Can This Solo AVs?


Computer

 

Posted

So I decided that I want a build which can solo AVs, and maybe perhaps GMs. I know that Illusion/Radiation can solo AVs and some GMs, so I started from there. My thought process was:

Illusion Control:
1) Fire Control does better damage than Illusion Control, and can set up Containment.

2) Fire Control has less tanking ability (No indestructible pets), so I need to build for capped defense.

Radiation Emission:
1) I get less To-Hit debuff, however if I am at the defense cap that won't be a problem.

2) I get more defense debuff.
-Radiation Infection (-25%)
vs.
-Infrigidate (-25%)
-Sleet (-30%, -60% stacked)

3) I get more Damage debuff (If I can get Benumb Perma).
-Enervating Field (-20%)
vs.
-Infrigidate (-30% to Fire Damage)
-Benumb (-50%)

4) I get more Resistance debuff.
-Enervating Field (-22.5%)
vs.
-Sleet (-30%, -60% stacked)
-Potential (-40%) from Achilles' Heel Procs

5) I get much more Recharge debuff.
-Lingering Radiation (-75%)
vs.
-Infrigidate (-87.5%, more depending on how many times I stack it)
-Sleet (-40%, -80 stacked)

6) I get the same amount of Regen debuff.

Summary
So on paper Fire Control/Cold Domination seems like a gold mine for soloing tough targets...but is it really? The gist of the threads I have read about Fire Control vs. Illusion Control is that it's Damage vs. Survivability respectively. I really don't know how Imps stack up to Phantom Army damage wise, however Containment through immobilization should give Fire a huge advantage in the damage department.

So with this in mind I started making builds and kept pulling out my hair trying to figure out how to get everything I wanted into one build, but I finally got pretty close to what I want.

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I basically got the bare minimum of what I wanted.
  • 44% defense to Smashing and Lethal isn't as good as 45%...but I am hoping that won't be a problem.
  • 31% Ranged defense is not the 45% that I wanted (In a perfect build ) however other aspects are more important.
  • 106% Recharge won't get Heat Loss or Benumb perma, however Hasten is a fraction of a second away and I can do without Heat Loss for 5ish seconds and Benumb for 3ish seconds.

Hot Feet, Frostwork, Arctic Fog (In relation to Resistance), and Tough are under slotted, however the rest of the powers are slotted well enough for my standards. I wish I could get Ring of Fire for soloing GMs (If that's possible with this build) however I don't know what I would drop.

Any suggestions? The ultimate thing that I want to do with this build is to solo the Devouring Earth GMs (Not Stropharia). Is that going to be possible with this build? Is my train of thought on the right tracks? Thanks in advance for any advice!


Favorite Hero: Computer (Empathy/Energy Blast Defender)

Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)

 

Posted

It's possible but it's going to be hard.

I'm sure someone will object to me wording it this way, but the main reason Illusion/Rad peforms like it does owes to the gambit of an invincible pet + the recharge to make it perma or near-perma + the fact that most AVs are simply bags of HP.

Fire/Cold is a great combo. But it will struggle with AVs that an Ill/Rad could coast through, because Ill/Rad's pet is a tanker that can't die and most AVs are simply endurance tests that benefit greatly from -Regen. Fire Imps are going to die in two or three shots. You can IO yourself for defense but you'll have to give up recharge to do it.

In other words, Fire/Cold will do great on teams, great solo, but won't beat Ill/Rad against AVs because of how gimmicky AV fighting is. It's also the reason most people don't really care if people can solo an AV, because the ability to do so speaks more to the curious design of AVs than the actual power of the build.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
Fire/Cold is a great combo. But it will struggle with AVs that an Ill/Rad could coast through, because Ill/Rad's pet is a tanker that can't die and most AVs are simply endurance tests that benefit greatly from -Regen. Fire Imps are going to die in two or three shots. You can IO yourself for defense but you'll have to give up recharge to do it.
I was hoping that I would get the agro from the AV because of the higher damage I deal than a single Imp, that way the Imps won't be targeted. I know that's not perfect so I also tried to get the Imp's defense as high as I could (32%ish) so that if they are targeted or get hit by an AoE it stands a good chance to miss.

