My Fire/Kin/Fire Farmer (Let me know what you think)
I have a few comments for you, but let me first say that I'm not a farmer. It could be that the farmer-types have viewpoints that I don't.
Transfusion: That Miracle should not be in Transfusion. It does not give endurance to your teammates. It belongs in Health if you need it. But with a Fire/Kin, you may not need it at all.
Char: I feel it is badly underslotted, as I use Char more than any other power. You have lots of Global Accuracy, so I would slot it up with Hold and Damage -- it adds up to decent damage.
Fire Cages: Suggest you replace the Immobilize with the chance for Hold proc from Grav Anchor. I love that proc in my Fire Cages. You don't really need much Immob duration, since the power recharges much faster than it runs out.
Swift: I just don't understand why so many people take the first Fitness power at 6 when there are so many other better choices. But that's just a pet peeve of mine. It doesn't really matter in a late build.
Stamina: I would not 6-slot this power -- I think you get more benefit by putting those extra 2-3 slots in other powers, like Char.
Leadership: I'm not a big fan of leadership on controllers, even team controllers, unless you are on a regular team where those toggles can be stacked. The fairly small defense boost from Maneuvers doesn't really help teammates unless they have other defense, and most people slot for enough accuracy. On a designed team, stacked Leadership can be very powerful. Personally, I think you get more benefit from situational powers like Increase Density and Bonfire. And that frees up a lot of slots. On the other hand, you have some good sets in these powers and get some good bonuses. This one is probably a toss-up, but because I find the Leadership toggles to be kind of boring, I would skip them. Bonfire can be fun, and in the right situation, it can even save your tail.
Acrobatics: As soon as the -knockback IOs came about, I was delighted. I dislike having to spend a powerchoice for knockback protection. And like Leadership, I find this kind of toggle to be boring. I like powers that DO stuff.
Super Speed + Stealth: I did the same thing on my Fire/Rad -- took SS + Stealth IO at 49 and really like it.
You have an amazing amount of accuracy bonuses, so the usual suggestions I would make about slotting accuracy don't really apply.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
I usually spam Fire Cages, I don't really like char. I have the Miracle in there for my own gain. But yeah, I plan on taking out Acrobatics or all the Leadership stuff in the future.
My Global Chat Handle: @The Dreaming Shadow
I usually spam Fire Cages, I don't really like char. I have the Miracle in there for my own gain. But yeah, I plan on taking out Acrobatics or all the Leadership stuff in the future.
|
Put the Miracle in Health, where it will work continuously. There is no benefit to having it in Transfusion if you can put it in Health.
Char: Fire Cages won't keep them from shooting at you. The single target hold does far more damage on a single target, uses less endurance, and takes the target out of the fight. So, I use it constantly for single targets and between casts of Fire Cages. My biggest problem on my Fire/Kin is getting mezzed, and Char takes that foe out of the fight. Char lets me focus on the bosses, letting the imps and my AoEs take care of the rest.
It is your playstyle . . . but I have trouble seeing how using Char as part of your standard attack chain wouldn't be better than whatever it is that you're doing.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
The very first power that any controller should take AND slot up is its single target hold. I'm a fan of aoe immobs and see their value when used properly, but they don't take the place of a ST hold getting a boss or lieut out of a fight. It's great for crowd control and for damage. Both important for any team build, solo build or farm build.
