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  1. Quote:
    Originally Posted by Switch_NA View Post
    you do realize how much those pvp sets would cost u right?
    Money is no object when one makes roughly a billion Influence/Infamy a night.
  2. Quote:
    Originally Posted by Scene_EU View Post
    I just don't think you can perma haste/soul drain a WP/DM tank, and still cap S/L. The other issue with WP is the weak taunt aura, so its always best to slot in 2 x taunt IOs into RttC.
    Shoot, I totally forgot about Rise to the Challenge's weak taunt aura. Thanks for pointing that out. I might be able to squeeze one taunt in there without disrupting the build much. Do I need two, or will just one help?

    Quote:
    Originally Posted by Scene_EU View Post
    As for the choice of sets, not only is it going to be insanely expensive, but you're going to find yourself waiting for months for some of them to appear on the market.
    I already have all of the PvP IOs I would need for this build.

    Quote:
    Originally Posted by Scene_EU View Post
    This is my tank's current build (well almost, just short of a few recipes here and there). I scrapped haste, and instead concentrated on +dmg%, +recovery and Def. It's not HP capped, but it has a decent regen, capped S/L, and is a damn sight easier to get the items, not to mention, vastly cheaper:
    I do have a couple questions about your build.

    1) After reviewing, my build looks like it might have endurance problems. Does your build? If you do, with Quick Recovery, Stamina, and Physical Perfection, then I most certainly will.

    2) How does your tank stand up to most content? What about content set to +4 Enemies x8 People? Have you ever tanked Lord Recluse in the Statesman Task Force without outside buffs?

    3) I think I get all of the things in your build...but what is with the Immobilize/Endurance in Midnight Grasp? Couldn't you slot a regular Endurance IO, or is the Immobilize important?
  3. I'll try not to ramble. I want to create the toughest Willpower Tank that I can. In my search I paired it with Dark Melee and started building it to hit Defensive and Offensive benchmarks. These, in order, are:

    1) Capped Hit Points
    2) Capped Defense to Lethal/Energy (Due to the fact that -defense powers are usually Lethal or Energy Based)
    3) Capped Defense to Smashing/Negative/Fire/Cold
    4) Perma Soul Drain
    5) Perma Hasten
    6) Accuracy/Damage/etc. needed in order to outweigh the lack of enhancement benefits to powers (ex. Boxing/Shadow Punch/Smite)

    Obviously I wasn't able to fit all of these in my build so this is how it ended up.