Edit: I also forgot to mention the Imps will have Frostwork on them as well.

Quote:
Originally Posted by Oedipus_Tex View Post
You can IO yourself for defense but you'll have to give up recharge to do it.
I went for both, do I need more recharge?


Favorite Hero: Computer (Empathy/Energy Blast Defender)

Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)

 

Posted

I don't know about fire/cold, but I think it was Silverado who soloed AVs, GMs and DE Monsters on fire/rad.


 

Posted

Actually, I had totally forgotted about the -Regen in Benumb. That's funny, because I do have and use this power on my Mind/Cold.. guess I just never looked at it too closely.

That said, while I think the posted build would probably bring some AVs down, I still think Ill/Rad would have an easier time of it. Illusion Controllers are able to slot purely for Recharge because they never get attacked. With 31% Ranged Defense you are going to die, a lot, unless you bring lots of purples. The game is also going to be over instantly if you run into something that can mezz you.

IMO it all balances out though. Fire/Cold is much better at handling large groups than Ill/Rad is. Either one would be welcome in my team, but without knowing the makeup of the rest of the group and I'd slightly prefer Fire/Cold to Ill/Rad for the damage versus the AV killing gimmick.


 

Posted

Have you considered an Earth Controller? The Pet is pretty hard to kill and does very good damage. For sure it is not as straight foward as a Perma Phantom Army Illusion controller, but with the right secondary, and some key IOs (lots of +recharges, damage processors in Volcanic Gasses, some Pet + damage resist, etc) it can be feasable.

I have done it with my Earth/Rad. I have soloed the Kraken, Boomtown Baddage, the Palladin, Eochai and Dark Astoria Adamastor. Jack-In-Irons and Jurassik are way too brutal for Stoney. I'm still trying some DE monsters.

Some even level AVs were easy, since their attack are mainly psy, like Malaise and Mother Mayhem. I have soloed the lvl 45 Clockwork King (exempt down to lvl45 also). He was not easy because he has a tendancy to run away, but he fell eventually. It took me 45 minutes to defeat Nightstar. While Stoney can stand his ground very well with her once she is debuffed, she still resists smashing damages quite a bit.

Other secondary might be better to make a Earth controller an AV soloer, like Thermal radiation, since Heat exhaustion debuff the damage and the regen, and you can compensate Stoney weaknesses with some shields. I'm leveling one at the moment, so I will give it a try eventually.

Earht/Kin might also be able to solo AV. Lots of damage debuffs and buffs, Pet speed increase, relatively fast recharging heal with - regen on target and some damage resitance for Stoney (Smashing and energy). Personally I might try one

Anyway, the key is - regen powers. Without those, it is very hard to overcome the monster and AV regen.


Pinnacle:
Lynx Nordique: lvl50 Claws/Regen Scrapper, Physique 101: lvl50 Kin/Nrg Defender
Freedom:
Feu Radieux: lvl50 Fire/Rad Controller, Rocheuse: lvl50 Earth/Rad controller, Madame Kyoto: lvl50 Katana/Regen scrapper, Hivernale: lvl50 Ice/Kin Controller, Leve du Jour: lvl50 Earth/Kin controller

 

Posted

Quote:
Originally Posted by Lynx_Nordique View Post
Have you considered an Earth Controller? The Pet is pretty hard to kill and does very good damage. For sure it is not as straight foward as a Perma Phantom Army Illusion controller, but with the right secondary, and some key IOs (lots of +recharges, damage processors in Volcanic Gasses, some Pet + damage resist, etc) it can be feasable.
I had considered Earth Control, however I decided against it for a few reasons.

1) I already have a bazillion Earth Control Users (I love the set).
2) Animation time of Char vs. Fossilize.
3) The Higher Damage of Fire Control.

I can get past all that, however I just have the urge to build a Fire Control/Cold Domination Controller and I wanted to know if he is going to be able to do what I am building him for.


