Coldmed

Legend
  • Posts

    583
  • Joined

  1. you lost me when you said.. i can skip stamina..if thats your ONLY arguement no thanks
  2. if you just wanna kill things real fast then why not just make a fire/fire,,its been the fastest since the games launch
  3. no but the regen/recovery wasto me..like i said..its just an + end power not needed if i have a 3.86 recov AND cp...i dont need it as a taunt tool since i have taunt.


    Going through a build where i take out phsyical perfection and cp and put in powersink and l.r i see nothing to warrant picking it up i would only gain 1 % defense and 28% recharge but would LOSE .68 recov and 102 regen


    so id go from 3.86 to 3.16 and 489 to 387...thats alot more to lose then just getting a + end power.

    to me id rather go with a higher recovery so i dont need it at all...not to mention having cp with a defualt slot for whatever reason.

    thats why im asking "WHY" is it so much the needed power some say it us..i really havent seen an answer yet besides "you really wanted regen?"
  4. well physical perfection can be slotted for 2 things..regen AND end mod.

    if your planning on going with wp slot it half and half so you get even more killer regen from it and even more recov
  5. cp is the power i HAD to get to grab physical perfection..it wasnt cause i wanted to pick it. plus i didnt have slots to slot up f.a. so i grabbed cp and kept it one slotted
  6. this thread confuses me...exactly what do you want out of a tank?..to farm /p.l. or just take the abuse from a boat load of npcs??
  7. how does a pbaoe + end - end foe cap you in anything?...is there something im not getting?



    as far as im concerned its a consume type power nothing more...is this wrong?

    and with grounded im already capped out on energy so theres nothing to improve..are you talking about powersurge?? the tier 9 power??.

    cause im talking powersink the +end power
  8. i have a 3.76 recovery rate plus i have conserve power.i also have taunt..

    i also have 88.15 % s/l resistance and 33& defense

    i "NEED" powersink why exactly???...
  9. yes pepsi said " hey look nubs..a new costume when you go to a con!"
  10. 6 man teams with lvl 52's.... again this issue gives me my elec tank AND auto fillers...i cant ask for anything else and that alone makes it the best issue in 2 years imo

    my elec tank is LOVING it!
  11. well they both have a damage aura so their tied on that but fire/fire has f.e. AND b.u.

    where as elec doesnt..this most likely make fire/fire still tops of farming tanks

    how bout an shield/elec ?


    having aao's and buildup plus sheild charge and lightnin rod and then grab fireball...could be good.
  12. Coldmed

    elec/?

    not really gonna be able to do all 3 since you start with 0 defense to begin with.

    even if you could..you would sacifrice more then i know im willing to do.



    i went /stone melee for my elec tank but im not trying to defense it out as much

    if i were i would go this route ..its close but still lacks alittle off the top


    youll have 42.4 % defense to melee and a 36% defense to s/l but still wouldnt make it..and thats even if you could afford the over the one billion 3% glad armor.


    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Level 50 Magic Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: Stone Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    ------------
    Level 1: Charged Armor
    (A) Reactive Armor - Resistance/Endurance
    (3) Reactive Armor - Resistance/Recharge
    (3) Reactive Armor - Resistance/Endurance/Recharge
    (5) Reactive Armor - Resistance
    (50) Reactive Armor - Endurance


    Level 1: Stone Fist
    (A) Touch of Death - Accuracy/Damage
    (5) Touch of Death - Damage/Endurance
    (7) Touch of Death - Damage/Recharge
    (7) Touch of Death - Accuracy/Damage/Endurance
    (9) Touch of Death - Damage/Endurance/Recharge
    (9) Touch of Death - Chance of Damage(Negative)


    Level 2: Lightning Field
    (A) Obliteration - Damage
    (11) Obliteration - Accuracy/Recharge
    (11) Obliteration - Damage/Recharge
    (13) Obliteration - Accuracy/Damage/Recharge
    (13) Obliteration - Accuracy/Damage/Endurance/Recharge
    (15) Obliteration - Chance for Smashing Damage


    Level 4: Conductive Shield
    (A) Reactive Armor - Resistance/Endurance
    (15) Reactive Armor - Resistance/Recharge
    (17) Reactive Armor - Endurance
    (17) Reactive Armor - Resistance/Endurance/Recharge
    (50) Reactive Armor - Resistance