(my opinion of course)
@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff
Alright cool. I have taken slots out of Fire Cages and places more into Char. Thanks for a great advise. Let me know what other opinions you guys have
My Global Chat Handle: @The Dreaming Shadow
Alright cool. I have taken slots out of Fire Cages and places more into Char. Thanks for a great advise. Let me know what other opinions you guys have
|
And that Gravitational Anchor Chance for Hold Proc would be great in Fire Cages in place of the Immobilize.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
You "almost" got slapped there Local. "Almost"
@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff
Okay! ^_^
After looking at your replies I have redone the build. I out more into Char, and took the advise on Stamina. I also took Speed Boost at Lv.47 instead id 30, seeing as how I do not NEED Speed Boost to operate (And I'll have it while farming at lv.50...which is what the build if meant for...) I'll be alright
Let me know what you think nows
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Fire Mastery
Hero Profile:
------------
Level 1: Char
(A) Apocalypse - Damage: Level 50
(23) Apocalypse - Chance of Damage(Negative): Level 50
(31) Apocalypse - Damage/Recharge: Level 50
(33) Apocalypse - Accuracy/Damage/Recharge: Level 50
(43) Apocalypse - Accuracy/Recharge: Level 50
(50) Apocalypse - Damage/Endurance: Level 50
Level 1: Transfusion
(A) Numina's Convalescence - Heal: Level 50
(3) Numina's Convalescence - Heal/Endurance: Level 50
(5) Numina's Convalescence - Heal/Recharge: Level 50
(7) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
(15) Numina's Convalescence - Endurance/Recharge: Level 50
(19) Miracle - +Recovery: Level 40
Level 2: Fire Cages
(A) Gravitational Anchor - Immobilize: Level 50
(3) Gravitational Anchor - Immobilize/Recharge: Level 50
(5) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50
(7) Gravitational Anchor - Accuracy/Recharge: Level 50
(11) Gravitational Anchor - Immobilize/Endurance: Level 50
(13) Gravitational Anchor - Chance for Hold: Level 50
Level 4: Siphon Power
(A) Accuracy IO: Level 50
Level 6: Swift
(A) Run Speed IO: Level 50
Level 8: Hot Feet
(A) Obliteration - Damage: Level 50
(9) Obliteration - Damage/Recharge: Level 50
(9) Obliteration - Accuracy/Damage/Recharge: Level 50
(15) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(25) Obliteration - Accuracy/Recharge: Level 50
(29) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
Level 10: Siphon Speed
(A) Recharge Reduction IO: Level 50
(11) Recharge Reduction IO: Level 50
(13) Recharge Reduction IO: Level 50
Level 12: Combat Jumping
(A) Luck of the Gambler - Recharge Speed: Level 50
Level 14: Super Jump
(A) Jumping IO: Level 50
Level 16: Flashfire
(A) Absolute Amazement - Stun: Level 50
(17) Absolute Amazement - Stun/Recharge: Level 50
(17) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
(19) Absolute Amazement - Endurance/Stun: Level 50
(23) Absolute Amazement - Accuracy/Recharge: Level 50
(29) Absolute Amazement - Chance for ToHit Debuff: Level 50
Level 18: Health
(A) Numina's Convalescence - Heal: Level 50
(31) Numina's Convalescence - Heal/Endurance: Level 50
(33) Numina's Convalescence - Heal/Recharge: Level 50
(34) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 20: Stamina
(A) Endurance Modification IO: Level 50
(21) Endurance Modification IO: Level 50
(21) Endurance Modification IO: Level 50
Level 22: Boxing
(A) Accuracy IO: Level 50
Level 24: Tough
(A) Steadfast Protection - Resistance/Endurance: Level 30
(25) Steadfast Protection - Resistance/+Def 3%: Level 30
(36) Steadfast Protection - Knockback Protection: Level 30
Level 26: Hasten
(A) Recharge Reduction IO: Level 50
(27) Recharge Reduction IO: Level 50
(27) Recharge Reduction IO: Level 50
Level 28: Cinders
(A) Unbreakable Constraint - Hold: Level 50
(31) Unbreakable Constraint - Hold/Recharge: Level 50
(33) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
(34) Unbreakable Constraint - Accuracy/Recharge: Level 50
(37) Unbreakable Constraint - Endurance/Hold: Level 50
(39) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 50
Level 30: Weave
(A) Luck of the Gambler - Defense/Endurance: Level 50
(36) Luck of the Gambler - Defense/Recharge: Level 50
(36) Luck of the Gambler - Recharge Speed: Level 50
(37) Luck of the Gambler - Defense: Level 50
(42) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 32: Fire Imps
(A) Soulbound Allegiance - Damage: Level 50
(34) Soulbound Allegiance - Damage/Recharge: Level 50
(40) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50
(42) Soulbound Allegiance - Damage/Endurance: Level 50