    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Mc Toodle Doodle: Level 50 Magic Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Dark Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: High Pain Tolerance
    • (A) Numina's Convalescence - Heal/Endurance
    • (36) Numina's Convalescence - Heal/Recharge
    • (37) Numina's Convalescence - Heal
    • (37) Steadfast Protection - Resistance/+Def 3%
    Level 1: Shadow Punch
    • (A) Kinetic Combat - Accuracy/Damage
    • (11) Kinetic Combat - Damage/Endurance
    • (11) Kinetic Combat - Damage/Recharge
    • (13) Kinetic Combat - Damage/Endurance/Recharge
    Level 2: Mind Over Body
    • (A) Gladiator's Armor - Resistance
    • (3) Gladiator's Armor - Resistance/Rech/End
    • (3) Gladiator's Armor - End/Resist
    • (5) Gladiator's Armor - TP Protection +3% Def (All)
    • (5) Gladiator's Armor - Recharge/Endurance
    • (7) Gladiator's Armor - Recharge/Resist
    Level 4: Smite
    • (A) Kinetic Combat - Accuracy/Damage
    • (13) Kinetic Combat - Damage/Endurance
    • (15) Kinetic Combat - Damage/Recharge
    • (15) Kinetic Combat - Damage/Endurance/Recharge
    Level 6: Indomitable Will
    • (A) Shield Wall - Defense/Endurance
    • (7) Shield Wall - Endurance/Recharge
    • (9) Shield Wall - Defense/Endurance/Recharge
    • (9) Luck of the Gambler - Recharge Speed
    Level 8: Rise to the Challenge
    • (A) Panacea - Heal/Endurance
    • (45) Panacea - Endurance/Recharge
    • (46) Panacea - Hea/Recharge
    • (46) Panacea - Heal/Endurance/Recharge
    • (50) Panacea - Heal
    Level 10: Taunt
    • (A) Mocking Beratement - Taunt
    • (17) Mocking Beratement - Taunt/Recharge
    • (17) Mocking Beratement - Taunt/Recharge/Range
    • (21) Mocking Beratement - Accuracy/Recharge
    • (31) Mocking Beratement - Taunt/Range
    • (43) Mocking Beratement - Recharge
    Level 12: Quick Recovery
    • (A) Endurance Modification IO
    • (46) Endurance Modification IO
    Level 14: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 16: Siphon Life
    • (A) Kinetic Combat - Accuracy/Damage
    • (23) Kinetic Combat - Damage/Endurance
    • (23) Kinetic Combat - Damage/Recharge
    • (25) Kinetic Combat - Damage/Endurance/Recharge
    • (37) Touch of the Nictus - Healing
    • (40) Touch of the Nictus - Accuracy/Healing
    Level 18: Heightened Senses
    • (A) Shield Wall - Defense/Endurance
    • (19) Shield Wall - Endurance/Recharge
    • (19) Shield Wall - Defense
    • (21) Luck of the Gambler - Recharge Speed
    Level 20: Touch of Fear
    • (A) Siphon Insight - ToHit Debuff
    • (25) Siphon Insight - Accuracy/ToHit Debuff
    • (29) Siphon Insight - Accuracy/Recharge
    • (31) Siphon Insight - ToHit Debuff/Endurance/Recharge
    • (31) Siphon Insight - Accuracy/Endurance/Recharge
    • (45) Siphon Insight - Chance for +ToHit
    Level 22: Hurdle
    • (A) Jumping IO
    Level 24: Fast Healing
    • (A) Numina's Convalescence - Heal/Endurance
    • (43) Numina's Convalescence - Heal
    Level 26: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (27) Kinetic Combat - Damage/Endurance
    • (27) Kinetic Combat - Damage/Recharge
    • (29) Kinetic Combat - Damage/Endurance/Recharge
    Level 28: Soul Drain
    • (A) Eradication - Accuracy/Recharge
    • (34) Eradication - Damage/Recharge
    • (34) Eradication - Accuracy/Damage/Recharge
    • (34) Eradication - Accuracy/Damage/Endurance/Recharge
    Level 30: Tough
    • (A) Aegis - Resistance/Endurance
    • (36) Aegis - Endurance/Recharge
    • (36) Aegis - Resistance
    Level 32: Weave
    • (A) Shield Wall - Defense/Endurance
    • (33) Shield Wall - Endurance/Recharge
    • (33) Shield Wall - Defense
    • (33) Luck of the Gambler - Recharge Speed
    Level 35: Hasten
    • (A) Recharge Reduction IO
    • (40) Recharge Reduction IO
    • (43) Recharge Reduction IO
    Level 38: Midnight Grasp
    • (A) Hecatomb - Damage/Recharge
    • (39) Hecatomb - Accuracy/Damage/Recharge
    • (39) Hecatomb - Accuracy/Recharge
    • (39) Hecatomb - Damage/Endurance
    • (40) Hecatomb - Chance of Damage(Negative)
    Level 41: Focused Accuracy
    • (A) Rectified Reticle - To Hit Buff
    • (42) Rectified Reticle - To Hit Buff/Recharge
    • (42) HamiO:Cytoskeleton Exposure
    • (42) HamiO:Cytoskeleton Exposure
    Level 44: Physical Perfection
    • (A) Endurance Modification IO
    • (45) Endurance Modification IO
    Level 47: Energy Torrent
    • (A) Ragnarok - Damage
    • (48) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (48) Ragnarok - Accuracy/Recharge
    • (50) Ragnarok - Damage/Endurance
    Level 49: Health
    • (A) Numina's Convalescence - Heal/Endurance
    • (50) Numina's Convalescence - Heal
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 29.1% Defense(Smashing)
    • 29.1% Defense(Lethal)
    • 14.1% Defense(Fire)
    • 14.1% Defense(Cold)
    • 10.4% Defense(Energy)
    • 10.4% Defense(Negative)
    • 6% Defense(Psionic)
    • 17.6% Defense(Melee)
    • 10.1% Defense(Ranged)
    • 12.9% Defense(AoE)
    • 5.85% Max End (in PvP)
    • 39% Enhancement(Accuracy)
    • 7.5% Enhancement(Range) (in PvP)
    • 72.5% Enhancement(RechargeTime) (in PvP)
    • 4% FlySpeed
    • 421.7 HP (22.5%) HitPoints
    • 4% JumpHeight
    • 4% JumpSpeed
    • Knockback (Mag -3)
    • Knockup (Mag -3)
    • MezResist(Confused) 10% (in PvP)
    • MezResist(Held) 12.8% (in PvP)
    • MezResist(Immobilize) 21%
    • MezResist(Repel) 5000% (10% chance, in PvP)
    • MezResist(Sleep) 10% (in PvP)
    • MezResist(Stun) 10% (in PvP)
    • MezResist(Terrorized) 10% (in PvP)
    • 20.5% (0.34 End/sec) Recovery
    • 76% (5.95 HP/sec) Regeneration
    • 10% ResEffect(FlySpeed) (in PvP)
    • 10% ResEffect(RechargeTime) (in PvP)
    • 10% ResEffect(RunSpeed) (in PvP)
    • 1.58% Resistance(Smashing) (in PvP)
    • 1.58% Resistance(Lethal) (in PvP)
    • 5.04% Resistance(Fire)
    • 5.04% Resistance(Cold)
    • 1.58% Resistance(Toxic)
    • 1.58% Resistance(Psionic)
    • 9% RunSpeed
    • 2% XPDebtProtection