    Level 6: Static Shield
    (A) Reactive Armor - Resistance/Endurance
    (19) Reactive Armor - Resistance/Recharge
    (19) Reactive Armor - Resistance/Endurance/Recharge
    (21) Reactive Armor - Resistance
    (21) Reactive Armor - Endurance


    Level 8: Grounded
    (A) Gladiator's Armor - TP Protection +3% Def (All)
    (23) Steadfast Protection - Resistance/+Def 3%


    Level 10: Heavy Mallet
    (A) Touch of Death - Accuracy/Damage
    (23) Touch of Death - Damage/Endurance
    (25) Touch of Death - Damage/Recharge
    (25) Touch of Death - Accuracy/Damage/Endurance
    (27) Touch of Death - Damage/Endurance/Recharge
    (27) Touch of Death - Chance of Damage(Negative)


    Level 12: Energize
    (A) Numina's Convalescence - Heal/Endurance
    (29) Numina's Convalescence - Endurance/Recharge
    (29) Numina's Convalescence - Heal/Recharge
    (31) Numina's Convalescence - Heal
    (31) Numina's Convalescence - Heal/Endurance/Recharge


    Level 14: Combat Jumping
    (A) Luck of the Gambler - Recharge Speed


    Level 16: Super Jump
    (A) Jumping IO


    Level 18: Swift
    (A) Run Speed IO


    Level 20: Health
    (A) Regenerative Tissue - +Regeneration


    Level 22: Stamina
    (A) Endurance Modification IO
    (31) Endurance Modification IO
    (33) Endurance Modification IO


    Level 24: Stone Mallet
    (A) Touch of Death - Accuracy/Damage
    (33) Touch of Death - Damage/Endurance
    (33) Touch of Death - Damage/Recharge
    (34) Touch of Death - Accuracy/Damage/Endurance
    (34) Touch of Death - Damage/Endurance/Recharge
    (39) Touch of Death - Chance of Damage(Negative)


    Level 26: Boxing
    (A) Empty


    Level 28: Tough
    (A) Reactive Armor - Resistance/Endurance
    (34) Reactive Armor - Resistance/Recharge
    (36) Reactive Armor - Resistance/Endurance/Recharge
    (36) Reactive Armor - Resistance
    (36) Reactive Armor - Endurance


    Level 30: Weave
    (A) Luck of the Gambler - Defense/Endurance
    (37) Luck of the Gambler - Defense
    (37) Luck of the Gambler - Recharge Speed
    (37) Luck of the Gambler - Defense/Recharge


    Level 32: Build Up
    (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    (40) Gaussian's Synchronized Fire-Control - Chance for Build Up


    Level 35: Tremor
    (A) Obliteration - Damage
    (42) Obliteration - Accuracy/Recharge
    (42) Obliteration - Damage/Recharge
    (42) Obliteration - Accuracy/Damage/Recharge
    (43) Obliteration - Accuracy/Damage/Endurance/Recharge
    (43) Obliteration - Chance for Smashing Damage


    Level 38: Seismic Smash
    (A) Kinetic Combat - Accuracy/Damage
    (43) Kinetic Combat - Damage/Endurance
    (45) Kinetic Combat - Damage/Recharge
    (45) Kinetic Combat - Damage/Endurance/Recharge
    (45) Kinetic Combat - Knockdown Bonus


    Level 41: Conserve Power
    (A) Recharge Reduction IO


    Level 44: Physical Perfection
    (A) Performance Shifter - Chance for +End
    (46) Performance Shifter - EndMod
    (46) Performance Shifter - EndMod/Recharge
    (46) Miracle - +Recovery
    (48) Numina's Convalescence - +Regeneration/+Recovery
    (48) Numina's Convalescence - Heal


    Level 47: Hasten
    (A) Recharge Reduction IO
    (48) Recharge Reduction IO
    (50) Recharge Reduction IO