(43) Soulbound Allegiance - Chance for Build Up: Level 50
(43) Sovereign Right - Resistance Bonus: Level 50
Level 35: Transference
(A) Efficacy Adaptor - EndMod: Level 50
(37) Efficacy Adaptor - EndMod/Recharge: Level 50
(40) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
(40) Efficacy Adaptor - Accuracy/Recharge: Level 50
(42) Efficacy Adaptor - EndMod/Accuracy: Level 50
(50) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 38: Fulcrum Shift
(A) Recharge Reduction IO: Level 50
(39) Recharge Reduction IO: Level 50
(39) Recharge Reduction IO: Level 50
(48) Accuracy IO: Level 50
Level 41: Fire Ball
(A) Ragnarok - Damage: Level 50
(45) Ragnarok - Damage/Recharge: Level 50
(46) Ragnarok - Accuracy/Damage/Recharge: Level 50
(46) Ragnarok - Damage/Endurance: Level 50
(46) Ragnarok - Chance for Knockdown: Level 50
(48) Positron's Blast - Chance of Damage(Energy): Level 50
Level 44: Fire Shield
(A) Aegis - Resistance: Level 50
(45) Aegis - Resistance/Endurance: Level 50
(45) Aegis - Resistance/Recharge: Level 50
(48) Aegis - Resistance/Endurance/Recharge: Level 30
(50) Aegis - Endurance/Recharge: Level 50
Level 47: Speed Boost
(A) Endurance Modification IO: Level 50
Level 49: Super Speed
(A) Celerity - +Stealth: Level 50
------------
Level 1: Brawl
(A) Damage Increase IO: Level 50
Level 1: Sprint
(A) Run Speed IO: Level 50
Level 2: Rest
(A) Healing IO: Level 50
Level 1: Containment
------------
Set Bonus Totals:
13.5% DamageBuff(Smashing)
13.5% DamageBuff(Lethal)
13.5% DamageBuff(Fire)
13.5% DamageBuff(Cold)
13.5% DamageBuff(Energy)
13.5% DamageBuff(Negative)
13.5% DamageBuff(Toxic)
13.5% DamageBuff(Psionic)
3% Defense(Smashing)
3% Defense(Lethal)
7.69% Defense(Fire)
7.69% Defense(Cold)
3% Defense(Energy)
3% Defense(Negative)
8% Defense(Psionic)
3% Defense(Melee)
3% Defense(Ranged)
7.69% Defense(AoE)
12% Enhancement(Heal)
78% Enhancement(Accuracy)
75% Enhancement(RechargeTime)
137.3 HP (13.5%) HitPoints
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Held) 10.5%
MezResist(Stun) 2.2%
19% (0.32 End/sec) Recovery
76% (3.23 HP/sec) Regeneration
10% Resistance(Smashing)
10% Resistance(Lethal)
20.1% Resistance(Fire)
20.1% Resistance(Cold)
10% Resistance(Energy)
10% Resistance(Negative)
20% Resistance(Toxic)
10% Resistance(Psionic)
5% RunSpeed
2.5% XPDebtProtection
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My Global Chat Handle: @The Dreaming Shadow
<Thinks of several inappropriate responses . . . >
On the new build: I have already mentioned twice that the Miracle Unique should be in Health, not Transfusion, if you keep it at all. Frankly, with a Fire/Kin with Stamina, I don't think you need it.
My suggestion on Fire Cages was to replace the Immobilize with the Chance for Hold, but keep the damage proc. Since Fire Cages is used so much, I think the damage proc is worth having in there.
You replaced the Leadership toggles with Fighting toggles. Meh. I suppose those might increase your survival, and those are not uncommon choices for farming builds. Personally, I prefer more active choices. Since I tend to be more team-oriented, I like having Increase Density and Bonfire. I also would not move Speed Boost back, as it will be needed for any teams if you exemp down (for TFs or under the new Super Sidekick system for I-16). I usually take Speed Boost at 22 on my Kin controllers.
This is a very expensive build -- I hope you have lots of Infl.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Yeah I have all the sets you see there completed already and my funds across both account are past 6Bil. I've been saving up with AE for quite a while. I'll make the changes that you suggested and if someone else would like to give some tips before I make the final respec, let me know.
Thanks a bunch, Local Man
My Global Chat Handle: @The Dreaming Shadow
i found slotting 3 acc/dam ho's in hot feet( place an end cost in there you save two slots.) allowed for more goodies else where if you were looking at a few extra slots.you could place them in siphon power or one more acc in ful shift just for giggles..
only thing i would change is alittle more resistance in tough..thats it.other wise with all the purples it looks kinda like my build
i found slotting 3 acc/dam ho's in hot feet( place an end cost in there you save two slots.) allowed for more goodies else where if you were looking at a few extra slots.you could place them in siphon power or one more acc in ful shift just for giggles..
only thing i would change is alittle more resistance in tough..thats it.other wise with all the purples it looks kinda like my build |
The Apocalypse: Damage seems wasted unless you're really gunning for that 5% psi.