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    In the end I am not happy with the fact that I don't have as much offense as I wanted.

    My two questions for tanker forum tank building masters are:

    1) Have I gone overboard in the search for the toughest Willpower Tanker and acquired defense that I just won't need?

    2) Are there any general improvements or problems that I am missing that you can see in my build?

    Thanks in advance for any and all comments.
  4. Aid Self + Personal Force Field is the way that my Gravity/Psi Dominator went for Zone PvP. The only problem that he has is some days I can stand in the middle of a group with PFF and no one can hit me, then five minutes later everyone is hitting me so often that I mind as well turn PFF off. This is against the same targets when nothing has changed except the RNG seems to have decided my fate.
  5. Hmm, I haven't noticed a difference with my Ninjas.

    In all seriousness though, I did log onto my Mercenaries MM that I haven't played in a few months. While I can't say that it was specifically I17 when they were broken (Y'all who have played more consistently have been able to figure that out), they are definitely acting in the manner that has been mentioned. After one or two hits they seem to go into Get closer before I activate my next power mode and close in on whatever target they are attacking.
  6. Quote:
    I know Mind/Fire is rather sick in pvp, but which other domi combos are good for pvp?
    Well I have fun on my Fire/Elec/Mace. I don't like the fact that I survive on greens and don't have a phase power; however, he hits like a ton of bricks when it comes to unsuspecting squishies in RV and I can easily set up a stalker's Assassin Strike with Ring of Fire.

    Quote:
    Which patron pools are best?
    Mace - You're in this pool for added damage as well as set bonuses. It is a good place for another two Luck of the Gamblers and/or Karma +Knock Back protections, and with the pet you can get the other three Soulbound Allegiance IOs slotted (Or just three in the case of Mind).

    Leviathan - This set has a good shield and Hibernate. This set also has a place for Soulbound Allegiance IOs and Water Spout (Opinions vary about the Spout).

    Mu - It has been a while since I have used this patron in PvP, however I find it more suited for arena fights. It has good endurance draining capabilities to supplement Drain Psyche, and has a good shield. The kicker of this set is the pet which can be slotted with Soulbound Allegiance IOs AND is a healer (In today's PvP world I don't know how good he is at healing I'm afraid). The God Mode is a little tricky to use, however if timed right Domination can be used to basically undo its crash; however, Diminishing returns needs to be brought into the picture when considering this power's usefulness. Note: Power Surge does have +recovery.