    Level 49: Taunt
    (A) Empty


    ------------
    Level 1: Brawl
    (A) Empty


    Level 1: Sprint
    (A) Empty


    Level 2: Rest
    (A) Empty


    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    16% DamageBuff(Smashing)
    16% DamageBuff(Lethal)
    16% DamageBuff(Fire)
    16% DamageBuff(Cold)
    16% DamageBuff(Energy)
    16% DamageBuff(Negative)
    16% DamageBuff(Toxic)
    16% DamageBuff(Psionic)
    25.4% Defense(Smashing)
    25.4% Defense(Lethal)
    9.75% Defense(Fire)
    9.75% Defense(Cold)
    12.3% Defense(Energy)
    12.3% Defense(Negative)
    6% Defense(Psionic)
    31.6% Defense(Melee)
    11% Defense(Ranged)
    13.5% Defense(AoE)
    25% Enhancement(RechargeTime)
    27% Enhancement(Accuracy)
    6% Enhancement(Heal)
    15% FlySpeed
    238.9 HP (12.8%) HitPoints
    15% JumpHeight
    15% JumpSpeed
    MezResist(Held) 11.6%
    MezResist(Immobilize) 15.4%
    MezResist(Stun) 4.4%
    2.5% (0.04 End/sec) Recovery
    34% (2.66 HP/sec) Regeneration
    15% RunSpeed
  13. this just in...icon is "BOOOOOOMMMMMMINNNGGG!"....that is all
  14. im all over the elec armor / stone melee myself,WAS gonna go elec/elec but my mind was changed last week.


    sheild/elec would so rock but damn i dont wanna have to make another sheild tank.i wolud never play my shield/fire if i did.

    either way i got a nice tinted stone mallet crystal and stone fist crystal to go along with the blue elec aura..
  15. lvl 30+ theres nothing better in the game then a tank....end of story
  16. theres a shocker :P

    ill be making a elec/sm tank and hell be awesome!!
  17. Coldmed

    New FOTM?

    guess your gonna have to get that new spiffy power called phyiscal perfection

    getting that for my elec/sm tank and its gonna have a 4.24 recov ...woo woo!



    next fotm?....rad blast/psy blasters...i see evo having one quickly
  18. i hope its today....god knows we need it..



    i need my elec tank!!
  19. I redid it alittle to show you what i did when i first got i.o's for my farm build.

    i never went the defense route myself..so this is more for you then what i did

    but youll still have over 30% defense and 71 resistance plus youll be at 2.97 recov which in a farm will reallly help you.

    i would just show you mine but hes fulll of purples and pvp recipes which have the best of everything for farming literally. but hes way too high to post without someone commneting on epeens or something ridculous


    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Scorchin Shield: Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed

    Hero Profile:
    ------------
    Level 1: Fire Shield
    (A) Impervium Armor - Resistance: Level 40
    (5) Impervium Armor - Resistance/Endurance: Level 40
    (5) Impervium Armor - Resistance/Recharge: Level 40
    (9) Impervium Armor - Resistance/Endurance/Recharge: Level 40
    (15) Aegis - Resistance/Endurance: Level 50


    Level 1: Scorch
    (A) Accuracy IO: Level 40


    Level 2: Healing Flames
    (A) Doctored Wounds - Heal/Endurance: Level 50
    (3) Doctored Wounds - Recharge: Level 50
    (3) Doctored Wounds - Heal/Recharge: Level 50
    (11) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    (13) Doctored Wounds - Heal: Level 50


    Level 4: Combustion
    (A) Obliteration - Damage: Level 50
    (7) Obliteration - Damage/Recharge: Level 50
    (7) Obliteration - Accuracy/Damage/Recharge: Level 50
    (9) Obliteration - Accuracy/Recharge: Level 50
    (11) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    (34) Obliteration - Chance for Smashing Damage: Level 50


    Level 6: Blazing Aura
    (A) Obliteration - Damage: Level 50
    (13) Obliteration - Accuracy/Recharge: Level 50
    (19) Obliteration - Damage/Recharge: Level 50
    (36) Obliteration - Accuracy/Damage/Recharge: Level 50
    (37) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    (42) Obliteration - Chance for Smashing Damage: Level 50


    Level 8: Combat Jumping
    (A) Karma - Knockback Protection: Level 30


    Level 10: Swift
    (A) Run Speed IO: Level 50


    Level 12: Plasma Shield
    (A) Impervium Armor - Resistance: Level 40
    (15) Impervium Armor - Resistance/Endurance: Level 40
    (17) Impervium Armor - Resistance/Recharge: Level 40
    (17) Impervium Armor - Resistance/Endurance/Recharge: Level 40
    (34) Steadfast Protection - Resistance/+Def 3%: Level 30