Favorite Hero: Computer (Empathy/Energy Blast Defender)

Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)

 

Posted

Quote:
I can get past all that, however I just have the urge to build a Fire Control/Cold Domination Controller and I wanted to know if he is going to be able to do what I am building him for.
I think Fire/Cold is not optimal for soloing AVs, but on a full team versus an AV I'd rather have a Fire/Cold than an Ill/Rad.


 

Posted

Quote:
Originally Posted by Computer View Post
So I decided that I want a build which can solo AVs, and maybe perhaps GMs. I know that Illusion/Radiation can solo AVs and some GMs, so I started from there. My thought process was:

Illusion Control:
1) Fire Control does better damage than Illusion Control, and can set up Containment.

2) Fire Control has less tanking ability (No indestructible pets), so I need to build for capped defense.

Radiation Emission:
1) I get less To-Hit debuff, however if I am at the defense cap that won't be a problem.

2) I get more defense debuff.
-Radiation Infection (-25%)
vs.
-Infrigidate (-25%)
-Sleet (-30%, -60% stacked)

3) I get more Damage debuff (If I can get Benumb Perma).
-Enervating Field (-20%)
vs.
-Infrigidate (-30% to Fire Damage)
-Benumb (-50%)

4) I get more Resistance debuff.
-Enervating Field (-22.5%)
vs.
-Sleet (-30%, -60% stacked)
-Potential (-40%) from Achilles' Heel Procs

5) I get much more Recharge debuff.
-Lingering Radiation (-75%)
vs.
-Infrigidate (-87.5%, more depending on how many times I stack it)
-Sleet (-40%, -80 stacked)

6) I get the same amount of Regen debuff.

Summary
So on paper Fire Control/Cold Domination seems like a gold mine for soloing tough targets...but is it really? The gist of the threads I have read about Fire Control vs. Illusion Control is that it's Damage vs. Survivability respectively. I really don't know how Imps stack up to Phantom Army damage wise, however Containment through immobilization should give Fire a huge advantage in the damage department.

So with this in mind I started making builds and kept pulling out my hair trying to figure out how to get everything I wanted into one build, but I finally got pretty close to what I want.

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I basically got the bare minimum of what I wanted.

  • 44% defense to Smashing and Lethal isn't as good as 45%...but I am hoping that won't be a problem.
  • 31% Ranged defense is not the 45% that I wanted (In a perfect build ) however other aspects are more important.
  • 106% Recharge won't get Heat Loss or Benumb perma, however Hasten is a fraction of a second away and I can do without Heat Loss for 5ish seconds and Benumb for 3ish seconds.
Hot Feet, Frostwork, Arctic Fog (In relation to Resistance), and Tough are under slotted, however the rest of the powers are slotted well enough for my standards. I wish I could get Ring of Fire for soloing GMs (If that's possible with this build) however I don't know what I would drop.

Any suggestions? The ultimate thing that I want to do with this build is to solo the Devouring Earth GMs (Not Stropharia). Is that going to be possible with this build? Is my train of thought on the right tracks? Thanks in advance for any advice!

i cant read the build so im quoting it


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
Actually, I had totally forgotted about the -Regen in Benumb. That's funny, because I do have and use this power on my Mind/Cold.. guess I just never looked at it too closely.
The biggest hurdles you're going to have to overcome in AV (and especially GM) soloing are -regeneration, and self healing.

While Benumb does have -500% regeneration, which is the same as Lingering Radiation, it also recharges 30 seconds slower base. Even with +170% recharge it's still not *quite* perma. If you miss a casting (which will happen), that 30 second wait could lose you a lot of the progress you've made (especially with the DE GMs).

More importantly, the lack of a self heal WILL hurt you. Even shielded your imps will die quickly unless you're tanking the mob. You will get hit, and chances are you will run out of greens before the AV/GM runs out of health.

Not taking hover is something I wouldn't recommend when trying GMs. Unlike AVs, you will not be able to immobilize them on your own, so they will pretty much just run right up and smack you in the face if you aren't careful.