    Soul - No. (I forget if Tactics + Rectified Reticle gets a Dominator to the Perception cap. If it doesn't, it's interesting to note that the pet in this set has a +perception AoE toggle that she keeps on iirc.)
  7. Anyone else seeing...

    0 Bidding
    0 For Sale

    ...for everything when there are clearly some being bought and sold?
  8. Quote:
    Originally Posted by ConFlict View Post
    Know how? Because I promise you its an exploit fix that they were full aware of. Its the reason why there was never a patch note on it.
    If it's an exploit fix, it's accidental. I have PMed Castle about this issue before, and he said that NoPhase interfering with the Jump Pack is unintentional.
  9. Quote:
    Originally Posted by macskull View Post
    Y'know, they could just get rid of phase suppression and no one would notice. Given how required phase is these days under zone rules, and with the I14 change allowing phased players to attack each other, it's silly that there's still a restriction on it (or at least 120 seconds, it should probably be half that).
    Agreed. Just as a note the current in-game NoPhase lasts for 90 seconds, which is also far too long in my opinion.
  10. Quote:
    Originally Posted by SkeetSkeet View Post
    There are a few non-phase powers, like base teleport and jump pack, that seem to be affected when phase suppression kicks in. Is this intentional?
    I know for a fact that the Jump Pack being affected by NoPhase is unintended. I would assume the base teleport is in the same boat, but I don't have confirmation on it.
  11. Computer

    Problems with AE

    I don't know if they fixed it or not, but I remember what was causing this problem a while back.
    • The AE system acts like a Task Force in that it remembers who is on your team and will automatically place them back on your team if they log out then back in.
    • The AE system does not act like a Task Force in that it lets you invite members once you have already started your Architect missions.
    This creates a potential problem when you have people log off during your Architect missions, but not quit the team. The game thinks "This team still has eight people on it, however one is logged off."

    When you invite another person to your team, that creates a problem for the game and it seems to handle it as such. "They just invited another person so now the team has...nine members? Oh well. I'll let the first eight people have access to the mission and the ninth person can twiddle their virtual thumbs for all I care." Or sometimes it acts like "Nine members? Really, Nine members? Just wait I'll figure out how I am going to handle this when I am done calculating the exact value of Pie..Until then no one is to enter the mission or even think about talking to the contact...3.1415925...
  12. Quote:
    Originally Posted by JKwervo View Post
    Get them in a OUROS TF.
    Quote:
    Originally Posted by Phillygirl View Post
    The answer is in the second sentence.
    Ah thank you. I thought that the Ouroboros tip was just to increase your kill speed. Now I know what I will be doing with my 5 accounts while I sleep.
  13. Quote:
    Originally Posted by Leandro View Post
    People with two accounts farm PVP IOs for cash while AFK easily. Take a character with a self rez power; lock it on an Ouro TF mode with the no enhancements and debuff challenge sets to make it really weak. Take a Fire Controller/Dominator or MM. Park them both in Warburg (if both characters are the same faction) away from people's sight. Let the pets/henchmen kill the character with self rez, have the character have the self rez on auto. Sure, you have to wait until the self rez recharges, but the rep/drop timer is there to prevent drops even if you could rez any faster.

    People leave that running overnight and make 2-3 PVP IOs a night. Not huge returns, sure, but still worth doing for the chance at a bucketload of inf. I personally know three people who do it.
    Quick Question: How do you get past the AFK timer?
  14. Quote:
    Originally Posted by sjackl View Post
    It was "Defeat all snakes in area" Mercy Island.

    ...we need someone to mop up the last stragglers in the area...

    I've been killing them on the beach, in town, on the roofs and am now level 6 and haven't completed that mission.....

    Thank you for replying.
    That is because (It sounds like) you are hunting snakes in Mercy Island. The "Defeat all Snakes in Area" mission is an instanced mission that you have to enter. Follow the Red Nav Marker.

    >> Information about Kalinda's Missions <<
  15. Awesome jokes! I had to restrain my laughing so as to not wake up the house.
    Here is my pathetic attempt at a joke.