    Level 14: Super Jump
    (A) Jumping IO: Level 50


    Level 16: Health
    (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    (33) Miracle - +Recovery: Level 40


    Level 18: Consume
    (A) Obliteration - Damage: Level 50
    (19) Obliteration - Accuracy/Recharge: Level 40
    (25) Obliteration - Damage/Recharge: Level 50
    (25) Obliteration - Accuracy/Damage/Recharge: Level 50
    (43) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 40
    (43) Obliteration - Chance for Smashing Damage: Level 40


    Level 20: Stamina
    (A) Endurance Modification IO: Level 50
    (21) Endurance Modification IO: Level 50
    (21) Endurance Modification IO: Level 50
    (40) Performance Shifter - Chance for +End: Level 50


    Level 22: Build Up
    (A) HamiO:Membrane Exposure
    (23) HamiO:Membrane Exposure
    (23) HamiO:Membrane Exposure


    Level 24: Boxing
    (A) Accuracy IO: Level 50


    Level 26: Fiery Embrace
    (A) Recharge Reduction IO: Level 50
    (27) Recharge Reduction IO: Level 50
    (27) Recharge Reduction IO: Level 50


    Level 28: Fire Sword Circle
    (A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    (29) Obliteration - Damage: Level 50
    (29) Obliteration - Accuracy/Recharge: Level 50
    (31) Obliteration - Damage/Recharge: Level 50
    (31) Obliteration - Accuracy/Damage/Recharge: Level 50
    (33) Empty


    Level 30: Tough
    (A) Impervium Armor - Resistance/Endurance: Level 40
    (31) Impervium Armor - Resistance/Recharge: Level 40
    (34) Impervium Armor - Resistance/Endurance/Recharge: Level 40
    (39) Aegis - Resistance/Endurance: Level 40
    (43) Impervium Armor - Resistance: Level 40


    Level 32: Weave
    (A) Luck of the Gambler - Defense/Endurance: Level 50
    (33) Luck of the Gambler - Defense: Level 50
    (42) Gift of the Ancients - Defense/Endurance: Level 40
    (46) Gift of the Ancients - Defense: Level 40


    Level 35: Incinerate
    (A) Kinetic Combat - Accuracy/Damage: Level 35
    (36) Kinetic Combat - Damage/Endurance: Level 35
    (36) Kinetic Combat - Damage/Recharge: Level 35
    (37) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    (37) Kinetic Combat - Knockdown Bonus: Level 35


    Level 38: Greater Fire Sword
    (A) Touch of Death - Accuracy/Damage: Level 40
    (39) Touch of Death - Damage/Endurance: Level 40
    (39) Touch of Death - Damage/Recharge: Level 40
    (40) Touch of Death - Accuracy/Damage/Endurance: Level 40
    (40) Touch of Death - Damage/Endurance/Recharge: Level 40
    (42) Touch of Death - Chance of Damage(Negative): Level 40


    Level 41: Char
    (A) Unbreakable Constraint - Accuracy/Recharge: Level 50
    (45) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50


    Level 44: Fire Blast
    (A) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    (45) Thunderstrike - Accuracy/Damage: Level 50
    (45) Thunderstrike - Damage/Endurance/Recharge: Level 50
    (46) Thunderstrike - Damage/Endurance: Level 50
    (46) Thunderstrike - Accuracy/Damage/Recharge: Level 50


    Level 47: Fire Ball
    (A) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    (48) Positron's Blast - Accuracy/Damage: Level 50
    (48) Positron's Blast - Damage/Recharge: Level 50
    (48) Positron's Blast - Damage/Endurance: Level 50
    (50) Recharge Reduction IO: Level 50


    Level 49: Hasten
    (A) Recharge Reduction IO: Level 50
    (50) Recharge Reduction IO: Level 50
    (50) Recharge Reduction IO: Level 50