Same for the Absolute Amazement: Stun.
I'd dump the Scirocco for the final Obliteration, for a little more defense.
Don't think I'd bother with a large set of Numina's beyond 2 slots for the regen.
I'd keep the three Tempered Readiness, slowing foes movement to nearly nothing comes in handy sometimes.
I like slotting the Stealth unique into Sprint, so I can slot Super Speed with Run or Endurance.
As for the Leadership pool, Maneuvers is fine for slotting a LOTG.
If you are =only= going to solo farm the standard farm maps, you may not need Tactics.
I chose Tactics for when:
- Having a L45 sidekick that I'd like them or their pets to be able to hit stuff
- Fighting enemies with smoke grenade or stealth (I don't always just farm)
- 5 slotting Adjusted Recharge if I have slots for it
okay I redid my Kin to his final farming build for now.
I increased the Reputation of everyone who posted something helpful since my last reply. Thanks again everyone for taking time to help me!
Envjoy i16 going live tomorrow!
I am no longer subscribed to this thread.
My Global Chat Handle: @The Dreaming Shadow
I have used this build for quite a while and I really like it. It does well on the demon farm and in other farming missions. I basically want to know what you guys think and how I can improve it based on these features. he is built to do a good amount of damage and I am sure many people will wonder right off the bat WHY he had leadership. I prefer him to work well on teams and support those around him while increasing his defense. However, I am open to new ideas. Let me know what you guys think or download the build in Mids, tweak it, and then re-submit your edited version of my own.
Thanks all!
I was subscribed to this thread but have since unsubscribed.
Thanks for the great suggestions everyone!
[Edited 1:55 AM EST - Sept 15, 2009]
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Fire Mastery
Hero Profile:
------------
Level 1: Char
(A) Hold Duration IO
Level 1: Transfusion
(A) Numina's Convalescence - Heal
(3) Numina's Convalescence - Heal/Endurance
(5) Numina's Convalescence - Heal/Recharge
(7) Numina's Convalescence - Heal/Endurance/Recharge
(15) Numina's Convalescence - Endurance/Recharge
(19) Miracle - +Recovery
Level 2: Fire Cages
(A) Gravitational Anchor - Immobilize
(3) Gravitational Anchor - Immobilize/Recharge
(5) Gravitational Anchor - Accuracy/Immobilize/Recharge
(7) Gravitational Anchor - Accuracy/Recharge
(11) Gravitational Anchor - Immobilize/Endurance
(13) Trap of the Hunter - Chance of Damage(Lethal)
Level 4: Siphon Power
(A) Accuracy IO
Level 6: Swift
(A) Run Speed IO
Level 8: Hot Feet
(A) Obliteration - Damage
(9) Obliteration - Damage/Recharge
(9) Obliteration - Accuracy/Damage/Recharge
(15) Obliteration - Accuracy/Damage/Endurance/Recharge
(25) Obliteration - Accuracy/Recharge
(29) Scirocco's Dervish - Chance of Damage(Lethal)
Level 10: Siphon Speed
(A) Tempered Readiness - Accuracy/Slow
(11) Tempered Readiness - Accuracy/Endurance
(13) Tempered Readiness - Endurance/Recharge/Slow
Level 12: Combat Jumping
(A) Luck of the Gambler - Defense
(43) Luck of the Gambler - Recharge Speed
Level 14: Super Jump
(A) Jumping IO
Level 16: Flashfire
(A) Absolute Amazement - Stun
(17) Absolute Amazement - Stun/Recharge
(17) Absolute Amazement - Accuracy/Stun/Recharge
(19) Absolute Amazement - Endurance/Stun
(23) Absolute Amazement - Accuracy/Recharge
(29) Absolute Amazement - Chance for ToHit Debuff
Level 18: Health
(A) Numina's Convalescence - Heal
(31) Numina's Convalescence - Heal/Endurance