EDIT:

Also, I wanted to add, one of the often overlooked things people like about /Rad for GM soloing is the end recovery bonus in AM. Without a good amount of recovery, you will be left gasping after a few minutes of sustained combat. You needs to be attacking enough to keep aggro off your imps, keeping yourself healed, and still casting all the required debuffs when they charge up. Sleet may only cost 12 end to use, but that adds up fast when you're using it every 20 seconds. You will need to get pretty close for heat loss, it may not be enough with just one target to keep you're blue filled up, and it *can* still miss if I remember correctly....just another thing to consider.


 

Posted

Quote:
Originally Posted by Perspective View Post
You will need to get pretty close for heat loss, it may not be enough with just one target to keep you're blue filled up, and it *can* still miss if I remember correctly....just another thing to consider.
One target is usually more than enough for HL, and the buff portion of the power is autohit (the debuff portion has an accuracy check though).

Cold should be able to do AVs just fine, but I just don't see it taking down GMs. It's not realistic to achieve the huge amounts of +recharge bonuses needed to make /Cold viable while still having enough +defense bonuses to survive.

Cold also has you reapply debuffs pretty often, which interrupts your chain and lowers your DPS; a problem /Radiation doesn't have.

Edit: it's also a shame that the defense values from Arctic Fog don't stack with those from Frozen/Rock Armor


 

Posted

Quote:
Edit: it's also a shame that the defense values from Arctic Fog don't stack with those from Frozen/Rock Armor
QFT.....just got frozen armor on my Ill/Cold, opened up my combat attributes and cried.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

Quote:
Originally Posted by Perspective View Post
More importantly, the lack of a self heal WILL hurt you. Even shielded your imps will die quickly unless you're tanking the mob. You will get hit, and chances are you will run out of greens before the AV/GM runs out of health.
Very interesting points.

About the self heal, that is why I chose Hibernate. If they are still debuffed from Benumb and the Imps/Sleet/Ice Storm is still doing damage to them, will that at least 'break even' on the AV's/GM's regeneration, or will my absence from the fight allow it to regenerate a large amount of HP?

Quote:
Originally Posted by Silverado View Post
Edit: it's also a shame that the defense values from Arctic Fog don't stack with those from Frozen/Rock Armor
Agreed. It took me forever to figure out why my defense values weren't adding up.

P.S. I've decided to give up on this endeavor, at least until new set bonuses come out that will let me get the totals I suppose I should have.


Favorite Hero: Computer (Empathy/Energy Blast Defender)

Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)

 

Posted

Basically, Perspective got it nailed:

Even at defense cap, AV's will have a fair chance of hitting you, and in case that AV does -def you lack def debuff resistance so you'll go down in seconds once first hit lands.

Your chances to solo an AV with fire would be greater with /kin secondary due to slows, recharge boost, endless endurance, a huge heal that does -regen and a way to boost yours and your pets damage to keep overcoming the regen of the AV.


Any and all spelling, grammar and logic errors are intentional so this post will blend seamlessly into the Internet
---------------------------
Unbelievable. You, [subject name here], must be the pride of [subject hometown here]!

 

Posted

Quote:
Originally Posted by Nerfherder View Post
Your chances to solo an AV with fire would be greater with /kin secondary due to slows, recharge boost, endless endurance, a huge heal that does -regen and a way to boost yours and your pets damage to keep overcoming the regen of the AV.
Cold is far superior to Kin for soloing AVs.


 

Posted

Quote:
Originally Posted by Silverado View Post
Cold is far superior to Kin for soloing AVs.
Sure, I agree to that in 9/10, but combined with fire I don't see the synergy that will help you finish off that AV.

Relying on Hibernate to heal is dodgy at best, especially since you don't have the recharge to deal with 2 hits in short time, and the fact that alot of damage comes from hot feet.

I'd say it's a better chance to solo AV for a plant/cold than fire/cold.


Any and all spelling, grammar and logic errors are intentional so this post will blend seamlessly into the Internet
---------------------------
Unbelievable. You, [subject name here], must be the pride of [subject hometown here]!