    ------------
    Level 1: Brawl
    (A) Empty


    Level 1: Sprint
    (A) Empty


    Level 2: Rest
    (A) Empty


    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    14.5% DamageBuff(Smashing)
    14.5% DamageBuff(Lethal)
    14.5% DamageBuff(Fire)
    14.5% DamageBuff(Cold)
    14.5% DamageBuff(Energy)
    14.5% DamageBuff(Negative)
    14.5% DamageBuff(Toxic)
    14.5% DamageBuff(Psionic)
    14.3% Defense(Smashing)
    14.3% Defense(Lethal)
    3% Defense(Fire)
    3% Defense(Cold)
    5.5% Defense(Energy)
    5.5% Defense(Negative)
    8.63% Defense(Psionic)
    19.9% Defense(Melee)
    4.25% Defense(Ranged)
    3% Defense(AoE)
    6.75% Max End
    25% Enhancement(RechargeTime)
    52% Enhancement(Accuracy)
    4% Enhancement(Heal)
    9% FlySpeed
    56.2 HP (3%) HitPoints
    9% JumpHeight
    9% JumpSpeed
    Knockback (Mag -4)
    Knockup (Mag -4)
    MezResist(Held) 2.75%
    MezResist(Immobilize) 5.5%
    MezResist(Stun) 8.8%
    MezResist(Terrorized) 2.2%
    18% (0.3 End/sec) Recovery
    10% (0.78 HP/sec) Regeneration
    2.84% Resistance(Fire)
    2.84% Resistance(Cold)
    9% RunSpeed



    ------------
    Set Bonuses:
    Impervium Armor
    (Fire Shield)
    2.5% (0.04 End/sec) Recovery
    1.88% Defense(Psionic)
    2.25% Max End


    Doctored Wounds
    (Healing Flames)
    MezResist(Terrorized) 2.2%
    1.26% Resistance(Fire,Cold)
    4% Enhancement(Heal)
    5% Enhancement(RechargeTime)


    Obliteration
    (Combustion)
    MezResist(Stun) 2.2%
    3% DamageBuff(All)
    9% Enhancement(Accuracy)
    5% Enhancement(RechargeTime)
    3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


    Obliteration
    (Blazing Aura)
    MezResist(Stun) 2.2%
    3% DamageBuff(All)
    9% Enhancement(Accuracy)
    5% Enhancement(RechargeTime)
    3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


    Karma
    (Combat Jumping)
    Knockback Protection (Mag -4)


    Impervium Armor
    (Plasma Shield)
    2.5% (0.04 End/sec) Recovery
    1.88% Defense(Psionic)
    2.25% Max End


    Steadfast Protection
    (Plasma Shield)
    3% Defense(All)


    Obliteration
    (Consume)
    MezResist(Stun) 2.2%
    3% DamageBuff(All)
    9% Enhancement(Accuracy)
    5% Enhancement(RechargeTime)
    3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


    Obliteration
    (Fire Sword Circle)
    MezResist(Stun) 2.2%
    3% DamageBuff(All)
    9% Enhancement(Accuracy)
    5% Enhancement(RechargeTime)


    Impervium Armor
    (Tough)
    2.5% (0.04 End/sec) Recovery
    1.88% Defense(Psionic)
    2.25% Max End


    Luck of the Gambler
    (Weave)
    10% (0.78 HP/sec) Regeneration


    Gift of the Ancients
    (Weave)
    2% (0.03 End/sec) Recovery


    Kinetic Combat
    (Incinerate)
    MezResist(Immobilize) 2.75%
    28.1 HP (1.5%) HitPoints
    3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight


    Touch of Death
    (Greater Fire Sword)
    MezResist(Immobilize) 2.75%
    28.1 HP (1.5%) HitPoints
    2.5% DamageBuff(All)
    MezResist(Held) 2.75%
    3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


    Unbreakable Constraint
    (Char)
    4% (0.07 End/sec) Recovery


    Thunderstrike
    (Fire Blast)
    2% (0.03 End/sec) Recovery
    2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    7% Enhancement(Accuracy)
    4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight


    Positron's Blast
    (Fire Ball)
    2.5% (0.04 End/sec) Recovery
    1.58% Resistance(Fire,Cold)
    9% Enhancement(Accuracy)






