranged)
    • 2.25% Max End
    • 4% Enhancement(Confused)
    • 50% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 130% Enhancement(RechargeTime)
    • 2.75% Enhancement(Terrorized)
    • 61.04 HP (6%) HitPoints
    • MezResist(Confused) 5%
    • MezResist(Held) 5%
    • MezResist(Immobilize) 14.35%
    • MezResist(Sleep) 5%
    • MezResist(Stun) 7.2%
    • MezResist(Terrorized) 7.2%
    • 14% (0.23 End/sec) Recovery
    • 36% (1.53 HP/sec) Regeneration
    • 10.08% Resistance(Fire)
    • 10.08% Resistance(Cold)



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  9. Although it isn't a scrapper, but I do enjoy my km/energy brute alot
  10. My current tank project is a super refleces/street justice
  11. I made a sr/stj tank yesterday. I'm enjoying it so far. Only lvl 2. But fun so far.
  12. Crindon

    Blappinator?

    I got a elec/thorn.. I enjoy it... I am thinking about making a fire/thorn thou
  13. I had a elec/time and a mind/time on beta. Both were fun, but for me they were lacking something. Hence why I went with plant/time. Now I'm not gonna say either combo is horrible just not for me. Maybe it was having a elec/thorn and a mind/fire Dom is the reason why I didn't like those two.
  14. Crindon

    Plant/Time/??

    I started thinking about starting a plant/time troller. While I was playing around on Mids I couldn't decide on a mastery to go with.. I wanna go with a set that goes with my theme I have brewing in my head (a guy with a tech-ish suit on that lets him control time around him and... I have no clue on how I can work the plant control in, but I will!!.. Somehow..

    Any-who, any ideas on what mastery I should go with?.. Ive thought earth and primal. There are things about each I like, and there are things about each I don't like. Just cant make up my mind..

    Suggestions?
  15. This got me looking at my Vet tokens..

    MAIN ACCOUNT
    72mo Vet (VIP)

    72 / 12 = 6

    72 / 3= 24

    Have one box = 1

    Its an Account = 1

    6 + 24 + 1 + 1 = 32

    I have 32 Tokens for this account

    --------------------------------------

    SECOND ACCOUNT
    63mo Vet (Premium)

    63 / 12 = 5.25 (rounded down to 5)

    63 / 3 = 21

    Have one box = 1

    It is an account = 1

    5 + 21 + 1 + 1 = 27

    Should have 27 tokens, but I only have 20 in game.

    Did I do the math right?

    And if my math is right I think I am missing a few character slot tokens as well. I currently have 4 character tokens that I claimed and I don't have anymore.
  16. Crindon

    ???/energy aura

    Ive got a axe/energy that I'm level at the moment. I'm liking it so far. Hits pretty hard and well badass in my book.
  17. Figured id stop by and say hey..

    For those that I have as a friend on facebook know im going to be a father soon(tm)..

    And.. today we found out what we are expecting. A girl.

    Can't wait for the baby to get here.
  18. I love the way the death mage looks.. pure awesome.
  19. I cant help but feel that Beastyle is trying to say something with those smiley faces...
  20. I made a elec/thorn... that im thinking would be a lot of fun
  21. Quote:
    Originally Posted by Auroxis View Post
    There was a bug that made people get an extra notice on a certain day/days.
    Yep.. made my ultra-rare after doing a LGTF..
  22. Quote:
    Originally Posted by Hyperstrike View Post
    That's MY endurance and I WANT IT NOW!
    Fixed..

    Yea.. my shield/ss tank has the cardiac ultra rare alpha slot..

    =D
  23. Quote:
    Originally Posted by Griff Mender View Post
    Now go get Lusca
    I tired her...

    Didnt end well.. >_<

    Focused on a tentacle.. was doin good then another tentacle came around and started hitting me.. Dead I be.

    Just got done solo'ing Adamastor.. Had a tad bit of a set back had him down to 3/4th health and a defender comes up and buffs me and blast away at him.. >_<

    Had to let Adamastor regen him health back some and then focus on him again.
  24. Ive enjoyed trollers since I start playing CoH my first was a ice/storm.. But then I got addicted to tanks and scrappers.. but in time I came back and made a few more trollers and got them to 50.
  25. I made a controller (illusion/thermal) for pvp.

    Spent my fortune on him, getting him purpled out and what not.

    2/15/2011

    When I was doing the midnighters arc, I went to Perez Park to find some Lost to cure. While I was there I found the Kraken. And I thought to myself I wonder if I could solo him?

    So I brought out my Phantom Army and went to it.

    Roughly 20 minutes later. Hes dead. I did it!. Solo'd the Kraken!

    Then I started thinking I wonder what other GMs I can solo?

    To Crey's Folly!

    Found Jurasski.

    I just rinsed and repeated my strategy I used for the Kraken, and it worked. It just took around 30 minutes to do it. My Heat Exhaustion missed once, so he gained some of his health back.

    Then I picked up my bags and headed to Dark Astoria to take on that undead monster, but sadly I didnt come out.

    2/16/2011

    Logged on Looked around for Adamastor. No luck. So I headed to Croatoa for the GMs there.

    Found Eochai.

    Dead.

    He aggro'd on me a few times but wasnt to bad.

    Went on the hunt for Jack in Irons.

    Found him. Started beating on him. Got him down to half health, when a random tank comes up and starts attacking him.. >_<

    I guess I will have to find ol' Jackie some other time.