 

Posted

Quote:
Originally Posted by Nerfherder View Post
Sure, I agree to that in 9/10, but combined with fire I don't see the synergy that will help you finish off that AV.

Relying on Hibernate to heal is dodgy at best, especially since you don't have the recharge to deal with 2 hits in short time, and the fact that alot of damage comes from hot feet.

I'd say it's a better chance to solo AV for a plant/cold than fire/cold.
That's quite a few wrong assumptions you're making there mate (both explicit and implicit)


 

Posted

Quote:
Originally Posted by Silverado View Post
That's quite a few wrong assumptions you're making there mate (both explicit and implicit)
Fair enough, please tell me where I go wrong then.

I've solo'd AV's with a fire/kin, but I don't have a high enough /cold (anything) to really have the IO's or real experience from it.

Sure, perma (or near perma is surely good enough) heat loss is a huge help, but you still don't get the base 240s recharge of hibernate low enough to heal often enough, and the loss of damage output during your hibernation to overcome the regen the AV still has. I'm guessing a fire/cold at best will be able to "hold" an AV's health bar. But that's just based on a quick glance at the numbers.

Did the maths, and if you manage to find 201% global recharge (including hasten of course) and have 99.08% recharge in your attacks and debuffs, you'll be able to take out anything with up to 90000 hitpoints. Kronos Titan has 73k according to da intarwebz.

BUT, this of course is based on applying benumb and sleet every 30 sec, Heat Loss every 90th second, and an attack chain of Ring of fire (1,17s cast) + Ice Blast (1s recharge)+ hot feet (1 tick every other sec) which will add up to 131.42 dps. You will do approximately 65% -regen to the AV after purple patching and the -res is afaik unresisted at -30% so add that to the damage. It's also based on the assumption that you never need to stop for hibernate, resummoning pets (which will be dead most of the time anyway).

During a 90 sec period, you will cast 41 Ice blasts, and 42 fire cages, burn through 1062.7 units of end (if no endrdx) or 11.8 end/sec or, if slotted with 3 lvl 50 IO endrdx in each power = 5.93 end/sec, and with stamina and heat loss fully slotted for end you'll manage to pull that off as well with a 6.66 end/s recovery. Hopefully you'll be able to get a fair share of +rec from your IO's since you'll most likely focus on other things than slotting your powers for endrdx.


Oh! One more thing: With 201% global recharge, Hibernate is up every 60 seconds. I'm pretty sure an AV will be able to land 2 serious hits during that time.


Any and all spelling, grammar and logic errors are intentional so this post will blend seamlessly into the Internet
---------------------------
Unbelievable. You, [subject name here], must be the pride of [subject hometown here]!

 

Posted

Updated earlier post.


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---------------------------
Unbelievable. You, [subject name here], must be the pride of [subject hometown here]!

 

Posted

Why people keep mentioning Hibernate is beyond me.


 

Posted

Quote:
Originally Posted by Silverado View Post
Why people keep mentioning Hibernate is beyond me.
1. Because OP stated that he planned to use it as his heal. 2. Because there are no other ways of self healing in his planned build, and inspirations is a limited supply.


Any and all spelling, grammar and logic errors are intentional so this post will blend seamlessly into the Internet
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Unbelievable. You, [subject name here], must be the pride of [subject hometown here]!

 

Posted

Ah, I didn't look at his posted build, I just kinda threw together a build in my head and that one does include Aid Self and no Hibernate, heh


 

Posted

So I went and took a look at the build and I have to say it's a complete mess. It's unfocused and totally unfit for what you're trying to do.