(33) Numina's Convalescence - Heal/Recharge
(34) Numina's Convalescence - +Regeneration/+Recovery
Level 20: Stamina
(A) Efficacy Adaptor - EndMod
(21) Efficacy Adaptor - EndMod/Recharge
(21) Efficacy Adaptor - EndMod/Accuracy/Recharge
(31) Efficacy Adaptor - Accuracy/Recharge
(33) Efficacy Adaptor - EndMod/Accuracy
(50) Efficacy Adaptor - EndMod/Endurance
Level 22: Maneuvers
(A) Luck of the Gambler - Defense
(23) Luck of the Gambler - Defense/Endurance
(36) Luck of the Gambler - Defense/Recharge
(37) Luck of the Gambler - Recharge Speed
(42) Luck of the Gambler - Defense/Endurance/Recharge
Level 24: Tactics
(A) Adjusted Targeting - To Hit Buff
(25) Adjusted Targeting - To Hit Buff/Recharge
(36) Adjusted Targeting - To Hit Buff/Endurance/Recharge
(48) Adjusted Targeting - Endurance/Recharge
(50) Adjusted Targeting - To Hit Buff/Endurance
Level 26: Hasten
(A) Recharge Reduction IO
(27) Recharge Reduction IO
(27) Recharge Reduction IO
Level 28: Cinders
(A) Unbreakable Constraint - Hold
(31) Unbreakable Constraint - Hold/Recharge
(33) Unbreakable Constraint - Accuracy/Hold/Recharge
(34) Unbreakable Constraint - Accuracy/Recharge
(37) Unbreakable Constraint - Endurance/Hold
(39) Ghost Widow's Embrace - Chance of Damage(Psionic)
Level 30: Speed Boost
(A) Efficacy Adaptor - EndMod
(36) Efficacy Adaptor - EndMod/Endurance
Level 32: Fire Imps
(A) Soulbound Allegiance - Damage
(34) Soulbound Allegiance - Damage/Recharge
(40) Soulbound Allegiance - Accuracy/Damage/Recharge
(42) Soulbound Allegiance - Damage/Endurance
(43) Soulbound Allegiance - Chance for Build Up
(43) Sovereign Right - Resistance Bonus
Level 35: Transference
(A) Efficacy Adaptor - EndMod
(37) Efficacy Adaptor - EndMod/Recharge
(40) Efficacy Adaptor - EndMod/Accuracy/Recharge
(40) Efficacy Adaptor - Accuracy/Recharge
(42) Efficacy Adaptor - EndMod/Accuracy
(50) Efficacy Adaptor - EndMod/Endurance
Level 38: Fulcrum Shift
(A) Recharge Reduction IO
(39) Recharge Reduction IO
(39) Recharge Reduction IO
Level 41: Fire Ball
(A) Ragnarok - Damage
(45) Ragnarok - Damage/Recharge
(46) Ragnarok - Accuracy/Damage/Recharge
(46) Ragnarok - Damage/Endurance
(46) Ragnarok - Chance for Knockdown
(48) Positron's Blast - Chance of Damage(Energy)
Level 44: Fire Shield
(A) Aegis - Resistance
(45) Aegis - Resistance/Endurance
(45) Aegis - Resistance/Recharge
(48) Aegis - Resistance/Endurance/Recharge
Level 47: Acrobatics
(A) Knockback Distance IO
Level 49: Super Speed
(A) Celerity - +Stealth
------------
Level 1: Brawl
(A) Damage Increase IO
Level 1: Sprint
(A) Run Speed IO
Level 2: Rest
(A) Healing IO
Level 1: Containment
------------
Set Bonus Totals:
14% DamageBuff(Smashing)
14% DamageBuff(Lethal)
14% DamageBuff(Fire)
14% DamageBuff(Cold)
14% DamageBuff(Energy)
14% DamageBuff(Negative)
14% DamageBuff(Toxic)
14% DamageBuff(Psionic)
3.13% Defense(Fire)
3.13% Defense(Cold)
1.56% Defense(AoE)
1.5% Enhancement(JumpHeight)
1.5% Enhancement(FlySpeed)
87% Enhancement(Accuracy)
1.5% Enhancement(JumpSpeed)
1.5% Enhancement(RunSpeed)
12% Enhancement(Heal)
75% Enhancement(RechargeTime)
114.5 HP (11.3%) HitPoints
MezResist(Held) 10.5%
MezResist(Stun) 2.2%
20.5% (0.34 End/sec) Recovery
80% (3.4 HP/sec) Regeneration
10% Resistance(Smashing)
10% Resistance(Lethal)
20.1% Resistance(Fire)
20.1% Resistance(Cold)
11.3% Resistance(Energy)
11.3% Resistance(Negative)
15% Resistance(Toxic)
10% Resistance(Psionic)
5% RunSpeed
2.5% XPDebtProtection
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My Global Chat Handle: @The Dreaming Shadow