    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1402;699;1398;HEX;|
    |78DAA5934B6F125114C7EF94410A0C054ACBABA585BE80D22 2ECB42E8CB162B4455|
    |19A2EB42D19E915269229014CECCE0FE0DE558DFA15D418E3 468DC6AFA07E12131F|
    |E379DC36AD2E9D84FF6FE6DC73CE3DF3676EF5C1AA21C4C3F 342332E76CC7EBFB16|
    |1DAF764CF5D355B5633586FEEF59A6DCB4ED7DB96ECEC7A84 10094E68ACCABBD2EE|
    |CB62C592BDFDC685FB3D33AE56AAB2230FE3741FBE62B7654 FDA83E2E18D51DBDBE|
    |B14D7A5D9B5EC163F54AC812DFBFD807A68B507B0E4A3A77A 57CADDF0A5AED52CD6|
    |F67BB25135FB03681E8769F2F07BEF05D1E0271C5DE4E0262 BF439C63C61384B182|
    |901CA22EC13EA7284480A5CF9001D34D5415BA3ACA11AA34A F05D2318D70911E8E0|
    |E20E6ED78F210C9DFAC5F84D18FE49F039840C2697C53BD8C 4ADAADC5C6570DE281|
    |7CF72F11C57E5B92A0A9E7B7834E1F90E48093784BC2AE45D 1698F5097AFBD50BF8|
    |D98211B620C41684D8824C4CC30E31E81050160472D4C103A 12077D0829BF49AE9A|
    |B54F3117A87C95FC71DE6B94771EEAC88F3DC719E7BD1A1E0 22CE0D9E43BF086FE1|
    |8AA4698BB113C83EA6AA287839CEFB0E8DAF007421A27F518 35E31356E2C49D59F6|
    |1A8842A4B1428943C8118F49D506E4FB0A3933CFC249B3EC5 C34FF1F069072EE182|
    |8D52CAC614FB37C5FE65D8BF851261517D65903ECDE9AEE91 07B3646C8EB94B03C4|
    |C88C32C333C8B3E5313F8307B8371933057676C1012903EAF 469FBF451FE8C26DC6|
    |1621BBCDD821E41B842F607B8EABB4DC657AA9A50AE12BAC1 4D4F68567E4CED201E|
    |33961F909E329E11BA417557AF135854EBF60BC62BC2494D9 E81930A1A4FE8952E1|
    |F88AC2A47EECBC91CDEBFF446ABA3AC110D12892D78F0EF57 F5D6F8CC3BDBC261EF|
    |C0D941ACA26CA16CA36CA0E0AA5DC4169A2386F8FAA836770 A0B3282B28E7501E61|
    |92C70FE2473150022823284194104A04258A9244394071FE0 06623006D|
    |-------------------------------------------------------------------|
  20. i found slotting 3 acc/dam ho's in hot feet( place an end cost in there you save two slots.) allowed for more goodies else where if you were looking at a few extra slots.you could place them in siphon power or one more acc in ful shift just for giggles..


    only thing i would change is alittle more resistance in tough..thats it.other wise with all the purples it looks kinda like my build
  21. for a farming build your losing out on damage..the reason fire/fire does so well is its damage output .

    your also kiling your recharge on every power and you cut out greater fire sword for rotp!?!?

    cut rotp...you wont need it just to farm and you can actually pick up greater fire sword which is more needed then a self rez..ya i know it does damage but you shouldnt die to use it

    the recharge on melt armor is awlful as well ( as ive heard here on these forums)...something to think about ..

    pick up some hami's for build up..the enhace toohit/recharges ..their nice when your needing slots


    something i use to do is slot impervium armor into my primary powers to help with recov bonus's..it really helps and you could even save some slots to place in some other powers

    i also dont like the route of going defense on a farm build for fire tanks...its simply not needed honestly.you got tough and weave and healing flames will cover your damage

    recharge is the key to a good fire tank farm build...faster you kill the faster you wont take damage. yeah i know soft capping is all the rage an all..but on a fire tank nah.

    if you wanna keep it this way with your slotting for fireball you wont be using it but once a mob...try to work more recharge into it..its the reason we pick it up..but with only 26% recharge on it itll be real slow..find more slots for it asap
  22. id like to see new travel powers here...at least give us 2 more for the sake of arguement

    not in any hurry for em but why not...stop hating other travel pwoers cause they are on other games..

    there are plenty of travels we could have and more options on everything is always nice
  23. if recluse was that big a pushover he would have been beaten already

    trust me..recluse is still a badass
  24. i dont care about granite changing myself...the only thing is its a big look and deserves to keep a big look.

    if you change it hopefullly its stays big..cause isnt that the idea behind the power?