Here's some advice: you don't pick your powers based on which purples and PvP IOs you want to randomly throw at them, it's the other way around. Useful power picks get top priority in a build, direct slotting enhancement percentages on these powers take second place, powers that serve as useful IO set mules that help the original powers take third place. Looks like you did the exact opposite


 

Posted

This is what I would do if I had a Fire/Cold Controller

Hero Plan by Mids' Hero Designer 1,601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Cold Domination
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Infrigidate -- ShldBrk-Acc/Rchg(A), ShldBrk-Acc/EndRdx/Rchg(7), ShldBrk-Acc/DefDeb(9), ShldBrk-DefDeb/EndRdx/Rchg(9)
Level 2: Char -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(15)
Level 4: Fire Cages -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(15), GravAnch-Acc/Rchg(17), GravAnch-Immob/EndRdx(17), GravAnch-Hold%(19)
Level 6: Swift -- Flight-I(A)
Level 8: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19), Zephyr-ResKB(21), LkGmblr-Rchg+(21)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 12: Flashfire -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(25), Amaze-Acc/Rchg(25), Amaze-EndRdx/Stun(27), Amaze-ToHitDeb%(27)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(29)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(33)
Level 18: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(33), Zephyr-ResKB(33)
Level 20: Arctic Fog -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(34), LkGmblr-Rchg+(34), LkGmblr-Def/EndRdx(34), LkGmblr-Def(40)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(36)
Level 24: Stimulant -- IntRdx-I(A)
Level 26: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal(37), Dct'dW-Rchg(39), IntRdx-I(39)
Level 28: Benumb -- Acc-I(A), RechRdx-I(31), RechRdx-I(31)
Level 30: Ice Shield -- LkGmblr-Rchg+(A)
Level 32: Fire Imps -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(42), BldM'dt-Acc/EndRdx(43), BldM'dt-Acc/Dmg/EndRdx(43), BldM'dt-Acc(43), BldM'dt-Dmg(45)
Level 35: Sleet -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(36), Ragnrk-Acc/Rchg(36), Ragnrk-Dmg/EndRdx(39), Ragnrk-Knock%(40)
Level 38: Heat Loss -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(40), Efficacy-EndMod/Acc/Rchg(42), Efficacy-EndMod/Rchg(42)
Level 41: Fire Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46), Apoc-Dam%(46), Dev'n-Acc/Dmg/EndRdx/Rchg(46)
Level 44: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(48), Aegis-ResDam/EndRdx/Rchg(48), Aegis-Psi/Status(48), Aegis-ResDam/Rchg(50)
Level 47: Glacial Shield -- LkGmblr-Rchg+(A)
Level 49: Group Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
Set Bonus Totals:

  • 4% DamageBuff(Smashing)
  • 4% DamageBuff(Lethal)
  • 4% DamageBuff(Fire)
  • 4% DamageBuff(Cold)
  • 4% DamageBuff(Energy)
  • 4% DamageBuff(Negative)
  • 4% DamageBuff(Toxic)
  • 4% DamageBuff(Psionic)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 21,9% Defense(Fire)
  • 21,9% Defense(Cold)
  • 21,6% Defense(Energy)
  • 21,6% Defense(Negative)
  • 6% Defense(Psionic)
  • 6% Defense(Melee)
  • 29,8% Defense(Ranged)
  • 30,4% Defense(AoE)
  • 75% Enhancement(RechargeTime)
  • 59% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 18% FlySpeed
  • 72,5 HP (7,13%) HitPoints
  • 18% JumpHeight
  • 18% JumpSpeed
  • Knockback (Mag -16)
  • Knockup (Mag -16)
  • MezResist(Confused) 2,5%
  • MezResist(Held) 2,5%
  • MezResist(Immobilize) 2,5%
  • MezResist(Sleep) 2,5%
  • MezResist(Stun) 4,15%
  • MezResist(Terrorized) 4,7%
  • 20% (0,33 End/sec) Recovery
  • 26% (1,1 HP/sec) Regeneration
  • 8,82% Resistance(Fire)
  • 8,82% Resistance(Cold)
  • 3% Resistance(Psionic)
  • 23% RunSpeed
  • 2,5% XPDebtProtection



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|
That build has its attack chain - properly slotted, has the support powers needed to fuel the chain, and has the set mules needed for survival. You also get to keep your main support powers incase you want to join a team (AoE Stun + AoE Immob + Ally Shields). Voila!