    Q: How many PvPers does it take to change a lightbulb?

    A: We will never know. Every time someone tries they are killed before reaching the socket because [Carry Lightbulb] causes Travel Suppression.
  16. I'm not sure if it has changed since, but I remember being able to Power Boost the Hold Magnitude. If your Secondary/Epics have Powerboost you could use it preemptively and take out the Mezer first while you have enough Mez protection to withstand the Hold.
  17. Just curious if anyone knows if there is a trend of falling prices in the Market. I have only been keeping track of the items I am selling/buying, however they have all been dropping (I hate finding new niches ). Then over the weekend, usually when the 'buy-it-nao-ers' are driving up prices, my bid for the Gladiator's Armor +3% Def went through at a mere 1.3 billion.

    The only thing that I can think of that is going on now is the Free Server Transfers. Could they have an effect on the Market?
  18. IIRC these are some rules associated with the PvP drops:

    1) Recipes will only drop off of kills where you gain or would have gained (In the case of the Arena) reputation.
    • When you kill an enemy in a zone you gain reputation. You cannot gain reputation (ie. get another chance at a recipe drop) for 5 minutes. At that point the reputation timer resets and you get another chance.
    • When you kill an enemy in the Arena, you do not gain reputation, however the same rules still apply. Once you kill an opponent, there is a 5 minute wait time before you get another chance at a PvP recipe.

    2) When (Haha...when...IF) you get a recipe drop, there is a separate timer that gives you a 10 minute window where you cannot get another PvP Recipe.

    3) If you are on a team, the chance at getting a PvP drop is split between your teammates.

    Right Example: Jimmy and Delilah are on a team. Jimmy kills Billy. The game then decides if that kill will drop a recipe. If it does the game then randomly chooses someone on the team to get it. Meaning, Jimmy may have killed Billy, but Delilah might get the PvP drop from it.

    a) PvP IO? Yes/No
    b) Who? Teammate 1 or Teammate 2 or Teammate 3 or...

    Wrong Example: Jimmy and Delilah are on a team, Jimmy Kills Billy. The Random Number Generator (Or how ever the game decides Yes/No questions) decided that Jimmy gets a PvP drop. Then the Random Number Generator decides that Delilah gets a drop.

    a) Does Teammate 1 get a drop? Yes/No
    b) Does Teammate 2 get a drop? Yes/No
    c) Does Teammate 3 get a drop? Yes/No
    d)...

    Past Facts:
    • The Reputation timer used to be 10 minutes.
    • The Reputation timer used to also be put on you if your opponent killed you.
    • The Reputation timer used to reset to 10 minutes every time you died.
    • The Reputation timer used to reset to 10 minutes every time you killed the same opponent before the Reputation timer hit 0.
    • The Recipe drop chance used to not be tied to the Reputation timer (Ah the good ole days!).

    Quote:
    Originally Posted by xeaon View Post
    Ive heard story about you need to be inside 5 level difference of your opponent to have a chance of a drop , (rumor ?)
    I have always just assumed so because:

    a) It limits how many PvP IOs are available.
    b) It follows the general idea of rewards in PvE.

    So far in the entire time I have PvPed since they made these changes, I have gotten 1 PvP IO (I don't PvP all day/every day, but I certainly consider myself more than just a casual PvPer). It was off of another level 50. That means I know levels 50s will drop recipes when level 50s kill them. I will continue to PvP and let you know if I get a PvP drop off of anyone lower than 45. I should be able to get back to you in I99.

    Anyone feel free to correct me if I am wrong. After days of farming PvP IOs following these rules and not getting a single drop I gave up.
  19. Quote:
    Originally Posted by Quinch View Post
    But that leaves the problem of finding someone to act as the anchor. Besides, SOs are as far as I'm willing to go as far as minimaxing this concept character is concerned.
    Getting level 10ish SOs sounds like too much of a hassle. (Course, I am lazy )

    Correct me if I am wrong, but couldn't you just get a level 8 mission when you are level 8 then actually level up to 22, buy your SOs, and choose that mission when you want to exemp yourself down to that level? (You wouldn't have to depend on lowbies to exemp yourself down.)

