elec/?
not really gonna be able to do all 3 since you start with 0 defense to begin with.
even if you could..you would sacifrice more then i know im willing to do.
i went /stone melee for my elec tank but im not trying to defense it out as much
if i were i would go this route ..its close but still lacks alittle off the top
youll have 42.4 % defense to melee and a 36% defense to s/l but still wouldnt make it..and thats even if you could afford the over the one billion 3% glad armor.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
------------
Level 1: Charged Armor
(A) Reactive Armor - Resistance/Endurance
(3) Reactive Armor - Resistance/Recharge
(3) Reactive Armor - Resistance/Endurance/Recharge
(5) Reactive Armor - Resistance
(50) Reactive Armor - Endurance
Level 1: Stone Fist
(A) Touch of Death - Accuracy/Damage
(5) Touch of Death - Damage/Endurance
(7) Touch of Death - Damage/Recharge
(7) Touch of Death - Accuracy/Damage/Endurance
(9) Touch of Death - Damage/Endurance/Recharge
(9) Touch of Death - Chance of Damage(Negative)
Level 2: Lightning Field
(A) Obliteration - Damage
(11) Obliteration - Accuracy/Recharge
(11) Obliteration - Damage/Recharge
(13) Obliteration - Accuracy/Damage/Recharge
(13) Obliteration - Accuracy/Damage/Endurance/Recharge
(15) Obliteration - Chance for Smashing Damage
Level 4: Conductive Shield
(A) Reactive Armor - Resistance/Endurance
(15) Reactive Armor - Resistance/Recharge
(17) Reactive Armor - Endurance
(17) Reactive Armor - Resistance/Endurance/Recharge
(50) Reactive Armor - Resistance
Level 6: Static Shield
(A) Reactive Armor - Resistance/Endurance
(19) Reactive Armor - Resistance/Recharge
(19) Reactive Armor - Resistance/Endurance/Recharge
(21) Reactive Armor - Resistance
(21) Reactive Armor - Endurance
Level 8: Grounded
(A) Gladiator's Armor - TP Protection +3% Def (All)
(23) Steadfast Protection - Resistance/+Def 3%
Level 10: Heavy Mallet
(A) Touch of Death - Accuracy/Damage
(23) Touch of Death - Damage/Endurance
(25) Touch of Death - Damage/Recharge
(25) Touch of Death - Accuracy/Damage/Endurance
(27) Touch of Death - Damage/Endurance/Recharge
(27) Touch of Death - Chance of Damage(Negative)
Level 12: Energize
(A) Numina's Convalescence - Heal/Endurance
(29) Numina's Convalescence - Endurance/Recharge
(29) Numina's Convalescence - Heal/Recharge
(31) Numina's Convalescence - Heal
(31) Numina's Convalescence - Heal/Endurance/Recharge
Level 14: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
Level 16: Super Jump
(A) Jumping IO
Level 18: Swift
(A) Run Speed IO
Level 20: Health
(A) Regenerative Tissue - +Regeneration
Level 22: Stamina
(A) Endurance Modification IO
(31) Endurance Modification IO
(33) Endurance Modification IO
Level 24: Stone Mallet
(A) Touch of Death - Accuracy/Damage
(33) Touch of Death - Damage/Endurance
(33) Touch of Death - Damage/Recharge
(34) Touch of Death - Accuracy/Damage/Endurance
(34) Touch of Death - Damage/Endurance/Recharge
(39) Touch of Death - Chance of Damage(Negative)
Level 26: Boxing
(A) Empty
Level 28: Tough
(A) Reactive Armor - Resistance/Endurance
(34) Reactive Armor - Resistance/Recharge
(36) Reactive Armor - Resistance/Endurance/Recharge
(36) Reactive Armor - Resistance
(36) Reactive Armor - Endurance
Level 30: Weave
(A) Luck of the Gambler - Defense/Endurance
(37) Luck of the Gambler - Defense
(37) Luck of the Gambler - Recharge Speed
(37) Luck of the Gambler - Defense/Recharge
Level 32: Build Up
(A) Gaussian's Synchronized Fire-Control - To Hit Buff
(39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(40) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 35: Tremor
(A) Obliteration - Damage
(42) Obliteration - Accuracy/Recharge
(42) Obliteration - Damage/Recharge
(42) Obliteration - Accuracy/Damage/Recharge
(43) Obliteration - Accuracy/Damage/Endurance/Recharge
(43) Obliteration - Chance for Smashing Damage
Level 38: Seismic Smash
(A) Kinetic Combat - Accuracy/Damage
(43) Kinetic Combat - Damage/Endurance
(45) Kinetic Combat - Damage/Recharge
(45) Kinetic Combat - Damage/Endurance/Recharge
(45) Kinetic Combat - Knockdown Bonus
Level 41: Conserve Power
(A) Recharge Reduction IO
Level 44: Physical Perfection
(A) Performance Shifter - Chance for +End
(46) Performance Shifter - EndMod
(46) Performance Shifter - EndMod/Recharge
(46) Miracle - +Recovery
(48) Numina's Convalescence - +Regeneration/+Recovery
(48) Numina's Convalescence - Heal
Level 47: Hasten
(A) Recharge Reduction IO
(48) Recharge Reduction IO
(50) Recharge Reduction IO
Level 49: Taunt
(A) Empty
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Gauntlet
------------
Set Bonus Totals:
16% DamageBuff(Smashing)
16% DamageBuff(Lethal)
16% DamageBuff(Fire)
16% DamageBuff(Cold)
16% DamageBuff(Energy)
16% DamageBuff(Negative)
16% DamageBuff(Toxic)
16% DamageBuff(Psionic)
25.4% Defense(Smashing)
25.4% Defense(Lethal)
9.75% Defense(Fire)
9.75% Defense(Cold)
12.3% Defense(Energy)
12.3% Defense(Negative)
6% Defense(Psionic)
31.6% Defense(Melee)
11% Defense(Ranged)
13.5% Defense(AoE)
25% Enhancement(RechargeTime)
27% Enhancement(Accuracy)
6% Enhancement(Heal)
15% FlySpeed
238.9 HP (12.8%) HitPoints
15% JumpHeight
15% JumpSpeed
MezResist(Held) 11.6%
MezResist(Immobilize) 15.4%
MezResist(Stun) 4.4%
2.5% (0.04 End/sec) Recovery
34% (2.66 HP/sec) Regeneration
15% RunSpeed
im wanting to roll a elec tank but not sure what attack set to do with it that will allow me to get melee ranged and aoe def soft capped im still fairly new to mids if anyone who is great with mids got any advice or builds for elec armor with soft capped def