    Good Luck by the way. Sounds like a lot of fun! (Once the hard SOs part is out of the way that is.)
  20. Quote:
    Originally Posted by Maviss420 View Post
    I'm sure everyone here is like me and dislikes having to buy Salvage from WW. Its a pain and its time consuming.

    What I think should be done is we need a box much like the boxes for selling. Only with this box if you put the Recipe you want to make into it all the Salvage needed to make that recipe will show up.

    Then its just a matter of bidding on it.
    If I understand what you are saying, then I agree that it would be a nice Quality of Life improvement. Its not that bad when I am market PvPing because its only a few different pieces of salvage to buy in bulks, however when I am IOing out a character it becomes really annoying. Something I find more annoying though, is when recipes from the same set take the same salvage. Running back and forth from the Black Market to a crafting table (After I just crafted 5/6 recipes) because I am missing one piece of salvage for the final recipe gets...frustrating.

    And your suspicions are correct that this is not the correct place to post this topic. The Suggestions and Ideas forum is under the 'For Fun' section.

    Edit: Doh! Beaten to the punch.
  21. Quote:
    Originally Posted by Silverado View Post
    Here's some advice: you don't pick your powers based on which purples and PvP IOs you want to randomly throw at them, it's the other way around. Useful power picks get top priority in a build, direct slotting enhancement percentages on these powers take second place, powers that serve as useful IO set mules that help the original powers take third place. Looks like you did the exact opposite
    Hmm? That's exactly how I went about building it, and I only have one PvP IO (The same one in your build)...

    Quote:
    Originally Posted by Silverado View Post
    It's unfocused and totally unfit for what you're trying to do.
    Perhaps that is because I built it for both Teaming, and AV Soloing. While Flashfire and Fire Cages (Slotted with purples) are quite useless for AV soloing, they are extremely useful for Teaming.

    And for the record, NoPhase lasts 90 seconds.
  22. Computer

    Range and AOEs

    Quote:
    Originally Posted by Cainus View Post
    Except when you're talking about cones... Range enhancements in a cone attack will extend the range that the cone will reach, and thereby expand the area that is covered by the attack.
    Ah yes I didn't think about cones.

    So to clarify, any Targeted AoE attack that is cast off an opponent and affects the area around him in a sphere (Or is it more of an ellipse?) will only gain casting range, not increased radius.
    Ex. Fire Ball, Explosive Arrow, Explosive Blast.

    Any Targeted AoE attack that is cast in a cone outwards from yourself will gain casting range. Because the cone's angle doesn't change, the farther reach will create a wider cone.
    Ex. Fire Breath, Fistful of Arrows, Energy Torrent.
  23. It doesn't sound like you're too broken up if you have to reroll your characters, however have you considered opening up a ticket with support and asking them to reinstate the pact after you moved? The GMs have been extremely understanding with me so far with my level pacting troubles, even if it's my fault.
  24. Computer

    Range and AOEs

    Quote:
    Originally Posted by DragonTiger View Post
    Would a range enhancement in a targeted AOE power increase the radius of the AOE, or just how far away you can cast it?

    Thanks!
    Only how far away you can cast it.
  25. Quote:
    Originally Posted by Perspective View Post
    More importantly, the lack of a self heal WILL hurt you. Even shielded your imps will die quickly unless you're tanking the mob. You will get hit, and chances are you will run out of greens before the AV/GM runs out of health.
    Very interesting points.

    About the self heal, that is why I chose Hibernate. If they are still debuffed from Benumb and the Imps/Sleet/Ice Storm is still doing damage to them, will that at least 'break even' on the AV's/GM's regeneration, or will my absence from the fight allow it to regenerate a large amount of HP?

    Quote:
    Originally Posted by Silverado View Post
    Edit: it's also a shame that the defense values from Arctic Fog don't stack with those from Frozen/Rock Armor
    Agreed. It took me forever to figure out why my defense values weren't adding up.

    P.S. I've decided to give up on this endeavor, at least until new set bonuses come out that will let me get the totals I suppose I should have.